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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
10/30/2013, 17:35
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#166
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Hey Leute, ich hätte mal eine Frage... Und zwar, ich suche einen guten Packer der gut schützt. Könnt ihr mir einen empfehlen ?
Regard's, BuRn3R!
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10/30/2013, 18:47
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#167
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elite*gold: 0
Join Date: Apr 2013
Posts: 80
Received Thanks: 159
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Quote:
Originally Posted by darckalliance
I need HS bypass fou using this metod?Or i need only bypass for bytes modification?
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HS Bypass = u can modify bytes
however , try this, i dunno if work
Code:
void bypass (void)
{
INT EhSvc;
do
{
EhSvc = (INT)GetModuleHandle("EhSvc.dll");
Sleep ( 100 );
}while (!EhSvc);
Patch( (EhSvc + 0x8D580) , (BYTE*)"\xC3" , 1 );
Patch( (EhSvc + 0x0AC28) , (BYTE*)"\x74" , 1 );
Patch( (EhSvc + 0x43D5E) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0x4105F) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0xAF9F5) , (BYTE*)"\x03\xD2" , 2 );
Patch( (EhSvc + 0x43DD4) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0x3329D) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0xF7F10) , (BYTE*)"\xC2\x04\x00" , 3 );
Patch( (EhSvc + 0x0AB90) , (BYTE*)"\xC2\x04\x00" , 3 );
Patch( (EhSvc + 0xACEBE) , (BYTE*)"\xB8\x00\x00\x00\x00" , 5 );
Patch( (0x51D003) , (BYTE*) "\xEB" , 1 );
Patch( (0x5DCE21) , (BYTE*) "\xC3" , 1 );
Patch( (0x51D07F) , (BYTE*) "\xEB" , 1 );
}
Credits:
blacklegend&nikm(ehsvc addys)
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10/30/2013, 18:50
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#168
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by CyberMask
Patch( (0x51D003) , (BYTE*) "\xEB" , 1 );
[/code]
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Die Adresse ist meines Wissens falsch, 0x51D07F sollte richtig sein.
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10/30/2013, 19:22
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#169
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elite*gold: 0
Join Date: Nov 2010
Posts: 19
Received Thanks: 1
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Quote:
Originally Posted by CyberMask
HS Bypass = u can modify bytes
however , try this, i dunno if work
Code:
void bypass (void)
{
INT EhSvc;
do
{
EhSvc = (INT)GetModuleHandle("EhSvc.dll");
Sleep ( 100 );
}while (!EhSvc);
Patch( (EhSvc + 0x8D580) , (BYTE*)"\xC3" , 1 );
Patch( (EhSvc + 0x0AC28) , (BYTE*)"\x74" , 1 );
Patch( (EhSvc + 0x43D5E) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0x4105F) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0xAF9F5) , (BYTE*)"\x03\xD2" , 2 );
Patch( (EhSvc + 0x43DD4) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0x3329D) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0xF7F10) , (BYTE*)"\xC2\x04\x00" , 3 );
Patch( (EhSvc + 0x0AB90) , (BYTE*)"\xC2\x04\x00" , 3 );
Patch( (EhSvc + 0xACEBE) , (BYTE*)"\xB8\x00\x00\x00\x00" , 5 );
Patch( (0x51D003) , (BYTE*) "\xEB" , 1 );
Patch( (0x5DCE21) , (BYTE*) "\xC3" , 1 );
Patch( (0x51D07F) , (BYTE*) "\xEB" , 1 );
}
Credits:
blacklegend&nikm(ehsvc addys)
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OMG yessss WORK thanks more man...you are the best
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10/30/2013, 20:39
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#170
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elite*gold: 0
Join Date: Apr 2013
Posts: 80
Received Thanks: 159
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is this the correct cbase?
Code:
struct CBase
{
CPlayer * Local;
char Unknown130[0x81FAC];
CPlayer ** Global;
};
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10/31/2013, 10:55
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#171
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elite*gold: 0
Join Date: Nov 2010
Posts: 19
Received Thanks: 1
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How to dump Ehsvc.dll?
For WarRock.exe i use ChimpREC but i don't see the process of Ehsvc.dll because this is a dynamic library.
HELP!
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10/31/2013, 16:23
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#172
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elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
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Actuall addys?
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10/31/2013, 18:31
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#173
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elite*gold: 0
Join Date: Oct 2013
Posts: 162
Received Thanks: 170
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Does anybody want directly (engine SIDE) WORLD 2 SCREEN OF WARROCK ?
its make ur esp works more easy and you don't need to hook anything ^^
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10/31/2013, 21:04
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#174
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Code:
/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE 0x40EE22
#define ADR_GAMETEXT 0x522CBF
#define ADR_DEVICEPOINTER 0xAE7B54
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xAEE2F0
#define ADR_SERVERPTR 0xAE8AB8
#define ADR_BASEPTR 0xB20878
#define ADR_VIEWANGELS 0xAE7B50
#define ADR_GMALERTIP 0xB1B500
#define ADR_GMALERTNAMEBASE 0xB1B100
#define ADR_GMALERTNAME 0xB1B110
#define ADR_BACKINLOBBY 0x4E134F
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_Kick 0x996B0
#define OFS_PREMIUM 0x3CC
#define OFS_PLAYERSTARE 0xC4CC
#define OFS_SLOTS 0x9F1E4
#define OFS_SUPERJUMP 0x10308
#define OFS_ROOMMASTER 0x9C7E8
#define OFS_SUPERMASTER 0x9C750
#define OFS_PLAYERSLOT 0xB8360
#define ADR_GLASSWALS 0xAE7C4C
#define ADR_NearFog 0xAF5124
#define ADR_FarFog 0xAF512C
#define ADR_FogColor1 0xAEE810
#define ADR_FogColor2 0xAEE814
#define ADR_FogColor3 0xAEE818
#define ADR_WaterTextureScale 0x93942C
#define ADR_WaterShallowColor1 0x939930
#define ADR_WaterShallowColor2 0x939934
#define ADR_WaterShallowColor3 0x939938
#define ADR_WaterDeepColor1 0x93993C
#define ADR_WaterDeepColor2 0x939940
#define ADR_WaterDeepColor3 0x939944
#define ADR_SPEED 0x8CE840
#define ADR_SPEEDROLLING 0x8CE668
#define ADR_SCOPE 0x939460
#define ADR_GETBASE 0x81FB0
#define ADR_NEWCBASE 0x81FAC
#define ADR_UNLOCKSWIM 0x4014D9
#define ADR_SWIM1 0xADF93C
#define ADR_SWIM2 0xAEE330
#define ADR_INVEHICLE 0xAEE334
#define ADR_NOWATER_1 0xAF510C
#define ADR_NOWATER_2 0xAF5110
#define ADR_WEAPONBASE 0xB0C8D8
#define ADR_SLOTBASE 0x9E040
#define ADR_PLAYERID 0xA40
#define ADR_DAMAGEAS 0x510678
#define ADR_UNLOXYGEN 0x509C10
#define ADR_PRONE 0x4F7D1C
#define ADR_NOSPREAD 0x50ED55
#define ADR_NORECOIL 0x500BE6
#define ADR_NORELOAD 0x51C0B2
#define ADR_BULLETS 0x51075E
#define ADR_BULLETSJMP 0x51076A
#define ADR_STAMINA1 0x4577F1
#define ADR_STAMINA2 0x4019EA
#define ADR_STAMINA3 0x4F7FE3
#define ADR_VEHNODAMAGE 0x401000
#define ADR_VEHINVISIBLE 0x42AB2B
#define ADR_VEHSUPERFIRE1 0x4272C1
#define ADR_VEHSUPERFIRE2 0x4272EC
#define ADR_VEHSUPERFIRE3 0x42732C
#define ADR_UNLAMMO 0x513AE4
#define ADR_WALKTHRU 0x772710
#define ADR_ANTIAFK 0x593C74
#define ADR_QUICKSPAWN1 0x5E4847
#define ADR_QUICKSPAWN2 0x5E4861
#define ADR_FASTRELOAD1 0x51C29E
#define ADR_FASTRELOAD2 0x599889
#define ADR_STAMINAUP1 0x409180
#define ADR_STAMINAUP2 0x409180
#define ADR_CLIPA 0x45676D
#define ADR_CLIPS 0x456786
#define ADR_SNIPERPX 0x456794
#define ADR_COMPBANDAGE 0x45676D
#define ADR_DEATHCAM 0x456821
#define ADR_ANTIFLASH 0x5AA68C
#define ADR_ANTIM14 0x5AA5B8
#define ADR_MINEINFO1 0x44851D
#define ADR_MINEINFO2 0x44859B
#define ADR_MINEINFOFFA1 0x448504
#define ADR_MINEINFOFFA2 0x448582
#define ADR_INVISIBLE 0x50CF74
#define ADR_RADARGPS 0x59D8AC
#define ADR_RADARFFA1 0x59D8CA
#define ADR_RADARFFA2 0x59FB4D
#define ADR_NORESTRICTION 0x4F6BE3
#define ADR_AUTOSHOT 0x4F6BD8
#define ADR_QUICKPLANT 0x512F03
#define ADR_QUICKDEFUSE 0x50EFBE
#define ADR_PLANTANYWHERE 0x58025D
#define ADR_BONESHOT 0x44A687
#define ADR_AUTOHEAL1 0x507D06
#define ADR_AUTOHEAL2 0x507F73
#define ADR_AUTOAMMO1 0x507BFD
#define ADR_AUTOAMMO2 0x507C3D
#define ADR_AUTOREPAIR1 0x427347
#define ADR_AUTOREPAIR2 0x427376
#define ADR_AUTOREPAIR3 0x4273F3
#define ADR_ANTIOVERHEART 0x727A56
#define ADR_SHOTTHRU1 0x606E00
#define ADR_SHOTTHRU2 0x606E06
#define ADR_PREMCROSSCALL1 0x577147
#define ADR_PREMCROSSCALL2 0x4125B1
#define ADR_PREMCROSSCHANGE 0x57716D
#define ADR_PREMIUMCROSS1 0x57728F
#define ADR_PREMIUMCROSS2 0x577297
#define ADR_UNLOCKCROSS 0x5774A2
#define ADR_OPK1 0x407EEB
#define ADR_OPK2 0x407EF4
#define ADR_OPK3 0x407F00
#define ADR_ZERODELAY 0x51BDBF
#define ADR_SPAMBOT 0x51F25A
#define ADR_ChatHandler 0xAEE548
#define ADR_FAKEKICK 0x58F8D6
#define ADR_USERKILL 0x416B8C
#define ADR_ARTILLERY1 0x4F82B2
#define ADR_ARTILLERY2 0x4F8549
#define ADR_ARTILLERY3 0x595EE1
#define ADR_ARTILLERY4 0x595F74
#define ADR_ARTILLERY5 0x595CBC
#define ADR_ARTILLERY6 0x577B1E
#define ADR_ARTILLERY7 0x595E5B
#define ADR_ARTILLERY8 0x595FF1
#define ADR_VEHJUMP1 0x45E00C
#define ADR_VEHJUMP2 0x45E015
#define ADR_VEHJUMP3 0x8CE4D4
#define ADR_AUTOREADYSTART 0x546771
#define ADR_WEAPONGRAVITY 0x8CE468
#define ADR_USERNAME 0xB20EB4
#define ADR_USERIP 0xB20D80
#define ADR_CHECKREADYSTART 0xB212B8
#define ADR_CLASSROOMPOINTER 0xAEE548
#define ADR_WEAPONGLOBAL1 0xB0C898
#define ADR_WEAPONGLOBAL2 0xB60F70
#define ADR_FASTAMMO 0xAF28FC
#define ADR_FASTMEDIC 0xAF2904
#define ADR_FASTFLAG 0xAF2914
#define ADR_NOBOUNDS1 0xB8034C
#define ADR_NOBOUNDS2 0xB80350
#define ADR_NOBOUNDS3 0xB80354
#define WrCheck1 0x51D07F
#define WrCheck2 0x5DCE21
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBeRTo__*/
/*________________________________________________*/
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10/31/2013, 21:12
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#175
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elite*gold: 0
Join Date: Apr 2013
Posts: 80
Received Thanks: 159
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Quote:
Originally Posted by n4n033
Code:
#define ADR_NOSPREAD 0x50ED55
#define ADR_STAMINA3 0x4F7FE3
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these are wrong
Code:
DWORD ASM_STAMINA3 = 0x50810D;//ON : EB|1
DWORD ASM_NOSPREAD = 0x5104F4;//ON : 90|6
correct me if i made a mistake
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10/31/2013, 21:25
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#176
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elite*gold: 0
Join Date: Oct 2013
Posts: 162
Received Thanks: 170
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Question about no water ? is there any offset to check if you are in water or not ?
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10/31/2013, 22:01
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#177
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elite*gold: 0
Join Date: Nov 2010
Posts: 19
Received Thanks: 1
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Quote:
Originally Posted by n4n033
Code:
#define ADR_PLANTANYWHERE 0x58025D
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This addys don't work!
Request addys:
Plant/Defuse anywhere
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11/01/2013, 13:19
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#178
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by darckalliance
This addys don't work!
Request addys:
Plant/Defuse anywhere
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It's not working because it is in ASM
Code:
#define MEM_QUICKPLANTDEFUSE 0x00AE7C14
#define MEM_PLANTANYWHR 0x00AE7C33
#define MEM_DEFUSEANYWHR 0x0093947C
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11/01/2013, 17:49
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#179
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elite*gold: 0
Join Date: Nov 2010
Posts: 19
Received Thanks: 1
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What is the addrees of DEFUSEANYWHERE? Because in your addylog i don't find it
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11/01/2013, 18:46
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#180
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elite*gold: 0
Join Date: Oct 2013
Posts: 1,547
Received Thanks: 796
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Anyone have this addys :
#define GlobalIndex
#define LocalIndex
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