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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
10/13/2013, 17:01
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#136
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King7's FULL ViP Base :
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10/15/2013, 12:43
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#137
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does anyone have a dump made in june/july 2012?
Thanks!
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10/15/2013, 13:00
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#138
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7-8 WR Dump's
Download:
Virustotal:
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10/19/2013, 11:23
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#139
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Could anyone tell me which weapon can be modded in the items.bin to buy it cheaper with a CRC Bypass?(Does not matter if NX Cash or Dinar)
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10/19/2013, 19:22
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#140
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Quote:
Originally Posted by Dogukan47
Could anyone tell me which weapon can be modded in the items.bin to buy it cheaper with a CRC Bypass?(Does not matter if NX Cash or Dinar)
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With Dinars u only can buy Char's
With NX u can buy :
-All Famas version
-8Slot : G36C_D, TMP9_Nickel, AIAW_Camo, G36_Camo, M249_Nickel
-Silver Premium
-TommyGun
-much Weapon Packages like: Rainbow pack, Jiufen Pack
and some other but im not sure wich :S i will update this post if i know some more
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10/21/2013, 17:54
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#141
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Quote:
Originally Posted by xSt0rm0wnzZ™ | Kevin™
With Dinars u only can buy Char's
With NX u can buy :
-All Famas version
-8Slot : G36C_D, TMP9_Nickel, AIAW_Camo, G36_Camo, M249_Nickel
-Silver Premium
-TommyGun
-much Weapon Packages like: Rainbow pack, Jiufen Pack
and some other but im not sure wich :S i will update this post if i know some more
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I tried it but it keeps saying "The item information is incorrect". What did I do wrong?
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10/23/2013, 02:37
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#142
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it's OK ?
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10/25/2013, 15:25
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#143
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hat einer mal die neusten addys ?
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10/25/2013, 18:01
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#144
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Quote:
Originally Posted by daniel547
hat einer mal die neusten addys ?
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Wäre ebenfalls auf der Suche, nur finde ich einfach 0 >.>
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10/25/2013, 22:12
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#145
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Code:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAEE2F0
#define ADR_SERVERPOINTER 0xAE8AB8
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB702A0
#define ADR_VIEWANGELS 0xAE7B50
#define ADR_BASEPOINTER 0xB20878
#define ADR_STATEPOINTER 0xAEE318
#define ADR_WEAPONPOINTER 0xB0C8D8
#define ADR_VEHICLEPOINTER 0xAE7CC0
#define ADR_VEHICLEPOINTER2 0xAE7C58
#define ADR_MATRIXPOINTER 0xA765B0
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAE7B74
#define ADR_STARTSTAMINA 0x898EB8
#define ADR_STAMINAFORROLL 0x898EC4 // float
#define ADR_STAMINAFORSPRINT 0x8CE8A0 // double
#define ADR_STAMINAFORJUMP 0x898594 // float
#define ADR_BONESHOT 0x8CF470
#define ADR_BONESHOT2 0xB8A9B8
#define ADR_SPEED 0x8CE840
#define ADR_NOSPAWNWAIT1 0xB8A8EC
#define ADR_NOSPAWNWAIT2 0xB8A8F0
#define ADR_NOSPAWNWAIT3 0xB8A8F4
#define ADR_NOBOUNDS1 0xB8034C
#define ADR_NOBOUNDS2 0xB80350
#define ADR_NOBOUNDS3 0xB8035E
#define ADR_SCOPE 0x939460
#define ADR_SCOPESIZE 0x939468
#define ADR_PLANTANYWHERE 0xAE7B8E
#define ADR_DEFUSEANYWHERE 0x93947C
#define ADR_STW 0xAE7F88
#define ADR_WUW 0xAF5114
#define ADR_WTH 0x8CAF90
#define ADR_GMWARNING 0xB1234C
#define ADR_GMWARNINGIP 0xB11F4C
#define ADR_SUPERNOSPREAD 0x8CE4A8
#define ADR_WEAPONGLOBAL1 0xB0C898
#define ADR_WEAPONGLOBAL2 0xB60F70
#define ADR_CLANTAG1 0xB0C878//*(PINT) 1
#define ADR_CLANTAG2 0xB0C834//*(PINT) 1
#define ADR_CLANTAG3 0xB0C880//*(PINT) 1
#define ADR_CLANTAG4 0xB0B2FC//*(PINT) 1
#define ADR_CLANTAG5 0xAA4544//*(PINT) 1
#define ADR_CLANTAG6 0xB20EFC//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAF28FC
#define ADR_FASTHEALTH 0xAF2904
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8CE4D4
#define OFS_INVISIBLE 0xB7E44
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14BC
#define OFS_WEAPONDEFENCE 0x14C0
#define OFS_AMMONUMBER 0x14C8
#define OFS_MAGAZINENUMBER 0x14CC
#define OFS_EFFECTRANGE 0x14D0
#define OFS_PARABOLA 0x14D4
#define OFS_SHOTSPEED 0x14E4
#define OFS_WEAPONWHEIGHT 0x14E8
#define OFS_GLOBALSIZE 0xB10
#define OFS_PLAYERID 0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51D003
#define ASM_WARROCKCHECK2 0x5DCE21
#define ASM_QUICKPLANT 0x512F3E// ON : NOP
#define ASM_QUICKDEFUSE 0x50EFFC// ON : NOP
#define ASM_NORELOAD 0x0
#define ASM_AUTOAMMO 0x507BFD
#define ASM_RADARGPS 0x59D8AC
#define ASM_MOVETOLOBBY 0x4E134F
#define ASM_SNIPERAMMO 0x60D1B8
#define ASM_ASSAULTAMMO 0x42B18C
#define ASM_BACKTOLOBBY 0x4E0FD6
#define ASM_MINEVIEW1 0x44851D
#define ASM_MINEVIEW2 0x44859B
#define ASM_UNLOXYGEN 0x509D43
#define ASM_ESPHEALTH 0x45DB7A
#define ASM_OPK1 0x407EEB
#define ASM_OPK2 0x407EF4
#define ASM_OPK3 0x407EF0
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//
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10/26/2013, 12:09
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#146
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elite*gold: 0
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Vielen Dank! - Endlich kann ich weitermachen.. ^-^
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10/26/2013, 13:43
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#147
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Join Date: Aug 2013
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Wie kann ich die items.bin öffnen ?
Habs schon mit daemon tools probiert aber bekomme es nicht hin.
Kann mir da jemand weiterhelfen ?
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10/26/2013, 15:47
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#148
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Du kannst die einfach mit dem Editor öffnen.
Die Datei ist allerdings pseudoverschlüsselt.
Sufu hilft:
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10/27/2013, 10:47
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#149
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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Wie hies noch mal das womit man dumpen kann, mit dem Affen :S?
Chimprec oder so?
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10/27/2013, 11:40
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#150
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Join Date: Oct 2013
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#Request
- Structs
- Chamse/Wallhack Source
Brauche die Structs :
Code:
//char str1[50244];//0x00
//float NoRecoil1;//0xC444
//float NoRecoil2;//0xC448
//float NoRecoil3;//0xC44C
//char str2[72];//0xC450
//BYTE index;//0xC498
//char str3[19];//0xC499
//float GravityX;//0xC4AC
//float GravityY;//0xC4B0
//float GravityZ;//0xC4B4
//char str4[24];//0xC4B8
//int WeaponState;//0xC4D0
//char str5[15416];//0xC4D4
//float PlayerSpeed;//0x1010C
//float NoSpread;//0x10110
//float FastNadeBlast;//0x10114
//char str6[136];//0x10118
//float PlayerView;//0x101A0
//char str7[4];//0x101A4
//float Pitch;//0x101A8
//char str8[24];//0x101AC
//float Yaw;//0x101C4
//char str9[12];//0x101C8
//float ViewX;//0x101D4
//float ViewY;//0x101D8
//float ViewZ;//0x101DC
//char str10[12];//0x101E0
//WORD Weapon1;//0x101EC
//WORD Weapon2;//0x101EE
//WORD Weapon3;//0x101F0
//char str11[90];//0x101F2
//BYTE PlayerState;//0x1024C
//char str12[155];//0x1024D
//float NoFallDamage;//0x102E8
//char str13[20];//0x102EC
//float PosX;//0x10300
//char str14[4];//0x10304
//float PosY;//0x10310
//char str15[4];//0x10314
//float PosZ;//0x10308
//char str16[100];//0x1030C
//DWORD AutoPlant;//0x10370
//DWORD AutoDefuse;//0x10374
//char str17[14];//0x10378
//DWORD AutoShot;//0x10386
//char str18[110];//0x1038A
//float NOM134IDLE;//0x103F8
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