You last visited: Today at 15:19
Advertisement
War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
09/08/2013, 12:10
#106
elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
Send any Packet like this (should work, untested):
Code:
DWORD dwFunction = 0x004F2FA7; // send packet function
DWORD dwNetwork = *(DWORD*)(((*(DWORD*)0x00AE7BE4) + 0x00996B0) + 4); // maybe socket? wut
__asm
{
PUSHAD;
PUSH dwPacketData;
PUSH dwPacketLength;
MOV EAX, dwNetwork;
CALL dwFunction;
POPAD;
}
09/08/2013, 12:51
#107
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
Quote:
Originally Posted by
.BlackHat
Send any Packet like this (should work, untested):
Code:
DWORD dwFunction = 0x004F2FA7; // send packet function
DWORD dwNetwork = *(DWORD*)(((*(DWORD*)0x00AE7BE4) + 0x00996B0) + 4); // maybe socket? wut
__asm
{
PUSHAD;
PUSH dwPacketData;
PUSH dwPacketLength;
MOV EAX, dwNetwork;
CALL dwFunction;
POPAD;
}
Why so complicated?
send(socket, buffer, length, flags) is defined in ws2_32.lib and declared in Winsock2.h
09/08/2013, 13:16
#108
elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
Quote:
Originally Posted by
Raz9r
Why so complicated?
send(socket, buffer, length, flags) is defined in ws2_32.lib and declared in Winsock2.h
Using WarRock Functions, this will encrypt the WarRock packet and send it automatically. No stress :3 And ay dont like typedefs, this is why i'm doing it in ASM
09/08/2013, 13:29
#109
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
Quote:
Originally Posted by
.BlackHat
Using WarRock Functions, this will encrypt the WarRock packet and send it automatically. No stress :3 And ay dont like typedefs, this is why i'm doing it in ASM
And that's exactly the reason your function crashes.
09/08/2013, 13:59
#110
elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
[Release] Latest Weapon List
Code:
LPCSTR szWeaponList[ 353 ] = { "DA_M7 [0]" , "DA_KNUCKLE [1]" , "DA_STILETTO [2]" , "DA_SWORD [3]" , "DA_KNUCKLE_2 [4]" , "DA_SQUEAKY_HAMMER [5]" , "DA_STILETTO_JP [6]" , "DA_SWORD_JP [7]" , "DB_COLT [8]" , "DB_DESERT_EG [9]" , "DB_MP5K [10]" , "DB_MAGNUM [11]" , "DB_GLOCK [12]" , "DB_BERETTA_D [13]" , "DB_THROWING_KNIFE [14]" , "DB_MICRO_UZI [15]" , "DB_BERETTA_M93R [16]" , "DB_MP5K_GOLD [17]" , "DB_MP5K_SW [18]" , "DC_AK47 [19]" , "DC_K2 [20]" , "DC_M4A1 [21]" , "DC_FAMAS [22]" , "DC_L85A1 [23]" , "DC_XM8 [24]" , "DC_TYPE89 [25]" , "DC_SIG550 [26]" , "DC_TAR_21 [27]" , "DC_M16A4 [28]" , "DC_AN94 [29]" , "DC_HK416 [30]" , "DC_M16A4_Silver [31]" , "DC_AK47_SW [32]" , "DC_M4A1_GOLD [33]" , "DD_G36C [34]" , "DD_G36C_D [35]" , "DD_AKS74U [36]" , "DE_G36 [37]" , "DE_G36_D [38]" , "DF_MP5 [39]" , "DF_P90 [40]" , "DF_UZI [41]" , "DF_TMP9 [42]" , "DF_K1 [43]" , "DF_MP7A1 [44]" , "DF_SCORPION_D [45]" , "DF_Spectre_M4 [46]" , "DF_MAC10 [47]" , "DF_UMP45 [48]" , "DF_CX4STORM [49]" , "DF_P90_Silver [50]" , "DF_K1_GOLD [51]" , "DF_CX4STORM_SW [52]" , "DG_PSG_1 [53]" , "DG_BARRETT_M82 [54]" , "DG_AUG [55]" , "DG_SSG [56]" , "DG_M24 [57]" , "DG_DRAGUNOV_SVD [58]" , "DG_AI_AW [59]" , "DG_AW50F [60]" , "DG_M21 [61]" , "DG_WA2000 [62]" , "DG_SR25 [63]" , "DG_M40A1 [64]" , "DG_AI_AW_GOLD [65]" , "DG_PSG_1_SW [66]" , "DG_SSG_Silver [67]" , "DH_M60 [68]" , "DH_M249 [69]" , "DI_WINCHESTER_1300 [70]" , "DI_M4SUPER90 [71]" , "DJ_PZF_3 [72]" , "DJ_M136AT_4 [73]" , "DJ_RPG_7 [74]" , "DJ_JAVELIN [75]" , "DJ_RPG_7_GOLD [76]" , "DJ_RPG_7_SW [77]" , "DK_STINGER [78]" , "DK_SG [79]" , "DL_TMA_1A [80]" , "DL_HA_SUPPLY [81]" , "DM_K400_GRENADE [82]" , "DN_K400_GRENADE_ASSULT [83]" , "DN_SACRIFICE [84]" , "DO_SMOKE_G [85]" , "DO_FLASH_BANG_1 [86]" , "DO_FLASH_BANG_2 [87]" , "DU_DROP_C4 [88]" , "DU_SWITCH_C4 [89]" , "DP_PDA [90]" , "DP_SWITCH_C4 [91]" , "DP_C4 [92]" , "DP_HACKING_TOOL [93]" , "DQ_MEDIC_KIT_1 [94]" , "DQ_MEDIC_KIT_2 [95]" , "DQ_MEDIC_KIT_3 [96]" , "DR_SPANNER [97]" , "DR_PIPE_WRENCH [98]" , "DS_ADRENALINE [99]" , "DS_PARACHUTE [100]" , "DS_STAMINA [101]" , "DS_HP_KIT [102]" , "DS_DETECTOR [103]" , "DS_TELESCOPE [104]" , "DS_FLASH_MINE [105]" , "DT_MG3 [106]" , "DT_M134 [107]" , "DT_MK1S [108]" , "DT_HK69 [109]" , "DT_HK69_Silver [110]" , "DU_AMMO_BOX [111]" , "DU_M14 [112]" , "DU_TEARGAS [113]" , "DV_MEDIC_BOX [114]" , "DW_K203 [115]" , "DW_TELESCOPE [116]" , "DW_SILENCER [117]" , "DU_NIPPERS [118]" , "DZ_HA_SUPPLY [119]" , "D0_DRUM_PIECE [120]" , "D1_SLOT_CHG_6TH [121]" , "D2_SNOWBALL [122]" , "D5_SCORPION_D_8TH [123]" , "D5_G36C_D_8TH [124]" , "D6_TMP9_8TH [125]" , "D6_MP7A1_8TH [126]" , "D7_AI_AW_8TH [127]" , "D7_BARRETT_M82_8TH [128]" , "D8_M60_8TH [129]" , "D8_G36_8TH [130]" , "D9_M249_8TH [131]" , "D9_M134_8TH [132]" , "DC_XM8_RED [133]" , "DF_SCORPION_D_RED [134]" , "DT_MK1S_RED [135]" , "DG_BARRETT_M82_CAMO [136]" , "DT_HK69_CAMO [137]" , "DC_AK47_EX [138]" , "DA_SQUEAKY_HAMMER2 [139]" , "AW_STRIKE [140]" , "AW_LUMBER [141]" , "AW_HOOK [142]" , "AW_SHAFT [143]" , "AW_CRUSH [144]" , "AW_SUICIDAL [145]" , "AW_INFECT [146]" , "DC_FAMAS_BR [147]" , "DC_FAMAS_DE [148]" , "DC_FAMAS_FR [149]" , "DC_FAMAS_IT [150]" , "DC_FAMAS_MX [151]" , "DC_FAMAS_NL [152]" , "DC_FAMAS_PT [153]" , "DC_FAMAS_ES [154]" , "DC_FAMAS_UK [155]" , "DC_FAMAS_US [156]" , "DC_FAMAS_KR [157]" , "DC_FAMAS_JP [158]" , "DC_FAMAS_EN [159]" , "DM_K400_SB_GRENADE [160]" , "DN_K400_SB_ASSAULT [161]" , "DN_T_GRENADE [162]" , "DP_CLAYMORE_A [163]" , "AW_CRASH [164]" , "DB_GLOCK17C [165]" , "DG_PSG_1_20B [166]" , "DG_BARRETT_M82_NERVE [167]" , "DF_BIZON [168]" , "DG_TAC_15 [169]" , "D2_S_Water_Balloon [170]" , "D2_B_Water_Balloon [171]" , "DG_DRAGUNOV_SVD_RED [172]" , "DJ_M202A1 [173]" , "DC_GALIL_AR [174]" , "DI_SPAS_12 [175]" , "DG_AR-7 [176]" , "DN_K400_P_ASSULT [177]" , "DN_K400_P_GRENADE [178]" , "DB_M500 [179]" , "DG_NTW_20 [180]" , "DJ_FGM_172_Predator [181]" , "DF_Flame_BIZON [182]" , "DJ_PZF_3_DUAL [183]" , "DJ_M202A1_DUAL [184]" , "DA_Blallistic_Knife [185]" , "DA_Gurkha [186]" , "DJ_MORTAR [187]" , "DJ_CRUISEMISSILE [188]" , "DJ_STRIKEBOMB [189]" , "AW_SUICIDAL2 [190]" , "DC_FAMAS_AU [191]" , "DC_FAMAS_BE [192]" , "DC_FAMAS_EE [193]" , "DC_FAMAS_GR [194]" , "DC_FAMAS_HU [195]" , "DC_FAMAS_IN [196]" , "DC_FAMAS_IE [197]" , "DC_FAMAS_PL [198]" , "DC_FAMAS_SA [199]" , "DC_FAMAS_SI [200]" , "DC_FAMAS_CH [201]" , "DC_FAMAS_AT [202]" , "DC_FAMAS_CA [203]" , "DC_FAMAS_FI [204]" , "DC_FAMAS_IL [205]" , "DC_FAMAS_NO [206]" , "DC_FAMAS_RO [207]" , "DC_FAMAS_SE [208]" , "DC_FAMAS_TR [209]" , "DC_FAMAS_AE [210]" , "DC_FAMAS_GOLD [211]" , "DC_Famas_G2_SD [212]" , "DC_Famas_G2_TR [213]" , "DF_MP7A1_Snow_Camo [214]" , "DC_FAMAS_Snow_Camo [215]" , "DU_IMPACT_WRENCH [216]" , "DC_T65 [217]" , "D2_BIG_SNOWBALL [218]" , "DC_XM8_CAMO [219]" , "DJ_M202A1_CAMO [220]" , "DG_WA2000_CAMO [221]" , "DC_M16A4_PINK [222]" , "DF_K1_PINK [223]" , "DJ_RPG_7_PINK [224]" , "DG_AI_AW_PINK [225]" , "DN_K400_C_GRENADE [226]" , "DN_K400_C_ASSULT [227]" , "DG_AR_7 [228]" , "DG_AR_7_CAMO [229]" , "DB_MAG_7 [230]" , "DA_Shovel [231]" , "DB_USP [232]" , "DA_SW_MP1BD [233]" , "DJ_M72LAW [234]" , "DJ_9K32_Strela_2 [235]" , "DB_APS [236]" , "DI_KSG_11 [237]" , "DA_Claw_knife [238]" , "AW_Claw_knife [239]" , "DT_MG3_Box [240]" , "DM_K400_Water [241]" , "DN_K400_Water [242]" , "DF_MP7A1_Cheetah [243]" , "DG_AW50F_CAMO [244]" , "DC_FAMAS_IND [245]" , "DC_FAMAS_RED [246]" , "DB_DESERT_EG_GOLD [247]" , "DJ_M72LAW_CAMO [248]" , "DC_T65k2 [249]" , "DF_T77 [250]" , "DF_T77_D [251]" , "AW_Tonfa [252]" , "AW_Tonfa2 [253]" , "AW_Grenade [254]" , "AW_M240H [255]" , "DU_M93_Hornet_Mine [256]" , "DH_M240B [257]" , "DH_M240B_Foregrip [258]" , "DH_M240B_Tactical [259]" , "DT_EX_41_Luncher [260]" , "DB_SR_2_Veresk_Dot [261]" , "DB_SR_2_Veresk_Dual [262]" , "DB_SR_2_Veresk [263]" , "IF_CRUSH [264]" , "IF_PIPE [265]" , "DF_SCORPION_D_GOLD [266]" , "DI_SPAS_12_CAMO [267]" , "DH_M60_TUR [268]" , "DC_AK47_Dual [269]" , "DC_FAMAS_NavyCamo [270]" , "DG_PSG_1_NavyCamo [271]" , "DF_MP7A1_NavyCamo [272]" , "DC_XM8_NavyCamo [273]" , "DG_AW50F_NavyCamo [274]" , "DC_T65K2_CAMO [275]" , "DF_UMP45_CAMO [276]" , "DC_TAR_21_GOLD [277]" , "DC_TAR_21_RED [278]" , "AW_JUMP_ATTACK [279]" , "DH_Degtyaryov [280]" , "DC_HK_G11 [281]" , "DF_K1_Snow_Camo [282]" , "DG_DRAGUNOV_SVD_SC [283]" , "DC_M4A1_Snow_Camo [284]" , "DC_AK47_TUBE [285]" , "AW_JUMP_BREAKER [286]" , "DA_BIGHEAD_HAMMER [287]" , "DB_dumpling [288]" , "DD_G36C_D_Dragon [289]" , "DI_SPAS_12_Dragon [290]" , "DG_SR25_Dragon [291]" , "DK_STINGER_Dragon [292]" , "DS_AIRDROP [293]" , "DJ_FIRESUPPORT [294]" , "DJ_MK777 [295]" , "DG_DSR1 [296]" , "AW_SHOVEL [297]" , "AW_M16SWING [298]" , "DG_DSR1_camo [299]" , "DA_BROKEN_REVOLVER [300]" , "DF_VECTOR [301]" , "DF_VECTOR_BLACK [302]" , "DJ_AT4 [303]" , "DC_AK47_RB [304]" , "DD_G36C_RB [305]" , "DG_AW50F_RB [306]" , "DC_SCAR_L [307]" , "DC_SCAR_L_Black [308]" , "DC_SCAR_L_Camo [309]" , "DN_WEB_GRENADE [310]" , "IF_M16SWING [311]" , "IF_SUICIDAL [312]" , "DG_M95_Barrett [313]" , "DI_X_12 [314]" , "AW_Gauntlet [315]" , "DA_Gauntlet [316]" , "AW_ROADSIGN [317]" , "AW_KITCHENKNIFE [318]" , "AW_TOOTH [319]" , "DF_PP91KEDR [320]" , "DF_PP91KEDR_DUAL [321]" , "DN_T_CAPSULE [322]" , "DJ_QLB06 [323]" , "DI_KSG [324]" , "DI_KSG_Camo [325]" , "DT_PKM [326]" , "DT_PKM_Camo [327]" , "DG_VSS [328]" , "DG_VSS_Red [329]" , "DF_PP2000 [330]" , "DF_PP2000_Red [331]" , "DB_M500_Stick [332]" , "DI_M4SUPER90_Stick [333]" , "DN_K400_GIFT [334]" , "DN_K400_A_GIFT [335]" , "DF_Chicago_Typewriter [336]" , "DG_M1891 [337]" , "DJ_RPG_7_WINTER [338]" , "DC_HK416_WINTER [339]" , "DG_NTW_20_WINTER [340]" , "DA_Flowers [341]" , "D8_M60 [342]" , "D9_M134 [343]" , "D5_G36C_D [344]" , "D7_AI_AW [345]" , "D9_M249 [346]" , "D8_Famas [347]" , "DF_K1_ESL [348]" , "DC_AK47_ESL [349]" , "DG_AUG_ESL [350]" , "DB_MP5K_ESL [351]" , "DJ_RPG7_ESL [352]" };
09/11/2013, 11:31
#111
elite*gold: 0
Join Date: Apr 2013
Posts: 189
Received Thanks: 1,264
Code:
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer 0xAF05AC
#define Adr_ServerPointer 0xAEAD74
#define Adr_BasePointer 0xB22B38
#define Adr_AngelsPointer 0xAE9E10
#define Adr_MatrixPointer 0xA78628
#define Adr_InfoPointer 0xB22B38
#define Adr_WeaponPointer 0xB0EB98
#define Adr_RemotePointer 0xB72560
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed 0x8D0958
#define Adr_Speed 0x8D0B30
#define Adr_VirtualJump 0x8D07C4
#define Adr_ImDrunk 0xAEA1E0
#define Adr_NoSpawnWait1 0xB8CCBC
#define Adr_NoSpawnWait2 0xB8CCC0
#define Adr_NoSpawnWait3 0xB8CCC4
#define Adr_Stamina1 0x89AF58
#define Adr_Stamina2 0x89AF5C
#define Adr_Stamina3 0x89AF60
#define Adr_Stamina4 0x89AF64
#define Adr_Stamina5 0x89AF68
#define Adr_SuperNoSpread 0x8D0798
#define Adr_NoSpread 0xAF4C5C
#define Adr_BoneShot 0x8D1760
#define Adr_NoSpread 0xAF4C5C
#define Adr_PlantAnyWhere 0xAE9E4E
#define Adr_DefuseAnyWhere 0x93B474
#define Adr_NoBounds1 0xB8271C
#define Adr_NoBounds2 0xB82720
#define Adr_NoBounds3 0xB8272E
#define Adr_NoFallDamage 0x102E8
#define Adr_Scope 0x93B458
#define Adr_ShotTroughWalls 0x8949BC
#define Adr_WalkUnderWater 0xAF73D4
#define Adr_WalkTroughWalls 0x892544
#define Adr_GMWarning 0xB1460C
#define Adr_GMWarningIP 0xB1420C
#define Adr_ClanTag1 0xB0EB38//*(PINT) 1
#define Adr_ClanTag2 0xB0EAF4//*(PINT) 1
#define Adr_ClanTag3 0xB0EB40//*(PINT) 1
#define Adr_ClanTag4 0xB0D5BC//*(PINT) 1
#define Adr_ClanTag5 0xAA6804//*(PINT) 1
#define Adr_ClanTag6 0xB231BC//(PCHAR)Name of Clan
#define Adr_QuickPlantDefuse 0xAE9E34
#define Adr_ScopeSize 0x93B460
#define Adr_WeaponGlobal1 0xB0EB58
#define Adr_WeaponGlobal2 0xB63230
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_Slot1 0x9F1E0
#define Ofs_Slot2 0x9F1E1
#define Ofs_Slot3 0x9F1E2
#define Ofs_Slot4 0x9F1E3
#define Ofs_Slot5 0x9F1E4
#define Ofs_Slot6 0x9F1E5
#define Ofs_Slot7 0x9F1E6
#define Ofs_Slot8 0x9F1E7
#define Ofs_Pitch 0x101A8
#define Ofs_Yaw 0x101C4
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_Invisible 0xB7E44
#define Ofs_GlobalSize 0xB10
#define Ofs_LocalSize 0xA1DC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_X 0xC4B8
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101DC
#define Ofs_View_Z 0x101D8
#define Ofs_3DPlayerView 0x101A0
#define Ofs_WeaponState 0xC4D0
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_AutoPlant 0x10370
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoShot 0x10386
#define Ofs_NoDelay 0x0
#define Ofs_NoReload 0x1040D
#define Ofs_PlayerState 0xC4CC
//|#|*******************************************|#|
//|#|*************|#|= Fasts =|#|**************|#|
#define Adr_FastAmmo 0xAF4BB4
#define Adr_FastMedic 0xAF4BC4
#define Adr_FastRepair 0xAF4BBC
#define Adr_FastFlag 0xAF4BCC
#define Ofs_FastNadeBlast 0x10114
//|#|*******************************************|#|
//|#|************|#|= Assembly =|#|************|#|
#define Asm_WarRockCheck1 0x51D95C
#define Asm_WarRockCheck2 0x5DF2EE
#define Asm_SelftCRC 0x0
#define Asm_WarrockAntiCrash 0x51D95C
#define Asm_QuickPlant 0x5138F7
#define Asm_QuickDefuse 0x50F9DF
#define Asm_NoReload 0x0
#define Asm_AutoAmmo 0x508974
#define Asm_RadarGPS 0x5A01C9
#define Asm_MoveToLobby 0x4E18C0
#define Asm_SniperAmmo 0x60F428
#define Asm_AssaultAmmo 0x42AF3C
#define Asm_BackToLobby 0x4E1547
#define Asm_MineView1 0x4480B3
#define Asm_MineView2 0x448131
#define Asm_UnlOxygen 0x50AABA
#define Asm_EspHealth 0x45DF38
#define Asm_OPK1 0x408249
#define Asm_OPK2 0x408252
#define Asm_OPK3 0x40824E
#define Asm_EngineText 0x401073
#define Asm_DeathCam 0x4567AF
//|#|*******************************************|#|
//|#|*************|#|= Struct =|#|*************|#|
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x81FB0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AF05AC);
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC44C
BYTE _01[72];//0xC450
BYTE Index;//0xC498
BYTE _02[31];//0xC499
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[11437956];//0xC4D4
FLOAT PlayerSpeed;//0x8D0B30
FLOAT NoSpread;//0xAF4C5C
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10308
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAF05AC);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox|#|*********************|#|
//|#|*************************|#|GigaByte & Cyno &Exodus|#|************************|#|
09/11/2013, 12:36
#112
elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
Quote:
Originally Posted by
Aerys2nd_
Code:
//|#|*******************************************|#|
//|#|*************|#|= Struct =|#|*************|#|
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x81FB0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AF05AC);
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC44C
BYTE _01[72];//0xC450
BYTE Index;//0xC498
BYTE _02[31];//0xC499
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[11437956];//0xC4D4
FLOAT PlayerSpeed;//0x8D0B30
FLOAT NoSpread;//0xAF4C5C
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10308
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAF05AC);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox|#|*********************|#|
//|#|******************************|#|GigaByte & Cyno|#|***************************|#|
Missing Creditz! Structs = Exodus
09/11/2013, 12:52
#113
elite*gold: 0
Join Date: Apr 2013
Posts: 189
Received Thanks: 1,264
Quote:
Originally Posted by
xXrussXx
Missing Creditz! Structs = Exodus
Added
09/11/2013, 15:04
#114
elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
Hmm.. well I need help with a problem. After this update the CPlayerInfo changed and I updated manually and should be all correct. The problem: ESP and User Finder only finds 1 complete user, the rest or it doesn't find or it comes up as "ýýýýýýýýý"... any idea what this could be? I think it's coming from cPlayerInfo because Zombie OPK doesn't work and many other things linked to this struct...
09/11/2013, 15:12
#115
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
Quote:
Originally Posted by
GigaByte™
Hmm.. well I need help with a problem. After this update the CPlayerInfo changed and I updated manually and should be all correct. The problem: ESP and User Finder only finds 1 complete user, the rest or it doesn't find or it comes up as "ýýýýýýýýý"... any idea what this could be? I think it's coming from cPlayerInfo because Zombie OPK doesn't work and many other things linked to this struct...
The total size of your struct is incorrect, thus causing offset shifts when using higher indices.
09/11/2013, 16:02
#116
elite*gold: 0
Join Date: Apr 2009
Posts: 190
Received Thanks: 22
#requesto bypass
Thanks
09/11/2013, 16:19
#117
elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
Quote:
Originally Posted by
GigaByte™
Hmm.. well I need help with a problem. After this update the CPlayerInfo changed and I updated manually and should be all correct. The problem: ESP and User Finder only finds 1 complete user, the rest or it doesn't find or it comes up as "ýýýýýýýýý"... any idea what this could be? I think it's coming from cPlayerInfo because Zombie OPK doesn't work and many other things linked to this struct...
yyyyyyyyy... (26 bytes at all) are costume codes :3
09/11/2013, 16:34
#118
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
Quote:
from last update
Code:
BYTE bpJe [1] = { 0x74 };
BYTE bpJmp [1] = { 0xEB };
BYTE bpRetnA [1] = { 0xC3 };
BYTE bpAddEdx [2] = { 0x03,0xD2 };
BYTE bpMovEax [5] = { 0xB8,0x00,0x00,0x00,0x00 };
patch->memcpy_s((void*)(dwEhSvc+0x8BB90),(BYTE*)bpRetnA,1);
patch->memcpy_s((void*)(dwEhSvc+0x0AC28),(BYTE*)bpJe,1);
patch->memcpy_s((void*)(dwEhSvc+0x43BEE),(BYTE*)bpMovEax,5);
patch->memcpy_s((void*)(dwEhSvc+0x40F5F),(BYTE*)bpAddEdx,2);
patch->memcpy_s((void*)(0x51CF9F),(BYTE*)bpJmp,1);
patch->memcpy_s((void*)(0x5DD1B9),(BYTE*)bpRetnA ,1);
09/11/2013, 18:47
#119
elite*gold: 0
Join Date: Apr 2013
Posts: 80
Received Thanks: 159
Quote:
Originally Posted by
Kazbah__
from last update
Code:
BYTE bpJe [1] = { 0x74 };
BYTE bpJmp [1] = { 0xEB };
BYTE bpRetnA [1] = { 0xC3 };
BYTE bpAddEdx [2] = { 0x03,0xD2 };
BYTE bpMovEax [5] = { 0xB8,0x00,0x00,0x00,0x00 };
patch->memcpy_s((void*)(dwEhSvc+0x8BB90),(BYTE*)bpRetnA,1);
patch->memcpy_s((void*)(dwEhSvc+0x0AC28),(BYTE*)bpJe,1);
patch->memcpy_s((void*)(dwEhSvc+0x43BEE),(BYTE*)bpMovEax,5);
patch->memcpy_s((void*)(dwEhSvc+0x40F5F),(BYTE*)bpAddEdx,2);
patch->memcpy_s((void*)(0x51CF9F),(BYTE*)bpJmp,1);
patch->memcpy_s((void*)(0x5DD1B9),(BYTE*)bpRetnA ,1);
The address are all wrong except Callback2 ..
09/11/2013, 18:58
#120
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
Quote:
The address all are wrong except Callback2 ..
can you read pls?
Quote:
Similar Threads
[Farmville2]Rock&Wood Cheat.
10/28/2012 - Facebook - 0 Replies
Credits:
http://www.pwnthis.net/2012/10/farmville-2-cheats -vanishing-rocks.html
1. Gehe auf deine Farm.
2. Öffne Cheat Engine.
3. Öffne den flash plugin bei Firefox.
4. Ändere den Value type auf Text.
5. Scanne: obstruction_rock.
6. Wähle alle Ergebnisse aus und nutzen dann den roten Pfeil.
Can you help me in Cheat Engine for the rock paper scissor please ?
08/04/2011 - 4Story - 4 Replies
With Cheat Engine 6 I tried to modifie the number of victories:
I win one time, I put 1 and do first scan
I win twice, I put 2 and I do next scen
I win three times and I put 3 and next scan and I found the adress number:
07482200
I modifie for put 15 and I try to leave and he didn't work I repaet operations and I try to continue but didn't work either =(
Do you know how make that ?
help war rock cheat
04/14/2008 - Say Hello - 3 Replies
can some 1 give me some cheat for war rock thx.
[email protected] :confused:
All times are GMT +2. The time now is 15:19 .