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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
08/22/2013, 12:15
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#76
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Join Date: Nov 2012
Posts: 201
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Quote:
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Originally Posted by Combatarmshackeraaa
n4n033 does u got skype ?
it's me RoBerTo/King7 i need a big a favour i need old version of ehsvc.dll
MY OLD current bypass method ( Redirecting hackshield thread to my own thread with infinite loop =
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YOURS?!?! WHAS IS YOURS IN THIS HS BYPASS? srsly, y u no go to copypaste somwhere else..
Remember that I still got logs of me pasting you my(this) HS bypass, so don't even try to say again its yours man.
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08/22/2013, 13:37
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#77
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elite*gold: 0
Join Date: Jul 2012
Posts: 45
Received Thanks: 15
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Quote:
Originally Posted by disav0w_
YOURS?!?! WHAS IS YOURS IN THIS HS BYPASS? srsly, y u no go to copypaste somwhere else..
Remember that I still got logs of me pasting you my(this) HS bypass, so don't even try to say again its yours man.
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you right bro, some son of ***** is using this account.
the proof of bypass is here
Author is Disaw0v!
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08/25/2013, 14:26
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#78
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Join Date: Nov 2012
Posts: 62
Received Thanks: 25
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Code:
//####################[ Marekiarox Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAED41C
#define ADR_SERVERPOINTER 0xAE7BE4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB6FA38
#define ADR_VIEWANGELS 0xAE6C90
#define ADR_DEVICEPOINTER 0x8CA214
#define ADR_BASEPOINTER 0xB1FE10
#define ADR_STATEPOINTER 0xAED444
#define ADR_WEAPONPOINTER 0xB0BE08
#define ADR_VEHICLEPOINTER 0xAE6DFC
#define ADR_VEHICLEPOINTER2 0xAE6D94
#define ADR_GPUPOINTER 0x8CA214
#define ADR_ZOMBIEMAPPOINTER 0xAE709C
#define ADR_BOMBPOINTER 0xAEDA3C
#define ADR_WARROCKHWID 0xAE6C8C
#define ADR_GEARBASE 0xB0BE00
#define ADR_MATRIXPOINTER 0xA755E8
#define ADR_REMOTEVEHICLE 0xAE6D94
#define ADR_ROOMCLASS 0xAEDA30
#define ADR_USERPOINTER 0xAE7BE4
#define ADR_USERBASE 0xAEDA3C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAE6CB4
#define ADR_STARTSTAMINA 0x897D78
#define ADR_STAMINAROLL 0x897D80
#define ADR_BONESHOT 0x8CE1B0
#define ADR_BONESHOT2 0xB8A150
#define ADR_SPEED 0x8CD580
#define ADR_NOSPAWNWAIT1 0xB8A084
#define ADR_NOSPAWNWAIT2 0xB8A088
#define ADR_NOSPAWNWAIT3 0xB8A08C
#define ADR_NOBOUNDS1 0xB7FAE4
#define ADR_NOBOUNDS2 0xB7FAE8
#define ADR_NOBOUNDS3 0xB7FAF6
#define ADR_SCOPE 0x938450
#define ADR_SCOPESIZE 0x938458
#define ADR_PLANTANYWHERE 0xAE6CCE
#define ADR_DEFUSEANYWHERE 0x93846C
#define ADR_STW 0xAE70B4
#define ADR_WUW 0xAF4244
#define ADR_WTH 0x88F4C4
#define ADR_GMWARNING 0xB118E4
#define ADR_GMWARNINGIP 0xB114E4
#define ADR_SUPERNOSPREAD 0x8CD1E8
#define ADR_WEAPONGLOBAL1 0xB0BDC8
#define ADR_WEAPONGLOBAL2 0xB60708
#define ADR_CLANTAG1 0xB0BDA8//*(PINT) 1
#define ADR_CLANTAG2 0xB0BD64//*(PINT) 1
#define ADR_CLANTAG3 0xB0BDB0//*(PINT) 1
#define ADR_CLANTAG4 0xB0A82C//*(PINT) 1
#define ADR_CLANTAG5 0xAA3684//*(PINT) 1
#define ADR_CLANTAG6 0xB2049C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAF1A2C
#define ADR_FASTHEALTH 0xAF1A34
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8CD214
#define OFS_INVISIBLE 0xB7E4C
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0xFAILED
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14C0
#define OFS_GLOBALSIZE 0xB18
#define OFS_PLAYERID 0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51CAAA
#define ASM_WARROCKCHECK2 0x5DCE92
#define ASM_SELFCRC 0xFAILED
#define ASM_WARROCKANTICRASH 0x51CAAA
#define ASM_QUICKPLANT 0x5129AA
#define ASM_QUICKDEFUSE 0x50EA80
#define ASM_NORELOAD 0xFAILED
#define ASM_AUTOAMMO 0x507982
#define ASM_RADARGPS 0x59DB1D
#define ADR_AutoHeal1 0x00507A8B
#define ADR_AutoHeal2 0x00507CF8
#define ASM_MOVETOLOBBY 0x4E0BA4
#define ASM_SNIPERAMMO 0x60CFD8
#define ASM_ASSAULTAMMO 0x42A9DF
#define ASM_BACKTOLOBBY 0x4E082B
#define ASM_MINEVIEW1 0x447C20
#define ASM_MINEVIEW2 0x447C9E
#define ASM_UNLOXYGEN 0x509AC8
#define ASM_ESPHEALTH 0x45D550
#define ASM_OPK1 0x407EB2
#define ASM_OPK2 0x407EBB
#define ASM_OPK3 0x407EB7
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAED41C);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x82618];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AED41C);
//######[ Credits to : Marekiarox,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito,CyberMask]######//
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08/27/2013, 23:25
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#79
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elite*gold: 0
Join Date: Apr 2013
Posts: 80
Received Thanks: 159
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NoRecoil
Code:
DWORD dwNoRecoil = FindPattern((PBYTE)"\xDC\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x00\x75\x48","xx????xxxx?xx", 2 , true );
Code:
#define newnorecoil 0x8CD608
if ( norecoil == 0 ) WriteMEM<double>((void*)newnorecoil,0.4);
if ( norecoil == 1 ) WriteMEM<double>((void*)newnorecoil,0);
Credits : CyberMask
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08/28/2013, 00:00
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#80
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elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
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Quote:
Originally Posted by CyberMask
NoRecoil
Code:
DWORD dwNoRecoil = FindPattern((PBYTE)"\xDC\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x00\x75\x48","xx????xxxx?xx", 2 , true );
Code:
#define newnorecoil 0x8CD608
if ( norecoil == 0 ) WriteMEM<double>((void*)newnorecoil,0.4);
if ( norecoil == 1 ) WriteMEM<double>((void*)newnorecoil,0);
Credits : CyberMask
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\xDC\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x00\x75\x 00\xD9\xEE\xD9\x5B\x00
xx????xxxx?x?xxxx?
Wenn ich verbessern darf, würde nur noch eine sig finden anstatt zwei.
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08/28/2013, 13:26
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#81
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elite*gold: 0
Join Date: Apr 2013
Posts: 80
Received Thanks: 159
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#request
WarRock Dump after 19th June 2013.
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08/28/2013, 14:42
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#82
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Dump From : 22.6.13
VT :
DL :
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08/28/2013, 16:21
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#83
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elite*gold: 0
Join Date: Dec 2012
Posts: 375
Received Thanks: 221
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Request dump from today p:
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08/28/2013, 17:07
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#84
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elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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DL:  VT:
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08/28/2013, 22:14
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#85
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Join Date: Dec 2012
Posts: 375
Received Thanks: 221
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Quote:
#define ADR_PLAYERPOINTER 0xAED41C
#define ADR_SERVERPOINTER 0xAE7BE4
#define ADR_DEVICEPOINTER 0xAE6C94
#define ADR_BASEPOINTER 0xB1FE10
#define ADR_PLAYERSIZE 0x0B18
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_NOFALLDAMAGE 0x00102E8
#define OFS_PLAYERSTARE 0xC4CC
#define ADR_SWIM1 0xADEA7C
#define ADR_SWIM2 0xAED45C
#define ADR_INVEHICLE 0xAED460
#define ADR_SPEED 0x8CD580
#define ADR_SCOPE 0x938460
#define ADR_SPEEDROLLING 0x8CD3A8
#define ADR_WEAPONGLOBAL1 0xB0BDC8
#define ADR_WEAPONGLOBAL2 0xB60708
//#define ADR_FASTRELOAD1 0x51C1BE//0x51BD45
//#define ADR_FASTRELOAD2 0x599E21//0x599AD2
//#define ADR_STAMINAUP1 0x40910D
//#define ADR_STAMINAUP2 0x40910D
//#define ADR_CLIPA 0x455E91
//#define ADR_CLIPS 0x455EAA
//#define ADR_SNIPERPX 0x455EB8
#define ADR_NORECOIL 0x500FF1
#define ADR_NOSPREAD 0x50EC77 // 0x50EEB1
#define ADR_NODELAY 0x51BCCD
#define ADR_NORELOAD 0x51BFD2
#define ADR_UNLIMITEDAMMO 0x5139F7
#define ADR_ONEPOSITIONKILL1 0x408310
#define ADR_ONEPOSITIONKILL2 0x408319
#define ADR_ONEPOSITIONKILL3 0x408325
#define ADR_STW1 0x606F60
#define ADR_STW2 0x606F66
#define ADR_WTW 0x7726B0
#define ADR_INVI 0x50CF81
#define ADR_AUTOMEDIC1 0x5080AA
#define ADR_AUTOMEDIC2 0x508317
#define ADR_BONESHOT 0x44A4FE
#define ADR_STAMINA1 0x45768D
#define ADR_STAMINA2 0x4F8484
#define ADR_STAMINA3 0x5087F9
#define ADR_FASTPLANT 0x512E16
#define ADR_FASTDEFUSE 0x50EEE9
#define ADR_DPANYWHERE 0x58052D
#define ADR_MINESGPS1 0x448394
#define ADR_MINESGPS2 0x448412
#define ADR_NOM14 0x5AAB03
#define ADR_NOBOUNDS1 0xB7AB24
#define ADR_NOBOUNDS2 0xB7AB28
#define ADR_NOBOUNDS3 0xB7AB36
#define ADR_NOSPAWNWAIT1 0xB8A084
#define ADR_NOSPAWNWAIT2 0xB8A088
#define ADR_NOSPAWNWAIT3 0xB8A08C
#define ADR_FASTAMMO 0xAF1A2C
#define ADR_FASTHEALTH 0xAF1A34
#define ADR_NOFLASH 0x5AAD3C
#define ADR_RADARGPS 0x59DE61
#define ADR_UNLOCKSWIM 0x509908
#define ADR_VEH_NODAMAGE 0x42A673
#define ADR_VEH_NOOVERHEAT 0x727826
#define ADR_VEH_INVISIBLE 0x42A9E2
#define ADR_VEH_SUPERFIRE1 0x4270BD
#define ADR_VEH_SUPERFIRE2 0x4270E8
#define ADR_VEH_SUPERFIRE3 0x426AE7
#define ADR_GETBASE ( 0xB6FA38 - ADR_PLAYERPOINTER )
#define ADR_NEWCBASE ( ADR_GETBASE - 0x4 )
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not sure which are wrong of them.
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08/29/2013, 00:57
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#86
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elite*gold: 0
Join Date: Nov 2012
Posts: 62
Received Thanks: 25
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Code:
//####################[ Marekiarox Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAED41C
#define ADR_SERVERPOINTER 0xAE7BE4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB6FA38
#define ADR_VIEWANGELS 0xAE6C90
#define ADR_DEVICEPOINTER 0x8CA254
#define ADR_BASEPOINTER 0xB1FE10
#define ADR_STATEPOINTER 0xAED444
#define ADR_WEAPONPOINTER 0xB0BE08
#define ADR_VEHICLEPOINTER 0xAE6DFC
#define ADR_VEHICLEPOINTER2 0xAE6D94
#define ADR_GPUPOINTER 0x8CA254
#define ADR_ZOMBIEMAPPOINTER 0xAE709C
#define ADR_BOMBPOINTER 0xAEDA3C
#define ADR_WARROCKHWID 0xAE6C8C
#define ADR_GEARBASE 0xB0BE00
#define ADR_MATRIXPOINTER 0xA755E8
#define ADR_REMOTEVEHICLE 0xAE6D94
#define ADR_ROOMCLASS 0xB78628
#define ADR_USERPOINTER 0xAE7BE4
#define ADR_USERBASE 0xAEDA3C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAE6CB4
#define ADR_STARTSTAMINA 0x897D78
#define ADR_STAMINAROLL 0x897D80
#define ADR_BONESHOT 0x8CE1F0
#define ADR_BONESHOT2 0xB8A150
#define ADR_SPEED 0x8CD5C0
#define ADR_NOSPAWNWAIT1 0xB8A084
#define ADR_NOSPAWNWAIT2 0xB8A088
#define ADR_NOSPAWNWAIT3 0xB8A08C
#define ADR_NOBOUNDS1 0xB7FAE4
#define ADR_NOBOUNDS2 0xB7FAE8
#define ADR_NOBOUNDS3 0xB7FAF6
#define ADR_SCOPE 0x938450
#define ADR_SCOPESIZE 0x938458
#define ADR_PLANTANYWHERE 0xAE6CCE
#define ADR_DEFUSEANYWHERE 0x93846C
#define ADR_STW 0xAE70B4
#define ADR_WUW 0xAF4244
#define ADR_WTH 0x88F4C4
#define ADR_GMWARNING 0xB118E4
#define ADR_GMWARNINGIP 0xB114E4
#define ADR_SUPERNOSPREAD 0x8CD228
#define ADR_WEAPONGLOBAL1 0xB0BDC8
#define ADR_WEAPONGLOBAL2 0xB60708
#define ADR_CLANTAG1 0xB0BDA8//*(PINT) 1
#define ADR_CLANTAG2 0xB0BD64//*(PINT) 1
#define ADR_CLANTAG3 0xB0BDB0//*(PINT) 1
#define ADR_CLANTAG4 0xB0A82C//*(PINT) 1
#define ADR_CLANTAG5 0xAA3684//*(PINT) 1
#define ADR_CLANTAG6 0xB2049C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAF1A2C
#define ADR_FASTHEALTH 0xAF1A34
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8CD254
#define OFS_INVISIBLE 0xB7E4C
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_GLOBALSIZE 0xB18
#define OFS_PLAYERID 0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51CF23
#define ASM_WARROCKCHECK2 0x5DD1B9
#define ASM_SELFCRC 0xFAILED
#define ASM_WARROCKANTICRASH 0x51CF23
#define ASM_QUICKPLANT 0x512E51
#define ASM_QUICKDEFUSE 0x50EF27
#define ASM_NORELOAD 0xFAILED
#define ASM_ASSAULTAMMO 0x42B020
#define ASM_BACKTOLOBBY 0x4E0F58
#define ASM_MINEVIEW1 0x448394
#define ASM_MINEVIEW2 0x448412
#define ASM_UNLOXYGEN 0x50A0E7
#define ASM_ESPHEALTH 0x45DB2D
#define ASM_OPK1 0x408310
#define ASM_OPK2 0x408319
#define ASM_OPK3 0x408315
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0x0);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0xB6FA34];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x00);
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito,Marekiarox ]######//
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08/29/2013, 23:11
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#87
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elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
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Here are some parts of my convertes items.xml :3

I can convert items.bin to XML within 3.5 seconds
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08/29/2013, 23:15
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#88
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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Quote:
Originally Posted by .BlackHat
Here are some parts of my convertes items.xml :3

I can convert items.bin to XML within 3.5 seconds 
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Wow du machst Dinge die fast keiner hinbekommt! Oh wait....
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08/29/2013, 23:50
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#89
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elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
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Quote:
Originally Posted by BlackLegend™#
Wow du machst Dinge die fast keiner hinbekommt! Oh wait....
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Ich bin kein RegEx pro ya? Hab 3 stunden gebraucht bis die Pattern richtig waren... Vorher wars hardcoded und hat minuten für die items.bin gebraucht. Machs besser und du hast meinen respekt, ansonsten kannst du mich kreuzweise
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08/30/2013, 00:09
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#90
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elite*gold: 0
Join Date: Nov 2012
Posts: 13
Received Thanks: 16
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*Request Base warrock Fixed ??
Quote:
//================================================== ==\
//================\Hepe2567 LOGGER//=================\
//================================================== ==\
==============[ POINTER ADDYS ]============
#define ADR_PLAYERBASE 0x00AED41C
#define ADR_SERVERBASE 0x00AE7BE4
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00B1FE10
#define ADR_DevicePointer 0x008CA254
#define ADR_UserPointer 0x00AE7BE4
#define ADR_WeaponPointer 0x00938368
#define ADR_ViewAngels 0x00AE6C90
#define ADR_RemotePointer 0x000
================[ ADR ]====================
#define ADR_GLASS 0x00AE6D88
#define ADR_SPEED 0x008CD5C0
#define ADR_NearFog 0x000
#define ADR_FarFog 0x000
#define ADR_AIWeaponCQC 0x000
#define ADR_VisualStanding 0x000
#define ADR_NoWater1 0x000
#define ADR_NoWater2 0x000
#define ADR_BreakLimit 0x000
#define ADR_VirtualJump 0x008CD254
#define ADR_ImDrunk 0x00AE7058
#define ADR_CQCPRONE 0x00AE6DC0
#define ADR_SCOPE 0x00938450
#define ADR_SCOPESIDE 0x000
#define ADR_NoSpawnwait1 0x00B8A084
#define ADR_NoSpawnwait2 0x00B8A088
#define ADR_NoSpawnwait3 0x00B8A08C
#define ADR_FastMedic 0x000
#define ADR_FastAmmo 0x000
#define ADR_FASTFLAG 0x000
#define ADR_FREPAIR 0x000
#define ADR_AFK 0x00B7FA98
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x000
#define ADR_NOBOUNDS1 0x00B7FAE4
#define ADR_NOBOUNDS2 0x00B7FAE8
#define ADR_NOBOUNDS3 0x00B7FAEC
#define ADR_FullBright1 0x000
#define ADR_FullBright2 0x008
#define ADR_FullBright3 0x00C
#define ADR_PlantAnyWhere 0x00AE6CCE
#define ADR_DefuseAnyWhere 0x0093846C
#define ADR_FastNadeBlast 0x0010114
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_Index 0x0054
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_ServKick1 0x104
#define ADR_ServKick2 0x105
#define ADR_ServKick3 0x340
#define ADR_ServKick4 0x341
================[ Private ]=================
#define ASM_AntiAimbot_Stop1 //Private
#define ASM_AntiAimbot_Stop2 //Private
#define ASM_AntiAimbot_Stop3 //Private
#define ASM_AntiAimbot_Stop4 //Private
#define ASM_AntiAimbot_Stop5 //Private
#define ASM_AntiAimbot_Stop6 //Private
#define ASM_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private
#define ASM_Artillery1 //Private
#define ASM_Artillery2 //Private
#define ASM_Artillery3 //Private
#define ASM_Artillery4 //Private
#define ASM_Artillery5 //Private
#define ASM_Artillery6 //Private
#define ASM_Artillery7 //Private
#define ASM_Artillery8 //Private
================[ MEM ]====================
#define MEM_NODELAY 0x000
#define MEM_BONESHOT 0x008CE1F0
#define MEM_Invisible 0x00B7E4C
#define MEM_ACCURACYAS 0x000
#define MEM_STW 0x008917DC
#define MEM_WTW 0x00897B44
#define MEM_WUW 0x00AF4244
#define MEM_WTH 0x0088F4C4
================[ OFS ]====================
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_VoteOff 0x000
#define OFS_PlayerState 0x001024C
#define OFS_NoFallDamage 0x000
#define OFS_Premium 0x0000108
#define OFS_Premium 0x000010C
#define OFS_PlayerState 0x001024C
#define OFS_SLOT_1 0x000
#define OFS_SLOT_2 0x001
#define OFS_SLOT_3 0x002
#define OFS_SLOT_4 0x003
#define OFS_SLOT_5 0x004
#define OFS_SLOT_6 0x005
#define OFS_SLOT_7 0x006
#define OFS_SLOT_8 0x007
#define OFS_NoRecoil1 0x000
#define OFS_NoRecoil2 0x004
#define OFS_NoRecoil3 0x008
#define OFS_GRAVITY_X 0x000
#define OFS_GRAVITY_Y 0x004
#define OFS_GRAVITY_Z 0x008
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x000
#define OFS_LEVEL 0x00B7E18
#define OFS_Pitch 0x00101A8
#define OFS_Yaw 0x00101C4
#define OFS_AutoPlant 0x0010370
#define OFS_AutoDefuse 0x0010374
#define OFS_AutoShot 0x0010386
#define OFS_NoM134Idle 0x00103F4
==============[WeaponBinder]=================
#define ADR_ClassBase 0x000
#define ADR_PlayerSlot 0x000
================[ Users ]===================
#define ADR_UserHealth 0x000
#define ADR_UserName 0x000
#define ADR_UserReady 0x000
#define ADR_UserTeam 0x000
================[ ASM ]====================
#define ASM_OPK 0x00408308
#define ASM_UnlAmmo 0x005139F7
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x004BC469
#define ASM_RoomMaster 0x009C60C
#define ASM_Stamina5 0x00469B12
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(109)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(14)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(17)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
struct CPlayer
{
char Hepe1[0];//0x00
float NoRecoil1;//0x0
float NoRecoil2;//0x4
float NoRecoil3;//0x8
char Hepe2[72];//0xC
BYTE Index;//0x54
char Hepe3[-85];//0x55
float GravityX;//0x0
float GravityY;//0x4
float GravityZ;//0x8
char Hepe4[144];//0x10118
float Pitch;//0x101A8
char Hepe5[24];//0x101AC
float Yaw;//0x101C4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[50372];//0xC
int WeaponState;//0xC4D0
char Hepe8[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[90];//0x101F2
BYTE PlayerState;//0x1024C
char Hepe9[-66125];//0x1024D
float NoFallDamage;//0x0
char Hepe11[66300];//0x4
float PosX;//0x10300
char Hepe12[4];//0x10304
float PosY;//0x10308
char Hepe13[4];//0x10304
float PosZ;//0x10308
char Hepe14[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe15[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe16[106];//0x1038A
float NoM134Idle;//0x103F4
};
struct CBase
{
CPlayer* local;
char* Hepe2567[-11457568]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[CBase, CPlayer, CServer]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
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