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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 11/05/2012, 21:10   #406
 
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#Request

NoRecoil1
NoRecoil2
NoRecoil3
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Old 11/05/2012, 21:48   #407
 
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Quote:
Originally Posted by [N]oSoul View Post
#Request

NoRecoil1
NoRecoil2
NoRecoil3
Code:
#define OFS_NoRecoil1 0xC444
#define OFS_NoRecoil2 0xC448
#define OFS_NoRecoil3 0xC44C
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Old 11/05/2012, 23:20   #408
 
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Quote:
Originally Posted by AdrenalinaPL View Post
Code:
#define OFS_NoRecoil1 0xC444
#define OFS_NoRecoil2 0xC448
#define OFS_NoRecoil3 0xC44C
Some time norecoil didn't change.
#define OFS_NoRecoil3 0xC44C
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Old 11/06/2012, 00:03   #409
 
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Code:
#define ASM_RoomPasswordLength 0x54F013
When making a room with PW, min length of PW is 2. With this address it can be lower than that, like 1 or even 0

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Old 11/06/2012, 00:09   #410
 
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#request
ADR_PlayerSlot
ADR_AutoMedic_AutoAmmo
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Old 11/07/2012, 21:06   #411
 
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#request
Ich brauche alle Public Addys (Aktuelle)
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Old 11/08/2012, 12:59   #412
 
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#request
Scope pattern and plantanywhere pattern
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Old 11/08/2012, 17:05   #413
 
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#request:
all addys asd
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Old 11/08/2012, 17:42   #414
 
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//================================================== ==\
//================\Hepe2567 LOGGER//=================\
//================================================== ==\

==============[ POINTER ADDYS ]============

#define ADR_PLAYERBASE 0x00A48E74
#define ADR_SERVERBASE 0x00A48E04
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00AA2C58
#define ADR_DevicePointer 0x0088C744
#define ADR_UserPointer 0x00A48AA8
#define ADR_WeaponPointer 0x00903CBC
#define ADR_ViewAngels 0x00A489AC
#define ADR_RemotePointer 0x000

================[ ADR ]====================

#define ADR_GLASS 0x00A48AA0
#define ADR_SPEED 0x0088FA50
#define ADR_NearFog 0x000
#define ADR_FarFog 0x000
#define ADR_AIWeaponCQC 0x000
#define ADR_VisualStanding 0x000
#define ADR_NoWater1 0x000
#define ADR_NoWater2 0x000
#define ADR_BreakLimit 0x000
#define ADR_VirtualJump 0x0088F6A4
#define ADR_ImDrunk 0x00A48D70
#define ADR_CQCPRONE 0x00A68008
#define ADR_SCOPE 0x00903D98
#define ADR_SCOPESIDE 0x00903DA0
#define ADR_NoSpawnwait1 0x00B8F094
#define ADR_NoSpawnwait2 0x00B8F098
#define ADR_NoSpawnwait3 0x00B8F09C
#define ADR_FastMedic 0x000
#define ADR_FastAmmo 0x000
#define ADR_FASTFLAG 0x000
#define ADR_FREPAIR 0x00B7FC10
#define ADR_AFK 0x00B7FA64
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x000
#define ADR_NOBOUNDS1 0x00B7FAB0
#define ADR_NOBOUNDS2 0x00B7FAB4
#define ADR_NOBOUNDS3 0x00B7FAB8
#define ADR_FullBright1 0x000
#define ADR_FullBright2 0x008
#define ADR_FullBright3 0x00C
#define ADR_PlantAnyWhere 0x00A489EE
#define ADR_DefuseAnyWhere 0x00903DAC
#define ADR_FastNadeBlast 0x0010114
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_Index 0x00C498
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_ServKick1 0x104
#define ADR_ServKick2 0x105
#define ADR_ServKick3 0x340
#define ADR_ServKick4 0x341

================[ Private ]=================

#define ADR_AntiAimbot_Stop1 //Private
#define ADR_AntiAimbot_Stop2 //Private
#define ADR_AntiAimbot_Stop3 //Private
#define ADR_AntiAimbot_Stop4 //Private
#define ADR_AntiAimbot_Stop5 //Private
#define ADR_AntiAimbot_Stop6 //Private
#define ADR_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private
#define ASM_Artillery1 //Private
#define ASM_Artillery2 //Private
#define ASM_Artillery3 //Private
#define ASM_Artillery4 //Private
#define ASM_Artillery5 //Private
#define ASM_Artillery6 //Private
#define ASM_Artillery7 //Private
#define ASM_Artillery8 //Private

================[ MEM ]====================

#define MEM_NODELAY 0x000
#define MEM_BONESHOT 0x00890490
#define MEM_Invisible 0x00DF344
#define MEM_ACCURACYAS 0x000
#define MEM_STW 0x00867AA8
#define MEM_WTW 0x00867884
#define MEM_WUW 0x00A50598
#define MEM_WTH 0x008650A8

================[ OFS ]====================

#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_ViewX 0x00101D4
#define OFS_ViewY 0x00101D8
#define OFS_ViewZ 0x00101DC
#define OFS_VoteOff 0x00C4D23
#define OFS_PlayerState 0x001024C
#define OFS_NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_Premium 0x0000590
#define OFS_PlayerState 0x001024C
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define OFS_GRAVITY_X 0x00C4AC
#define OFS_GRAVITY_Y 0x00C4B0
#define OFS_GRAVITY_Z 0x00C4B4
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x00DF330
#define OFS_LEVEL 0x00DF320
#define OFS_Pitch 0x000
#define OFS_Yaw 0x00101C4
#define OFS_AutoPlant 0x000
#define OFS_AutoDefuse 0x004
#define OFS_AutoShot 0x0016
#define OFS_NoM134Idle 0x00103F4

==============[WeaponBinder]=================

#define ADR_ClassBase 0x000
#define ADR_PlayerSlot 0x00E089C

================[ Users ]===================

#define ADR_UserHealth 0x000
#define ADR_UserName 0x000
#define ADR_UserReady 0x000
#define ADR_UserTeam 0x000

================[ ASM ]====================

#define ASM_OPK 0x0040816A
#define ASM_UnlAmmo 0x004FE26B
#define ASM_EngineText 0x00401023
#define ASM_MessageBox 0x004B52BD
#define ASM_RoomMaster 0x00E0898
#define ASM_Stamina5 0x0046B5FD

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(118)~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(27)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(17)~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X

struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[24];//0xC4B8
int WeaponState;//0xC4D0
char Hepe8[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[90];//0x101F2
BYTE PlayerState;//0x1024C
char Hepe9[155];//0x1024D
float NoFallDamage;//0x102E8
char Hepe11[20];//0x102EC
float PosX;//0x10300
char Hepe12[4];//0x10304
float PosY;//0x10308
char Hepe13[4];//0x10304
float PosZ;//0x10308
char Hepe14[100];
DWORD AutoPlant;
DWORD AutoDefuse;
char Hepe15[14];
DWORD AutoShot;
char Hepe16[150];
float NoM134Idle;//0x103F4
};


struct CBase
{
CPlayer* local;
char* Hepe2567[1211368]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);


struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[CBase, CPlayer, CServer]~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~[Credit]: [Hepe2567] - [ExoduS] - [Tequila]~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X










#Request:
#define ADR_FastAmmo
#define ADR_FastHealth
#define ADR_GameSpeed
#define ADR_FogNear
#define ADR_FogFar
#define OFS_FastReload
#define OFS_WeaponStateShot
#define OFS_LocalIndex
#define ADR_MATRIX
#define ADR_SILENTRELOAD
#define ADR_SILENTWALK
#define ADR_AIWeaponCQC


thk
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Old 11/08/2012, 19:35   #415
 
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Pleas FAST AMMO ADDY !!!
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Old 11/09/2012, 07:20   #416
 
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Code:
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO                0xA48A08
#define PX_EXTRAAMMO1                0xA48A06
#define PX_EXTRAAMMO2                0xA48A07
#define PX_ASSAULTAMMO               0xA48A0A
#define PX_Bandage                   0xA48A0C
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Old 11/10/2012, 05:15   #417
 
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#define POINTERS
#define ADR_PLAYERBASE 0xA48E74
#define ADR_SERVERBASE 0xA48E04
#define ADR_DEVPOINTER 0x88C744
#define ADR_BASEPOINTER 0xAA2C58
#define ADR_USERPONINTER 0xA48AA8
#define ADR_WPOINTER 0x903CBC
#define ADR_VIEWANGEL 0xA489AC
#define ADR_MATRIX 0x9DF858
#define ADR_FastAmmo 0xA4DCFC
#define ADR_FastHealth 0xA4DD04
#define ADR_FastFlag 0xA4DD0C
#define ADR_FastLock 0xA48A14
#define ADR_AsltAmmo 0xA48A03
#define ADR_SnprAmmo 0xA48A02
#define ADR_Bandage 0xA48A0C

#define ADR_FOGNEAR 0xA505A8
#define ADR_FOGNFAR 0xA505B0
#define ADR_BRIGHT1 0xA49940
#define ADR_BRIGHT2 0xA49948
#define ADR_BRIGHT3 0xA4994C

#define MEM_Ammo 0x890488
#define MEM_NODELAY 0xA53EB8
#define OFS_FASTRELOAD 0xE95DC
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Old 11/10/2012, 17:00   #418
 
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#Request

NewDump
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Old 11/10/2012, 21:33   #419
 
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#request

MEM_QuickPlantDefuse
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Old 11/12/2012, 14:46   #420
 
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Code:
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0xA48E74
#define ADR_SERVERPOINTER           0xA48E04
#define ADR_BASEPOINTER             0xAA2C58
#define ADR_DEVICEPOINTER           0xA489B0
#define OFS_DEVICEPOINTER           0x2B930
#define ADR_ANGELS                  0xA489AC
#define ADR_MATRIX                  0x9DF8D0
#define ADR_WEAPONBASE              0xA69B0C
#define ADR_CLASSBASE               0xAA47F8
#define ADR_ROOM                    0xA49B28
Credits:
- CyberRazzer
- TradEmArk
- Me
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