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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 10/30/2013, 17:35   #166
 
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Hey Leute, ich hätte mal eine Frage... Und zwar, ich suche einen guten Packer der gut schützt. Könnt ihr mir einen empfehlen ?

Regard's, BuRn3R!
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Old 10/30/2013, 18:47   #167
 
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Quote:
Originally Posted by darckalliance View Post
I need HS bypass fou using this metod?Or i need only bypass for bytes modification?
HS Bypass = u can modify bytes
however , try this, i dunno if work


Code:
void bypass (void)
{
INT EhSvc;
do
{
EhSvc = (INT)GetModuleHandle("EhSvc.dll");
Sleep ( 100 );
}while (!EhSvc);

Patch( (EhSvc + 0x8D580) , (BYTE*)"\xC3" , 1 );
Patch( (EhSvc + 0x0AC28) , (BYTE*)"\x74" , 1 ); 
Patch( (EhSvc + 0x43D5E) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0x4105F) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0xAF9F5) , (BYTE*)"\x03\xD2" , 2 );
Patch( (EhSvc + 0x43DD4) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0x3329D) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0xF7F10) , (BYTE*)"\xC2\x04\x00" , 3 );
Patch( (EhSvc + 0x0AB90) , (BYTE*)"\xC2\x04\x00" , 3 ); 
Patch( (EhSvc + 0xACEBE) , (BYTE*)"\xB8\x00\x00\x00\x00" , 5 );
Patch( (0x51D003) , (BYTE*) "\xEB"  , 1 );
Patch( (0x5DCE21) , (BYTE*) "\xC3" , 1 );
Patch( (0x51D07F) , (BYTE*) "\xEB" , 1 );

}
Credits:
blacklegend&nikm(ehsvc addys)
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Old 10/30/2013, 18:50   #168
 
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Quote:
Originally Posted by CyberMask View Post

Patch( (0x51D003) , (BYTE*) "\xEB" , 1 );
[/code]
Die Adresse ist meines Wissens falsch, 0x51D07F sollte richtig sein.
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Old 10/30/2013, 19:22   #169
 
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Quote:
Originally Posted by CyberMask View Post
HS Bypass = u can modify bytes
however , try this, i dunno if work


Code:
void bypass (void)
{
INT EhSvc;
do
{
EhSvc = (INT)GetModuleHandle("EhSvc.dll");
Sleep ( 100 );
}while (!EhSvc);

Patch( (EhSvc + 0x8D580) , (BYTE*)"\xC3" , 1 );
Patch( (EhSvc + 0x0AC28) , (BYTE*)"\x74" , 1 ); 
Patch( (EhSvc + 0x43D5E) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0x4105F) , (BYTE*)"\x31" , 1 );
Patch( (EhSvc + 0xAF9F5) , (BYTE*)"\x03\xD2" , 2 );
Patch( (EhSvc + 0x43DD4) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0x3329D) , (BYTE*)"\x90\x90" , 2 );
Patch( (EhSvc + 0xF7F10) , (BYTE*)"\xC2\x04\x00" , 3 );
Patch( (EhSvc + 0x0AB90) , (BYTE*)"\xC2\x04\x00" , 3 ); 
Patch( (EhSvc + 0xACEBE) , (BYTE*)"\xB8\x00\x00\x00\x00" , 5 );
Patch( (0x51D003) , (BYTE*) "\xEB"  , 1 );
Patch( (0x5DCE21) , (BYTE*) "\xC3" , 1 );
Patch( (0x51D07F) , (BYTE*) "\xEB" , 1 );

}
Credits:
blacklegend&nikm(ehsvc addys)
OMG yessss WORK thanks more man...you are the best
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Old 10/30/2013, 20:39   #170
 
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is this the correct cbase?

Code:
struct CBase
{
CPlayer * Local;
char Unknown130[0x81FAC];
CPlayer ** Global;
};
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Old 10/31/2013, 10:55   #171
 
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How to dump Ehsvc.dll?

For WarRock.exe i use ChimpREC but i don't see the process of Ehsvc.dll because this is a dynamic library.
HELP!
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Old 10/31/2013, 16:23   #172
 
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Actuall addys?
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Old 10/31/2013, 18:31   #173
 
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Does anybody want directly (engine SIDE) WORLD 2 SCREEN OF WARROCK ?
its make ur esp works more easy and you don't need to hook anything ^^
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Old 10/31/2013, 21:04   #174
 
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Code:
/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE         0x40EE22
#define ADR_GAMETEXT           0x522CBF
#define ADR_DEVICEPOINTER      0xAE7B54
#define OFS_DEVICEPOINTER      0x2B930
#define ADR_PLAYERPTR          0xAEE2F0
#define ADR_SERVERPTR          0xAE8AB8
#define ADR_BASEPTR            0xB20878
#define ADR_VIEWANGELS         0xAE7B50
#define ADR_GMALERTIP          0xB1B500
#define ADR_GMALERTNAMEBASE    0xB1B100
#define ADR_GMALERTNAME        0xB1B110
#define ADR_BACKINLOBBY        0x4E134F
#define OFS_NOFALLDAMAGE       0x102E8
#define OFS_Kick               0x996B0
#define OFS_PREMIUM            0x3CC
#define OFS_PLAYERSTARE        0xC4CC
#define OFS_SLOTS              0x9F1E4
#define OFS_SUPERJUMP          0x10308
#define OFS_ROOMMASTER         0x9C7E8
#define OFS_SUPERMASTER        0x9C750
#define OFS_PLAYERSLOT         0xB8360
#define ADR_GLASSWALS          0xAE7C4C
#define ADR_NearFog            0xAF5124
#define ADR_FarFog             0xAF512C
#define ADR_FogColor1          0xAEE810
#define ADR_FogColor2          0xAEE814
#define ADR_FogColor3          0xAEE818
#define ADR_WaterTextureScale  0x93942C
#define ADR_WaterShallowColor1 0x939930
#define ADR_WaterShallowColor2 0x939934
#define ADR_WaterShallowColor3 0x939938
#define ADR_WaterDeepColor1    0x93993C
#define ADR_WaterDeepColor2    0x939940
#define ADR_WaterDeepColor3    0x939944
#define ADR_SPEED              0x8CE840
#define ADR_SPEEDROLLING       0x8CE668
#define ADR_SCOPE              0x939460
#define ADR_GETBASE            0x81FB0
#define ADR_NEWCBASE           0x81FAC
#define ADR_UNLOCKSWIM         0x4014D9
#define ADR_SWIM1              0xADF93C
#define ADR_SWIM2              0xAEE330
#define ADR_INVEHICLE          0xAEE334
#define ADR_NOWATER_1          0xAF510C
#define ADR_NOWATER_2          0xAF5110
#define ADR_WEAPONBASE         0xB0C8D8
#define ADR_SLOTBASE           0x9E040
#define ADR_PLAYERID           0xA40
#define ADR_DAMAGEAS           0x510678
#define ADR_UNLOXYGEN          0x509C10
#define ADR_PRONE              0x4F7D1C
#define ADR_NOSPREAD           0x50ED55
#define ADR_NORECOIL           0x500BE6
#define ADR_NORELOAD           0x51C0B2
#define ADR_BULLETS            0x51075E
#define ADR_BULLETSJMP         0x51076A
#define ADR_STAMINA1           0x4577F1
#define ADR_STAMINA2           0x4019EA
#define ADR_STAMINA3           0x4F7FE3
#define ADR_VEHNODAMAGE        0x401000
#define ADR_VEHINVISIBLE       0x42AB2B
#define ADR_VEHSUPERFIRE1      0x4272C1
#define ADR_VEHSUPERFIRE2      0x4272EC
#define ADR_VEHSUPERFIRE3      0x42732C
#define ADR_UNLAMMO            0x513AE4
#define ADR_WALKTHRU           0x772710
#define ADR_ANTIAFK            0x593C74
#define ADR_QUICKSPAWN1        0x5E4847
#define ADR_QUICKSPAWN2        0x5E4861
#define ADR_FASTRELOAD1        0x51C29E
#define ADR_FASTRELOAD2        0x599889
#define ADR_STAMINAUP1         0x409180
#define ADR_STAMINAUP2         0x409180
#define ADR_CLIPA              0x45676D
#define ADR_CLIPS              0x456786
#define ADR_SNIPERPX           0x456794
#define ADR_COMPBANDAGE        0x45676D
#define ADR_DEATHCAM           0x456821
#define ADR_ANTIFLASH          0x5AA68C
#define ADR_ANTIM14            0x5AA5B8
#define ADR_MINEINFO1          0x44851D
#define ADR_MINEINFO2          0x44859B
#define ADR_MINEINFOFFA1       0x448504
#define ADR_MINEINFOFFA2       0x448582
#define ADR_INVISIBLE          0x50CF74
#define ADR_RADARGPS           0x59D8AC
#define ADR_RADARFFA1          0x59D8CA
#define ADR_RADARFFA2          0x59FB4D
#define ADR_NORESTRICTION      0x4F6BE3
#define ADR_AUTOSHOT           0x4F6BD8
#define ADR_QUICKPLANT         0x512F03
#define ADR_QUICKDEFUSE        0x50EFBE
#define ADR_PLANTANYWHERE      0x58025D
#define ADR_BONESHOT           0x44A687
#define ADR_AUTOHEAL1          0x507D06
#define ADR_AUTOHEAL2          0x507F73
#define ADR_AUTOAMMO1          0x507BFD
#define ADR_AUTOAMMO2          0x507C3D
#define ADR_AUTOREPAIR1        0x427347
#define ADR_AUTOREPAIR2        0x427376
#define ADR_AUTOREPAIR3        0x4273F3
#define ADR_ANTIOVERHEART      0x727A56
#define ADR_SHOTTHRU1          0x606E00
#define ADR_SHOTTHRU2          0x606E06
#define ADR_PREMCROSSCALL1     0x577147
#define ADR_PREMCROSSCALL2     0x4125B1
#define ADR_PREMCROSSCHANGE    0x57716D
#define ADR_PREMIUMCROSS1      0x57728F
#define ADR_PREMIUMCROSS2      0x577297
#define ADR_UNLOCKCROSS        0x5774A2
#define ADR_OPK1               0x407EEB
#define ADR_OPK2               0x407EF4
#define ADR_OPK3               0x407F00
#define ADR_ZERODELAY          0x51BDBF
#define ADR_SPAMBOT            0x51F25A
#define ADR_ChatHandler        0xAEE548
#define ADR_FAKEKICK           0x58F8D6
#define ADR_USERKILL           0x416B8C
#define ADR_ARTILLERY1         0x4F82B2
#define ADR_ARTILLERY2         0x4F8549
#define ADR_ARTILLERY3         0x595EE1
#define ADR_ARTILLERY4         0x595F74
#define ADR_ARTILLERY5         0x595CBC
#define ADR_ARTILLERY6         0x577B1E
#define ADR_ARTILLERY7         0x595E5B
#define ADR_ARTILLERY8         0x595FF1
#define ADR_VEHJUMP1           0x45E00C
#define ADR_VEHJUMP2           0x45E015
#define ADR_VEHJUMP3           0x8CE4D4
#define ADR_AUTOREADYSTART     0x546771
#define ADR_WEAPONGRAVITY      0x8CE468
#define ADR_USERNAME           0xB20EB4
#define ADR_USERIP             0xB20D80
#define ADR_CHECKREADYSTART    0xB212B8
#define ADR_CLASSROOMPOINTER   0xAEE548
#define ADR_WEAPONGLOBAL1      0xB0C898
#define ADR_WEAPONGLOBAL2      0xB60F70
#define ADR_FASTAMMO           0xAF28FC
#define ADR_FASTMEDIC          0xAF2904
#define ADR_FASTFLAG           0xAF2914
#define ADR_NOBOUNDS1          0xB8034C
#define ADR_NOBOUNDS2          0xB80350
#define ADR_NOBOUNDS3          0xB80354
#define WrCheck1               0x51D07F
#define WrCheck2               0x5DCE21
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBeRTo__*/
/*________________________________________________*/
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Old 10/31/2013, 21:12   #175
 
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Quote:
Originally Posted by n4n033 View Post
Code:
#define ADR_NOSPREAD           0x50ED55
#define ADR_STAMINA3           0x4F7FE3
these are wrong


Code:
DWORD ASM_STAMINA3 = 0x50810D;//ON : EB|1
DWORD ASM_NOSPREAD = 0x5104F4;//ON : 90|6
correct me if i made a mistake
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Old 10/31/2013, 21:25   #176
 
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Question about no water ? is there any offset to check if you are in water or not ?
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Old 10/31/2013, 22:01   #177
 
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Quote:
Originally Posted by n4n033 View Post
Code:
#define ADR_PLANTANYWHERE      0x58025D
This addys don't work!

Request addys:

Plant/Defuse anywhere
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Old 11/01/2013, 13:19   #178
 
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Quote:
Originally Posted by darckalliance View Post
This addys don't work!

Request addys:

Plant/Defuse anywhere
It's not working because it is in ASM

Code:
#define MEM_QUICKPLANTDEFUSE   0x00AE7C14
#define MEM_PLANTANYWHR        0x00AE7C33
#define MEM_DEFUSEANYWHR       0x0093947C
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Old 11/01/2013, 17:49   #179
 
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What is the addrees of DEFUSEANYWHERE? Because in your addylog i don't find it
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Old 11/01/2013, 18:46   #180
 
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Anyone have this addys :
#define GlobalIndex
#define LocalIndex
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