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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
04/30/2013, 21:43
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#901
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elite*gold: 40
Join Date: Mar 2013
Posts: 1,396
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Quote:
Originally Posted by cheatslaw
The part where you rename the 'N' & 'Y' to bytes is bullshit..
It has no benefit.
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But i preffer to use this.
But the 2 If's are Bullshit too
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05/01/2013, 14:12
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#902
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#request
NoSpread Source
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05/01/2013, 14:15
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#903
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Quote:
Originally Posted by hansewurst
#request
NoSpread Source 
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Junge benutz doch einfach die Suchfunktion!
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05/01/2013, 15:03
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#904
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Join Date: Apr 2013
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Quote:
Originally Posted by Zyzz__
DWORD ASM_NoReload = 0x514977; // 03/4/2013
//on
MemEditing((void*)(ASM_NoReload),(PBYTE)"\x90\x90\ x90\x90\x90\x90",6 , 0x602A);
//off
MemEditing((void*)(ASM_NoReload),(PBYTE)"\x0F\x84\ xF7\x00\x00\x00",6 , 0x6CCB);
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What does the 4th parameter stay for? (0x602A, 0x6CCB)
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05/01/2013, 15:18
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#905
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Join Date: Mar 2011
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Quote:
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What does the 4th parameter stay for? (0x602A, 0x6CCB)
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doesnt matter remove it ^^
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05/01/2013, 16:48
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#906
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Join Date: Aug 2010
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Quote:
Originally Posted by C0RE'
Irgendwie unsinnig das in 2 gleiche If Schleifen zu schreiben.
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Ich will jetzt nicht kleinkariert wirken, aber es gibt keine If Schleifen. 
Richte dir bitte eine neue Startseite ein:
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05/01/2013, 18:06
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#907
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Join Date: Mar 2012
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Hey, was ist an meinem no spread und speedhack falsch?
Code:
struct CPlayer
{
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
};
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1225120];
CPlayer** pGlobal;
};
CBase* _Player = (CBase*)ADR_PLAYERPOINTER;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
_Player->pLocal->NoSpread = 0.00F;
if(GetAsyncKeyState(VK_F1) &1)
{
_Player->pLocal->PlayerSpeed = -300.00F; // 3x Speed
}
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05/01/2013, 18:10
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#908
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elite*gold: 40
Join Date: Mar 2013
Posts: 1,396
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Quote:
Originally Posted by NikM
Ich will jetzt nicht kleinkariert wirken, aber es gibt keine If Schleifen. 
Richte dir bitte eine neue Startseite ein: 
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Sorry, habe es korrigiert.
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05/01/2013, 20:40
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#909
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Join Date: Apr 2013
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Request code: STW
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05/01/2013, 22:42
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#910
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Join Date: Sep 2012
Posts: 169
Received Thanks: 130
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Quote:
Originally Posted by hansewurst
Hey, was ist an meinem no spread und speedhack falsch?
Code:
struct CPlayer
{
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
};
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1225120];
CPlayer** pGlobal;
};
CBase* _Player = (CBase*)ADR_PLAYERPOINTER;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
_Player->pLocal->NoSpread = 0.00F;
if(GetAsyncKeyState(VK_F1) &1)
{
_Player->pLocal->PlayerSpeed = -300.00F; // 3x Speed
}
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You must add all structure CPlayerInfor or calculation new structure only NoSpread and Speed.
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05/02/2013, 13:44
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#911
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Join Date: Jul 2012
Posts: 1,426
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Quote:
Originally Posted by Spe@ker
You must add all structure CPlayerInfor or calculation new structure only NoSpread and Speed.
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cPlayerinfo xD? and calculation lol for what ? he use only 2offset functions and not a aimbot or etc
Code:
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x12B1A0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A5348C);//GIVE Credits to ~ExoduS~*,BuRn3R,UknowOPK,R3DL!n3!
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05/02/2013, 14:34
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#912
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elite*gold: 0
Join Date: Sep 2012
Posts: 169
Received Thanks: 130
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Quote:
Originally Posted by ~ExoduS~*
cPlayerinfo xD? and calculation lol for what ? he use only 2offset functions and not a aimbot or etc
Code:
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x12B1A0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A5348C);//GIVE Credits to ~ExoduS~*,BuRn3R,UknowOPK,R3DL!n3!
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Sorry xD CPlayer, I was wrong ;/ Facking xD
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05/02/2013, 19:45
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#913
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elite*gold: 0
Join Date: Apr 2013
Posts: 27
Received Thanks: 2
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Anyone help me? This doesnt seem to work and ive tried everything but simply cant get it to work.
Structure.h:
Code:
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x12B1A0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;
Addresses.h:
Code:
//================ [ Pointers ] ================//
#define ADR_PLAYERPOINTER 0x00A5348C
#define ADR_SERVERPOINTER 0x00A5341C
#define ADR_HEALTHPOINTER 0x00103E0
#define ADR_BASEPOINTER 0x000
#define ADR_VIEWANGELS 0x00A52FEC
#define HS1 0x8523E
#define HS2 0xA1A0
#define HS PACKET HANDLER 0x5E5E53
Main.cpp:
Code:
#include <Windows.h>
#include "Structure.h"
#include "Addresses.h"
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
void NOSPREAD()
{
p_Player->pLocal->NoSpread = 0.0F;
}
void NORECOIL()
{
p_Player->pLocal->NoRecoil1 = 0;
p_Player->pLocal->NoRecoil2 = 0;
p_Player->pLocal->NoRecoil3 = 0;
}
void SUPERJUMP()
{
if(GetAsyncKeyState(VK_SHIFT) &1)
{
p_Player->pLocal->ViewZ = 2000;
p_Player->pLocal->NoFallDamage = -30000;
}
}
void ProcessHacks()
{
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
while (true)
{
if (Player)
{
NOSPREAD();
NORECOIL();
SUPERJUMP();
}
Sleep (100);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ProcessHacks, 0, 0, 0);
}
return TRUE;
}
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05/02/2013, 20:04
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#914
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elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
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AeroMan & ExoduS Tab base!
Hello i decided to release some work public.
Its a beta, there may occur some bugs and some stuff needs to be worked on.
Information
- I know some parts could have been coded better, but yeah.. you fix it
Options- Scroll menu
- Checkboxes
- Tabs
- Media Player (navigation with keys UP,DOWN)
- Selectbuttons
- Groupboxes
- Item description
- ...
Printscreen
Credits- AeroMan (Base)
- ExoduS (Functions / menu)
- Unknown PK (Memcpy method)
- Hans211 (Original Detour)
Virusscans
Download:
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05/02/2013, 20:30
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#915
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elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
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Quote:
Originally Posted by cheatslaw
Hello i decided to release some work public.
Its a beta, there may occur some bugs and some stuff needs to be worked on.
Information
- I know some parts could have been coded better, but yeah.. you fix it
Options- Scroll menu
- Checkboxes
- Tabs
- Media Player (navigation with keys UP,DOWN)
- Selectbuttons
- Groupboxes
- Item description
- ...
Printscreen
Credits- AeroMan (Base)
- ExoduS (Functions / menu)
- Unknown PK (Memcpy method)
- Hans211 (Original Detour)
Virusscans
Download: 
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Daamn thats awesome!! Good job(#respect)
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WarRock EU - Code Snippets
07/12/2012 - WarRock - 7490 Replies
Hi Leute,
in diesem Thread könnt ihr:
-> Nach Sourcecodes fragen(Beispiel unten)
-> Eure Sourcecodes posten(Wenn sie nicht von euch sind mit Credits!)
-> Fragen ob eure Source evtl. einen Fehler hat
-> Fragen was welcher Fehler bedeuted
-> Sourcecodes entnehmen(Bitte beim Release dann Credits angeben!)
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