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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
06/21/2012, 20:30
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#16
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elite*gold: LOCKED
Join Date: Jun 2012
Posts: 57
Received Thanks: 62
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//================= EHSVC =================//
#define EhsvcSelfCrC 0x00F37886DC
#define Detection 0x0009F10
#define HSAntiCrash 0x00F374BCAE
#define Asm Detection 0x00F373B341
#define NanoCheck1 0x003BC3E
#define NanoCheck2 0x00F374906F
#define NanoCheck3 0x00F374B0F6
//================= LOGGED =================//
//=================== 7 ==================//
//========= Made By BlackLegend & NikM ========//
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06/22/2012, 20:02
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#17
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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// Arillerie - Asm
Quote:
Artillerie 1 = 0x54BE19
Artillerie 2 = 0x56747A
Artillerie 3 = 0x575B9F
Artillerie 5 = 0x54BCA6
Artillerie 6 = 0x5673F0
Artillerie 7 = 0x54BE6B
Artillerie 8 = 0x54BE57
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Not tested! Credits to me, if its work.
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06/23/2012, 11:29
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#18
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elite*gold: 35
Join Date: Sep 2009
Posts: 263
Received Thanks: 101
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/*------CyBerTürk™ Addys Logger Base------------*/
/*-----Logger By CyBerTürk™ And RunDLL----------*/
Code:
/*------CyBerTürk™ Addys Logger Base------------*/
/*-----Logger By CyBerTürk™ And RunDLL----------*/
/*----------------------------------------------*/
/*----------------Pointers----------------------*/
#define ADR_PlayerPointer 0xA30A04
#define ADR_ServerPointer 0xA30994
#define ADR_BasePointer 0xA873A8
#define ADR_AngelsPointer 0xA30540
#define ADR_RoomPointer 0xA313F0
/*----------------MapAdress----------------------*/
#define ADR_FullBright1 0xA31688
#define ADR_FullBright2 0xA31690
#define ADR_FullBright3 0xA31694
#define ADR_NearFog 0xA37BA4
#define ADR_FarFog 0xA37BAC
#define ADR_NoWater1 0xA37B8C
#define ADR_NoWater2 0xA37B90
#define ADR_GlassWalls 0xA30630
/*-------------------UserCMD------------------------*/
#define ADR_D3DName 0xA87D6C
#define ADR_D3DIP 0xA87A80
/*-------------------Adress------------------------*/
#define ADR_PlayerSpeed 0x88BC18
#define ADR_RollSpeed 0x88BA38
#define ADR_CqcProne 0x8F2840
#define ADR_VirtualJump 0x88B8AC
#define ADR_WalkThroughWalls 0x858F68
#define ADR_WalkUnderWarer 0xA37B94
#define ADR_WelComeToHell 0x853E7C
#define ADR_NoBounds 0xB73780
#define ADR_Stamina1 0x859358
#define ADR_Stamina2 0x859354
#define ADR_Stamina3 0x859350
#define ADR_Stamina4 0x85934C
#define ADR_Stamina5 0x859348
#define ADR_SuperNoSpread 0x88B8F0
#define ADR_Scope 0x8F284C
#define ADR_ShootThroughWalls 0x8561A4
#define ADR_BoneShot1 0x88C880
#define ADR_PlantAnyWhere 0xA30582
#define ADR_AntiAFK 0xB63880
/*-------------------Offset------------------------*/
#define OFS_NoFallDamage 0x102D4
#define OFS_V-Premium1 0x58C
#define OFS_V-Premium2 0x590
#define OFS_V-Level 0xDF198
#define OFS_V-Dinar 0xDF1A8
#define OFS_NoRecoil1 0xC438
#define OFS_NoRecoil2 0xC43C
#define OFS_NoRecoil3 0xC440
#define OFS_NadeAs 0x10100
#define OFS_NoReload 0x103F5
#define OFS_PosX 0x102EC
#define OFS_PosY 0x102FC
#define OFS_PosZ 0x102F4
#define OFS_WiewX 0x101C0
#define OFS_WiewY 0x101C8
#define OFS_WiewZ 0x101C4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_Slot5 0xC70BC
#define OFS_Slot6 0xC70BD
#define OFS_Slot7 0xC70BE
#define OFS_Slot8 0xC70BF
/*-------------------FastAll------------------------*/
#define ADR_FastAmmo 0xA3537C
#define ADR_FastHealth 0xA35384
#define ADR_FastRepair 0xA31850
/*-------------------Assembly------------------------*/
#define ASM_AutoStart 0x5302D7
#define ASM_MessageBox 0x418B85
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06/23/2012, 12:25
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#19
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elite*gold: 0
Join Date: Jun 2012
Posts: 185
Received Thanks: 377
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Addies:
Code:
//Pointers Started
#define ADR_PLAYERPTR 0xA30A04
#define ADR_SERVERPTR 0xA30994
#define ADR_GLOBALPTR 0x1CF8
#define OFS_DEVICEPTR 0xA30544
#define ADR_DEVICEPTR 0x8888CC
#define ADR_WEAPONPTR 0xA4E394
#define ADR_ANGELSPTR 0xA30540
#define ADR_STATEPTR 0xA30A2C
#define ADR_BASEPTR 0xA873A8
#define ADR_ROOMPTR 0xA313F0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA30994
#define ADR_USERBASE 0xA317D0
#define ADR_MATRIXPTR 0x9BE758
#define ADR_CBASE 0xB546E8
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB546E8
//Pointers End
//Common Addresses//
#define ADR_NOSPAWN1 0xB63A08
#define ADR_NOSPAWN2 0xB63A0C
#define ADR_NOSPAWN3 0xB63A10
#define ADR_NOWATER1 0xA37B8C
#define ADR_NOWATER2 0xA37B90
#define ADR_WALKTHROUGHWALLS 0x858F68
#define ADR_ANTIAFK 0xB63880
#define ADR_FASTLOCKON 0x9C7118
#define ADR_SUPERNOSPREAD 0x88B8F0
#define ADR_PLANTANYWHERE 0xA30582
#define ADR_DEFUSEANYWHERE 0x8F2860
#define ADR_NOBOUNDS 0xB73780
#define ADR_NOBOUNDS2 0xB73784
#define ADR_NOBOUNDS3 0xB73788
#define ADR_AUTOREPAIR 0xA3058B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x88B970
#define ADR_FASTMEDIC 0xA35384
#define ADR_FASTAMMO 0xA3537C
#define ADR_FASTREPAIR 0xA31854
#define ADR_FASTFLAG 0xA3538C
#define ADR_WALKUNDERWATER 0xA37B94
#define ADR_UNLIMITEDAMMO 0xA30970
#define ADR_BONESHOT 0x88C880
#define ADR_SHOOTTHROUGHWALLS 0x8561A4
#define ADR_PLAYERSPEED 0x88BC18
#define ADR_DEATHCAM 0xB6B798
#define ADR_IMMEXPLOSION 0x88B9E8
#define ADR_HIGHMODE 0x88BCE0
#define ADR_CQCPRONE 0xA317B8
#define ADR_STAMINAREFILL 0x9B8FC8
#define ADR_HIDEFROMRADAR 0xA37BC4
#define ADR_QUICKPLANT 0xA30564
#define ADR_BIGCARNAME 0x88BA58
#define ADR_AUTOSTART 0x530010
#define ADR_WEAPONSHOT 0xA30A54
#define ADR_WEAPONSHOT2 0xA30A74
#define ADR_BREAKLIMIT 0x88B800
#define ADR_FULLBRIGHT 0xA3167C
#define ADR_FULLBRIGHT2 0xA3167C
#define ADR_FULLBRIGHT3 0xA3167C
#define ADR_STAMINA1 0x859358
#define ADR_STAMINA2 0x85935C
#define ADR_STAMINA3 0x859360
#define ADR_STAMINA4 0x859364
#define ADR_STAMINA5 0x859368
#define ADR_GLASSWALLS 0x859358
#define ADR_WEAPONGRAVITY 0x88B858
#define ADR_SILENTWALK 0xB63884
#define ADR_LADDERQUICKLY 0x88BBD8
#define ADR_CROSSHAIR 0xA353A0
#define ADR_SUPEREXPLOSION 0x88C2A8
#define ADR_COLORSHOT 0xA3167C
#define ADR_SUPERCARSOUND 0x42201A
#define ADR_DEADSPINNER 0x8EF064
#define ADR_HIDEWEAPON 0x8EA76C
#define ADR_CHANGEROLLSTYLE 0x88B8E8
#define ADR_CRAZYCAR 0x88B738
#define ADR_WTH 0x853E74
#define ADR_NEARFOG 0xA37BA4
#define ADR_FARFOG 0xA37BA8
#define ADR_ROLLSPEED 0x88BA38
#define ADR_VIRTUALJUMP 0x858F9C
#define ADR_WORLDINWATER 0xA30900
#define ADR_SNIPERAMMO 0xA3059C
#define ADR_EXTRAMMO1 0xA3059A
#define ADR_EXTRAMMO2 0xA3059B
#define ADR_ASSAULTAMMO 0xA3059E
#define ADR_BANDAGE 0xA305A0
//Common Addresses END//
//OffSets Started//
#define OFS_GLOBALSIZE 0x1CF8
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x103F8
#define OFS_NORELOAD 0x103F5
#define OFS_NOSWITCH 0x103F5
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_NOFALLDAMAGE 0x102D4
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Z 0x101C4
#define OFS_VIEW_Y 0x101C8
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_MAP 0xC1C14
#define OFS_SUPERMASTER 0xC2060
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF3EC
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF1BC
#define OFS_READYROOMSIZE 0x8E0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF198
#define OFS_DINAR 0xDF1A8
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x1018C
#define OFS_PLAYERSPEED 0x100F8
#define OFS_NOSPREAD 0x100FC
#define OFS_ROOMMASTER 0xE0700
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x10100
//OFFSETS END//
//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA88F48
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA4E394
//Weaponbinder End//
//User Infos Started//
#define ADR_USERHEALTH 0xA88F3C
#define ADR_USERNAME 0xA87D6C
#define ADR_USERTEAM 0xA89084
#define ADR_USERPOINTS 0xA883C0
#define ADR_USERPING 0xA87A64
//User Infos End//
//Asmbeller's Started//
#define ASM_ARTELLRY 0x0
#define ASM_QUICKPLANT 0x4F145C
#define ASM_QUICKDEFUSE 0x43617B
#define ASM_BULLETS 0x4F271B
#define ASM_NORELOAD 0x5A5B3E
#define ASM_WALKTHROUGHWALLS 0x73C562
#define ASM_SHOOTTHROUGHWALLS 0x6005F0
#define ASM_CRCPATCH 0x417E62
#define ASM_BACKTOLOBBY 0x4C7ABB
#define ASM_ALWAYSCROSS 0x54B58B
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x418A1A
#define ASM_UNLAMMO 0x4F66E2
#define ASM_SWITCHTIME 0x4F8D3A
#define ASM_OPK 0x407F08
//Asmbeller End!!//
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06/24/2012, 16:41
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#20
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Code:
//*********** Installous AddyLogger ************//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD PTR_PLAYERPOINTER = 0x00A30A04
DWORD PTR_SERVERPOINTER = 0x00A30994
DWORD PTR_BASEPOINTER = 0x00A873A8
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
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06/26/2012, 12:35
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#21
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elite*gold: 260
Join Date: May 2012
Posts: 371
Received Thanks: 337
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//*********** .Shyo. AddyLogger ***********//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA30A04;
DWORD ADR_POINTER_SERVER = 0xA30994;
DWORD ADR_POINTER_WEAPON = 0xA4E394;
DWORD ADR_POINTER_DEVICE = 0xA30544;
DWORD ADR_POINTER_MATRIX = 0x9BE758;
DWORD ADR_POINTER_ANGELS = 0xA30540;
DWORD ADR_POINTER_STATE = 0xA30A2C;
DWORD ADR_POINTER_BASE = 0xA873A8;
DWORD ADR_POINTER_ROOM = 0xA313F0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x858F68;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F2860;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA30582;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88B8F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB63880;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA30564;
DWORD ADR_MEMORY_QUICKPLANT = 0xA30564;
DWORD ADR_MEMORY_FASTLOCKON = 0x9C7118;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3058B;
DWORD ADR_MEMORY_FASTREPAIR = 0xA31854;
DWORD ADR_MEMORY_FASTHEALTH = 0xA35384;
DWORD ADR_MEMORY_NOWATER_1 = 0xA37B8C;
DWORD ADR_MEMORY_NOWATER_2 = 0xA37B90;
DWORD ADR_MEMORY_AUTOMEDIC = 0x88C878;
DWORD ADR_MEMORY_AUTOAMMO = 0x88C878;
DWORD ADR_MEMORY_FASTAMMO = 0xA3537C;
DWORD ADR_MEMORY_FASTFLAG = 0xA3538C;
DWORD ADR_MEMORY_NOBOUNDS = 0xB73780;
DWORD ADR_MEMORY_NODELAY = 0xA3AC38;
DWORD ADR_MEMORY_UNLAMMO = 0xA30970;
DWORD ADR_MEMORY_SCOPE = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0x0;
DWORD ADR_OFFSET_POSITION_X = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT = 0x10358;
DWORD ADR_OFFSET_INVISIBLE = 0xDF1BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH = 0x103F5;
DWORD ADR_OFFSET_NORELOAD = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0xDF3EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2 = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3 = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4 = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5 = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6 = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7 = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8 = 0xC70BF;
DWORD ADR_OFFSET_MASTER = 0xC2060;
DWORD ADR_OFFSET_LEVEL = 0xDF198;
DWORD ADR_OFFSET_DINAR = 0xDF1A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xC1C14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA30A5C;
DWORD ADR_STATE_WEAPON_SHOT = 0xA30A50;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA30A48;
DWORD ADR_STATE_PLAYER_PRONE = 0xA30A3C;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA88F3C;
DWORD ADR_USER_POINTS = 0xA883C0;
DWORD ADR_USER_READY = 0xA88FD8;
DWORD ADR_USER_PING = 0xA87A64;
DWORD ADR_USER_NAME = 0xA87D6C;
DWORD ADR_USER_TEAM = 0xA89084;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418A1A;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x530010;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x530010;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4F66E2;
//**********************************************//
//***************** Logged: 76 *****************//
//***************** End Logging ****************//
//**********************************************//
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06/26/2012, 17:16
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#22
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Quote:
Originally Posted by .Shyo.
//*********** .Shyo. AddyLogger ***********//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA30A04;
DWORD ADR_POINTER_SERVER = 0xA30994;
DWORD ADR_POINTER_WEAPON = 0xA4E394;
DWORD ADR_POINTER_DEVICE = 0xA30544;
DWORD ADR_POINTER_MATRIX = 0x9BE758;
DWORD ADR_POINTER_ANGELS = 0xA30540;
DWORD ADR_POINTER_STATE = 0xA30A2C;
DWORD ADR_POINTER_BASE = 0xA873A8;
DWORD ADR_POINTER_ROOM = 0xA313F0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x858F68;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F2860;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA30582;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88B8F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB63880;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA30564;
DWORD ADR_MEMORY_QUICKPLANT = 0xA30564;
DWORD ADR_MEMORY_FASTLOCKON = 0x9C7118;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3058B;
DWORD ADR_MEMORY_FASTREPAIR = 0xA31854;
DWORD ADR_MEMORY_FASTHEALTH = 0xA35384;
DWORD ADR_MEMORY_NOWATER_1 = 0xA37B8C;
DWORD ADR_MEMORY_NOWATER_2 = 0xA37B90;
DWORD ADR_MEMORY_AUTOMEDIC = 0x88C878;
DWORD ADR_MEMORY_AUTOAMMO = 0x88C878;
DWORD ADR_MEMORY_FASTAMMO = 0xA3537C;
DWORD ADR_MEMORY_FASTFLAG = 0xA3538C;
DWORD ADR_MEMORY_NOBOUNDS = 0xB73780;
DWORD ADR_MEMORY_NODELAY = 0xA3AC38;
DWORD ADR_MEMORY_UNLAMMO = 0xA30970;
DWORD ADR_MEMORY_SCOPE = 0xB6740000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102D4;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0x0;
DWORD ADR_OFFSET_POSITION_X = 0x102EC;
DWORD ADR_OFFSET_POSITION_Y = 0x102FC;
DWORD ADR_OFFSET_POSITION_Z = 0x102F4;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x1035C;
DWORD ADR_OFFSET_AUTOPLANT = 0x10358;
DWORD ADR_OFFSET_INVISIBLE = 0xDF1BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x1036E;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0xC5F18;
DWORD ADR_OFFSET_NOSWITCH = 0x103F5;
DWORD ADR_OFFSET_NORELOAD = 0x103F5;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0xDF3EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2 = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3 = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4 = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5 = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6 = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7 = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8 = 0xC70BF;
DWORD ADR_OFFSET_MASTER = 0xC2060;
DWORD ADR_OFFSET_LEVEL = 0xDF198;
DWORD ADR_OFFSET_DINAR = 0xDF1A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xC1C14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0xA30A5C;
DWORD ADR_STATE_WEAPON_SHOT = 0xA30A50;
DWORD ADR_STATE_PLAYER_VEHICLE = 0xA30A48;
DWORD ADR_STATE_PLAYER_PRONE = 0xA30A3C;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA88F3C;
DWORD ADR_USER_POINTS = 0xA883C0;
DWORD ADR_USER_READY = 0xA88FD8;
DWORD ADR_USER_PING = 0xA87A64;
DWORD ADR_USER_NAME = 0xA87D6C;
DWORD ADR_USER_TEAM = 0xA89084;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418A1A;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x530010;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x530010;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4F66E2;
//**********************************************//
//***************** Logged: 76 *****************//
//***************** End Logging ****************//
//**********************************************//
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Was fällt dir ein, meinen AddyLogger Log mit deinen Credits verändern!?
Code:
#define ADR_NOSPAWNWAIT 0xB71F78
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06/26/2012, 21:24
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#23
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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request
CLocal structs
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06/26/2012, 21:34
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#24
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by hero9910
request
CLocal structs
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struct CLocal
{
char BuRn3R1[32];//0x00
float PosX;//0x20
float PosY;//0x24
float PosZ;//0x28
char BuRn3R2[36];//0x2C
float Pitch;//0x50
float Yaw;//0x54
};
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06/26/2012, 21:38
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#25
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Code:
//===================================================
//============== GigaByte AddieLogger ===============
//=========== Return Project Summer 2012 ============
//===================================================
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER 0x00A30A04
#define ADR_SERVERPOINTER 0x00A30994
#define ADR_VIEWANGEL 0x00A30540
#define ADR_WEAPONPOINTER 0x008F2780
#define ADR_USERPOINTER 0x00A30994
#define ADR_DEVICEPOINTER 0x008888CC
#define ADR_BASEPOINTER 0x00A873A8
#define ADR_REMOTEPOINTER 0x00B546E8
#define ADR_STATEPOINTER 0x00A30A2C
#define ADR_ROOMPOINTER 0x00A313F0
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A317D0
#define ADR_MATRIXPOINTER 0x009BE758
#define OFS_LocalSize 0x00A404
#define OFS_GlobalSize 0x001CF8
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A30900
#define ADR_WalkSpeed 0x0088BC18
#define ADR_RollSpeed 0x0088BA40
#define ADR_SprintSpeed 0x0088BA38
#define ADR_NoBounds1 0x00B73780
#define ADR_NoBounds2 0x00B73784
#define ADR_NoBounds3 0x00B73788
#define ADR_NoSpawn1 0x00B63F70
#define ADR_NoSpawn2 0x00B71F78
#define ADR_ProneCQC 0x008F2840
#define ADR_Stamina1 0x00859358
#define ADR_Stamina2 0x0085935C
#define ADR_Stamina3 0x00859360
#define ADR_Stamina4 0x00859364
#define ADR_Stamina5 0x00859368
#define ADR_StaminaRefill 0x009B8FC8
#define ADR_NoWater1 0x00A37B90
#define ADR_NoWater2 0x00A37B94
#define ADR_VirtualJump 0x00858F9C
#define ADR_AntiAFK 0x00B63858
#define ADR_BreakLimit 0x0088B800
#define ADR_RadarHideMe 0x00A37BC4
#define ADR_ChangeRoll 0x008591CC
#define ADR_DeathCam 0x00B6B798
#define ADR_ImExplosion 0x0088B9E8
#define ADR_SuperExplosion 0x0088C2A8
#define ADR_HighMode 0x0088BCE0
#define ADR_LadderQuickly 0x0088BBD8
#define ADR_DeadSpinner 0x008EF064
#define ADR_AmmoMedicDistance 0x0088C878
#define ADR_Crosshair 0x00A353A0
#define ADR_AccuracyAs 0x00A3541C
#define ADR_DistanceGunPlayer 0x0088C4A0
#define ADR_WeaponStateReload 0x00A30A50
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x0010100
#define OFS_Slot1 0x00C70B8
#define OFS_Slot2 0x00C70B9
#define OFS_Slot3 0x00C70BA
#define OFS_Slot4 0x00C70BB
#define OFS_Slot5 0x00C70BC
#define OFS_Slot6 0x00C70BD
#define OFS_Slot7 0x00C70BE
#define OFS_Slot8 0x00C70BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x00DF198
#define OFS_Dinar 0x00DF1A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x00E0700
#define OFS_NoSpread 0x00100FC
#define OFS_Speed 0x00100F8
#define OFS_3DView 0x001018C
#define OFS_Invisible 0x00DF1BC
#define OFS_ImMaster 0x00C2060
#define OFS_Map 0x00C1C14
#define OFS_NoSwitch 0x00103F5
#define OFS_NoReload 0x00103F5
#define OFS_ZeroDelay 0x00103F8
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A37BA4
#define ADR_FarFog 0x00A37BA8
#define ADR_GlassWalls 0x00A30630
#define ADR_FullBright1 0x00A3167C
#define ADR_FullBright2 0x00A31680
#define ADR_FullBright3 0x00A31680
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A3537C
#define ADR_FastHealth 0x00A35384
#define ADR_FastRepair 0x00A35384
#define ADR_FastFlag 0x00A3538C
#define ADR_FastLockOn 0x00A305B0
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008EA76C
#define ADR_WeaponShot1 0x00A30A54
#define ADR_WeaponShot2 0x00A30A74
#define ADR_SuperNoSpread 0x0088B8F0
#define ADR_Scope 0x008F284C
#define ADR_ScopeSize 0x008F2854
#define ADR_ColorShot1 0x00A3167C
#define ADR_ColorShot2 0x00A31680
#define ADR_ColorShot3 0x00A31684
#define ADR_NoWeaponGravity 0x0088B858
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A3059C
#define ADR_AssaultPX 0x00A3059E
#define ADR_BandagePX 0x00A305A0
#define ADR_ExtraAmmo1 0x00A3059A
#define ADR_ExtraAmmo2 0x00A3059B
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x0088BA58
#define ADR_CrazyCar 0x0088B738
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A87D6C
#define ADR_D3DIP 0x00A87A80
#define ADR_D3DHP 0x00A86B9C
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName 0x009C4
#define ADR_Health 0x001B94
#define ADR_Team 0x001CDC
#define ADR_Points 0x001018
#define ADR_Ping 0x006BC
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase 0x00A4E394
#define OFS_SlotBase 0x00C5F18
#define OFS_ClassBase 0x00A88F48
#define OFS_PlayerSlot 0x00E0704
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x0088C880
#define MEM_WTW 0x00858F68
#define MEM_STW 0x008561A4
#define MEM_WUW 0x00A37B94
#define MEM_WTH 0x00853E74
#define MEM_QuickPlant 0x00A30564
#define MEM_QuickDefuse 0x00A30564
#define MEM_UnlimitedAmmo 0x00A30970
#define MEM_PlantAnyWhere 0x00A30582
#define MEM_DefuseAnyWhere 0x008F2860
#define MEM_Artillery 0x0088B970
#define MEM_AutoMedic 0x0088C878
#define MEM_AutoAmmo 0x0088C878
#define MEM_AutoRepair 0x00A3058A
#define MEM_SilentWalk 0x00B63884
#define MEM_SilentReload 0x00B63884
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant 0x004F145C
#define ASM_QuickDefuse 0x0043617B
#define ASM_Bullets 0x004F271B
#define ASM_NoReload 0x005A5B3E
#define ASM_WTW 0x0073C562
#define ASM_STW 0x006005F0
#define ASM_CRCPatch 0x00417E62
#define ASM_BackToLobby 0x004C7ABB
#define ASM_AlwaysCross 0x0054B58B
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x00418A1A
#define ASM_UnlimitedAmmo 0x004F66E2
#define ASM_SwitchTime 0x004F8D3A
#define ASM_OPK 0x00407F08
#define ASM_AutoStart 0x00530010
#define ASM_SuperCarSound 0x0042201A
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
CPlayer* slocal;
char* unknown[0x00123CE0]
CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ Total Logged: 165 ================
//================ CBase: Successful ================
//===================================================
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06/27/2012, 22:17
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#26
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Code:
#define ASM_WARROCK 0x401000
GIVE CREDITS TO NIKM !!!
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06/28/2012, 16:43
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#27
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Code:
/*=================================================*/
/*===== [BuRn3R Private Struct & Addy Logger] =====*/
/*=================================================*/
/*================== [Pointers] ===================*/
DWORD ADR_POINTER_PLAYER = 0xA30A04;
DWORD ADR_POINTER_SERVER = 0xA30668;
DWORD ADR_POINTER_REMOTE = 0xB546E8;
DWORD ADR_POINTER_MATRIX = 0x9BE758;
DWORD ADR_POINTER_ANGELS = 0xA30540;
DWORD ADR_POINTER_WEAPON = 0xA4E394;
DWORD ADR_POINTER_CLASS = 0xA88F48;
DWORD ADR_POINTER_BASE = 0xA873A8;
DWORD ADR_POINTER_ROOM = 0xA313F0;
DWORD ADR_POINTER_SLOT = 0xC5F18;
DWORD ADR_POINTER_DEVICE = 0xA30544;
/*=================== [Adresses] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA3541C;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x858F68;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F2860;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA30583;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88B8F0;
DWORD ADR_MEMORY_QUICKPLANT = 0xA30564;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA30564;
DWORD ADR_MEMORY_FASTLOCKON = 0xA305B0;
DWORD ADR_MEMORY_NOWATER_1 = 0xA37B90;
DWORD ADR_MEMORY_NOWATER_2 = 0xA37B94;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB63880;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB63884;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB63888;
DWORD ADR_MEMORY_SCOPE = 0x8F284C;
DWORD ADR_MEMORY_BONE = 0x88C880;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB63880;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB71F78;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x8561A4;
DWORD ADR_MEMORY_STAMINA1 = 0x859358;
DWORD ADR_MEMORY_STAMINA2 = 0x85935C;
DWORD ADR_MEMORY_STAMINA3 = 0x859360;
DWORD ADR_MEMORY_STAMINA4 = 0x859364;
DWORD ADR_MEMORY_STAMINA5 = 0x859368;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3058A;
DWORD ADR_MEMORY_GLASSWALLS = 0x859230;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB63884;
DWORD ADR_MEMORY_SILENTWALK = ********;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xA88FD8;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x160FC;
/*=================== [Structs] ====================*/
struct CPlayer
{
char BuRn3R1[7416];//0x00
int GlobalIndex;//0x1CF8
char BuRn3R2[42816];//0x1CFC
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char BuRn3R3[72];//0xC448
BYTE Index;//0xC490
char BuRn3R4[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char BuRn3R5[12];//0xC4B0
int WeaponState;//0xC4BC
char BuRn3R6[15416];//0xC4C0
float PlayerSpeed;//0x100F8
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char BuRn3R7[136];//0x10104
int PlayerView3D;//0x1018C
char BuRn3R8[4];//0x10190
float Pitch;//0x10194
char BuRn3R9[24];//0x10198
float Yaw;//0x101B0
char BuRn3R10[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char BuRn3R11[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char BuRn3R12[90];//0x101DE
BYTE PlayerState;//0x10238
char BuRn3R12[155];//0x10239
float NoFallDamage;//0x102D4
char BuRn3R13[20];//0x102D8
float PosX;//0x102EC
char BuRn3R14[4];//0x102F0
float PosY;//0x102E4
char BuRn3R15[4];//0x102E8
float PosZ;//0x102F4
char BuRn3R16[96];//0x102F8
DWORD AutoPlant;//0x10358
DWORD AutoDefuse;//0x1035C
char BuRn3R17[14];//0x10360
DWORD AutoShot;//0x1036E
char BuRn3R18[106];//0x10372
float NoM134Idle;//0x103DC
char BuRn3R19[23836];//0x103E0
int LocalIndex;//0x160FC
};
struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793295];//0x594
int SuperMaster;//0xC2063
char BuRn3R5[20561];//0xC2067
BYTE Slot1;//0xC70B8
BYTE Slot2;//0xC70B9
BYTE Slot3;//0xC70BA
BYTE Slot4;//0xC70BB
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70BD
BYTE Slot7;//0xC70BE
BYTE Slot8;//0xC70BF
char BuRn3R6[98520];//0xC70C0
long Level;//0xDF198
char BuRn3R6[12];//0xDF19C
long Dinar;//0xDF1A8
char BuRn3R7[16];//0xDF1AC
long Invisible;//0xDF1BC
char BuRn3R8[5440];//0xDF1C0
int RoomMaster//0xE0700
};
struct CVehicle
{
char BuRn3R1[10683812];//0x00
float Pitch;//0xA305A4
float Yaw;//0xA305A8
};
struct CBase
{
CPlayer* pLocal;//0xA30A04
char* BuRn3R1[1195232];//0xA30A08
CPlayer** pGlobal;//0xB546E8
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
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06/29/2012, 05:36
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#28
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elite*gold: 0
Join Date: Oct 2009
Posts: 14,456
Received Thanks: 7,846
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Nochmal an die die wohl nicht lesen können:
Quote:
Erlaubt sind nur Beiträge, die Pointer und/oder Offsets zur aktuellen WarRock EU Version beitragen oder gezielt anfragen
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06/29/2012, 17:43
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#29
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elite*gold: 0
Join Date: Jul 2011
Posts: 152
Received Thanks: 76
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I need some new Addys and "useaiweapon" addy.
Thank youu <3 ^^
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06/29/2012, 18:35
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#30
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elite*gold: 0
Join Date: Jun 2012
Posts: 57
Received Thanks: 38
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Need =
Code:
ADR_PLAYERPRONE || OFS_PLAYERSTATE
Code:
/*||####################################||*/
/*||#######[ xDrizzy Addylogger ]#######||*/
/*||##########[ Struct cBase ]##########||*/
/*||####################################||*/
/*##############[ Pointer ]##############*/
#define ADR_PLAYERPOINTER 0xA30994
#define ADR_SERVERPOINTER 0x92CEDC
#define ADR_WEAPONPOINTER 0x92CF80
/*##############[ Adresses ]#############*/
#define ADR_IMDRUNK 0x00A30900
#define ADR_WALKSPEED 0x0088BC18
#define ADR_ROLLSPEED 0x0088BA40
#define ADR_SPRINTSPEED 0x0088BA38
#define ADR_NOBOUNDS1 0x8C9588
#define ADR_NOBOUNDS2 0x8C958C
#define ADR_NOBOUNDS3 0x8C9590
/*##############[ Offsets ]#############*/
#define OFS_SLOT1 0xFFD7DD94
#define OFS_SLOT2 0xFFD7DD95
#define OFS_SLOT3 0xFFD7DD96
#define OFS_SLOT4 0xFFD7DD97
#define OFS_SLOT5 0xFFC70BC
#define OFS_SLOT6 0xFFC70BD
#define OFS_SLOT7 0xFFC70BE
#define OFS_SLOT8 0xFFC70BF
#define OFS_NORECOIL1 0xFFC87FF0
#define OFS_NORECOIL2 0xFFC87FF4
#define OFS_NORECOIL3 0xFFC87FF8
#define OFS_Level 0x00DF198
#define OFS_Dinar 0x00DF1A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
/*##############[ Fast ]#############*/
#define ADR_FASTAMMO 0x8A1C40
#define ADR_FASTHEALTH 0x8A1C48
#define ADR_FASTREPAIR 0x8A1C48
#define ADR_FASTFLAG 0x8A1C50
struct cBase
{
CPlayer* pLocal;
char* Unknown0[-3687428]
CPlayer** pGlobal;
};
cBase* g_pBase = (cBase*)0xA30994;
/*||####################################||*/
/*||###########[ Credits ]##############||*/
/*||####[ TradEmArk || xDriZzy ]########||*/
/*||####################################||*/
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