|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|Adrenalina v3.0 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0xA362B8 #define ADR_ServerPointer 0xA36248 #define ADR_RemotePointer 0xB5A698 #define ADR_WeaponPointer 0x8F77A8 #define ADR_DevicePointer 0x88DE54 #define ADR_HealthPointer 0x31FB8 #define ADR_BasePointer 0xA8D158 #define ADR_ViewAngels 0xA35DF0 #define ADR_UserBase 0xA37088 #define ADR_PlayerSize 0x1D00 #define ADR_StructSize 0x1D00 #define ADR_RoomClass 0xA3707C |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0xA361B4 #define ADR_CqCProne 0xB6282C #define ADR_NoSpawnWaitCqC 0xA36084 #define ADR_VirtualJump 0x890E3C #define ADR_NearFog 0xA3D49C #define ADR_FarFog 0xA3D4A4 #define ADR_NoWater1 0xA3D488 #define ADR_NoWater2 0xA3D484 #define ADR_AntiAfk 0xB69C48 #define ADR_Scope 0x8F7880 #define ADR_Speed 0x8911A8 #define ADR_SpeedRoll 0x890FD0 #define ADR_GlassWall 0x85E3D4 #define ADR_NoBounds1 0xB69C70 #define ADR_NoBounds2 0xB69C74 #define ADR_NoBounds3 0xB69C78 #define ADR_FullBright1 0xA36F34 #define ADR_FullBright2 0xA36F38 #define ADR_FullBright3 0xA36F38 #define ADR_ColorShot1 0xA36F34 #define ADR_ColorShot2 0xA36F38 #define ADR_ColorShot3 0xA36F3C #define ADR_Crosshair 0xA3AC98 #define ADR_NoSpread 0xA3AD14 #define ADR_DeathCam 0xB71B88 #define ADR_ImmExplosion 0x890F80 #define ADR_SuperExplosion 0x891838 #define ADR_HighMode 0x891270 #define ADR_CameraView 0x890E3C #define ADR_NoWeaponGravity 0x890DE8 #define ADR_BreakLimit 0x890D90 #define ADR_FastLockOn 0xA35E60 #define ADR_LadderQuickly 0x891168 #define ADR_DeadSpinner 0x8F408C #define ADR_HideWeapon 0x8EF794 #define ADR_WeaponShot1 0xA36308 #define ADR_WeaponShot2 0xA36328 #define ADR_ChangeRoll 0x890E88 #define ADR_SilentWalk 0x8500B69C #define ADR_PlayerProne 0xA37070 #define ADR_CameraPosition1 0xA2FCBC #define ADR_CameraPosition2 0xA2FCC0 #define ADR_QuickPlant 0xA35E14 #define ADR_AntiRadar 0xA3D4BC #define ADR_StaminaRefill 0x9BE4F8 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0xC70B8 #define OFS_2thSlot 0xC70B9 #define OFS_3thSlot 0xC70BA #define OFS_4thSlot 0xC70BB #define OFS_5thSlot 0xC70BC #define OFS_6thSlot 0xC70BD #define OFS_7thSlot 0xC70BE #define OFS_8thSlot 0xC70BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102E0 #define OFS_X 0x102F8 #define OFS_Y 0x10308 #define OFS_Z 0x10300 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_OPK_X 0x10258 #define OFS_Dinar 0xC4C4 #define OFS_Level 0xC4B4 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Master 0xC2060 #define OFS_RoomMaster 0xE0880 #define OFS_NoM134Idle 0x103F0 #define OFS_NoSpread 0x10114 #define OFS_NoReload 0x10405 #define OFS_NoDelay 0x10408 |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x891DE8 #define MEM_WTW 0x85DB20 #define MEM_STW 0x8585E4 #define MEM_WUW 0xA3D48C #define MEM_WTH 0x8562B4 #define MEM_UnlimitedAmmo 0xA36224 #define MEM_Invisible 0xDF33C #define MEM_PlantAnyWhere 0xA35F7E #define MEM_Stamina1 0x85E3D4 #define MEM_Stamina2 0x85E3D8 #define MEM_Stamina3 0x85E3DC #define MEM_Stamina4 0x85E3E0 #define MEM_Stamina5 0x85E3E4 |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0xA35E4E #define PX_SniperAmmo 0xA35E4C #define PX_Bandage 0xA35E50 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0xA3AC7C #define ADR_FastAmmo 0xA3AC74 #define ADR_FastFlag 0xA3AC84 #define ADR_FastRepair 0xA3710C |#|*************|#|= Vehicle =|#|*************|#| #define ADR_BigCarName 0x890FF0 #define ADR_CrazyCar 0x890CC0 |#|*************|#|= D3D =|#|*************|#| #define ADR_D3DName 0xA8DB1C |#|*************|#|= Weapon Binder =|#|*************|#| #define ADR_ServerBase 0xA36248 #define ADR_ClassBase 0xA8ECF8 #define ADR_WeaponBase 0xA540DC #define ADR_SlotBase 0xC5F18 |#|*************|#|= Assembler =|#|*************|#| #define ASM_AlwaysCrosshair 0x54F45E #define ASM_NoReload 0x5A9A3C #define ASM_Bullets 0x4F2E65 #define ASM_OPK 0x407DFD #define ASM_WTW 0x73D3D2 #define ASM_STW 0x604910 #define ASM_QuickPlant 0x4F1B89 #define ASM_QuickDefuse 0x4365EA #define ASM_Artillery1 0x4086B1 #define ASM_EngineText 0x401073 #define ASM_MessageBox 0x4AF6B4 #define ASM_SwitchTime 0x4F952E #define ASM_CRCPatch 0x417D27 #define ASM_AutoStart 0x52DBA9 #define ASM_BackToLobby 0x4C7DFB #define ASM_BackToLobby 0x4C74C4 #define ASM_SuperCarSound 0x42237A ~ Stopped... |#|******************************************************************************|#|
Quote: Originally Posted by Supremex3 @AdrenalinaPL How to use ASM_CRCPatch ?
Quote: Originally Posted by scraprecon #request ASM AutoStart and AutoReady
Quote: //**********************************************// //*********** CyberRazzer AddyLogger ***********// //*********** War Rock International ***********// //************** Version Private ***************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0xA352D8; DWORD ADR_POINTER_SERVER = 0xA35268; DWORD ADR_POINTER_WEAPON = 0xA530FC; DWORD ADR_POINTER_DEVICE = 0xA34E14; DWORD ADR_POINTER_MATRIX = 0x9C2FF8; DWORD ADR_POINTER_ANGELS = 0xA34E10; DWORD ADR_POINTER_STATE = 0xA35300; DWORD ADR_POINTER_BASE = 0xA8C178; DWORD ADR_POINTER_ROOM = 0xA35CC8; //================ [ Memorys ] =================// DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85CB20; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F68AC; DWORD ADR_MEMORY_PLANTANYWHERE = 0xA34E52; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88FE30; DWORD ADR_MEMORY_ANTIAFKKICK = 0xB68C90; DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0; DWORD ADR_MEMORY_QUICKDEFUSE = 0xA34E34; DWORD ADR_MEMORY_QUICKPLANT = 0xA34E34; DWORD ADR_MEMORY_FASTLOCKON = 0x9CB90C; DWORD ADR_MEMORY_AUTOREPAIR = 0xA34E5B; DWORD ADR_MEMORY_FASTREPAIR = 0xA3612C; DWORD ADR_MEMORY_FASTHEALTH = 0xA39C9C; DWORD ADR_MEMORY_NOWATER_1 = 0xA3C4A4; DWORD ADR_MEMORY_NOWATER_2 = 0xA3C4A8; DWORD ADR_MEMORY_AUTOMEDIC = 0x890DA0; DWORD ADR_MEMORY_AUTOAMMO = 0x890DA0; DWORD ADR_MEMORY_FASTAMMO = 0xA39C94; DWORD ADR_MEMORY_FASTFLAG = 0xA39CA4; DWORD ADR_MEMORY_NOBOUNDS = 0xB793B0; DWORD ADR_MEMORY_NODELAY = 0xA3F780; DWORD ADR_MEMORY_UNLAMMO = 0xA35244; DWORD ADR_MEMORY_SCOPE = 0xB6740000; //================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404; DWORD ADR_OFFSET_READYROOMSIZE = 0x0; DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8; DWORD ADR_OFFSET_FASTNADEBLAST = 0x1010C; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E0; DWORD ADR_OFFSET_3DPLAYERVIEW = 0x10198; DWORD ADR_OFFSET_NOSERVERKICK = 0x361; DWORD ADR_OFFSET_PLAYERSPEED = 0x10104; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4C4; DWORD ADR_OFFSET_WEAPONSTATE = 0x0; DWORD ADR_OFFSET_POSITION_X = 0x102F8; DWORD ADR_OFFSET_POSITION_Y = 0x10308; DWORD ADR_OFFSET_POSITION_Z = 0x10300; DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C; DWORD ADR_OFFSET_NORECOIL_2 = 0xC440; DWORD ADR_OFFSET_NORECOIL_3 = 0xC444; DWORD ADR_OFFSET_AUTODEFUSE = 0x1036C; DWORD ADR_OFFSET_AUTOPLANT = 0x10368; DWORD ADR_OFFSET_INVISIBLE = 0xDF33C; DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8; DWORD ADR_OFFSET_AUTOSHOT = 0x1037E; DWORD ADR_OFFSET_WEAPON_1 = 0x101E4; DWORD ADR_OFFSET_WEAPON_2 = 0x101E6; DWORD ADR_OFFSET_WEAPON_3 = 0x101E8; DWORD ADR_OFFSET_SLOTBASE = 0xC5F18; DWORD ADR_OFFSET_NOSWITCH = 0x10405; DWORD ADR_OFFSET_NORELOAD = 0x10405; DWORD ADR_OFFSET_NOSPREAD = 0x10108; DWORD ADR_OFFSET_USERNAME = 0xDF56C; DWORD ADR_OFFSET_PREMIUM = 0x58C; DWORD ADR_OFFSET_NODELAY = 0x0; DWORD ADR_OFFSET_VIEW_X = 0x101CC; DWORD ADR_OFFSET_VIEW_Y = 0x101D4; DWORD ADR_OFFSET_VIEW_Z = 0x101D0; DWORD ADR_OFFSET_SLOT_1 = 0xC70B8; DWORD ADR_OFFSET_SLOT_2 = 0xC70B9; DWORD ADR_OFFSET_SLOT_3 = 0xC70BA; DWORD ADR_OFFSET_SLOT_4 = 0xC70BB; DWORD ADR_OFFSET_SLOT_5 = 0xC70BC; DWORD ADR_OFFSET_SLOT_6 = 0xC70BD; DWORD ADR_OFFSET_SLOT_7 = 0xC70BE; DWORD ADR_OFFSET_SLOT_8 = 0xC70BF; DWORD ADR_OFFSET_MASTER = 0x0; DWORD ADR_OFFSET_LEVEL = 0xDF318; DWORD ADR_OFFSET_DINAR = 0xDF328; DWORD ADR_OFFSET_PITCH = 0x101A0; DWORD ADR_OFFSET_YAW = 0x101BC; DWORD ADR_OFFSET_MAP = 0x0; //================= [ States ] =================// DWORD ADR_STATE_WEAPON_RELOAD = 0xA35330; DWORD ADR_STATE_WEAPON_SHOT = 0xA35324; DWORD ADR_STATE_PLAYER_VEHICLE = 0xA3531C; DWORD ADR_STATE_PLAYER_PRONE = 0xA35310; //=============== [ User Infos ] ===============// DWORD ADR_USER_HEALTH = 0xA8DD0C; DWORD ADR_USER_POINTS = 0xA8D190; DWORD ADR_USER_READY = 0xA8DDA8; DWORD ADR_USER_PING = 0xA8C834; DWORD ADR_USER_NAME = 0xA8CB3C; DWORD ADR_USER_TEAM = 0xA8DE54; //================ [ Assembly ] ================// DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x0; DWORD ADR_ASSEMBLY_AUTOREADY = 0x52E30B; DWORD ADR_ASSEMBLY_AUTOSTART = 0x52E30B; DWORD ADR_ASSEMBLY_UNLAMMO = 0x4F75BB; //**********************************************// //***************** Logged: 72 *****************// //***************** End Logging ****************// //**********************************************//