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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 09/06/2016, 18:33   #1081



 
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Quote:
Originally Posted by toxiicdev View Post
This guy is a cancer
This guy can't program and hasn't achieved ****.
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Old 09/06/2016, 18:36   #1082

 
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Quote:
Originally Posted by Peter File View Post
This guy can't program and hasn't achieved ****.
You are totally right
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Old 09/09/2016, 22:46   #1083
 
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Quote:
Originally Posted by Peter File View Post
Pointer arithmetic is hard, isn't it?

Code:
std::array<pod::player *, 32> &players = *reinterpret_cast<std::array<pod::player *, 32> *>(addr_remote_player_ptr);
reinterpret_cast is your life <3
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Old 09/10/2016, 02:39   #1084

 
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Quote:
Originally Posted by Alliance™ View Post
reinterpret_cast is your life <3
In honor of peter-file:

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Old 09/10/2016, 10:50   #1085
 
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Originally Posted by toxiicdev View Post
In honor of peter-file:

in honor of me

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Old 09/10/2016, 13:26   #1086

 
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Originally Posted by AmazingTurtle View Post
in honor of me

Well, Peter doesn't see any reinterprest_cast, so he doesn't care a ****.
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Old 09/10/2016, 15:34   #1087
 
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LET'S PLAY WARROCK TODAY XD

xigncode3 bypass

Code:
LONGLONG X64_86_ANTIXIGNCODE3()
{
LONGLONG MAGICADDRESS;
//ANTI ASM DETECTOR :) 
__ASM
{
PUSH EAX
MOVABS EAX, 0xFFFFFFFFFFFFFFFF ;INSERTING 64 BIT VALUE INTO 32 BIT REGISTERS MAKES XIGNCODE CRASH XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
MOV MAGICADDRESS, EAX
POP EAX
}
return MAGICADDRESS;
}

..
*(LONGLONG*)X64_86_ANTIXIGNCODE3() = 0x90; //NOP THEMAGIC VALUE
PM me for serious warrock business if you want to.
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Old 09/11/2016, 11:01   #1088
 
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Quote:
Originally Posted by disav0w_ View Post
LET'S PLAY WARROCK TODAY XD

xigncode3 bypass

Code:
LONGLONG X64_86_ANTIXIGNCODE3()
{
LONGLONG MAGICADDRESS;
//ANTI ASM DETECTOR :) 
__ASM
{
PUSH EAX
MOVABS EAX, 0xFFFFFFFFFFFFFFFF ;INSERTING 64 BIT VALUE INTO 32 BIT REGISTERS MAKES XIGNCODE CRASH XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
MOV MAGICADDRESS, EAX
POP EAX
}
return MAGICADDRESS;
}

..
*(LONGLONG*)X64_86_ANTIXIGNCODE3() = 0x90; //NOP THEMAGIC VALUE
PM me for serious warrock business if you want to.

i dont understand how movabs works here:

Quote:
movabs is ATT-syntax for mov al/ax/eax/rax, byte/[d|q]word ptr [<64-bit absolute address>] or mov byte/[d|q]word ptr[<64-bit absolute address>], al/ax/eax/rax
therefore, youre raising an access violation exception with your code. apparently you don't know what you're doing, since you can't execute 64bit code within a 32bit application. so moving a 64bit value into a 32bit register would either cut the other 32bit in order to fit or you would overwrite some other registers (which I can not imagine).

a brief explanation would be helpful.
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Old 09/11/2016, 14:06   #1089

 
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Quote:
Originally Posted by AmazingTurtle View Post
i dont understand how movabs works here:



therefore, youre raising an access violation exception with your code. apparently you don't know what you're doing, since you can't execute 64bit code within a 32bit application. so moving a 64bit value into a 32bit register would either cut the other 32bit in order to fit or you would overwrite some other registers (which I can not imagine).

a brief explanation would be helpful.
Lol bro, he's just trolling xD
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Old 09/11/2016, 17:04   #1090
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Quote:
Originally Posted by disav0w_ View Post
LET'S PLAY WARROCK TODAY XD

xigncode3 bypass

Code:
LONGLONG X64_86_ANTIXIGNCODE3()
{
LONGLONG MAGICADDRESS;
//ANTI ASM DETECTOR :) 
__ASM
{
PUSH EAX
MOVABS EAX, 0xFFFFFFFFFFFFFFFF ;INSERTING 64 BIT VALUE INTO 32 BIT REGISTERS MAKES XIGNCODE CRASH XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
MOV MAGICADDRESS, EAX
POP EAX
}
return MAGICADDRESS;
}

..
*(LONGLONG*)X64_86_ANTIXIGNCODE3() = 0x90; //NOP THEMAGIC VALUE
PM me for serious warrock business if you want to.


Thankas for shuring guna add it on my pruject gracias,can i have mugic addies,can i use reinterpret_cast sumewhere on dut codenz ?
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Old 09/11/2016, 21:17   #1091

 
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Quote:
Originally Posted by GHTheBoss View Post
Thankas for shuring guna add it on my pruject gracias,can i have mugic addies,can i use reinterpret_cast sumewhere on dut codenz ?
You must use only reinterpret_cast, if you dont, well, you're not a good programmer.

- Peter File words
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Old 09/11/2016, 23:19   #1092
 
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Quote:
Originally Posted by AmazingTurtle
therefore, youre raising an access violation exception with your code.
the movabs wont even compile on a 32 bit assembler

Quote:
Originally Posted by AmazingTurtle
since you can't execute 64bit code within a 32bit application
that's not true, in fact you can run x64 code in a wow64 application
ofc you cant run x64 code on a cpu/kernel which is not x64

Quote:
Originally Posted by AmazingTurtle
a brief explanation would be helpful.
just a prank bro

i'm a c programmer, dont have to involve reinterpret cast in my projects btw
watchout my masm warrock hack is almost ready its inline asm so yeah
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Old 09/20/2016, 21:32   #1093



 
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**** dich cyberrazzer
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Old 10/08/2016, 22:11   #1094
 
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Full Stamina:

Quote:
const static DWORD ADR_STAMINA = 0x8F1468;

if (Stamina)
{
*reinterpret_cast<float*>(ADR_STAMINA) = 1000.0F;
}
else
{
*reinterpret_cast<float*>(ADR_STAMINA) = 100.0F;
}
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Old 10/09/2016, 01:25   #1095
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Quote:
Originally Posted by __BuRn3R View Post
Full Stamina:
thanks for shuring. i have a question about ur codenz.!

why u reint_cast ? because yaznn(peter_file) use it ?
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