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Warrock - Code Snippets

Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.

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Old 04/30/2013, 21:43   #901
 
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Quote:
Originally Posted by cheatslaw View Post
The part where you rename the 'N' & 'Y' to bytes is bullshit..
It has no benefit.
But i preffer to use this.

But the 2 If's are Bullshit too
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Old 05/01/2013, 14:12   #902
 
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#request

NoSpread Source
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Old 05/01/2013, 14:15   #903
 
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Quote:
Originally Posted by hansewurst View Post
#request

NoSpread Source
Junge benutz doch einfach die Suchfunktion!
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Old 05/01/2013, 15:03   #904
 
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Quote:
Originally Posted by Zyzz__ View Post
DWORD ASM_NoReload = 0x514977; // 03/4/2013

//on
MemEditing((void*)(ASM_NoReload),(PBYTE)"\x90\x90\ x90\x90\x90\x90",6 , 0x602A);
//off
MemEditing((void*)(ASM_NoReload),(PBYTE)"\x0F\x84\ xF7\x00\x00\x00",6 , 0x6CCB);

What does the 4th parameter stay for? (0x602A, 0x6CCB)
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Old 05/01/2013, 15:18   #905
 
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Quote:
What does the 4th parameter stay for? (0x602A, 0x6CCB)
doesnt matter remove it ^^
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Old 05/01/2013, 16:48   #906
 
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Quote:
Originally Posted by C0RE' View Post
Irgendwie unsinnig das in 2 gleiche If Schleifen zu schreiben.
Ich will jetzt nicht kleinkariert wirken, aber es gibt keine If Schleifen.
Richte dir bitte eine neue Startseite ein:
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Old 05/01/2013, 18:06   #907
 
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Hey, was ist an meinem no spread und speedhack falsch?

Code:
struct CPlayer
{
	char Speaker5[65460];//0x158
	float PlayerSpeed;//0x1010C
	float NoSpread;//0x10110
};

struct CBase
{
CPlayer* pLocal;
	char* Speaker1[1225120];
	CPlayer** pGlobal;
};
CBase* _Player = (CBase*)ADR_PLAYERPOINTER;


void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{

_Player->pLocal->NoSpread = 0.00F;


if(GetAsyncKeyState(VK_F1) &1)
	{
	_Player->pLocal->PlayerSpeed = -300.00F; // 3x Speed
	}
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Old 05/01/2013, 18:10   #908
 
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Quote:
Originally Posted by NikM View Post
Ich will jetzt nicht kleinkariert wirken, aber es gibt keine If Schleifen.
Richte dir bitte eine neue Startseite ein:
Sorry, habe es korrigiert.
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Old 05/01/2013, 20:40   #909
 
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Request code: STW
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Old 05/01/2013, 22:42   #910
 
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Quote:
Originally Posted by hansewurst View Post
Hey, was ist an meinem no spread und speedhack falsch?

Code:
struct CPlayer
{
	char Speaker5[65460];//0x158
	float PlayerSpeed;//0x1010C
	float NoSpread;//0x10110
};

struct CBase
{
CPlayer* pLocal;
	char* Speaker1[1225120];
	CPlayer** pGlobal;
};
CBase* _Player = (CBase*)ADR_PLAYERPOINTER;


void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{

_Player->pLocal->NoSpread = 0.00F;


if(GetAsyncKeyState(VK_F1) &1)
	{
	_Player->pLocal->PlayerSpeed = -300.00F; // 3x Speed
	}
You must add all structure CPlayerInfor or calculation new structure only NoSpread and Speed.
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Old 05/02/2013, 13:44   #911
 
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Quote:
Originally Posted by Spe@ker View Post
You must add all structure CPlayerInfor or calculation new structure only NoSpread and Speed.
cPlayerinfo xD? and calculation lol for what ? he use only 2offset functions and not a aimbot or etc

Code:
struct CPlayer
{
 char ExoduS1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char ExoduS2[72];//0xC450
 BYTE index;//0xC498
 char ExoduS3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char ExoduS4[24];//0xC4B8
 int WeaponState;//0xC4D0
 char ExoduS5[15416];//0xC4D4
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char ExoduS6[136];//0x10118
 float PlayerView;//0x101A0
 char ExoduS7[4];//0x101A4
 float Pitch;//0x101A8
 char ExoduS8[24];//0x101AC
 float Yaw;//0x101C4
 char ExoduS9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char ExoduS10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char ExoduS11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char ExoduS12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char ExoduS13[20];//0x102EC
 float PosX;//0x10300
 char ExoduS14[4];//0x10304
 float PosY;//0x10310
 char ExoduS15[4];//0x10314
 float PosZ;//0x10308
 char ExoduS16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char ExoduS17[14];//0x10378
 DWORD AutoShot;//0x10386
 char ExoduS18[110];//0x1038A
 float NOM134IDLE;//0x103F8
};

struct CBase
{
	CPlayer* pLocal; 
	char* ExoduS[0x12B1A0];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A5348C);//GIVE Credits to ~ExoduS~*,BuRn3R,UknowOPK,R3DL!n3!
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Old 05/02/2013, 14:34   #912
 
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Quote:
Originally Posted by ~ExoduS~* View Post
cPlayerinfo xD? and calculation lol for what ? he use only 2offset functions and not a aimbot or etc

Code:
struct CPlayer
{
 char ExoduS1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char ExoduS2[72];//0xC450
 BYTE index;//0xC498
 char ExoduS3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char ExoduS4[24];//0xC4B8
 int WeaponState;//0xC4D0
 char ExoduS5[15416];//0xC4D4
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char ExoduS6[136];//0x10118
 float PlayerView;//0x101A0
 char ExoduS7[4];//0x101A4
 float Pitch;//0x101A8
 char ExoduS8[24];//0x101AC
 float Yaw;//0x101C4
 char ExoduS9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char ExoduS10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char ExoduS11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char ExoduS12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char ExoduS13[20];//0x102EC
 float PosX;//0x10300
 char ExoduS14[4];//0x10304
 float PosY;//0x10310
 char ExoduS15[4];//0x10314
 float PosZ;//0x10308
 char ExoduS16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char ExoduS17[14];//0x10378
 DWORD AutoShot;//0x10386
 char ExoduS18[110];//0x1038A
 float NOM134IDLE;//0x103F8
};

struct CBase
{
	CPlayer* pLocal; 
	char* ExoduS[0x12B1A0];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A5348C);//GIVE Credits to ~ExoduS~*,BuRn3R,UknowOPK,R3DL!n3!
Sorry xD CPlayer, I was wrong ;/ Facking xD
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Old 05/02/2013, 19:45   #913
 
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Anyone help me? This doesnt seem to work and ive tried everything but simply cant get it to work.

Structure.h:
Code:
struct CPlayer
{
 char ExoduS1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char ExoduS2[72];//0xC450
 BYTE index;//0xC498
 char ExoduS3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char ExoduS4[24];//0xC4B8
 int WeaponState;//0xC4D0
 char ExoduS5[15416];//0xC4D4
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char ExoduS6[136];//0x10118
 float PlayerView;//0x101A0
 char ExoduS7[4];//0x101A4
 float Pitch;//0x101A8
 char ExoduS8[24];//0x101AC
 float Yaw;//0x101C4
 char ExoduS9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char ExoduS10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char ExoduS11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char ExoduS12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char ExoduS13[20];//0x102EC
 float PosX;//0x10300
 char ExoduS14[4];//0x10304
 float PosY;//0x10310
 char ExoduS15[4];//0x10314
 float PosZ;//0x10308
 char ExoduS16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char ExoduS17[14];//0x10378
 DWORD AutoShot;//0x10386
 char ExoduS18[110];//0x1038A
 float NOM134IDLE;//0x103F8
};

struct CBase
{
	CPlayer* pLocal; 
	char* ExoduS[0x12B1A0];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;
Addresses.h:
Code:
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x00A5348C
#define ADR_SERVERPOINTER 0x00A5341C
#define ADR_HEALTHPOINTER 0x00103E0
#define ADR_BASEPOINTER 0x000
#define ADR_VIEWANGELS 0x00A52FEC
#define HS1 0x8523E
#define HS2 0xA1A0
#define HS PACKET HANDLER 0x5E5E53
Main.cpp:
Code:
#include <Windows.h>
#include "Structure.h"
#include "Addresses.h"

DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;

void NOSPREAD()
{
		p_Player->pLocal->NoSpread = 0.0F;
}


void NORECOIL()
{
		p_Player->pLocal->NoRecoil1 = 0;
		p_Player->pLocal->NoRecoil2 = 0;
		p_Player->pLocal->NoRecoil3 = 0;
}


void SUPERJUMP()
{
	if(GetAsyncKeyState(VK_SHIFT) &1)
		{
			p_Player->pLocal->ViewZ = 2000;
			p_Player->pLocal->NoFallDamage = -30000;
		}
}

void ProcessHacks()
{
	DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
	while (true)
	{
	if (Player)
	{
		NOSPREAD();
		NORECOIL();
		SUPERJUMP();
	}

	Sleep (100);
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ProcessHacks, 0, 0, 0);
}
return TRUE;
}
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Old 05/02/2013, 20:04   #914
 
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Post AeroMan & ExoduS Tab base!

Hello i decided to release some work public.
Its a beta, there may occur some bugs and some stuff needs to be worked on.

Information
- I know some parts could have been coded better, but yeah.. you fix it


Options
  • Scroll menu
  • Checkboxes
  • Tabs
  • Media Player (navigation with keys UP,DOWN)
  • Selectbuttons
  • Groupboxes
  • Item description
  • ...


Printscreen



Credits
  • AeroMan (Base)
  • ExoduS (Functions / menu)
  • Unknown PK (Memcpy method)
  • Hans211 (Original Detour)


Virusscans



Download:
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Old 05/02/2013, 20:30   #915
 
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Quote:
Originally Posted by cheatslaw View Post
Daamn thats awesome!! Good job(#respect)
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Similar Threads Similar Threads
WarRock EU - Code Snippets
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Hi Leute, in diesem Thread könnt ihr: -> Nach Sourcecodes fragen(Beispiel unten) -> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!) -> Fragen ob eure Source evtl. einen Fehler hat -> Fragen was welcher Fehler bedeuted -> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)



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