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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 05/07/2014, 17:59   #706
 
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Hei ich hab ne frage und zwar wenn ich meinen hack starte dann funktioniert superjump, speedhack jedoch crasht kann mir wer helfen?

Code:
void SpeedUP()
{

    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
        if(GetAsyncKeyState(VK_NUMPAD0) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 0.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD1) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 97.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD2) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 145.5f;
        }
        if(GetAsyncKeyState(VK_NUMPAD3) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 194.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD4) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 388.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD5) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 679.0f;
        }
    }

}
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Old 05/07/2014, 18:04   #707
 
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Quote:
Originally Posted by Alt'F4 View Post
Hei ich hab ne frage und zwar wenn ich meinen hack starte dann funktioniert superjump, speedhack jedoch crasht kann mir wer helfen?

Code:
void SpeedUP()
{

    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
        if(GetAsyncKeyState(VK_NUMPAD0) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 0.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD1) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 97.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD2) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 145.5f;
        }
        if(GetAsyncKeyState(VK_NUMPAD3) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 194.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD4) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 388.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD5) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 679.0f;
        }
    }

}
Also bevor hier wieder Shitstorm ausbricht über deine "Programmierskills" denke ich mal frei heraus das diese Adresse die du verwendest kein Offset ist.

Mfg
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Old 05/07/2014, 18:29   #708
 
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Code:
/*0x1010C*/ float PlayerSpeed;
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Old 05/10/2014, 15:46   #709
 
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Hei ich habe wieder eine frage könnte wer bitte mir dabei heilfen? ohne shitstorm, dass ich nichts kann ??

Code:
int D3Dinit(void)
{
        DWORD           hD3D, adr, *vtbl;
        hD3D=0;
        do {
                hD3D = (DWORD)GetModuleHandle("d3d9.dll");
                Sleep(10);
        } while(!hD3D); 
        adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
        if (adr) {
                memcpy(&vtbl,(void *)(adr+2),4);
                pReset    = (oReset)    DetourCreate((PBYTE)vtbl[16]   , (PBYTE)Reset   ,5);
                pEndScene = (oEndScene) DetourCreate((PBYTE)vtbl[42], (PBYTE)EndScene,5);
        }
        return 0;
}
Code:
DWORD DetourCreate( DWORD  dwOldFunc,DWORD dwNewFunc )
{
	#define JMP_SIZE  7
	DWORD DetourVA, dwProtect, i;
	if ( dwOldFunc && dwNewFunc && JMP_SIZE >= JMP_SIZE )
	{
		DetourVA = (DWORD) VirtualAlloc( NULL, JMP_SIZE + JMP_SIZE, MEM_COMMIT, PAGE_EXECUTE_READWRITE );
		if ( DetourVA && VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, PAGE_EXECUTE_READWRITE, &dwProtect ) )
		{
			for ( i=0; i < JMP_SIZE; i++ )
			{
				*(BYTE*)( DetourVA + i ) = *(BYTE*)( dwOldFunc + i );
			}
			*(BYTE*)( DetourVA + JMP_SIZE + 0 ) = 0xB8;
			*(DWORD*)( DetourVA + JMP_SIZE + 1 ) = ( dwOldFunc + JMP_SIZE );
			*(WORD*)( DetourVA + JMP_SIZE + 5 ) = 0xE0FF;
			*(BYTE*)( dwOldFunc + 0 ) = 0xB8;
			*(DWORD*)( dwOldFunc + 1 ) = ( dwNewFunc );
			*(WORD*)( dwOldFunc + 5 ) = 0xE0FF;
			VirtualProtect( (VOID*)dwOldFunc, JMP_SIZE, dwProtect, &dwProtect );
			VirtualProtect( (VOID*)DetourVA, JMP_SIZE + JMP_SIZE,PAGE_EXECUTE_READ, &dwProtect );
	    		return DetourVA;
		}
	}
	return (0);
}
Ich weiss nicht welche Parameter ich übergeben muss...
Code:
                pReset    = (oReset)    DetourCreate((PBYTE)vtbl[16]   , (PBYTE)Reset   ,5);
                pEndScene = (oEndScene) DetourCreate((PBYTE)vtbl[42], (PBYTE)EndScene,5);
kann mich wer skype adden und helfen?? pn für skypename
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Old 05/10/2014, 19:52   #710
 
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Arrow

Quote:
Originally Posted by Alt'F4 View Post
Hei ich hab ne frage und zwar wenn ich meinen hack starte dann funktioniert superjump, speedhack jedoch crasht kann mir wer helfen?

Code:
void SpeedUP()
{

    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
        if(GetAsyncKeyState(VK_NUMPAD0) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 0.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD1) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 97.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD2) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 145.5f;
        }
        if(GetAsyncKeyState(VK_NUMPAD3) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 194.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD4) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 388.0f;
        }
        if(GetAsyncKeyState(VK_NUMPAD5) &1)
        {
            *(float*)(dwPlayerPtr + ADR_SPEED) = 679.0f;
        }
    }

}
Wieso machst du die Funktion nicht über switch und nimm Offset Addy
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Old 05/10/2014, 20:53   #711
 
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Quote:
Wieso machst du die Funktion nicht über switch
Genauso unnötig das mit switch zu machen
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Old 05/10/2014, 22:08   #712



 
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Serverpointer pl0x
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Old 05/10/2014, 22:18   #713
 
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#define WR_SERVER_PTR 0xB17ED8
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Old 05/10/2014, 23:33   #714
 
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bin gerade über etwas gestolpert

und noch was gefunden lol
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Old 05/16/2014, 13:22   #715
 
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Kennt ihr wenn man bei AI auf dem Pserver eine granate zwischen 20 zombies schmeißt und dann disconnected wird weil der Server falsche packets bekommt?
Das Problem ist, dass WarRock versucht mehrere Packets auf einmal zu schicken. Die wr-packets enden bekannterweise mit einem Linefeed (\x0A). Aber nicht jedes TCP-packet endet so, da der rest vom letzten wr-packet mit dem nächsten TCP-packet kommt.

Hier eine Funktion mit der man zu große Packets wieder zusammenfügen kann:

Man muss für jeden empfangs-buffer auch einen 'überlappenden' empfangs-buffer angeben, damit dieser beim nächsten mal angefügt und mitverarbeitet werden kann. Man sollte aber aufpassen dass die Daten nicht zu viel werden, man könnte so kontinuierlich Daten ohne linefeed schicken und somit den Buffer immer weiter füllen bis es eine OutOfMemory exception gibt.
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Old 05/19/2014, 00:23   #716
 
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Abbies Logger here ? :3
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Old 05/19/2014, 10:17   #717
 
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Quote:
Abbies
no abbys here sry but here some addys

Code:
#define DEVICE_PTR 0xB16F74
#define WR_PLAYER_PTR 0xB1D710
#define WR_SERVER_PTR 0xB17ED8
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Old 05/19/2014, 16:17   #718
 
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Quote:
Originally Posted by Kazbah__ View Post
no abbys here sry but here some addys

Code:
#define DEVICE_PTR 0xB16F74
#define WR_PLAYER_PTR 0xB1D710
#define WR_SERVER_PTR 0xB17ED8
Gut



Er provoziert oder?!
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Old 05/19/2014, 18:22   #719
 
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Behindert, unnötig und ineffizient.

Edit: Die gute Person über mir hat das, worauf sich das bezogen hat, entfernt.
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Old 05/19/2014, 18:36   #720
 
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Anyone have bypass HackShield?
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