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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 07/29/2012, 15:36   #106
 
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@Hacker1337

#define ASM_UNLAMMO 0x4F6E94
#define ADR_NOBOUNDS1 0xB69C70
#define ADR_NOBOUNDS2 0xB69C74
#define ADR_NOBOUNDS3 0xB69C78

Creditz: TradEmArk™˟
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Old 07/29/2012, 17:40   #107
 
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/*============================================*/
/*=========[ BuBBLe Addylogger ]==========*/
/*============================================*/

/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A362B8
#define ADR_SERVERPOINTER 0x00A36248
#define ADR_BASEPOINTER 0x00A8D158
#define ADR_DEVICEPOINTER 0x00A35DF4
#define ADR_DEVICEPOINTER_A 0x00A35DF4
#define ADR_MATRIXPOINTER 0x009C3FE0
#define ADR_VIEWANGLES 0x00A35DF0
#define ADR_ROOMPOINTER 0x00A36CA8
#define ADR_STATEPOINTER 0x00A362E0
#define ADR_REMOTEPOINTER 0x00B5A698
#define ADR_VEHICLEPOINTER 0x00C4BC
#define ADR_HACKSHIELDBASE 0x000
/*============= [ Ambiente ] ===============*/
#define ADR_GLASSWALLS 0x00A35EE4
#define ADR_WATERCOLOR_1 0x00502464D8
#define ADR_WATERCOLOR_2 0x00502464DC
#define ADR_WATERCOLOR_3 0x00502464E0
//============= [ Address ] ===============*/
#define ADR_STAMINA1 0x008618DC
#define ADR_STAMINA2 0x008618E0
#define ADR_STAMINA3 0x008618E4
#define ADR_STAMINA4 0x008618E8
#define ADR_STAMINA5 0x008618EC
#define ADR_SCOPE 0x00B6740000
#define ADR_SCOPESIZE 0x008F7888
#define ADR_ANTIAFK 0x00B69C70
#define ADR_WTW 0x0085DB20
#define ADR_WTW_PERFECT 0x0085DB21
#define ADR_NOWATER1 0x00A3D484
#define ADR_NOWATER2 0x00A3D488
#define ADR_UNLAMMO_MEM 0x00A36224
#define ADR_PLANTANYWHERE 0x00A35E32
#define ADR_DEFUSEANYWHERE 0x008F7894
#define ADR_COMMAND 0x004C814F
#define ADR_PACKET 0x00BE8D0
#define ADR_FASTLOCKON 0x009CC8F4
#define ADR_AUTOREPAIR 0x00A35E3B
#define ADR_NOBOUNDS 0x00B7A390
#define ADR_NOSPAWN 0x00B71E98
#define ADR_CQCPRONE 0x008F7874
#define ADR_WEAPON_NORESTRICTIONS 0x008F7874
#define ADR_AMMOTYP 0x00A3AD14
//============= [ FAST ] ===============*/
#define ADR_FASTAMMO 0x00A3AC74
#define ADR_FASTFLAG 0x00A3AC84
#define ADR_FASTHEALTH 0x00A3AC7C
#define ADR_FASTREPAIR 0x00A3710C
//============= [ OFS ] ===============*/
#define OFS_SLOT1 0x00C70B8
#define OFS_SLOT2 0x00C70B9
#define OFS_SLOT3 0x00C70BA
#define OFS_SLOT4 0x00C70BB
#define OFS_SLOT5 0x00C70BC
#define OFS_SLOT6 0x00C70BD
#define OFS_SLOT7 0x00C70BE
#define OFS_SLOT8 0x00C70BF
#define OFS_NOSERVERKICK 0x00361
#define OFS_USERNAME 0x00DF56C
#define OFS_YAW 0x00101BC
#define OFS_PITCH 0x00101A0
#define OFS_LEVEL 0x00DF318
#define OFS_DINAR 0x00DF328
#define OFS_X 0x00102F8
#define OFS_Y 0x0010308
#define OFS_Z 0x0010300
#define OFS_VIEW_X 0x00101CC
#define OFS_VIEW_Y 0x00101D4
#define OFS_VIEW_Z 0x00101D0
#define OFS_WEAPON1 0x00101E4
#define OFS_WEAPON2 0x00101E6
#define OFS_WEAPON3 0x00101E8
#define OFS_NOSPREAD 0x0010108
#define OFS_NORECOIL_1 0x00C43C
#define OFS_NORECOIL_2 0x00C440
#define OFS_NORECOIL_3 0x00C444
#define OFS_GLOBALSIZE 0x001D00
#define OFS_LOCALSIZE 0x00A404
#define OFS_NODELAY 0x0010408
#define OFS_NORELOAD 0x0010405
#define OFS_NOSWITCH 0x0010405
#define OFS_MASTER 0x00C2060
#define OFS_NADE 0x001010C
#define OFS_MAP 0x00A4
#define OFS_GRAVITY_X 0x00C4A4
#define OFS_GRAVITY_Y 0x00C4A8
#define OFS_GRAVITY_Z 0x00C4AC
#define OFS_NFD 0x00102E0
//============= [ D3D ] ===============*/
#define ADR_D3DNAME 0x00A3E3A8
#define ADR_D3DHEALTH 0x0031FB8
//============= [ PX ] ===============*/
#define ADR_SNIPERAMMO 0x00A35E4C
#define ADR_ASSAULTAMMO 0x00A35E4E
#define ADR_EXTRAAMMO_1 0x00A35E4A
#define ADR_EXTRAAMMO_2 0x00A35E4B
#define ADR_BANDAGE 0x00A35E50
//============= [ Binder ] ===============*/
#define ADR_CLASSBASE 0x00A8ECF8
#define ADR_SLOTBASE 0x00C5F18
#define ADR_WEAPONBASE 0x00A540DC
#define ADR_SERVERBASE 0x00A36248
#define OFS_PLAYERSLOT 0x000
#define OFS_PLAYERID 0x001CE8
//============= [ ASM ] ===============*/
#define ADR_EHSVCJUMP1 0x000
#define ADR_EHSVCJUMP2 0x005C172A
#define ADR_EHSVCJUMP3 0x000
#defien ADR_AUTOMEDIC 0x004EB563
#define ADR_ARTILERY1 0x004DBEE5
#define ADR_ARTILERY2 0x004DC12B
#define ADR_ARTILERY3 0x0056B7A1
#define ADR_ARTILERY4 0x000
#define ADR_ARTILERY5 0x0056B57C
#define ADR_ARTILERY6 0x0054FA0D
#define ADR_ARTILERY7 0x0056B71B
#define ADR_ARTILERY8 0x0056B8B1
#define ADR_ARTILERY9 0x0054F9CF
#define ADR_ESPNAMES 0x000
#define ADR_SERVERPACKET 0x004C814F
#define ADR_AUTOSTART 0x000
#define ADR_AUTOREADY 0x000
#define ADR_UNLAMMO 0x004F6E94
#define ADR_SERVERCOUNT 0x009DA8C0
#define ADR_ALLSERVERS 0x000
#define ADR_SERVERJUMP 0x007
#define ADR_TRIGGERBOT 0x0054F3C2
#define ADR_BULLETS 0x004F2E65
#define ADR_RADARGPS 0x000
#define ADR_VEHICLE_UNLAMMO 0x000
#define ADR_VEHICLE_OVERHEAT 0x006F1546
//============= [ STRUCTS ] ===============*/
struct CPlayer
{
CHAR _00[0xC43C];//0x00
FLOAT Recoil_1;//0xC43C
FLOAT Recoil_2;//0xC440
FLOAT Recoil_3;//0xC444
CHAR _50364[0x74];//0xC448
CVehicle* pVehicle;//0xC4BC
CHAR _50364[0x4];//0xC4C0
BYTE PlayerState;//0xC4C4
CHAR _50372[0x3];//0xC4C9
INT WeaponState://0xC4C8
CHAR _50376[0x3CD4];//0xC4CC
FLOAT Pitch;//0x101A0
CHAR _65952[0x18];//0x101A4
FLOAT Yaw;//0x101BC
CHAR _65980[0xC];//0x101C0
FLOAT ViewX;//0x0101CC
FLOAT ViewY;//0x0101D4
FLOAT ViewZ;//0x0101D0
CHAR _66000[0x124];//0x101D4
FLOAT PosX;//0x102F8
CHAR _66296[0x4];//0x102FC
FLOAT PosY;//0x10300
CHAR _66304[0x4];//0x10304
FLOAT PosZ;//0x10300
};

struct CServer
{
CHAR _00[0xBE8D0];//0x00
DWORD Packet;//0xBE8D0
CHAR _780496[0x378C];//0xBE8D4
INT Master;//0xC2060
CHAR _794720[0x5054];//0xC2064
BYTE Slot1;//0xC70B8
BYTE Slot2;//0xC70B9
BYTE Slot3;//0xC70BA
BYTE Slot4;//0xC70BB
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70BD
BYTE Slot7;//0xC70BE
BYTE Slot8;//0xC70BF
CHAR _815295[0x1827C];//0xC70C0
LONG Invisible;//0xDF33C
CHAR _914236[0x153C];//0xDF344
DWORD RoomNumber;//0xE0880
DWORD MyPlayerSlot;//0xE0884
DWORD MyTeam;//0xE0888
};

struct CLocal
{
CHAR _00[32];//0x00
FLOAT PosX;//0x20
FLOAT PosY;//0x24
FLOAT PosZ;//0x28
CHAR _01[36];//0x2C
FLOAT Pitch;//0x50
FLOAT Yaw;//0x54
};

struct CMatrix
{
D3DXMATRIX Project;
D3DXMATRIX View;
};

struct CBase
{
CPlayer* pLocal;
CHAR _00[0x1243DC];
CPlayer** pGlobal;
};

struct CServerBase
{
CServer* MyServer
};

CLocal *p_Local = NULL;
CServerBase* p_Server = (CServerBase*)0x00A36248;
CBase *pPlayer = (CBase*)0x00A362B8;
CMatrix* p_Matrix = (CMatrix*)0x009C3FE0;

CPlayer** getPlayer(INT index)
{
return pPlayer->pGlobal[index];
}

CServer* getServer()
{
return p_Server->MyServer;
}
//=========================================\
//============= End of logging ============\
//=========== Skype: alpine413 ===========\
//=========================================\
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Old 07/31/2012, 07:35   #108
 
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I found it using old and new dump

Credits : Me

#define ASM_WarRock_MSGBox 0x4188B8
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Old 08/01/2012, 10:22   #109
 
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//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//

//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA362B8;
DWORD ADR_POINTER_SERVER = 0xA36248;
DWORD ADR_POINTER_WEAPON = 0xA540DC;
DWORD ADR_POINTER_DEVICE = 0xA35DF4;
DWORD ADR_POINTER_MATRIX = 0x9C3FE0;
DWORD ADR_POINTER_ANGELS = 0xA35DF0;
DWORD ADR_POINTER_STATE = 0xA362E0;
DWORD ADR_POINTER_BASE = 0xA8D158;
DWORD ADR_POINTER_ROOM = 0xA36CA8;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85DB20;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F7894;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA35E32;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x890E70;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB69C70;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA35E14;
DWORD ADR_MEMORY_QUICKPLANT = 0xA35E14;
DWORD ADR_MEMORY_FASTLOCKON = 0x9CC8F4;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA35E3B;
DWORD ADR_MEMORY_FASTREPAIR = 0xA3710C;
DWORD ADR_MEMORY_FASTHEALTH = 0xA3AC7C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA3D484;
DWORD ADR_MEMORY_NOWATER_2 = 0xA3D488;
DWORD ADR_MEMORY_AUTOMEDIC = 0x891DE0;
DWORD ADR_MEMORY_AUTOAMMO = 0x891DE0;
DWORD ADR_MEMORY_FASTAMMO = 0xA3AC74;
DWORD ADR_MEMORY_FASTFLAG = 0xA3AC84;
DWORD ADR_MEMORY_NOBOUNDS = 0xB7A390;
DWORD ADR_MEMORY_NODELAY = 0xA40760;
DWORD ADR_MEMORY_UNLAMMO = 0xA36224;
DWORD ADR_MEMORY_SCOPE = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE = 0x0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x1010C;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E0;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x10198;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x10104;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4C4;
DWORD ADR_OFFSET_WEAPONSTATE = 0x0;
DWORD ADR_OFFSET_POSITION_X = 0x102F8;
DWORD ADR_OFFSET_POSITION_Y = 0x10308;
DWORD ADR_OFFSET_POSITION_Z = 0x10300;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1036C;
DWORD ADR_OFFSET_AUTOPLANT = 0x10368;
DWORD ADR_OFFSET_INVISIBLE = 0xDF33C;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1037E;
DWORD ADR_OFFSET_WEAPON_1 = 0x101E4;
DWORD ADR_OFFSET_WEAPON_2 = 0x101E6;
DWORD ADR_OFFSET_WEAPON_3 = 0x101E8;
DWORD ADR_OFFSET_SLOTBASE = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH = 0x10405;
DWORD ADR_OFFSET_NORELOAD = 0x10405;
DWORD ADR_OFFSET_NOSPREAD = 0x10108;
DWORD ADR_OFFSET_USERNAME = 0xDF56C;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101CC;
DWORD ADR_OFFSET_VIEW_Y = 0x101D4;
DWORD ADR_OFFSET_VIEW_Z = 0x101D0;
DWORD ADR_OFFSET_SLOT_1 = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2 = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3 = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4 = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5 = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6 = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7 = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8 = 0xC70BF;
DWORD ADR_OFFSET_MASTER = 0x0;
DWORD ADR_OFFSET_LEVEL = 0xDF318;
DWORD ADR_OFFSET_DINAR = 0xDF328;
DWORD ADR_OFFSET_PITCH = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101BC;
DWORD ADR_OFFSET_MAP = 0x0;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA36310;
DWORD ADR_STATE_WEAPON_SHOT = 0xA36304;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA362FC;
DWORD ADR_STATE_PLAYER_PRONE = 0xA362F0;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA8ECEC;
DWORD ADR_USER_POINTS = 0xA8E170;
DWORD ADR_USER_READY = 0xA8ED88;
DWORD ADR_USER_PING = 0xA8D814;
DWORD ADR_USER_NAME = 0xA8DB1C;
DWORD ADR_USER_TEAM = 0xA8EE34;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x52DBA9;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x52DBA9;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4F6E94;
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Old 08/01/2012, 14:39   #110
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.0 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0xA362B8
#define ADR_ServerPointer		0xA36248
#define ADR_RemotePointer		0xB5A698
#define ADR_WeaponPointer		0x8F77A8
#define ADR_DevicePointer		0x88DE54
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA8D158
#define ADR_ViewAngels			0xA35DF0
#define ADR_UserBase			0xA37088
#define ADR_PlayerSize			0x1D00
#define ADR_StructSize			0x1D00
#define ADR_RoomClass			0xA3707C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0xA361B4
#define ADR_CqCProne			0xB6282C
#define ADR_NoSpawnWaitCqC		0xA36084
#define ADR_VirtualJump			0x890E3C
#define ADR_NearFog			0xA3D49C
#define ADR_FarFog			0xA3D4A4
#define ADR_NoWater1			0xA3D488
#define ADR_NoWater2			0xA3D484
#define ADR_AntiAfk			0xB69C48
#define ADR_Scope			0x8F7880
#define ADR_Speed			0x8911A8
#define ADR_SpeedRoll			0x890FD0
#define ADR_GlassWall			0x85E3D4
#define ADR_NoBounds1			0xB69C70
#define ADR_NoBounds2			0xB69C74
#define ADR_NoBounds3			0xB69C78
#define ADR_FullBright1			0xA36F34
#define ADR_FullBright2			0xA36F38
#define ADR_FullBright3			0xA36F38
#define ADR_ColorShot1			0xA36F34
#define ADR_ColorShot2			0xA36F38
#define ADR_ColorShot3			0xA36F3C
#define ADR_Crosshair			0xA3AC98
#define ADR_NoSpread			0xA3AD14
#define ADR_DeathCam			0xB71B88
#define ADR_ImmExplosion		0x890F80
#define ADR_SuperExplosion		0x891838
#define ADR_HighMode			0x891270
#define ADR_CameraView			0x890E3C
#define ADR_NoWeaponGravity		0x890DE8
#define ADR_BreakLimit			0x890D90
#define ADR_FastLockOn			0xA35E60
#define ADR_LadderQuickly		0x891168
#define ADR_DeadSpinner			0x8F408C
#define ADR_HideWeapon			0x8EF794
#define ADR_WeaponShot1			0xA36308
#define ADR_WeaponShot2			0xA36328
#define ADR_ChangeRoll			0x890E88
#define ADR_SilentWalk			0x8500B69C
#define ADR_PlayerProne			0xA37070
#define ADR_CameraPosition1		0xA2FCBC
#define ADR_CameraPosition2		0xA2FCC0
#define ADR_QuickPlant			0xA35E14
#define ADR_AntiRadar			0xA3D4BC
#define ADR_StaminaRefill		0x9BE4F8
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0xC70B8
#define OFS_2thSlot			0xC70B9
#define OFS_3thSlot			0xC70BA
#define OFS_4thSlot			0xC70BB
#define OFS_5thSlot			0xC70BC
#define OFS_6thSlot			0xC70BD
#define OFS_7thSlot			0xC70BE
#define OFS_8thSlot			0xC70BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102E0
#define OFS_X				0x102F8
#define OFS_Y				0x10308
#define OFS_Z				0x10300
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x10258
#define OFS_Dinar			0xC4C4
#define OFS_Level			0xC4B4
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xC2060
#define OFS_RoomMaster			0xE0880
#define OFS_NoM134Idle			0x103F0
#define OFS_NoSpread			0x10114
#define OFS_NoReload			0x10405
#define OFS_NoDelay			0x10408
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x891DE8
#define MEM_WTW				0x85DB20
#define MEM_STW				0x8585E4
#define MEM_WUW				0xA3D48C
#define MEM_WTH				0x8562B4
#define MEM_UnlimitedAmmo		0xA36224
#define MEM_Invisible			0xDF33C
#define MEM_PlantAnyWhere		0xA35F7E
#define MEM_Stamina1			0x85E3D4
#define MEM_Stamina2			0x85E3D8
#define MEM_Stamina3			0x85E3DC
#define MEM_Stamina4			0x85E3E0
#define MEM_Stamina5			0x85E3E4
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0xA35E4E
#define PX_SniperAmmo			0xA35E4C
#define PX_Bandage			0xA35E50
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0xA3AC7C
#define ADR_FastAmmo			0xA3AC74
#define ADR_FastFlag			0xA3AC84
#define ADR_FastRepair			0xA3710C
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x890FF0
#define ADR_CrazyCar			0x890CC0
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA8DB1C
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0xA36248
#define ADR_ClassBase			0xA8ECF8
#define ADR_WeaponBase			0xA540DC
#define ADR_SlotBase			0xC5F18
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x54F45E
#define ASM_NoReload			0x5A9A3C
#define ASM_Bullets			0x4F2E65
#define ASM_OPK				0x407DFD
#define ASM_WTW				0x73D3D2
#define ASM_STW				0x604910
#define ASM_QuickPlant			0x4F1B89
#define ASM_QuickDefuse			0x4365EA
#define ASM_Artillery1			0x4086B1
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x4AF6B4
#define ASM_SwitchTime			0x4F952E
#define ASM_CRCPatch			0x417D27
#define ASM_AutoStart			0x52DBA9
#define ASM_BackToLobby			0x4C7DFB
#define ASM_BackToLobby			0x4C74C4
#define ASM_SuperCarSound		0x42237A
																
~ Stopped...													
																
|#|******************************************************************************|#|
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Old 08/01/2012, 20:46   #111
 
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/*============================================*/
/*=========[ BuBBLe Addylogger ]==========*/
/*============================================*/

/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A362B8
#define ADR_SERVERPOINTER 0x00A36248
#define ADR_BASEPOINTER 0x00A8D158
#define ADR_DEVICEPOINTER_A 0x00A35DF4
#define ADR_VIEWANGLES 0x00A35DF0
#define ADR_ROOMPOINTER 0x00A36CA8
#define ADR_STATEPOINTER 0x00A362E0
#define ADR_VEHICLEPOINTER 0x00C4BC
/*============= [ Ambiente ] ===============*/
#define ADR_GLASSWALLS 0x00A35EE4
#define ADR_WATERCOLOR_1 0x00502464D8
#define ADR_WATERCOLOR_2 0x00502464DC
#define ADR_WATERCOLOR_3 0x00502464E0
//============= [ Address ] ===============*/
#define ADR_STAMINA1 0x008618DC
#define ADR_STAMINA2 0x008618E0
#define ADR_STAMINA3 0x008618E4
#define ADR_STAMINA4 0x008618E8
#define ADR_STAMINA5 0x008618EC
#define ADR_SCOPE 0x00B6740000
#define ADR_SCOPESIZE 0x008F7888
#define ADR_ANTIAFK 0x00B69C70
#define ADR_WTW 0x0085DB20
#define ADR_WTW_PERFECT 0x0085DB21
#define ADR_NOWATER1 0x00A3D484
#define ADR_NOWATER2 0x00A3D488
#define ADR_UNLAMMO_MEM 0x00A36224
#define ADR_PLANTANYWHERE 0x00A35E32
#define ADR_DEFUSEANYWHERE 0x008F7894
#define ADR_COMMAND 0x004C814F
#define ADR_PACKET 0x00BE8D0
#define ADR_FASTLOCKON 0x009CC8F4
#define ADR_AUTOREPAIR 0x00A35E3B
#define ADR_NOBOUNDS 0x00B7A390
#define ADR_NOSPAWN 0x00B71E98
#define ADR_CQCPRONE 0x008F7874
#define ADR_WEAPON_NORESTRICTIONS 0x008F7874
#define ADR_AMMOTYP 0x00A3AD14
//============= [ FAST ] ===============*/
#define ADR_FASTAMMO 0x00A3AC74
#define ADR_FASTFLAG 0x00A3AC84
#define ADR_FASTHEALTH 0x00A3AC7C
#define ADR_FASTREPAIR 0x00A3710C
//============= [ OFS ] ===============*/
#define OFS_SLOT1 0x00C70B8
#define OFS_SLOT2 0x00C70B9
#define OFS_SLOT3 0x00C70BA
#define OFS_SLOT4 0x00C70BB
#define OFS_SLOT5 0x00C70BC
#define OFS_SLOT6 0x00C70BD
#define OFS_SLOT7 0x00C70BE
#define OFS_SLOT8 0x00C70BF
#define OFS_NOSERVERKICK 0x00361
#define OFS_USERNAME 0x00DF56C
#define OFS_YAW 0x00101BC
#define OFS_PITCH 0x00101A0
#define OFS_LEVEL 0x00DF318
#define OFS_DINAR 0x00DF328
#define OFS_X 0x00102F8
#define OFS_Y 0x0010308
#define OFS_Z 0x0010300
#define OFS_VIEW_X 0x00101CC
#define OFS_VIEW_Y 0x00101D4
#define OFS_VIEW_Z 0x00101D0
#define OFS_WEAPON1 0x00101E4
#define OFS_WEAPON2 0x00101E6
#define OFS_WEAPON3 0x00101E8
#define OFS_NOSPREAD 0x0010108
#define OFS_NORECOIL_1 0x00C43C
#define OFS_NORECOIL_2 0x00C440
#define OFS_NORECOIL_3 0x00C444
#define OFS_GLOBALSIZE 0x001D00
#define OFS_LOCALSIZE 0x00A404
#define OFS_NODELAY 0x0010408
#define OFS_NORELOAD 0x0010405
#define OFS_NOSWITCH 0x0010405
#define OFS_MASTER 0x00C2060
#define OFS_NADE 0x001010C
#define OFS_GRAVITY_X 0x00C4A4
#define OFS_GRAVITY_Y 0x00C4A8
#define OFS_GRAVITY_Z 0x00C4AC
#define OFS_NFD 0x00102E0
//============= [ D3D ] ===============*/
#define ADR_D3DNAME 0x00A3E3A8
#define ADR_D3DHEALTH 0x0031FB8
//============= [ PX ] ===============*/
#define ADR_SNIPERAMMO 0x00A35E4C
#define ADR_ASSAULTAMMO 0x00A35E4E
#define ADR_EXTRAAMMO_1 0x00A35E4A
#define ADR_EXTRAAMMO_2 0x00A35E4B
#define ADR_BANDAGE 0x00A35E50
//============= [ Binder ] ===============*/
#define ADR_CLASSBASE 0x00A8ECF8
#define ADR_SLOTBASE 0x00C5F18
#define ADR_SERVERBASE 0x00A36248
#define OFS_PLAYERID 0x001CE8
//============= [ ASM ] ===============*/
#define ADR_EHSVCJUMP2 0x005C172A
#define ADR_AUTOMEDIC 0x004EB563
#define ADR_ARTILERY1 0x004DBEE5
#define ADR_ARTILERY2 0x004DC12B
#define ADR_ARTILERY3 0x0056B7A1
#define ADR_ARTILERY5 0x0056B57C
#define ADR_ARTILERY6 0x0054FA0D
#define ADR_ARTILERY7 0x0056B71B
#define ADR_ARTILERY8 0x0056B8B1
#define ADR_ARTILERY9 0x0054F9CF
#define ADR_SERVERPACKET 0x004C814F
#define ADR_UNLAMMO 0x004F6E94
#define ADR_SERVERCOUNT 0x009DA8C0
#define ADR_TRIGGERBOT 0x0054F3C2
#define ADR_BULLETS 0x004F2E65
#define ADR_VEHICLE_OVERHEAT 0x006F1546
//============= [ STRUCTS ] ===============*/
struct CVehicle{

};struct CPlayer
{
CHAR _00[0xC43C];//0x00
FLOAT Recoil_1;//0xC43C
FLOAT Recoil_2;//0xC440
FLOAT Recoil_3;//0xC444
CHAR _50364[0x74];//0xC448
CVehicle* pVehicle;//0xC4BC
CHAR _50364[0x4];//0xC4C0
BYTE PlayerState;//0xC4C4
CHAR _50372[0x3];//0xC4C9
INT WeaponState;//0xC4C8
CHAR _503726[0x3CD4];//0xC4CC
FLOAT Pitch;//0x101A0
CHAR _65952[0x18];//0x101A4
FLOAT Yaw;//0x101BC
CHAR _65980[0xC];//0x101C0
FLOAT ViewX;//0x0101CC
FLOAT ViewY;//0x0101D4
FLOAT ViewZ;//0x0101D0
CHAR _66000[0x124];//0x101D4
FLOAT PosX;//0x102F8
CHAR _66296[0x4];//0x102FC
FLOAT PosY;//0x10300
CHAR _66304[0x4];//0x10304
FLOAT PosZ;//0x10300
};

struct CServer
{
CHAR _00[0xBE8D0];//0x00
DWORD Packet;//0xBE8D0
CHAR _780496[0x378C];//0xBE8D4
INT Master;//0xC2060
CHAR _794720[0x5054];//0xC2064
BYTE Slot1;//0xC70B8
BYTE Slot2;//0xC70B9
BYTE Slot3;//0xC70BA
BYTE Slot4;//0xC70BB
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70BD
BYTE Slot7;//0xC70BE
BYTE Slot8;//0xC70BF
CHAR _815295[0x1827C];//0xC70C0
LONG Invisible;//0xDF33C
CHAR _914236[0x153C];//0xDF344
DWORD RoomNumber;//0xE0880
DWORD MyPlayerSlot;//0xE0884
DWORD MyTeam;//0xE0888
};

struct CLocal
{
CHAR _00[32];//0x00
FLOAT PosX;//0x20
FLOAT PosY;//0x24
FLOAT PosZ;//0x28
CHAR _01[36];//0x2C
FLOAT Pitch;//0x50
FLOAT Yaw;//0x54
};

struct CMatrix
{
D3DXMATRIX Project;
D3DXMATRIX View;
};

struct CBase
{
CPlayer* pLocal;
char* unknown[1197020];
CPlayer** pGlobal;
};

struct CServerBase
{
CServer* MyServer;
};

CLocal *p_Local = NULL;
CServerBase* p_Server = (CServerBase*)0x00A36248;
CBase *pPlayer = (CBase*)0x00A362B8;
CMatrix* p_Matrix = (CMatrix*)0x9C3FE0;

CPlayer* getPlayer(INT index)
{
return pPlayer->pGlobal[index];
}

CServer* getServer()
{
return p_Server->MyServer;
}

struct CPlayerInfo
{
BYTE _00[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
BYTE _01[0x54];//0x6E8
INT Port;//0x73C
BYTE _02[0x284];//0x740
CHAR Name[16];//0x9C4
BYTE _03[0x11C0];//0x9D4
INT Health;//0x1B94
INT MaxHealth;//0x1B98
BYTE _04[0x94];//0x1B9C
INT Ready;//0x1C30
BYTE _05[0xAC];//0x1C34
BYTE Team;//0x1CE0
};

CPlayerInfo* GetGlobalInfo( int dwPlayerIndex )
{
if( dwPlayerIndex > 32 ) return 0;
return (CPlayerInfo*)(ADR_BASEPOINTER+(OFS_GLOBALSIZE*dwP layerIndex));
}
INT GetLocalInfo()
{
DWORD *dwServPtr = (DWORD*)ADR_SERVERPOINTER;
return *(INT*)((*dwServPtr)+OFS_LOCALSIZE);
}
//=========================================\
//============= End of logging ============\
//=========== Skype: alpine413 ===========\
//=========================================\
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Old 08/01/2012, 20:49   #112
 
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@AdrenalinaPL
How to use ASM_CRCPatch ?
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Old 08/01/2012, 20:52   #113
 
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Quote:
Originally Posted by Supremex3 View Post
@AdrenalinaPL
How to use ASM_CRCPatch ?
Can be used for Anti Abnormal
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Old 08/04/2012, 00:35   #114
 
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Wo sind neuere?
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Old 08/05/2012, 23:56   #115
 
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#define ADR_POINTER_PLAYER 0xA362B8
#define ADR_POINTER_SERVER 0xA36248
#define ADR_PLAYERPOINTER 0xA362B8
#define ADR_BASEPOINTER 0xA8D158
#define ADR_DEVICEPOINTER 0xA35DF4
#define ADR_ANGELS 0xA35DF0
#define ADR_WEAPONBASE 0xA540DC
#define ADR_REMOTEPOINTER 0xB5A698
#define ADR_MATRIX 0x9C3FE0
#define ADR_CLASSBASE 0xA8ECF8
#define ADR_ROOM 0xA36CA8
/*================[ Adresses ]================*/
#define ADR_SUPERNOSPREAD 0x890E70
#define ADR_SPEED 0x8911A8
#define ADR_CQCPRONE 0x8F7874
#define ADR_CHANGEROLL 0x890E88
#define ADR_HIDEWEAPON 0x8EF794
#define ADR_BONESHOT 0x891DE8
#define ADR_NOWATER1 0xA3D484
#define ADR_NOWATER2 0xA3D488
#define ADR_WALKUNDERWATER 0xA3D48C
#define ADR_USERREADY 0xA8ED88
#define ADR_NOSPAWNWAIT 0xB78B88
#define ADR_MEMORY_NOBOUNDS 0xB69C70
#define ADR_NOBOUNDS2 0xB69C74
#define ADR_NOBOUNDS3 0xB69C78
#define ADR_FASTLOCKON 0xA35E60
#define ADR_SCOPE 0x8F7880
#define ADR_SCOPESIZE 0x8F7888
#define ADR_STAMINA1 0x85E3D4
#define ADR_STAMINA2 0x85E3D8
#define ADR_STAMINA3 0x85E3DC
#define ADR_STAMINA4 0x85E3E0
#define ADR_STAMINA5 0x85E3E4
#define ADR_STAMINAREFILL 0x9BE4F8
#define ADR_OXIGEN 0x8FC168
#define ADR_NOWEAPONGRAVITY 0x890E68
#define ADR_PLANTANYWHERE 0xA35E32
#define ADR_DEFUSEANYWHERE 0x8F7894
#define ADR_VIRTUALJUMP 0x890E3C
#define ADR_FASTHEALTH 0xA3AC7C
#define ADR_FASTAMMO 0xA3AC74
#define ADR_FASTREPAIR 0xA3710C
#define ADR_FASTFLAG 0xA3AC84
#define ADR_GAMESPEED 0xA35E14
#define ADR_CRAZYCAR 0x890D90
#define ADR_BIGCARNAME 0x890FF0
#define ADR_SILENTWALK 0xB69C74
#define ADR_SILENTRELOAD 0xB69C74
#define ADR_ANTIRADAR 0xA3D4BC
/*=================[ User ]===================*/
#define ADR_UserName 0xA8DB1C
#define ADR_UserIP 0xA8D830
#define ADR_USERTEAM 0xA8EE34
#define ADR_USERHEALTH 0xA8ECEC
#define ADR_USERPING 0xA8D814
#define ADR_USERPOINTS 0xA8E170
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX 0xA404
#define OFS_GLOBALINDEX 0x1D00
#define OFS_SUPERMASTER 0xC1C48
#define OFS_ROOMMASTER 0xC2060
#define OFS_FORCEKICK 0xBE8D0
#define OFS_ROOMNUMBER 0xE087C
#define OFS_MYPLAYERSLOT 0xE0880
#define OFS_MYPLAYERTEAM 0xE0884
#define OFS_GAMETYPE 0xC17D8
#define OFS_PACKET 0xBE8D0
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_NOSERVERKICK 0x361
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCHTIME 0x10405
#define ADR_OFFSET_NORECOIL_1 0xC43C
#define ADR_OFFSET_NORECOIL_2 0xC440
#define ADR_OFFSET_NORECOIL_3 0xC444
#define OFS_POS_X 0x102F8
#define OFS_POS_Y 0x10300
#define OFS_POS_Z 0x10308
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Y 0x101D4
#define OFS_VIEW_Z 0x101D0
#define OFS_FASTNADEBLAST 0x1010C
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_AUTOSHOT 0x1037E
#define OFS_AUTOPLANT 0x10368
#define OFS_AUTODEFUSE 0x1036C
#define OFS_GRAVITY_X 0xC4A4
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_GRAVITY_Z 0xC4AC
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define ADR_OFFSET_SLOT_5 0xC70BC
#define ADR_OFFSET_SLOT_6 0xC70BD
#define ADR_OFFSET_SLOT_7 0xC70BE
#define ADR_OFFSET_SLOT_8 0xC70BF
#define ADR_OFFSET_PLAYERSTATE 0xC4C4
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_OPK_X 0x10258
#define OFS_OPK_Y 0x10260
#define OFS_OPK_Z 0x10268
#define OFS_WEAPON1 0x101E4
#define OFS_WEAPON2 0x101E6
#define OFS_WEAPON3 0x101E8
#define OFS_INVISIBLE 0xDF33C
#define OFS_LEVEL 0xDF318
#define OFS_DINAR 0xDF328
#define ADR_SLOTBASE 0xC5F18
#define ADR_Speed 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_MASTER 0xE0880
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_LOWGRAVITY 0xC4A8
#define ASM_AUTOREPAIR 0x42239B
#define ASM_OPK 0x407DFD
#define MEM_UnlAmmo 0x4F6E94
#define ASM_QUICKPLANT 0x4F62EA
#define ASM_QUICKDEFUSE 0x4F1B89
#define ASM_VEHICLERADARGPS 0x5723D8
#define ASM_VEHICLERADARCOLOR 0x572436
#define ASM_BULLETS 0x4F31BF
#define ASM_NORELOAD 0x4FEDA4
#define ASM_SUPERVEHICLE 0x6F21D0
#define ASM_AUTOSTART 0x52DBA9
#define ASM_AUTOREADY 0x52DBA9
#define ASM_WR_SELFCRC 0x4FF907
#define ASM_WR_CHECK1 0x4FFFEB
#define ASM_WR_CHECK2 0x5C172A
#define ADR_WEAPONRELOAD 0xA36310
#define ADR_WEAPONSHOT 0xA36304
#define ADR_PLAYERVEHICLE 0xA362FC
#define ADR_STATE_PLAYER_PRONE 0xA362F0
#define ADR_MEMORY_SHOOTTROUGHWALLS 0x008585E4
#define ADR_MEMORY_WALKTHROUGHWALLS 0x85DB20
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Old 08/06/2012, 22:48   #116
 
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#request
ASM AutoStart and AutoReady
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Old 08/07/2012, 08:34   #117
 
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Quote:
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#request
ASM AutoStart and AutoReady
Ehrlich , STRG/CTRL + F und das was du suchst eingeben

#define ASM_AUTOSTART 0x52DBA9
#define ASM_AUTOREADY 0x52DBA9
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Old 08/08/2012, 11:31   #118
 
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Quote:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA352D8;
DWORD ADR_POINTER_SERVER = 0xA35268;
DWORD ADR_POINTER_WEAPON = 0xA530FC;
DWORD ADR_POINTER_DEVICE = 0xA34E14;
DWORD ADR_POINTER_MATRIX = 0x9C2FF8;
DWORD ADR_POINTER_ANGELS = 0xA34E10;
DWORD ADR_POINTER_STATE = 0xA35300;
DWORD ADR_POINTER_BASE = 0xA8C178;
DWORD ADR_POINTER_ROOM = 0xA35CC8;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85CB20;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F68AC;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA34E52;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88FE30;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB68C90;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA34E34;
DWORD ADR_MEMORY_QUICKPLANT = 0xA34E34;
DWORD ADR_MEMORY_FASTLOCKON = 0x9CB90C;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA34E5B;
DWORD ADR_MEMORY_FASTREPAIR = 0xA3612C;
DWORD ADR_MEMORY_FASTHEALTH = 0xA39C9C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA3C4A4;
DWORD ADR_MEMORY_NOWATER_2 = 0xA3C4A8;
DWORD ADR_MEMORY_AUTOMEDIC = 0x890DA0;
DWORD ADR_MEMORY_AUTOAMMO = 0x890DA0;
DWORD ADR_MEMORY_FASTAMMO = 0xA39C94;
DWORD ADR_MEMORY_FASTFLAG = 0xA39CA4;
DWORD ADR_MEMORY_NOBOUNDS = 0xB793B0;
DWORD ADR_MEMORY_NODELAY = 0xA3F780;
DWORD ADR_MEMORY_UNLAMMO = 0xA35244;
DWORD ADR_MEMORY_SCOPE = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE = 0x0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x1010C;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E0;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x10198;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x10104;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4C4;
DWORD ADR_OFFSET_WEAPONSTATE = 0x0;
DWORD ADR_OFFSET_POSITION_X = 0x102F8;
DWORD ADR_OFFSET_POSITION_Y = 0x10308;
DWORD ADR_OFFSET_POSITION_Z = 0x10300;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1036C;
DWORD ADR_OFFSET_AUTOPLANT = 0x10368;
DWORD ADR_OFFSET_INVISIBLE = 0xDF33C;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1037E;
DWORD ADR_OFFSET_WEAPON_1 = 0x101E4;
DWORD ADR_OFFSET_WEAPON_2 = 0x101E6;
DWORD ADR_OFFSET_WEAPON_3 = 0x101E8;
DWORD ADR_OFFSET_SLOTBASE = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH = 0x10405;
DWORD ADR_OFFSET_NORELOAD = 0x10405;
DWORD ADR_OFFSET_NOSPREAD = 0x10108;
DWORD ADR_OFFSET_USERNAME = 0xDF56C;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101CC;
DWORD ADR_OFFSET_VIEW_Y = 0x101D4;
DWORD ADR_OFFSET_VIEW_Z = 0x101D0;
DWORD ADR_OFFSET_SLOT_1 = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2 = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3 = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4 = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5 = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6 = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7 = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8 = 0xC70BF;
DWORD ADR_OFFSET_MASTER = 0x0;
DWORD ADR_OFFSET_LEVEL = 0xDF318;
DWORD ADR_OFFSET_DINAR = 0xDF328;
DWORD ADR_OFFSET_PITCH = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101BC;
DWORD ADR_OFFSET_MAP = 0x0;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA35330;
DWORD ADR_STATE_WEAPON_SHOT = 0xA35324;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA3531C;
DWORD ADR_STATE_PLAYER_PRONE = 0xA35310;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA8DD0C;
DWORD ADR_USER_POINTS = 0xA8D190;
DWORD ADR_USER_READY = 0xA8DDA8;
DWORD ADR_USER_PING = 0xA8C834;
DWORD ADR_USER_NAME = 0xA8CB3C;
DWORD ADR_USER_TEAM = 0xA8DE54;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x52E30B;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x52E30B;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4F75BB;
//**********************************************//
//***************** Logged: 72 *****************//
//***************** End Logging ****************//
//**********************************************//
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Old 08/08/2012, 11:49   #119
 
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bodhi12 is offline  
Old 08/08/2012, 12:17   #120
 
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//Pointers Started
#define ADR_PLAYERPTR
#define ADR_SERVERPTR 0xA35268
#define ADR_GLOBALPTR 0x1D00
#define OFS_DEVICEPTR 0xA34E14
#define ADR_DEVICEPTR 0x88CE14
#define ADR_WEAPONPTR 0xA530FC
#define ADR_ANGELSPTR 0xA34E10
#define ADR_STATEPTR 0xA35300
#define ADR_BASEPTR 0xA8C178
#define ADR_ROOMPTR 0xA35CC8
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA35268
#define ADR_USERBASE 0xA360A8
#define ADR_MATRIXPTR 0x9C2FF8
#define ADR_CBASE 0xB596B8
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB596B8
//Pointers End

//Common Addresses//
#define ADR_NOSPAWN1 0xB68E18
#define ADR_NOSPAWN2 0xB68E1C
#define ADR_NOSPAWN3 0xB68E20
#define ADR_NOWATER1 0xA3C4A4
#define ADR_NOWATER2 0xA3C4A8
#define ADR_WALKTHROUGHWALLS 0x85CB20
#define ADR_ANTIAFK 0xB68C90
#define ADR_FASTLOCKON 0x9CB90C
#define ADR_SUPERNOSPREAD 0x88FE30
#define ADR_PLANTANYWHERE 0xA34E52
#define ADR_DEFUSEANYWHERE 0x8F68AC
#define ADR_NOBOUNDS 0xB793B0
#define ADR_NOBOUNDS2 0xB793B4
#define ADR_NOBOUNDS3 0xB793B8
#define ADR_AUTOREPAIR 0xA34E5B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x88FEC8
#define ADR_FASTMEDIC 0xA39C9C
#define ADR_FASTAMMO 0xA39C94
#define ADR_FASTREPAIR 0xA3612C
#define ADR_FASTFLAG 0xA39CA4
#define ADR_WALKUNDERWATER 0xA3C4AC
#define ADR_UNLIMITEDAMMO 0xA35244
#define ADR_BONESHOT 0x890DA8
#define ADR_SHOOTTHROUGHWALLS 0x8575E4
#define ADR_PLAYERSPEED 0x890168
#define ADR_DEATHCAM 0xB70BA8
#define ADR_IMMEXPLOSION 0x88FF40
#define ADR_HIGHMODE 0x890230
#define ADR_CQCPRONE 0xA36090
#define ADR_STAMINAREFILL 0x9BD510
#define ADR_HIDEFROMRADAR 0xA3C4DC
#define ADR_QUICKPLANT 0xA34E34
#define ADR_BIGCARNAME 0x88FFB0
#define ADR_AUTOSTART 0x52E30B
#define ADR_WEAPONSHOT 0xA35328
#define ADR_WEAPONSHOT2 0xA35348
#define ADR_BREAKLIMIT 0x88FD50
#define ADR_FULLBRIGHT 0xA35F54
#define ADR_FULLBRIGHT2 0xA35F54
#define ADR_FULLBRIGHT3 0xA35F54
#define ADR_STAMINA1 0x85D3D4
#define ADR_STAMINA2 0x85D3D8
#define ADR_STAMINA3 0x85D3DC
#define ADR_STAMINA4 0x85D3E0
#define ADR_STAMINA5 0x85D3E4
#define ADR_GLASSWALLS 0x85D3D4
#define ADR_WEAPONGRAVITY 0x88FDA8
#define ADR_SILENTWALK 0xB68C94
#define ADR_LADDERQUICKLY 0x890128
#define ADR_CROSSHAIR 0xA39CB8
#define ADR_SUPEREXPLOSION 0x8907F8
#define ADR_COLORSHOT 0xA35F54
#define ADR_SUPERCARSOUND 0x422484
#define ADR_DEADSPINNER 0x8F30A4
#define ADR_HIDEWEAPON 0x8EE7A8
#define ADR_CHANGEROLLSTYLE 0x88FE48
#define ADR_CRAZYCAR 0x88FC80
#define ADR_WTH 0x8552BC
#define ADR_NEARFOG 0xA3C4BC
#define ADR_FARFOG 0xA3C4C0
#define ADR_ROLLSPEED 0x88FF90
#define ADR_VIRTUALJUMP 0x85CB54
#define ADR_WORLDINWATER 0xA351D4
#define ADR_SNIPERAMMO 0xA34E6C
#define ADR_EXTRAMMO1 0xA34E6A
#define ADR_EXTRAMMO2 0xA34E6B
#define ADR_ASSAULTAMMO 0xA34E6E
#define ADR_BANDAGE 0xA34E70
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE 0x1D00
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCH 0x10405
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Z 0x101D0
#define OFS_VIEW_Y 0x101D4
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_MAP 0x0
#define OFS_SUPERMASTER 0x0
#define OFS_WEAPON1 0x101E4
#define OFS_WEAPON2 0x101E6
#define OFS_WEAPON3 0x101E8
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF56C
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF33C
#define OFS_READYROOMSIZE 0x0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF318
#define OFS_DINAR 0xDF328
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_PLAYERSPEED 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_ROOMMASTER 0xE0880
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x0
//OFFSETS END//

//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA8DD18
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA530FC
//Weaponbinder End//

//User Infos Started//
#define ADR_USERHEALTH 0xA8DD0C
#define ADR_USERNAME 0xA8CB3C
#define ADR_USERTEAM 0xA8DE54
#define ADR_USERPOINTS 0xA8D190
#define ADR_USERPING 0xA8C834
//User Infos End//

//Asmbeller's Started//
#define ASM_ARTELLRY 0x45EF11
#define ASM_QUICKPLANT 0x4F22B0
#define ASM_QUICKDEFUSE 0x43666F
#define ASM_BULLETS 0x4F358C
#define ASM_NORELOAD 0x5A95A5
#define ASM_WALKTHROUGHWALLS 0x73D072
#define ASM_SHOOTTHROUGHWALLS 0x6042E0
#define ASM_CRCPATCH 0x4182DC
#define ASM_BACKTOLOBBY 0x4C7F44
#define ASM_ALWAYSCROSS 0x54F799
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4AF9C0
#define ASM_UNLAMMO 0x4F75BB
#define ASM_SWITCHTIME 0x4F9B93
#define ASM_OPK 0x408212
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