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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
07/05/2013, 20:06
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#16
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
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Quote:
Originally Posted by scraprecon
No, someone already gave me that one. I need the one right after that one (10-31-12). Thanks though
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Download:
Virustotal:
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07/06/2013, 18:09
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#17
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elite*gold: 0
Join Date: Aug 2012
Posts: 9
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I have a question about ASM_Bullets(0x50FC52)
If I check this address in OllyDebug this gives me 2 bytes: FFFF
Is this addy correct??
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07/06/2013, 18:39
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#18
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Join Date: Apr 2010
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Quote:
Originally Posted by ChetUbetcha
I have a question about ASM_Bullets(0x50FC52)
If I check this address in OllyDebug this gives me 2 bytes: FFFF
Is this addy correct??
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Try this one : 0x005102EC
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07/09/2013, 19:23
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#19
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Join Date: Aug 2012
Posts: 9
Received Thanks: 6
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Quote:
Originally Posted by n4n033
Try this one : 0x005102EC
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thats visual only?
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07/14/2013, 23:53
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#20
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Join Date: May 2013
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Kazbah Aimbot *hust*
Code:
#define PI 3.14159265f
#define RADTODEG(radian) ((180.0f / PI) * (radian))
FLOAT CalculateYaw(INT dwIndex)
{
FLOAT ViewX = p_Player->pGlobal[dwIndex]->ViewX - p_Player->pLocal->ViewX;
FLOAT ViewZ = p_Player->pGlobal[dwIndex]->ViewZ - p_Player->pLocal->ViewZ;
FLOAT YawCorrection = 0;
return float(RADTODEG(atan2(ViewZ+YawCorrection,ViewX))-90);
}
FLOAT CalculatePitch(INT dwIndex)
{
FLOAT AngelX = p_Player->pGlobal[dwIndex]->ViewX - p_Local->PosX;
FLOAT AngelY = p_Player->pGlobal[dwIndex]->ViewY - p_Local->PosY;
FLOAT AngelZ = p_Player->pGlobal[dwIndex]->ViewZ - p_Local->PosZ;
FLOAT PitchCorrection = 0;
return float( -1 * (atan( (AngelY + PitchCorrection) / sqrt( AngelX * AngelX + AngelZ * AngelZ )) * 180 / M_PI ) );
}
int GetNearestPlayer()
{
int MyIndex = 0;
float MyDistance = 0;
float MaxDistance = 100000000.0f;
for (int MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
{
DWORD dwServerPtr = ADR_POINTER_SERVER;
CPlayerInfo *pInfo = GetPlayerInfo(MaxPlayer);
CPlayerInfo *pLocalInfo = GetPlayerInfo(p_Player2->pLocal->Index);
if (MaxPlayer != *(INT*)(dwServerPtr+ADR_OFFSET_LOCALPLAYERSIZE) )
{
if (cAimbot.CH_AimEnemy == 1 && GetGlobalInfo(MaxPlayer)->Team == GetGlobalInfo ( GetLocalInfo() ) ->Team)
{
continue;
}
else
{
if( GetGlobalInfo(MaxPlayer)->Health > 0 )
{
MyDistance = GetDistance(p_Player2->pLocal,p_Player2->pGlobal[MaxPlayer]);
if ( MyDistance < MaxDistance )
{
MaxDistance = MyDistance;
MyIndex = MaxPlayer;
}
}
}
}
}
return MyIndex;
}
int AimKeys;
void Aimbot()
{
DWORD PlayerCheck = *reinterpret_cast<DWORD *>(ADR_PlayerPointer);
switch ( cAimbot.CH_AimKey )
{
case 1:AimKeys = VK_LBUTTON;break;
}
if ( PlayerCheck !=0 )
{
if ( ( cAimbot.CH_AimKey == 0 ) || ( GetAsyncKeyState (AimKeys) & 0x8000 ) )
{
p_Local->Pitch = CalculatePitch(GetNearestPlayer());
p_Local->Yaw = CalculateYaw(GetNearestPlayer());
}
}
}
//----------------------------------------
// PresentSource
//----------------------------------------
if(cAimbot.CH_AimBot)
{
Aimbot();
NoRecoil = 1;
}
Credits: Super Kazbah :)
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07/15/2013, 18:24
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#21
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by SilverRazzer <3
Code:
#define PI 3.14159265f
#define RADTODEG(radian) ((180.0f / PI) * (radian))
// ...
FLOAT CalculatePitch(INT dwIndex)
{
FLOAT AngelX = p_Player->pGlobal[dwIndex]->ViewX - p_Local->PosX;
FLOAT AngelY = p_Player->pGlobal[dwIndex]->ViewY - p_Local->PosY;
FLOAT AngelZ = p_Player->pGlobal[dwIndex]->ViewZ - p_Local->PosZ;
FLOAT PitchCorrection = 0;
return float( -1 * (atan( (AngelY + PitchCorrection) / sqrt( AngelX * AngelX + AngelZ * AngelZ )) * 180 / M_PI ) );
}
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Das crasht, wenn AngelX und AngelZ null sind. Ein Check mit std::isnormal hilft (das gibt true zurück, wenn der gegebene Wert keiner der folgenden ist: infinity, -infinity, NaN, null oder in die Kategorie subnormal fällt.
Der Header dafür ist <cmath>.
Anbei - unkommentiert, aber auf Fragen antworte ich - mein Header aimbot_math.hpp
Code:
#pragma once
#include <type_traits>
#include <utility>
#include <cmath>
namespace aimbot
{
namespace coordinates
{
namespace spherical
{
template <typename Arithmetic>
typename std::enable_if<std::is_arithmetic<Arithmetic>::value, Arithmetic>::type
radius(Arithmetic x, Arithmetic y, Arithmetic z)
{
return std::sqrt((x * x) + (y * y) + (z * z));
}
template <typename Arithmetic>
typename std::enable_if<std::is_arithmetic<Arithmetic>::value, Arithmetic>::type
inclination(Arithmetic z, Arithmetic radius)
{
if (std::isnormal(radius))
return std::acos(z / radius);
return Arithmetic{};
}
template <typename Arithmetic>
typename std::enable_if<std::is_arithmetic<Arithmetic>::value, Arithmetic>::type
inclination(Arithmetic x, Arithmetic y, Arithmetic z)
{
return inclination(z, radius(x, y, z));
}
template <typename Arithmetic>
typename std::enable_if<std::is_arithmetic<Arithmetic>::value, Arithmetic>::type
azimuth(Arithmetic x, Arithmetic y)
{
return std::atan2(y, x);
}
}
namespace cartesian
{
template <typename Arithmetic>
typename std::enable_if<std::is_arithmetic<Arithmetic>::value, Arithmetic>::type
x(Arithmetic radius, Arithmetic inclination, Arithmetic azimuth)
{
return radius * std::sin(inclination) * std::cos(azimuth);
}
template <typename Arithmetic>
typename std::enable_if<std::is_arithmetic<Arithmetic>::value, Arithmetic>::type
y(Arithmetic radius, Arithmetic inclination, Arithmetic azimuth)
{
return radius * std::sin(inclination) * std::sin(azimuth);
}
template <typename Arithmetic>
typename std::enable_if<std::is_arithmetic<Arithmetic>::value, Arithmetic>::type
z(Arithmetic radius, Arithmetic inclination)
{
return radius * std::cos(inclination);
}
}
}
}
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07/23/2013, 16:59
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#22
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,545
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2D Box with bones
Code:
void Draw2DBox(LPDIRECT3DDEVICE9 pDevice, D3DXVECTOR3 Head, D3DXVECTOR3 Foot, DWORD dwColor )
{
D3DXVECTOR3 Box = Head - Foot;
if( Box.y < 0 )
Box.y *= -1;
int BoxWidth = (int)Box.y / 2;
int DrawX = (int)Foot.x - ( BoxWidth / 2 );
int DrawY = (int)Head.y;
Kazbah->DrawRectangle( pDevice , DrawX , DrawY , BoxWidth , (int)Box.y , 1 , dwColor );
}
Credits: s0beit
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07/24/2013, 13:13
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#23
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Join Date: Jan 2012
Posts: 738
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#define WarRock_1 0x51CA1E
#define WarRock_2 0x51D0AA
#define WarRock_3 0x5DD239
MemoryEdit((VOID *)(EHSvc+0x8BB90), (LPVOID)RETURN,sizeof(RETURN));
MemoryEdit((VOID *)(EHSvc+0xAB90),(LPVOID)RETURN_4,sizeof(RETURN_4) );
MemoryEdit((VOID *)(WarRock_1),(LPVOID)RETURN_C,sizeof(RETURN_C));
MemoryEdit((VOID *)(WarRock_2),(LPVOID)JUMP,sizeof(JUMP));
MemoryEdit((VOID *)(WarRock_3),(LPVOID)RETURN,sizeof(RETURN));
MemoryEdit((VOID *)(0x84B990),(LPVOID)RETURN,sizeof(RETURN));
MemoryEdit((VOID *)(0x805724),(LPVOID)RETURN_4,sizeof(RETURN_4));
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07/24/2013, 13:34
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#24
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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cplayerinfo update? anyone?
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07/24/2013, 20:20
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#25
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elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
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Weaponliste..
Code:
[DA01] DA_M7
[DA02] DA_KNUCKLE
[DA03] DA_STILETTO
[DA04] DA_SWORD
[DA05] DA_KNUCKLE_2
[DA06] DA_SQUEAKY_HAMMER
[DA10] DA_STILETTO_JP
[DA20] DA_SWORD_JP
[DB01] DB_COLT
[DB02] DB_DESERT_EG
[DB03] DB_MP5K
[DB04] DB_MAGNUM
[DB05] DB_GLOCK
[DB06] DB_BERETTA_D
[DB07] DB_THROWING_KNIFE
[DB08] DB_MICRO_UZI
[DB09] DB_BERETTA_M93R
[DB10] DB_MP5K_GOLD
[DB33] DB_MP5K_SW
[DC01] DC_AK47
[DC02] DC_K2
[DC03] DC_M4A1
[DC04] DC_FAMAS
[DC05] DC_L85A1
[DC06] DC_XM8
[DC07] DC_TYPE89
[DC08] DC_SIG550
[DC09] DC_TAR_21
[DC10] DC_M16A4
[DC11] DC_AN94
[DC12] DC_HK416
[DC13] DC_M16A4_Silver
[DC31] DC_AK47_SW
[DC33] DC_M4A1_GOLD
[DD01] DD_G36C
[DD02] DD_G36C_D
[DD03] DD_AKS74U
[DE01] DE_G36
[DE02] DE_G36_D
[DF01] DF_MP5
[DF02] DF_P90
[DF03] DF_UZI
[DF04] DF_TMP9
[DF05] DF_K1
[DF06] DF_MP7A1
[DF07] DF_SCORPION_D
[DF08] DF_Spectre_M4
[DF09] DF_MAC10
[DF10] DF_UMP45
[DF11] DF_CX4STORM
[DF12] DF_P90_Silver
[DF35] DF_K1_GOLD
[DF41] DF_CX4STORM_SW
[DG01] DG_PSG_1
[DG02] DG_BARRETT_M82
[DG03] DG_AUG
[DG04] DG_SSG
[DG05] DG_M24
[DG06] DG_DRAGUNOV_SVD
[DG07] DG_AI_AW
[DG08] DG_AW50F
[DG09] DG_M21
[DG10] DG_WA2000
[DG11] DG_SR25
[DG12] DG_M40A1
[DG13] DG_AI_AW_GOLD
[DG31] DG_PSG_1_SW
[DG44] DG_SSG_Silver
[DH01] DH_M60
[DH02] DH_M249
[DI01] DI_WINCHESTER_1300
[DI02] DI_M4SUPER90
[DJ01] DJ_PZF_3
[DJ02] DJ_M136AT_4
[DJ03] DJ_RPG_7
[DJ04] DJ_JAVELIN
[DJ33] DJ_RPG_7_GOLD
[DJ63] DJ_RPG_7_SW
[DK01] DK_STINGER
[DK02] DK_SG
[DL01] DL_TMA_1A
[DL02] DL_EMPTY
[DM01] DM_K400_GRENADE
[DN01] DN_K400_GRENADE_ASSULT
[DN02] DN_SACRIFICE
[DO01] DO_SMOKE_G
[DO02] DO_FLASH_BANG_1
[DO03] DO_FLASH_BANG_2
[DU04] DU_DROP_C4
[DU05] DU_SWITCH_C4
[DP03] DP_PDA
[DP04] DP_SWITCH_C4
[DP05] DP_C4
[DP06] DP_HACKING_TOOL
[DQ01] DQ_MEDIC_KIT_1
[DQ02] DQ_MEDIC_KIT_2
[DQ03] DQ_MEDIC_KIT_3
[DR01] DR_SPANNER
[DR02] DR_PIPE_WRENCH
[DS01] DS_ADRENALINE
[DS02] DS_PARACHUTE
[DS03] DS_STAMINA
[DS10] DS_HP_KIT
[DX02] DS_DETECTOR
[DX01] DS_TELESCOPE
[DS05] DS_FLASH_MINE
[DT01] DT_MG3
[DT02] DT_M134
[DT03] DT_MK1S
[DT04] DT_HK69
[DT05] DT_HK69_Silver
[DU01] DU_AMMO_BOX
[DU02] DU_M14
[DU03] DU_TEARGAS
[DV01] DV_MEDIC_BOX
[DW01] DW_K203
[DW02] DW_TELESCOPE
[DW03] DW_SILENCER
[DW04] DU_NIPPERS
[DZ01] DZ_HA_SUPPLY
[D001] D0_DRUM_PIECE
[D101] D1_SLOT_CHG_6TH
[D201] D2_SNOWBALL
[D501] D5_SCORPION_D_8TH
[D502] D5_G36C_D_8TH
[D601] D6_TMP9_8TH
[D602] D6_MP7A1_8TH
[D701] D7_AI_AW_8TH
[D702] D7_BARRETT_M82_8TH
[D801] D8_M60_8TH
[D802] D8_G36_8TH
[D901] D9_M249_8TH
[D902] D9_M134_8TH
[DC76] DC_XM8_RED
[DF71] DF_SCORPION_D_RED
[DT73] DT_MK1S_RED
[DG32] DG_BARRETT_M82_CAMO
[DT34] DT_HK69_CAMO
[DC61] DC_AK47_EX
[DA07] DA_SQUEAKY_HAMMER2
[DA50] AW_STRIKE
[DA51] AW_LUMBER
[DA52] AW_HOOK
[DA53] AW_SHAFT
[DA54] AW_CRUSH
[DN51] AW_SUICIDAL
[DN52] AW_INFECT
[DC21] DC_FAMAS_BR
[DC22] DC_FAMAS_DE
[DC23] DC_FAMAS_FR
[DC24] DC_FAMAS_IT
[DC25] DC_FAMAS_MX
[DC26] DC_FAMAS_NL
[DC27] DC_FAMAS_PT
[DC28] DC_FAMAS_ES
[DC29] DC_FAMAS_UK
[DC30] DC_FAMAS_US
[DC41] DC_FAMAS_KR
[DC42] DC_FAMAS_JP
[DC43] DC_FAMAS_EN
[DM02] DM_K400_SB_GRENADE
[DN04] DN_K400_SB_ASSAULT
[DN03] DN_T_GRENADE
[DU06] DP_CLAYMORE_A
[DA55] AW_CRASH
[DB11] DB_GLOCK17C
[DG14] DG_PSG_1_20B
[DG15] DG_BARRETT_M82_NERVE
[DF13] DF_BIZON
[DG16] DG_TAC_15
[D202] D2_S_Water_Balloon
[D203] D2_B_Water_Balloon
[DG17] DG_DRAGUNOV_SVD_RED
[DJ05] DJ_M202A1
[DC15] DC_GALIL_AR
[DI03] DI_SPAS_12
[DG18] DN_K400_P_ASSULT
[DN05] DN_K400_P_GRENADE
[DM03] DB_M500
[DB12] DG_NTW_20
[DG19] DJ_FGM_172_Predator
[DJ06] DF_Flame_BIZON
[DF43] DJ_PZF_3_DUAL
[DJ50] DJ_M202A1_DUAL
[DJ51] DA_Blallistic_Knife
[DA08] DA_Gurkha
[DA09] DJ_MORTAR
[DJ52] DJ_CRUISEMISSILE
[DJ53] DJ_STRIKEBOMB
[DJ54] AW_SUICIDAL2
[DN53] DC_FAMAS_AU
[DC44] DC_FAMAS_BE
[DC45] DC_FAMAS_EE
[DC46] DC_FAMAS_GR
[DC47] DC_FAMAS_HU
[DC48] DC_FAMAS_IN
[DC49] DC_FAMAS_IE
[DC50] DC_FAMAS_PL
[DC51] DC_FAMAS_SA
[DC52] DC_FAMAS_SI
[DC53] DC_FAMAS_CH
[DC54] DC_FAMAS_AT
[DC55] DC_FAMAS_CA
[DC56] DC_FAMAS_FI
[DC57] DC_FAMAS_IL
[DC58] DC_FAMAS_NO
[DC59] DC_FAMAS_RO
[DC60] DC_FAMAS_SE
[DC66] DC_FAMAS_TR
[DC62] DC_FAMAS_AE
[DC63] DC_FAMAS_GOLD
[DC64] DC_Famas_G2_SD
[DC16] DC_Famas_G2_TR
[DC17] DF_MP7A1_Snow_Camo
[DF36] DC_FAMAS_Snow_Camo
[DC34] DU_IMPACT_WRENCH
[DU51] DC_T65
[DC14] D2_BIG_SNOWBALL
[D204] DC_XM8_CAMO
[DC36] DJ_M202A1_CAMO
[DJ35] DG_WA2000_CAMO
[DG40] DC_M16A4_PINK
[DC40] DF_K1_PINK
[DF14] DJ_RPG_7_PINK
[DJ07] DG_AI_AW_PINK
[DG37] DN_K400_C_GRENADE
[DM04] DN_K400_C_ASSULT
[DN06] DG_AR_7
[DG20] DG_AR_7_CAMO
[DG21] DB_MAG_7
[DB13] DA_Shovel
[DA11] DB_USP
[DB14] DA_SW_MP1BD
[DA12] DJ_M72LAW
[DJ08] DJ_9K32_Strela_2
[DJ09] DB_APS
[DB15] DI_KSG_11
[DI04] DA_Claw_knife
[DA13] AW_Claw_knife
[DA56] DT_MG3_Box
[DT06] DM_K400_Water
[DM05] DN_K400_Water
[DN07] DF_MP7A1_Cheetah
[DF15] DG_AW50F_CAMO
[DG22] DC_FAMAS_IND
[DC18] DC_FAMAS_RED
[DC19] DB_DESERT_EG_GOLD
[DB16] DJ_M72LAW_CAMO
[DJ38] DC_T65k2
[DC20] DF_T77
[DF16] DF_T77_D
[DF46] AW_Tonfa
[DA57] AW_Tonfa2
[DA58] AW_Grenade
[DN54] AW_M240H
[DH99] DU_M93_Hornet_Mine
[DU07] DH_M240B
[DH03] DH_M240B_Foregrip
[DH04] DH_M240B_Tactical
[DH05] DT_EX_41_Luncher
[DT07] DB_SR_2_Veresk_Dot
[DB17] DB_SR_2_Veresk_Dual
[DB18] DB_SR_2_Veresk
[DB19] IF_CRUSH
[DA59] IF_PIPE
[DA60] DF_SCORPION_D_GOLD
[DF37] DI_SPAS_12_CAMO
[DI05] DH_M60_TUR
[DH06] DC_AK47_Dual
[DC65] DC_FAMAS_NavyCamo
[DC67] DG_PSG_1_NavyCamo
[DG23] DF_MP7A1_NavyCamo
[DF17] DC_XM8_NavyCamo
[DC68] DG_AW50F_NavyCamo
[DG24] DC_T65K2_CAMO
[DC32] DF_UMP45_CAMO
[DF40] DC_TAR_21_GOLD
[DC39] DC_TAR_21_RED
[DC37] AW_JUMP_ATTACK
[DJ55] DH_Degtyaryov
[DC38] DC_HK_G11
[DC69] DF_K1_Snow_Camo
[DF65] DG_DRAGUNOV_SVD_SC
[DG25] DC_M4A1_Snow_Camo
[DC93] DC_AK47_TUBE
[DC91] AW_JUMP_BREAKER
[DN55] DA_BIGHEAD_HAMMER
[DA14] DB_dumpling
[D205] DD_G36C_D_Dragon
[DD32] DI_SPAS_12_Dragon
[DI06] DG_SR25_Dragon
[DG26] DK_STINGER_Dragon
[DK31] DS_AIRDROP
[DS11] DJ_FIRESUPPORT
[DJ56] DJ_MK777
[DJ10] DG_DSR1
[DG27] AW_SHOVEL
[DA61] AW_M16SWING
[DA62] DG_DSR1_camo
[DG57] DA_BROKEN_REVOLVER
[DA15] DF_VECTOR
[DF18] DF_VECTOR_BLACK
[DF48] DJ_AT4
[DJ11] DC_AK47_RB
[DC70] DD_G36C_RB
[DD04] DG_AW50F_RB
[DG28] DC_SCAR_L
[DE04] DC_SCAR_L_Black
[DE05] DC_SCAR_L_Camo
[DE06] DN_WEB_GRENADE
[DN08] IF_M16SWING
[DA63] IF_SUICIDAL
[DN56] DG_M95_Barrett
[DG29] DI_X_12
[DI07] AW_Gauntlet
[DA64] DA_Gauntlet
[DA16] AW_ROADSIGN
[DA65] AW_KITCHENKNIFE
[DA66] AW_TOOTH
[DA67] DF_PP91KEDR
[DF19] DF_PP91KEDR_DUAL
[DF49] DN_T_CAPSULE
[DN09] DJ_QLB06
[DJ12] DI_KSG
[DI08] DI_KSG_Camo
[DI09] DT_PKM
[DT08] DT_PKM_Camo
[DT09] DG_VSS
[DG33] DG_VSS_Red
[DG34] DF_PP2000
[DF20] DF_PP2000_Red
[DF21] DB_M500_Stick
[DB20] DI_M4SUPER90_Stick
[DI10] DN_K400_GIFT
[DM06] DN_K400_A_GIFT
[DN10] DF_Chicago_Typewriter
[DD05] DG_M1891
[DG30] DJ_RPG_7_WINTER
[DJ93] DC_HK416_WINTER
[DC71] DG_NTW_20_WINTER
[DG35] DA_Flowers
[DA17] D8_M60
[D803] D9_M134
[D903] D5_G36C_D
[D503] D7_AI_AW
[D703] D9_M249
[D904] D8_Famas
[D804] DF_K1_ESL
[DF95] DC_AK47_ESL
[DE07] DG_AUG_ESL
[DG63] DB_MP5K_ESL
[DB63] DJ_RPG7_ESL
[DJ13] DF_FMG9_Dual
[DF22] DB_FMG9_Desert
[DB22] DE_SCAR_H
[DE08] DE_SCAR_H_Blue
[DE09] DA_LongSword
[DA21] DA_LongSword_Snake
[DA22] DG_CHEYTAC_M200
[DG38] DG_CHEYTAC_M200_Camo
[DG39] DL_SPIKESTRIP
[DL03] DB_BERETTA_M92
[DB21] DJ_CARLGUSTAV
[DJ14] DE_TYPE11
[DE10] DF_MP7A1_BLUE
[DF66] DF_SCORPION_D_BLUE
[DF67] DG_PSG_1_BLUE
[DG61] DJ_M72LAW_BLUE
[DJ68] DC_FAMAS_BLUE
Aus korea
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07/25/2013, 00:30
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#26
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elite*gold: 0
Join Date: Feb 2012
Posts: 22
Received Thanks: 0
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Quote:
Originally Posted by boknoy24
cplayerinfo update? anyone?
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The only change was struct size. No offsets moved.
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07/25/2013, 21:39
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#27
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elite*gold: 0
Join Date: Jan 2012
Posts: 1,019
Received Thanks: 979
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Hat mal eben jemand den aktuellen Serverpointer für mich?
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07/25/2013, 21:43
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#28
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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Quote:
Originally Posted by Yazzn (:
Hat mal eben jemand den aktuellen Serverpointer für mich?
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ADR_SERVERPOINTER 0xAE7AE4
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07/25/2013, 22:29
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#29
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elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
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Wo sind überhaupt die ganzen addylisten aufeinmal? xD
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07/25/2013, 22:50
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#30
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by .BlackHat
Wo sind überhaupt die ganzen addylisten aufeinmal? xD
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Dispears and no one is asking for it so don't think it's needed to it be posted.
& In my part, i decided to stop sharing any kinda stuff as public since there are too many Leech, C&P and sharing that totally ****** this game with VIP features as public.
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