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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 08/22/2013, 12:15   #76
 
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Quote:
Originally Posted by Combatarmshackeraaa
n4n033 does u got skype ?

it's me RoBerTo/King7 i need a big a favour i need old version of ehsvc.dll


MY OLD current bypass method ( Redirecting hackshield thread to my own thread with infinite loop =
YOURS?!?! WHAS IS YOURS IN THIS HS BYPASS? srsly, y u no go to copypaste somwhere else..
Remember that I still got logs of me pasting you my(this) HS bypass, so don't even try to say again its yours man.
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Old 08/22/2013, 13:37   #77
 
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Quote:
Originally Posted by disav0w_ View Post
YOURS?!?! WHAS IS YOURS IN THIS HS BYPASS? srsly, y u no go to copypaste somwhere else..
Remember that I still got logs of me pasting you my(this) HS bypass, so don't even try to say again its yours man.


you right bro, some son of ***** is using this account.
the proof of bypass is here


Author is Disaw0v!
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Old 08/25/2013, 14:26   #78
 
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Code:
//####################[ Marekiarox Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER                   0xAED41C
#define ADR_SERVERPOINTER                   0xAE7BE4
#define ADR_HEALTHPOINTER                   0x31FB8
#define ADR_REMOTEPOINTER                   0xB6FA38
#define ADR_VIEWANGELS                      0xAE6C90
#define ADR_DEVICEPOINTER                   0x8CA214
#define ADR_BASEPOINTER                     0xB1FE10
#define ADR_STATEPOINTER                    0xAED444
#define ADR_WEAPONPOINTER                   0xB0BE08
#define ADR_VEHICLEPOINTER                  0xAE6DFC
#define ADR_VEHICLEPOINTER2                 0xAE6D94
#define ADR_GPUPOINTER                      0x8CA214
#define ADR_ZOMBIEMAPPOINTER                0xAE709C
#define ADR_BOMBPOINTER                     0xAEDA3C
#define ADR_WARROCKHWID                     0xAE6C8C
#define ADR_GEARBASE                        0xB0BE00
#define ADR_MATRIXPOINTER                   0xA755E8
#define ADR_REMOTEVEHICLE                   0xAE6D94
#define ADR_ROOMCLASS                       0xAEDA30
#define ADR_USERPOINTER                     0xAE7BE4
#define ADR_USERBASE                        0xAEDA3C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE                0xAE6CB4
#define ADR_STARTSTAMINA                    0x897D78
#define ADR_STAMINAROLL                     0x897D80
#define ADR_BONESHOT                        0x8CE1B0
#define ADR_BONESHOT2                       0xB8A150
#define ADR_SPEED                           0x8CD580
#define ADR_NOSPAWNWAIT1                    0xB8A084
#define ADR_NOSPAWNWAIT2                    0xB8A088
#define ADR_NOSPAWNWAIT3                    0xB8A08C
#define ADR_NOBOUNDS1                       0xB7FAE4
#define ADR_NOBOUNDS2                       0xB7FAE8
#define ADR_NOBOUNDS3                       0xB7FAF6
#define ADR_SCOPE                           0x938450
#define ADR_SCOPESIZE                       0x938458
#define ADR_PLANTANYWHERE                   0xAE6CCE
#define ADR_DEFUSEANYWHERE                  0x93846C
#define ADR_STW                             0xAE70B4
#define ADR_WUW                             0xAF4244
#define ADR_WTH                             0x88F4C4
#define ADR_GMWARNING                       0xB118E4
#define ADR_GMWARNINGIP                     0xB114E4
#define ADR_SUPERNOSPREAD                   0x8CD1E8
#define ADR_WEAPONGLOBAL1                   0xB0BDC8
#define ADR_WEAPONGLOBAL2                   0xB60708
#define ADR_CLANTAG1                        0xB0BDA8//*(PINT) 1
#define ADR_CLANTAG2                        0xB0BD64//*(PINT) 1
#define ADR_CLANTAG3                        0xB0BDB0//*(PINT) 1
#define ADR_CLANTAG4                        0xB0A82C//*(PINT) 1
#define ADR_CLANTAG5                        0xAA3684//*(PINT) 1
#define ADR_CLANTAG6                        0xB2049C//(PCHAR)Name of Clan 
#define ADR_FASTAMMO                        0xAF1A2C
#define ADR_FASTHEALTH                      0xAF1A34
//########################[ Offsets ]########################//
#define OFS_X                               0x10300
#define OFS_Y                               0x10310
#define OFS_Z                               0x10308
#define OFS_GRAVITY_Y                       0xC4B0
#define OFS_GRAVITY_X                       0xC4B8
#define OFS_GRAVITY_Z                       0xC4B4
#define OFS_SLOT1                           0x9F1E0
#define OFS_SLOT2                           0x9F1E1
#define OFS_SLOT3                           0x9F1E2
#define OFS_SLOT4                           0x9F1E3
#define OFS_SLOT5                           0x9F1E4
#define OFS_SLOT6                           0x9F1E5
#define OFS_SLOT7                           0x9F1E6
#define OFS_SLOT8                           0x9F1E7
#define OFS_VIEW_X                          0x101D4
#define OFS_VIEW_Y                          0x101DC
#define OFS_VIEW_Z                          0x101D8
#define OFS_3DPLAYERVIEW                    0x101A0
#define OFS_WALKHEIGHT                      0x8CD214
#define OFS_INVISIBLE                       0xB7E4C
#define OFS_FASTNADEBLAST                   0x10114
#define OFS_PITCH                           0x101A8
#define OFS_YAW                             0x101C4
#define OFS_WEAPONSTATE                     0xC4D0
#define OFS_WEAPON1                         0x101EC
#define OFS_WEAPON2                         0x101EE
#define OFS_WEAPON3                         0x101F0
#define OFS_NORECOIL1                       0xC444
#define OFS_NORECOIL2                       0xC448
#define OFS_NORECOIL3                       0xC450
#define OFS_NOSPREAD                        0x10110
#define OFS_NOFALLDAMAGE                    0x102E8
#define OFS_AUTOPLANT                       0x10370
#define OFS_AUTODEFUSE                      0x10374
#define OFS_AUTOSHOT                        0x10386
#define OFS_NODELAY                         0xFAILED
#define OFS_NORELOAD                        0x1040D
#define OFS_PLAYERSTATE                     0xC4CC
#define OFS_PLAYERSPEED                     0x1010C
#define OFS_WEAPONDAMAGE                    0x14C0
#define OFS_GLOBALSIZE                      0xB18
#define OFS_PLAYERID                        0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1                   0x51CAAA
#define ASM_WARROCKCHECK2                   0x5DCE92
#define ASM_SELFCRC                         0xFAILED
#define ASM_WARROCKANTICRASH                0x51CAAA
#define ASM_QUICKPLANT                      0x5129AA
#define ASM_QUICKDEFUSE                     0x50EA80
#define ASM_NORELOAD                        0xFAILED
#define ASM_AUTOAMMO                        0x507982
#define ASM_RADARGPS                        0x59DB1D
#define ADR_AutoHeal1                       0x00507A8B
#define ADR_AutoHeal2                       0x00507CF8
#define ASM_MOVETOLOBBY                     0x4E0BA4
#define ASM_SNIPERAMMO                      0x60CFD8
#define ASM_ASSAULTAMMO                     0x42A9DF
#define ASM_BACKTOLOBBY                     0x4E082B
#define ASM_MINEVIEW1                       0x447C20
#define ASM_MINEVIEW2                       0x447C9E
#define ASM_UNLOXYGEN                       0x509AC8
#define ASM_ESPHEALTH                       0x45D550
#define ASM_OPK1                            0x407EB2
#define ASM_OPK2                            0x407EBB
#define ASM_OPK3                            0x407EB7
//########################[ Structs ]########################//
struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT NoRecoil1;//0xC444
  FLOAT NoRecoil2;//0xC448
  FLOAT NoRecoil3;//0xC450
  BYTE _01[72];//0xC454
  BYTE Index;//0xC49C
  BYTE _02[27];//0xC49D
  FLOAT GravityX;//0xC4B8
  FLOAT GravityZ;//0xC4B4
  FLOAT GravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT WeaponState;//0xC4D0
  BYTE _04[15416];//0xC4D4
  FLOAT PlayerSpeed;//0x1010C
  FLOAT NoSpread;//0x10110
  FLOAT FastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT PosX;//0x10300
  BYTE _06[4];//0x10304
  float PosY;//0x10310
  BYTE _07[4];//0x10314
  float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
  DWORD dwPlayerPointer = *(DWORD*)(0xAED41C);
  if ( dwPlayerPointer )
  {
    return ( CPlayer* )(dwPlayerPointer);
  }
  return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
struct CBase
{
	CPlayer* pLocal; 
	char* ExoduS[0x82618];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AED41C);
//######[ Credits to : Marekiarox,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito,CyberMask]######//
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Old 08/27/2013, 23:25   #79
 
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NoRecoil

Code:
DWORD dwNoRecoil = FindPattern((PBYTE)"\xDC\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x00\x75\x48","xx????xxxx?xx", 2 , true );
Code:
#define newnorecoil 0x8CD608

if ( norecoil == 0 ) WriteMEM<double>((void*)newnorecoil,0.4);
if ( norecoil == 1 ) WriteMEM<double>((void*)newnorecoil,0);


Credits : CyberMask
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Old 08/28/2013, 00:00   #80
 
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Quote:
Originally Posted by CyberMask View Post
NoRecoil

Code:
DWORD dwNoRecoil = FindPattern((PBYTE)"\xDC\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x00\x75\x48","xx????xxxx?xx", 2 , true );
Code:
#define newnorecoil 0x8CD608

if ( norecoil == 0 ) WriteMEM<double>((void*)newnorecoil,0.4);
if ( norecoil == 1 ) WriteMEM<double>((void*)newnorecoil,0);


Credits : CyberMask

\xDC\x1D\x00\x00\x00\x00\xDF\xE0\xF6\xC4\x00\x75\x 00\xD9\xEE\xD9\x5B\x00
xx????xxxx?x?xxxx?

Wenn ich verbessern darf, würde nur noch eine sig finden anstatt zwei.
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Old 08/28/2013, 13:26   #81
 
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#request
WarRock Dump after 19th June 2013.
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Old 08/28/2013, 14:42   #82
 
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VT :

DL :
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Old 08/28/2013, 16:21   #83
 
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Request dump from today p:
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Old 08/28/2013, 17:07   #84
 
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DL:
VT:
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Old 08/28/2013, 22:14   #85
 
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Quote:
#define ADR_PLAYERPOINTER 0xAED41C
#define ADR_SERVERPOINTER 0xAE7BE4
#define ADR_DEVICEPOINTER 0xAE6C94
#define ADR_BASEPOINTER 0xB1FE10
#define ADR_PLAYERSIZE 0x0B18

#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_NOFALLDAMAGE 0x00102E8
#define OFS_PLAYERSTARE 0xC4CC

#define ADR_SWIM1 0xADEA7C
#define ADR_SWIM2 0xAED45C
#define ADR_INVEHICLE 0xAED460
#define ADR_SPEED 0x8CD580
#define ADR_SCOPE 0x938460
#define ADR_SPEEDROLLING 0x8CD3A8

#define ADR_WEAPONGLOBAL1 0xB0BDC8
#define ADR_WEAPONGLOBAL2 0xB60708

//#define ADR_FASTRELOAD1 0x51C1BE//0x51BD45
//#define ADR_FASTRELOAD2 0x599E21//0x599AD2
//#define ADR_STAMINAUP1 0x40910D
//#define ADR_STAMINAUP2 0x40910D
//#define ADR_CLIPA 0x455E91
//#define ADR_CLIPS 0x455EAA
//#define ADR_SNIPERPX 0x455EB8




#define ADR_NORECOIL 0x500FF1
#define ADR_NOSPREAD 0x50EC77 // 0x50EEB1
#define ADR_NODELAY 0x51BCCD
#define ADR_NORELOAD 0x51BFD2
#define ADR_UNLIMITEDAMMO 0x5139F7
#define ADR_ONEPOSITIONKILL1 0x408310
#define ADR_ONEPOSITIONKILL2 0x408319
#define ADR_ONEPOSITIONKILL3 0x408325
#define ADR_STW1 0x606F60
#define ADR_STW2 0x606F66
#define ADR_WTW 0x7726B0
#define ADR_INVI 0x50CF81
#define ADR_AUTOMEDIC1 0x5080AA
#define ADR_AUTOMEDIC2 0x508317
#define ADR_BONESHOT 0x44A4FE
#define ADR_STAMINA1 0x45768D
#define ADR_STAMINA2 0x4F8484
#define ADR_STAMINA3 0x5087F9

#define ADR_FASTPLANT 0x512E16
#define ADR_FASTDEFUSE 0x50EEE9
#define ADR_DPANYWHERE 0x58052D

#define ADR_MINESGPS1 0x448394
#define ADR_MINESGPS2 0x448412
#define ADR_NOM14 0x5AAB03

#define ADR_NOBOUNDS1 0xB7AB24
#define ADR_NOBOUNDS2 0xB7AB28
#define ADR_NOBOUNDS3 0xB7AB36
#define ADR_NOSPAWNWAIT1 0xB8A084
#define ADR_NOSPAWNWAIT2 0xB8A088
#define ADR_NOSPAWNWAIT3 0xB8A08C
#define ADR_FASTAMMO 0xAF1A2C
#define ADR_FASTHEALTH 0xAF1A34

#define ADR_NOFLASH 0x5AAD3C
#define ADR_RADARGPS 0x59DE61
#define ADR_UNLOCKSWIM 0x509908

#define ADR_VEH_NODAMAGE 0x42A673
#define ADR_VEH_NOOVERHEAT 0x727826
#define ADR_VEH_INVISIBLE 0x42A9E2
#define ADR_VEH_SUPERFIRE1 0x4270BD
#define ADR_VEH_SUPERFIRE2 0x4270E8
#define ADR_VEH_SUPERFIRE3 0x426AE7

#define ADR_GETBASE ( 0xB6FA38 - ADR_PLAYERPOINTER )
#define ADR_NEWCBASE ( ADR_GETBASE - 0x4 )
not sure which are wrong of them.
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Old 08/29/2013, 00:57   #86
 
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Code:
 //####################[ Marekiarox Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER                   0xAED41C
#define ADR_SERVERPOINTER                   0xAE7BE4
#define ADR_HEALTHPOINTER                   0x31FB8
#define ADR_REMOTEPOINTER                   0xB6FA38
#define ADR_VIEWANGELS                      0xAE6C90
#define ADR_DEVICEPOINTER                   0x8CA254
#define ADR_BASEPOINTER                     0xB1FE10
#define ADR_STATEPOINTER                    0xAED444
#define ADR_WEAPONPOINTER                   0xB0BE08
#define ADR_VEHICLEPOINTER                  0xAE6DFC
#define ADR_VEHICLEPOINTER2                 0xAE6D94
#define ADR_GPUPOINTER                      0x8CA254
#define ADR_ZOMBIEMAPPOINTER                0xAE709C
#define ADR_BOMBPOINTER                     0xAEDA3C
#define ADR_WARROCKHWID                     0xAE6C8C
#define ADR_GEARBASE                        0xB0BE00
#define ADR_MATRIXPOINTER                   0xA755E8
#define ADR_REMOTEVEHICLE                   0xAE6D94
#define ADR_ROOMCLASS                       0xB78628
#define ADR_USERPOINTER                     0xAE7BE4
#define ADR_USERBASE                        0xAEDA3C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE                0xAE6CB4
#define ADR_STARTSTAMINA                    0x897D78
#define ADR_STAMINAROLL                     0x897D80
#define ADR_BONESHOT                        0x8CE1F0
#define ADR_BONESHOT2                       0xB8A150
#define ADR_SPEED                           0x8CD5C0
#define ADR_NOSPAWNWAIT1                    0xB8A084
#define ADR_NOSPAWNWAIT2                    0xB8A088
#define ADR_NOSPAWNWAIT3                    0xB8A08C
#define ADR_NOBOUNDS1                       0xB7FAE4
#define ADR_NOBOUNDS2                       0xB7FAE8
#define ADR_NOBOUNDS3                       0xB7FAF6
#define ADR_SCOPE                           0x938450
#define ADR_SCOPESIZE                       0x938458
#define ADR_PLANTANYWHERE                   0xAE6CCE
#define ADR_DEFUSEANYWHERE                  0x93846C
#define ADR_STW                             0xAE70B4
#define ADR_WUW                             0xAF4244
#define ADR_WTH                             0x88F4C4
#define ADR_GMWARNING                       0xB118E4
#define ADR_GMWARNINGIP                     0xB114E4
#define ADR_SUPERNOSPREAD                   0x8CD228
#define ADR_WEAPONGLOBAL1                   0xB0BDC8
#define ADR_WEAPONGLOBAL2                   0xB60708
#define ADR_CLANTAG1                        0xB0BDA8//*(PINT) 1
#define ADR_CLANTAG2                        0xB0BD64//*(PINT) 1
#define ADR_CLANTAG3                        0xB0BDB0//*(PINT) 1
#define ADR_CLANTAG4                        0xB0A82C//*(PINT) 1
#define ADR_CLANTAG5                        0xAA3684//*(PINT) 1
#define ADR_CLANTAG6                        0xB2049C//(PCHAR)Name of Clan 
#define ADR_FASTAMMO                        0xAF1A2C
#define ADR_FASTHEALTH                      0xAF1A34
//########################[ Offsets ]########################//
#define OFS_X                               0x10300
#define OFS_Y                               0x10310
#define OFS_Z                               0x10308
#define OFS_GRAVITY_Y                       0xC4B0
#define OFS_GRAVITY_X                       0xC4B8
#define OFS_GRAVITY_Z                       0xC4B4
#define OFS_SLOT1                           0x9F1E0
#define OFS_SLOT2                           0x9F1E1
#define OFS_SLOT3                           0x9F1E2
#define OFS_SLOT4                           0x9F1E3
#define OFS_SLOT5                           0x9F1E4
#define OFS_SLOT6                           0x9F1E5
#define OFS_SLOT7                           0x9F1E6
#define OFS_SLOT8                           0x9F1E7
#define OFS_VIEW_X                          0x101D4
#define OFS_VIEW_Y                          0x101DC
#define OFS_VIEW_Z                          0x101D8
#define OFS_3DPLAYERVIEW                    0x101A0
#define OFS_WALKHEIGHT                      0x8CD254
#define OFS_INVISIBLE                       0xB7E4C
#define OFS_FASTNADEBLAST                   0x10114
#define OFS_PITCH                           0x101A8
#define OFS_YAW                             0x101C4
#define OFS_WEAPONSTATE                     0xC4D0
#define OFS_WEAPON1                         0x101EC
#define OFS_WEAPON2                         0x101EE
#define OFS_WEAPON3                         0x101F0
#define OFS_NORECOIL1                       0xC444
#define OFS_NORECOIL2                       0xC448
#define OFS_NORECOIL3                       0xC450
#define OFS_NOSPREAD                        0x10110
#define OFS_NOFALLDAMAGE                    0x102E8
#define OFS_AUTOPLANT                       0x10370
#define OFS_AUTODEFUSE                      0x10374
#define OFS_AUTOSHOT                        0x10386
#define OFS_NODELAY                         0x0
#define OFS_NORELOAD                        0x1040D
#define OFS_PLAYERSTATE                     0xC4CC
#define OFS_PLAYERSPEED                     0x1010C
#define OFS_GLOBALSIZE                      0xB18
#define OFS_PLAYERID                        0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1                   0x51CF23
#define ASM_WARROCKCHECK2                   0x5DD1B9
#define ASM_SELFCRC                         0xFAILED
#define ASM_WARROCKANTICRASH                0x51CF23
#define ASM_QUICKPLANT                      0x512E51
#define ASM_QUICKDEFUSE                     0x50EF27
#define ASM_NORELOAD                        0xFAILED
#define ASM_ASSAULTAMMO                     0x42B020
#define ASM_BACKTOLOBBY                     0x4E0F58
#define ASM_MINEVIEW1                       0x448394
#define ASM_MINEVIEW2                       0x448412
#define ASM_UNLOXYGEN                       0x50A0E7
#define ASM_ESPHEALTH                       0x45DB2D
#define ASM_OPK1                            0x408310
#define ASM_OPK2                            0x408319
#define ASM_OPK3                            0x408315
//########################[ Structs ]########################//
struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT NoRecoil1;//0xC444
  FLOAT NoRecoil2;//0xC448
  FLOAT NoRecoil3;//0xC450
  BYTE _01[72];//0xC454
  BYTE Index;//0xC49C
  BYTE _02[27];//0xC49D
  FLOAT GravityX;//0xC4B8
  FLOAT GravityZ;//0xC4B4
  FLOAT GravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT WeaponState;//0xC4D0
  BYTE _04[15416];//0xC4D4
  FLOAT PlayerSpeed;//0x1010C
  FLOAT NoSpread;//0x10110
  FLOAT FastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT PosX;//0x10300
  BYTE _06[4];//0x10304
  float PosY;//0x10310
  BYTE _07[4];//0x10314
  float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
  DWORD dwPlayerPointer = *(DWORD*)(0x0);
  if ( dwPlayerPointer )
  {
    return ( CPlayer* )(dwPlayerPointer);
  }
  return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
struct CBase
{
	CPlayer* pLocal; 
	char* ExoduS[0xB6FA34];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x00);
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito,Marekiarox ]######//
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Old 08/29/2013, 23:11   #87
 
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Here are some parts of my convertes items.xml :3

I can convert items.bin to XML within 3.5 seconds
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Old 08/29/2013, 23:15   #88
 
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Quote:
Originally Posted by .BlackHat View Post
Here are some parts of my convertes items.xml :3

I can convert items.bin to XML within 3.5 seconds
Wow du machst Dinge die fast keiner hinbekommt! Oh wait....
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Old 08/29/2013, 23:50   #89
 
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Quote:
Originally Posted by BlackLegend™# View Post
Wow du machst Dinge die fast keiner hinbekommt! Oh wait....
Ich bin kein RegEx pro ya? Hab 3 stunden gebraucht bis die Pattern richtig waren... Vorher wars hardcoded und hat minuten für die items.bin gebraucht. Machs besser und du hast meinen respekt, ansonsten kannst du mich kreuzweise
.BlackHat is offline  
Old 08/30/2013, 00:09   #90
 
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*Request Base warrock Fixed ??




Quote:
//================================================== ==\
//================\Hepe2567 LOGGER//=================\
//================================================== ==\

==============[ POINTER ADDYS ]============

#define ADR_PLAYERBASE 0x00AED41C
#define ADR_SERVERBASE 0x00AE7BE4
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00B1FE10
#define ADR_DevicePointer 0x008CA254
#define ADR_UserPointer 0x00AE7BE4
#define ADR_WeaponPointer 0x00938368
#define ADR_ViewAngels 0x00AE6C90
#define ADR_RemotePointer 0x000

================[ ADR ]====================

#define ADR_GLASS 0x00AE6D88
#define ADR_SPEED 0x008CD5C0
#define ADR_NearFog 0x000
#define ADR_FarFog 0x000
#define ADR_AIWeaponCQC 0x000
#define ADR_VisualStanding 0x000
#define ADR_NoWater1 0x000
#define ADR_NoWater2 0x000
#define ADR_BreakLimit 0x000
#define ADR_VirtualJump 0x008CD254
#define ADR_ImDrunk 0x00AE7058
#define ADR_CQCPRONE 0x00AE6DC0
#define ADR_SCOPE 0x00938450
#define ADR_SCOPESIDE 0x000
#define ADR_NoSpawnwait1 0x00B8A084
#define ADR_NoSpawnwait2 0x00B8A088
#define ADR_NoSpawnwait3 0x00B8A08C
#define ADR_FastMedic 0x000
#define ADR_FastAmmo 0x000
#define ADR_FASTFLAG 0x000
#define ADR_FREPAIR 0x000
#define ADR_AFK 0x00B7FA98
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x000
#define ADR_NOBOUNDS1 0x00B7FAE4
#define ADR_NOBOUNDS2 0x00B7FAE8
#define ADR_NOBOUNDS3 0x00B7FAEC
#define ADR_FullBright1 0x000
#define ADR_FullBright2 0x008
#define ADR_FullBright3 0x00C
#define ADR_PlantAnyWhere 0x00AE6CCE
#define ADR_DefuseAnyWhere 0x0093846C
#define ADR_FastNadeBlast 0x0010114
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_Index 0x0054
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_ServKick1 0x104
#define ADR_ServKick2 0x105
#define ADR_ServKick3 0x340
#define ADR_ServKick4 0x341

================[ Private ]=================

#define ASM_AntiAimbot_Stop1 //Private
#define ASM_AntiAimbot_Stop2 //Private
#define ASM_AntiAimbot_Stop3 //Private
#define ASM_AntiAimbot_Stop4 //Private
#define ASM_AntiAimbot_Stop5 //Private
#define ASM_AntiAimbot_Stop6 //Private
#define ASM_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private
#define ASM_Artillery1 //Private
#define ASM_Artillery2 //Private
#define ASM_Artillery3 //Private
#define ASM_Artillery4 //Private
#define ASM_Artillery5 //Private
#define ASM_Artillery6 //Private
#define ASM_Artillery7 //Private
#define ASM_Artillery8 //Private

================[ MEM ]====================

#define MEM_NODELAY 0x000
#define MEM_BONESHOT 0x008CE1F0
#define MEM_Invisible 0x00B7E4C
#define MEM_ACCURACYAS 0x000
#define MEM_STW 0x008917DC
#define MEM_WTW 0x00897B44
#define MEM_WUW 0x00AF4244
#define MEM_WTH 0x0088F4C4

================[ OFS ]====================

#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_VoteOff 0x000
#define OFS_PlayerState 0x001024C
#define OFS_NoFallDamage 0x000
#define OFS_Premium 0x0000108
#define OFS_Premium 0x000010C
#define OFS_PlayerState 0x001024C
#define OFS_SLOT_1 0x000
#define OFS_SLOT_2 0x001
#define OFS_SLOT_3 0x002
#define OFS_SLOT_4 0x003
#define OFS_SLOT_5 0x004
#define OFS_SLOT_6 0x005
#define OFS_SLOT_7 0x006
#define OFS_SLOT_8 0x007
#define OFS_NoRecoil1 0x000
#define OFS_NoRecoil2 0x004
#define OFS_NoRecoil3 0x008
#define OFS_GRAVITY_X 0x000
#define OFS_GRAVITY_Y 0x004
#define OFS_GRAVITY_Z 0x008
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x000
#define OFS_LEVEL 0x00B7E18
#define OFS_Pitch 0x00101A8
#define OFS_Yaw 0x00101C4
#define OFS_AutoPlant 0x0010370
#define OFS_AutoDefuse 0x0010374
#define OFS_AutoShot 0x0010386
#define OFS_NoM134Idle 0x00103F4

==============[WeaponBinder]=================

#define ADR_ClassBase 0x000
#define ADR_PlayerSlot 0x000

================[ Users ]===================

#define ADR_UserHealth 0x000
#define ADR_UserName 0x000
#define ADR_UserReady 0x000
#define ADR_UserTeam 0x000

================[ ASM ]====================

#define ASM_OPK 0x00408308
#define ASM_UnlAmmo 0x005139F7
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x004BC469
#define ASM_RoomMaster 0x009C60C
#define ASM_Stamina5 0x00469B12

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(109)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(14)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(17)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X

struct CPlayer
{
char Hepe1[0];//0x00
float NoRecoil1;//0x0
float NoRecoil2;//0x4
float NoRecoil3;//0x8
char Hepe2[72];//0xC
BYTE Index;//0x54
char Hepe3[-85];//0x55
float GravityX;//0x0
float GravityY;//0x4
float GravityZ;//0x8
char Hepe4[144];//0x10118
float Pitch;//0x101A8
char Hepe5[24];//0x101AC
float Yaw;//0x101C4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[50372];//0xC
int WeaponState;//0xC4D0
char Hepe8[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[90];//0x101F2
BYTE PlayerState;//0x1024C
char Hepe9[-66125];//0x1024D
float NoFallDamage;//0x0
char Hepe11[66300];//0x4
float PosX;//0x10300
char Hepe12[4];//0x10304
float PosY;//0x10308
char Hepe13[4];//0x10304
float PosZ;//0x10308
char Hepe14[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe15[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe16[106];//0x1038A
float NoM134Idle;//0x103F4
};


struct CBase
{
CPlayer* local;
char* Hepe2567[-11457568]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);


struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[CBase, CPlayer, CServer]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
Hepe2567™ is offline  
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