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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 07/04/2012, 16:32   #46
 
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Quote:
Originally Posted by Supremex3 View Post
It just tells me "failed_func" in a Critical Message Box and then it quits.
I'll check manually and edit this message

EDIT: try this #define ASM_MessageBox 0x418A08
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Old 07/04/2012, 19:27   #47
 
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#define ADR_AIWeapon 0x8F784C
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Old 07/06/2012, 15:03   #48
 
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#request ADR_BACK2LOBBY
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Old 07/06/2012, 15:38   #49
 
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Quote:
Originally Posted by .BuBBLe View Post
#request ADR_BACK2LOBBY
Code:
#define ADR_BACKTOLOBBY 0x004C8438
Credits: UnknownPK
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Old 07/06/2012, 20:41   #50
 
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Code:
/*=================================================*/
/*===== [BuRn3R Private Struct & Addy Logger] =====*/
/*=================================================*/
/*================== [Pointers] ===================*/
DWORD ADR_POINTER_PLAYER          = 0xA36398;
DWORD ADR_POINTER_SERVER          = 0xA35FFC;
DWORD ADR_POINTER_REMOTE          = 0xB5A778;
DWORD ADR_POINTER_MATRIX          = 0x9C3FB8;
DWORD ADR_POINTER_ANGELS          = 0xA35ED0;
DWORD ADR_POINTER_WEAPON          = 0xA541BC;
DWORD ADR_POINTER_CLASS           = 0xA8EDD8;
DWORD ADR_POINTER_BASE            = 0xA8D238;
DWORD ADR_POINTER_ROOM            = 0xA36D88;
DWORD ADR_POINTER_SLOT            = 0xC5F18;
DWORD ADR_POINTER_DEVICE          = 0xA35ED4;
/*=================== [Adresses] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS      = 0xA3ADF4;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85DB20;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x8F786C;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0xA35F13;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x890E90;
DWORD ADR_MEMORY_QUICKPLANT       = 0xA35EF4;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0xA35EF4;
DWORD ADR_MEMORY_FASTLOCKON       = 0xA35F40;
DWORD ADR_MEMORY_NOWATER_1        = 0xA3D568;
DWORD ADR_MEMORY_NOWATER_2        = 0xA3D56C;
DWORD ADR_MEMORY_NOBOUNDS1        = 0xB69D50;
DWORD ADR_MEMORY_NOBOUNDS2        = 0xB69D54;
DWORD ADR_MEMORY_NOBOUNDS3        = 0xB69D58;
DWORD ADR_MEMORY_SCOPE            = 0x8F7858;
DWORD ADR_MEMORY_BONE             = 0x891E08;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0xB69D50;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB78C68;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x8585E4;
DWORD ADR_MEMORY_STAMINA1         = 0x85E3D4;
DWORD ADR_MEMORY_STAMINA2         = 0x85E3D8;
DWORD ADR_MEMORY_STAMINA3         = 0x85E3DC;
DWORD ADR_MEMORY_STAMINA4         = 0x85E3E0;
DWORD ADR_MEMORY_STAMINA5         = 0x85E3E4;
DWORD ADR_MEMORY_AUTOREPAIR       = 0xA35F1A;
DWORD ADR_MEMORY_GLASSWALLS       = 0x85E1F0;
DWORD ADR_MEMORY_SILENTRELOAD     = 0xB69D54;
DWORD ADR_MEMORY_SILENTWALK       = 0x******;
/*==================== [User] ======================*/
DWORD ADR_USER_READY              = 0xA8EE68;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x16104;
DWORD ADR_OFFSET_DEVICE           = 0x2B930;
/*=================== [Structs] ====================*/
struct CPlayer
{
	char BuRn3R1[7424];//0x00
	int GlobalIndex;//0x1D00
	char BuRn3R2[42808];//0x1D04
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char BuRn3R3[72];//0xC448
	BYTE Index;//0xC490
	char BuRn3R4[19];//0xC491
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char BuRn3R5[24];//0xC4B0
	int WeaponState;//0xC4C8
	char BuRn3R6[15416];//0xC4CC
	float PlayerSpeed;//0x10104
	float NoSpread;//0x10108
	float FastNadeBlast;//0x1010C
	char BuRn3R7[136];//0x10110
	int PlayerView3D;//0x10198
	char BuRn3R8[4];//0x1019C
	float Pitch;//0x101A0
	char BuRn3R9[24];//0x101A4
	float Yaw;//0x101BC
	char BuRn3R10[12];//0x101C0
	float ViewX;//0x101CC
	float ViewY;//0x101D0
	float ViewZ;//0x101D4
	char BuRn3R11[12];//0x101D8
	WORD Weapon1;//0x101E4
	WORD Weapon2;//0x101E6
	WORD Weapon3;//0x101E8
	char BuRn3R12[90];//0x101EA
	BYTE PlayerState;//0x10244
	char BuRn3R12[155];//0x10245
	float NoFallDamage;//0x102E0
	char BuRn3R13[20];//0x102E4
	float PosX;//0x102F8
	char BuRn3R14[4];//0x102FC
	float PosY;//0x102F0
	char BuRn3R15[4];//0x102F4
	float PosZ;//0x10300
	char BuRn3R16[100];//0x10304
	DWORD AutoPlant;//0x10368
	DWORD AutoDefuse;//0x1036C
	char BuRn3R17[14];//0x10370
	DWORD AutoShot;//0x1037E
	char BuRn3R18[106];//0x10382
	float NoM134Idle;//0x103EC
	char BuRn3R19[23828];//0x103F0
	int LocalIndex;//0x16104
};

struct CServer
{
	char BuRn3R1[292];//0x00
	BYTE AntiAbnormal1;//0x124
	BYTE AntiAbnormal2;//0x125
	char BuRn3R2[570];//0x126
	BYTE AntiAbnormal3;//0x360
	BYTE AntiAbnormal4;//0x361
	char BuRn3R3[554];//0x362
	int Premium;//0x58C
	long PremiumDays;//0x590
	char BuRn3R4[793295];//0x594
	int SuperMaster;//0xC2063
	char BuRn3R5[20561];//0xC2067
	BYTE Slot1;//0xC70B8
	BYTE Slot2;//0xC70B9
	BYTE Slot3;//0xC70BA
	BYTE Slot4;//0xC70BB
	BYTE Slot5;//0xC70BC
	BYTE Slot6;//0xC70BD
	BYTE Slot7;//0xC70BE
	BYTE Slot8;//0xC70BF
	char BuRn3R6[98520];//0xC70C0
	long Level;//0xDF198
	char BuRn3R6[12];//0xDF19C
	long Dinar;//0xDF1A8
	char BuRn3R7[16];//0xDF1AC
	long Invisible;//0xDF1BC
	char BuRn3R8[5440];//0xDF1C0
	int RoomMaster//0xE0700
};

struct CVehicle
{
	char BuRn3R1[10706740];//0x00
	float Pitch;//0xA35F34
	float Yaw;//0xA35F38
};

struct CBase
{
	CPlayer* pLocal;//0xA36398
	char* BuRn3R1[1197020];//0xA3639C
	CPlayer** pGlobal;//0xB5A778
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
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Old 07/07/2012, 10:52   #51
 
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#define ADR_MQUICKPLANT 0x00890EA8
#define ADR_MQUICKDEFUSE 0x008911A8
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Old 07/07/2012, 11:15   #52
 
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Request: Playerid und ServerBase Addys
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Old 07/07/2012, 16:05   #53
 
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Code:
// Pointers
#define ADR_PLAYERPTR                0xA36398
#define ADR_SERVERPTR                0xA36328
#define ADR_GLOBALPTR                0x1D00
#define OFS_DEVICEPTR                0xA35ED4
#define ADR_DEVICEPTR                0x88DE74
#define ADR_WEAPONPTR                0xA541BC
#define ADR_ANGELSPTR                0xA35ED0
#define ADR_STATEPTR                 0xA363C0
#define ADR_BASEPTR                  0xA8D238
#define ADR_ROOMPTR                  0xA36D88
#define ADR_HEALTHPTR                0x31FB8
#define ADR_USERPTR                  0xA36328
#define ADR_USERBASE                 0xA37168
#define ADR_MATRIXPTR                0x9C3FB8
#define ADR_CBASE                    0xB5A778
#define ADR_REMOTEPTR                0xB5A778

 
//Common Addresses
#define ADR_NOSPAWN1                 0xB69ED8
#define ADR_NOSPAWN2                 0xB69EDC
#define ADR_NOSPAWN3                 0xB69EE0
#define ADR_NOWATER1                 0xA3D564
#define ADR_NOWATER2                 0xA3D568
#define ADR_WALKTHROUGHWALLS         0x85DB20
#define ADR_ANTIAFK                  0xB69D50
#define ADR_FASTLOCKON               0x9CC9D4
#define ADR_SUPERNOSPREAD            0x890E90
#define ADR_PLANTANYWHERE            0xA35F12
#define ADR_DEFUSEANYWHERE           0x8F786C
#define ADR_NOBOUNDS                 0xB7A470
#define ADR_NOBOUNDS2                0xB7A474
#define ADR_NOBOUNDS3                0xB7A478
#define ADR_AUTOREPAIR               0xA35F1B
#define ADR_SCOPE                    0xB6740000
#define ADR_ARTELLERY                0x890F28
#define ADR_FASTMEDIC                0xA3AD5C
#define ADR_FASTAMMO                 0xA3AD54
#define ADR_FASTREPAIR               0xA371EC
#define ADR_FASTFLAG                 0xA3AD64
#define ADR_WALKUNDERWATER           0xA3D56C
#define ADR_UNLIMITEDAMMO            0xA36304
#define ADR_BONESHOT                 0x891E08
#define ADR_SHOOTTHROUGHWALLS        0x8585E4
#define ADR_PLAYERSPEED              0x8911C8
#define ADR_DEATHCAM                 0xB71C68
#define ADR_IMMEXPLOSION             0x890FA0
#define ADR_HIGHMODE                 0x891290
#define ADR_CQCPRONE                 0xA37150
#define ADR_STAMINAREFILL            0x9BE4D0
#define ADR_HIDEFROMRADAR            0xA3D59C
#define ADR_QUICKPLANT               0xA35EF4
#define ADR_BIGCARNAME               0x891010
#define ADR_AUTOSTART                0x52E164
#define ADR_WEAPONSHOT               0xA363E8
#define ADR_WEAPONSHOT2              0xA36408
#define ADR_BREAKLIMIT               0x890DB0
#define ADR_FULLBRIGHT               0xA37014
#define ADR_FULLBRIGHT2              0xA37014
#define ADR_FULLBRIGHT3              0xA37014
#define ADR_STAMINA1                 0x85E3D4
#define ADR_STAMINA2                 0x85E3D8
#define ADR_STAMINA3                 0x85E3DC
#define ADR_STAMINA4                 0x85E3E0
#define ADR_STAMINA5                 0x85E3E4
#define ADR_GLASSWALLS               0x85E3D4
#define ADR_WEAPONGRAVITY            0x890E08
#define ADR_SILENTWALK               0xB69D54
#define ADR_LADDERQUICKLY            0x891188
#define ADR_CROSSHAIR                0xA3AD78
#define ADR_SUPEREXPLOSION           0x891858
#define ADR_COLORSHOT                0xA37014
#define ADR_SUPERCARSOUND            0x42221F
#define ADR_DEADSPINNER              0x8F4064
#define ADR_HIDEWEAPON               0x8EF76C
#define ADR_CHANGEROLLSTYLE          0x890EA8
#define ADR_CRAZYCAR                 0x890CE0
#define ADR_WTH                      0x88D92C
#define ADR_NEARFOG                  0xA3D57C
#define ADR_FARFOG                   0xA3D580
#define ADR_ROLLSPEED                0x890FF0
#define ADR_VIRTUALJUMP              0x85DB54
#define ADR_WORLDINWATER             0xA36294
#define ADR_SNIPERAMMO               0xA35F2C
#define ADR_EXTRAMMO1                0xA35F2A
#define ADR_EXTRAMMO2                0xA35F2B
#define ADR_ASSAULTAMMO              0xA35F2E
#define ADR_BANDAGE                  0xA35F30


//OffSets
#define OFS_GLOBALSIZE                0x1D00
#define OFS_LOCALSIZE                 0xA404
#define OFS_NODELAY                   0x10408
#define OFS_NORELOAD                  0x10405
#define OFS_NOSWITCH                  0x10405
#define OFS_NORECOIL1                 0xC43C
#define OFS_NORECOIL2                 0xC440
#define OFS_NORECOIL3                 0xC444
#define OFS_X                         0x102F8
#define OFS_Y                         0x10308
#define OFS_Z                         0x10300
#define OFS_NOFALLDAMAGE              0x102E0
#define OFS_VIEW_X                    0x101CC
#define OFS_VIEW_Z                    0x101D0
#define OFS_VIEW_Y                    0x101D4
#define OFS_SLOT1                     0xC70B8
#define OFS_SLOT2                     0xC70B9
#define OFS_SLOT3                     0xC70BA
#define OFS_SLOT4                     0xC70BB
#define OFS_SLOT5                     0xC70BC
#define OFS_SLOT6                     0xC70BD
#define OFS_SLOT7                     0xC70BE
#define OFS_SLOT8                     0xC70BF
#define OFS_PLAYERSTATE               0xC4C4
#define OFS_WEAPON1                   0x101E4
#define OFS_WEAPON2                   0x101E6
#define OFS_WEAPON3                   0x101E8
#define OFS_PREMIUM                   0x58C
#define OFS_USERNAME                  0xDF3EC
#define OFS_GRAVITY_Z                 0xE0
#define OFS_GRAVITY_Y                 0xE4
#define OFS_GRAVITY_X                 0xDC
#define OFS_INVISIBLE                 0xDF1BC
#define OFS_STARTROOMSIZE             0xA8
#define OFS_LEVEL                     0xDF198
#define OFS_DINAR                     0xDF1A8
#define OFS_SLOTBASE                  0xC5F18
#define OFS_PITCH                     0x101A0
#define OFS_YAW                       0x101BC
#define OFS_NOSERVERKICK              0x361
#define OFS_3DPLAYERVIEW              0x10198
#define OFS_PLAYERSPEED               0x10104
#define OFS_NOSPREAD                  0x10108
#define OFS_ROOMMASTER                0xE0700
#define OFS_PREMIUM1                  0x150
#define OFS_PREMIUM2                  0x154


 
//WeaponBinder 

#define ADR_CLASSBASE                 0xA8EDD8
#define OFS_SLOTBASE                  0xC5F18
#define ADR_WEAPONBASE                0xA541BC

 
//User Infos 
#define ADR_USERHEALTH                0xA8EDCC
#define ADR_USERNAME                  0xA8DBFC
#define ADR_USERTEAM                  0xA8EF14
#define ADR_USERPOINTS                0xA8E250
#define ADR_USERPING                  0xA8D8F4

 
//Asmbeller's 
#define ASM_QUICKPLANT                0x4F1FE7
#define ASM_QUICKDEFUSE               0x436478
#define ASM_BULLETS                   0x4F32C3
#define ASM_NORELOAD                  0x5A9C02
#define ASM_WALKTHROUGHWALLS          0x73DB42
#define ASM_SHOOTTHROUGHWALLS         0x604F30
#define ASM_CRCPATCH                  0x417E77
#define ASM_BACKTOLOBBY               0x4C8174
#define ASM_ALWAYSCROSS               0x54F837
#define ASM_ENGINETEXT                0x401073
#define ASM_MESSAGEBOX                0x4AFD30
#define ASM_UNLAMMO                   0x4F72F2
#define ASM_SWITCHTIME                0x4F9942
#define ASM_OPK                       0x407CC9

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Old 07/07/2012, 20:19   #54
 
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Code:
#define ADR_WEAPON_NORESTRICTIONS 0x008F784C
#define ADR_AMMOTYP	 0x00A3ADF4
Credits BuBBLe
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Old 07/08/2012, 16:38   #55
 
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DWORD Asm_RadarGPS = 0x571EE3;
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Old 07/09/2012, 22:56   #56
 
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Enjoy because it's the last log of addies I'm posting public.
Give credits or Disneyland


Code:
//===================================================
//============== GigaByte AddieLogger ===============
//=========== Return Project Summer 2012 ============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A36398
#define ADR_SERVERPOINTER         0x00A36328
#define ADR_VIEWANGEL             0x00A35ED0
#define ADR_WEAPONPOINTER         0x008F7780
#define ADR_USERPOINTER           0x00A36328
#define ADR_DEVICEPOINTER         0x0088DE74
#define ADR_BASEPOINTER           0x00A8D238
#define ADR_REMOTEPOINTER         0x00B5A778
#define ADR_STATEPOINTER          0x00A363C0
#define ADR_ROOMPOINTER           0x00A36D88
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A37168
#define ADR_MATRIXPOINTER         0x009C3FB8
#define OFS_LocalSize             0x00A404
#define OFS_GlobalSize            0x001D00
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_WorldInWater          0x00A36294
#define ADR_WalkSpeed             0x008911C8
#define ADR_RollSpeed             0x00890FF0
#define ADR_NoBounds1	          0x00B7A470
#define ADR_NoBounds2	          0x00B7A474
#define ADR_NoBounds3             0x00B7A478
#define ADR_NoSpawn1	          0x00B6A440
#define ADR_NoSpawn2	          0x00B78C68
#define ADR_ProneCQC              0x008F784C
#define ADR_Stamina1              0x0085E3D4
#define ADR_Stamina2              0x0085E3D8
#define ADR_Stamina3              0x0085E3DC
#define ADR_Stamina4              0x0085E3E0
#define ADR_Stamina5              0x0085E3E4
#define ADR_StaminaRefill         0x009BE4D0
#define ADR_NoWater1              0x00A3D568
#define ADR_NoWater2              0x00A3D56C
#define ADR_VirtualJump           0x0085DB54
#define ADR_AntiAFK               0x00B69D28
#define ADR_BreakLimit            0x00890DB0
#define ADR_RadarHideMe           0x00A3D59C
#define ADR_ChangeRoll            0x0085E18C
#define ADR_DeathCam              0x00B71C68
#define ADR_ImExplosion           0x00890FA0
#define ADR_SuperExplosion        0x00891858
#define ADR_HighMode              0x00891290
#define ADR_LadderQuickly         0x00891188
#define ADR_DeadSpinner           0x008F4064
#define ADR_AmmoMedicDistance     0x00891E00
#define ADR_Crosshair             0x00A3AD78
#define ADR_AccuracyAs            0x00A3ADF4
#define ADR_DistanceGunPlayer     0x00891A50
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x001010C
#define OFS_Slot1                 0x00C70B8
#define OFS_Slot2                 0x00C70B9
#define OFS_Slot3                 0x00C70BA
#define OFS_Slot4                 0x00C70BB
#define OFS_Slot5                 0x00C70BC
#define OFS_Slot6                 0x00C70BD
#define OFS_Slot7                 0x00C70BE
#define OFS_Slot8                 0x00C70BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x00DF198
#define OFS_Dinar                 0x00DF1A8
#define OFS_NFD                   0x00102E0
#define OFS_X                     0x00102F8
#define OFS_Y                     0x0010308
#define OFS_Z                     0x0010300
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101E4
#define OFS_Weapon2               0x00101E6
#define OFS_Weapon3               0x00101E8
#define OFS_ViewX                 0x00101CC
#define OFS_ViewY                 0x00101D0
#define OFS_ViewZ                 0x00101D4
#define OFS_Yaw                   0x00101BC
#define OFS_Pitch                 0x00101A0
#define OFS_PlayerState           0x00C4C4
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x00E0700
#define OFS_NoSpread              0x0010108
#define OFS_Speed                 0x0010104
#define OFS_3DView                0x0010198
#define OFS_Invisible             0x00DF1BC
#define OFS_ImMaster              0x00C2060
#define OFS_Map                   0x00C1C14
#define OFS_NoSwitch              0x0010405
#define OFS_NoReload              0x0010405
#define OFS_ZeroDelay             0x0010408
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A3D57C
#define ADR_FarFog                0x00A3D580
#define ADR_GlassWalls            0x00A35FC4
#define ADR_FullBright1           0x00A37014
#define ADR_FullBright2           0x00A37018
#define ADR_FullBright3           0x00A37018
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A3AD54
#define ADR_FastHealth            0x00A3AD5C
#define ADR_FastRepair            0x00A3AD5C
#define ADR_FastFlag              0x00A3AD64
#define ADR_FastLockOn            0x00A35F40
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008EF76C
#define ADR_WeaponShot1           0x00A363E8
#define ADR_WeaponShot2           0x00A36408
#define ADR_SuperNoSpread         0x00890E90
#define ADR_Scope                 0x008F7858
#define ADR_ScopeSize             0x008F7860
#define ADR_ColorShot1            0x00A37014
#define ADR_ColorShot2            0x00A37018
#define ADR_ColorShot3            0x00A3701C
#define ADR_NoWeaponGravity       0x00890E08
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A35F2C
#define ADR_AssaultPX             0x00A35F2E
#define ADR_BandagePX             0x00A35F30
#define ADR_ExtraAmmo1            0x00A35F2A
#define ADR_ExtraAmmo2            0x00A35F2B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00891010
#define ADR_CrazyCar              0x00890CE0
                                                     
                                                     
//===================================================
//==================== User Info ====================
//===================================================
#define ADR_UserName               0x00A8DBFC
#define ADR_UserIP                 0x00A8D910
#define ADR_UserTeam               0x00A8EF14
#define ADR_UserPing               0x00A8DF04
#define ADR_UserReady              0x00A8EE68
#define ADR_UserPoints             0x00A8E250
#define ADR_UserHealth             0x00A8EDCC
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define OFS_UserName              0x009C4
#define OFS_Health                0x001B94
#define OFS_Team                  0x001CDC
#define OFS_Points                0x001018
#define OFS_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00A541BC
#define OFS_SlotBase              0x00C5F18
#define OFS_ClassBase             0x00A8EDD8
#define OFS_PlayerSlot            0x00E0704
                                                     
                                                     
//===================================================
//====================== States  ====================
//===================================================
#define ADR_WeaponStateShot       0x00A363E4
#define ADR_WeaponStateReload     0x00A363F0
#define ADR_PlayerVehicleState    0x00A363DC
#define ADR_PlayerProneState      0x00A363D0
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00891E08
#define MEM_WTW                   0x0085DB20
#define MEM_STW                   0x008585E4
#define MEM_WUW                   0x00A3D56C
#define MEM_WTH                   0x0088D92C
#define MEM_QuickPlant            0x00A35EF4
#define MEM_QuickDefuse           0x00A35EF4
#define MEM_UnlimitedAmmo         0x00A36300
#define MEM_PlantAnyWhere         0x00A35F12
#define MEM_DefuseAnyWhere        0x008F786C
#define MEM_Artillery             0x00890F28
#define MEM_AutoMedic             0x00891E00
#define MEM_AutoAmmo              0x00891E00
#define MEM_AutoRepair            0x00A35F1A
#define MEM_SilentWalk            0x00B69D54
#define MEM_SilentReload          0x00B69D54
#define MEM_ZeroDelay             0x00A40840
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
// NOT 4 YOU


//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
	CPlayer* slocal;
	char* unknown[0x001243DC]
	CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
                                                     
                                                     
                                                     
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15592];//0xC4B0
int PlayerView3D;//0x10198
char GigaByte4[4];//0x1019C
float Pitch;//0x101A0
char GigaByte5[24];//0x101A4
float Yaw;//0x101BC
char GigaByte6[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char GigaByte7[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char GigaByte8[270];//0x101EA
float PosX;//0x102F8
char GigaByte9[4];//0x102FC
float PosZ;//0x10300
char GigaByte10[4];//0x10304
float PosY;//0x10308
};
//===================================================
//================ AddieLogger Ended ================
//================ CBase: Successful ================
//===================================================
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Old 07/10/2012, 03:34   #57
 
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Code:
[B]/*------CyBerTürk™ Addys Logger Base------------*/
/*-----Logger By CyBerTürk™ And RunDLL----------*/
/*----------------------------------------------*/
/*----------------Pointers----------------------*/
#define ADR_PlayerPointer        0xA36398
#define ADR_ServerPointer        0xA36328
#define ADR_BasePointer          0xA8D238
#define ADR_AngelsPointer        0xA35ED0
#define ADR_DevicePointer        0xA35ED4
#define ADR_MatrixPointer        0x9C3FB8
#define ADR_WeaponPointer        0xA541BC
#define ADR_RoomPointer          0xA36D88
#define ADR_SlotBasePointer      0xC5F18
#define ADR_ClassBasePointer     0xA8EDD8
#define ADR_RemotePointer        0xB5A778
/*----------------MapAdress----------------------*/
#define ADR_FullBright1          0xA37020
#define ADR_FullBright2          0xA37028
#define ADR_FullBright3          0xA3702C
#define ADR_NearFog              0xA3D57C
#define ADR_FarFog               0xA3D584
#define ADR_NoWater1             0xA3D564
#define ADR_NoWater2             0xA3D568
#define ADR_GlassWalls           0xA35FC4
/*----------------WeaPonBinder----------------------*/
#define ADR_SlotBase             0xC5F18
#define ADR_ClassBase            0xA8EDD8
#define ADR_WeponBase            0xA541BC
#define ADR_ServerBase           0xA36328
#define ADR_PlayerSlot           0xE0704
#define ADR_PlayerID             0x1CF0
/*-------------------UserCMD------------------------*/
#define ADR_D3DName              0xA8DBFC
#define ADR_D3DIP                0xA8D910
#define ADR_D3DHealth            0xA8EDCC
#define ADR_D3DPing              0xA8D8F4
#define ADR_D3DTeam              0xA8EF14
/*-------------------Adress------------------------*/
#define ADR_PlayerSpeed          0x8911C8
#define ADR_RollSpeed            0x890FF0
#define ADR_RunSpeed             0x890E74
#define ADR_SprintSpeed          0x890E70
#define ADR_CqcProne             0x8F784C
#define ADR_VirtualJump          0x890E5C
#define ADR_WalkThroughWalls     0x85DB20
#define ADR_WalkUnderWarer       0xA3D56C
#define ADR_WelComeToHell        0x88D92C
#define ADR_NoBounds1            0xB7A470
#define ADR_NoBounds2            0xB7A474
#define ADR_NoSpawn1             0xB78C68
#define ADR_NoSpawn2             0xB78C6C
#define ADR_Stamina1             0x85E3D4
#define ADR_Stamina2             0x85E3D0
#define ADR_Stamina3             0x85E3CC
#define ADR_Stamina4             0x85E3C8
#define ADR_Stamina5             0x85E3C4
#define ADR_NoWeaponGravity      0x890E08
#define ADR_NadeSize             0x891508
#define ADR_NoDelay              0xA40840
#define ADR_SuperNoSpread        0x890E90
#define ADR_Scope                0x8F7858
#define ADR_ShootThroughWalls    0x8585E4
#define ADR_BoneShot1            0x891E08
#define ADR_BoneShot2            0xB7BD38
#define ADR_M-A Distance         0x891E00
#define ADR_AutoRepair           0xA35F1B
#define ADR_AutoAmmo             0xA35F1A
#define ADR_PlantAnyWhere        0xA35F12
#define ADR_DefuseAnyWhere       0x8F786C
#define ADR_QuickPlantDefuse     0xA35EF4
#define ADR_WeaponShot1          0xA363E4
#define ADR_WeaponShot2          0xA36408
#define ADR_WeaponReload         0xA363F0
#define ADR_P-AnimationProne     0xA363D0
#define ADR_P-AnimationVeh       0xA363DC
#define ADR_AntiAFK              0xB69D50
#define ADR_Gm-WarnNM            0xA7E0E4
/*-------------------Offset------------------------*/
#define OFS_Invisible            0xDF1BC
#define OFS_PlayerSpeed          0x10104 
#define OFS_PlayerHide           0x10198 
#define OFS_NoFallDamage         0x102E0 
#define OFS_V-Premium1           0x58C 
#define OFS_V-Premium2           0x590 
#define OFS_RoomMaster           0xE0700 
#define OFS_SuperMaster          0xC2060 
#define OFS_GmMode               0x584 
#define OFS_V-Level              0xDF198 
#define OFS_V-Dinar              0xDF1A8 
#define OFS_SlotBase             0xC5F18 
#define OFS_NoM134Idle           0x103EC 
#define OFS_NoSpread             0x10108 
#define OFS_NoRecoil1            0xC438 
#define OFS_NoRecoil2            0xC43C 
#define OFS_NoRecoil3            0xC440 
#define OFS_NadeAs               0x1010C 
#define OFS_Nodelay              0x10408 
#define OFS_NoReload             0x10405 
#define OFS_NoSwitcht            0x10405 
#define OFS_AutoShot             0x1037E 
#define OFS_AutoDefuse           0x1036C 
#define OFS_AutoPlant            0x10368 
#define OFS_GlobalIndex          0x1D00 
#define OFS_LocalIndex           0xA404 
#define OFS_ReadySize            0x8E0 
#define OFS_StartSize            0xA8 
#define OFS_Index                0xC490 
#define OFS_Pitch                0x101A0 
#define OFS_Yaw                  0x101BC 
#define OFS_PosX                 0x102F8 
#define OFS_PosY                 0x10308 
#define OFS_PosZ                 0x10300 
#define OFS_WiewX                0x101CC 
#define OFS_WiewY                0x101D4 
#define OFS_WiewZ                0x101D0 
#define OFS_GravityX             0xC4A4 
#define OFS_GravityY             0xC4A8 
#define OFS_GravityZ             0xC4AC 
#define OFS_Slot5                0xC70BC 
#define OFS_Slot6                0xC70BD 
#define OFS_Slot7                0xC70BE 
#define OFS_Slot8                0xC70BF 
#define OFS_Weapon1              0x101E4 
#define OFS_Weapon2              0x101E6 
#define OFS_Weapon3              0x101E8 
#define OFS_PlayerStateS         0x10244 
#define OFS_PlayerState          0xC4C4 
#define OFS_WeaponState          0xC4C8 
/*-------------------FastAll------------------------*/
#define ADR_FastAmmo             0xA3AD54 
#define ADR_FastHealth           0xA3AD5C 
#define ADR_FastRepair           0xA3722C 
#define ADR_FastFlag             0xA3AD6C 
/*-------------------WeaponPxItem------------------------*/
#define ADR_SniperAmmo           0xA35F26 
#define ADR_ExtraAmmo            0xA35F27 
#define ADR_SniperZoom           0xA35F2C 
#define ADR_AssaultsZoom         0xA35F2E 
#define ADR_V-Bandage            0xA35F30 
/*-------------------Assembly------------------------*/
#define ASM_AutoStart            0x52E164 
#define ASM_AutoReady            0xA8EE6B 
#define ASM_MessageBox           0x418A21 
#define ASM_EventItem            0x40EB88 
#define ASM_Command              0x4C84C8 
/*-------------------CBaseLogger------------------------*/
struct CBase
{
 CP_layer* _pLocal;
 char xCyJumpx0[1197020];
 CP_layer** _pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);
/*------------------------END------------------------*/[/B]
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Old 07/10/2012, 13:51   #58



 
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Request :
Way to calculate GMWarn address.
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Old 07/10/2012, 14:27   #59
 
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Quote:
Originally Posted by Cyno™ View Post
Request :
Way to calculate GMWarn address.
Calculate it with the Basepointer
Little AddyLog of my new Project (Assembly Removed)
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0xA36398
#define ADR_SERVERPOINTER           0xA36328
#define ADR_BASEPOINTER             0xA8D238
#define ADR_ANGELS                  0xA35ED0
#define ADR_WEAPONBASE              0xA541BC
#define ADR_REMOTEPOINTER           0xB5A778
#define ADR_MATRIX                  0x9C3FB8
#define ADR_ROOM                    0xA36D88
/*================[ Adresses ]================*/
#define ADR_SUPERNOSPREAD           0x890E90
#define ADR_CRAZYCAR                0x890DB0
#define ADR_BIGCARNAME              0x891010
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX              0xA404
#define OFS_GLOBALINDEX             0x1D00
#define OFS_NOSPREAD                0x10108
/*================[ Assembly ]=================*/
#define ASM_ARTILLERY1              0x4DC258
#define ASM_ARTILLERY2              0x4DC49E
#define ASM_ARTILLERY3              0x56BA85
#define ASM_ARTILLERY4              0x56BB18
#define ASM_ARTILLERY5              0x56B860
#define ASM_ARTILLERY6              0x54FDE6
#define ASM_ARTILLERY7              0x56B9FF
#define ASM_ARTILLERY8              0x56BB95
#define ASM_ARTILLERY9              0x54FDA8
#define ASM_ARTILLERY10             0x579B80
/*================[ Structs ]=================*/
struct CBase
{
	CPlayer* pLocal;
	char* xUnknown1[1197020];
	CPlayer** pGlobal;
};
/*============================================*/
/*==========[ Version 0.1 ]===========*/
/*============================================*/
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Old 07/10/2012, 14:40   #60
 
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#define ADR_Artillery1 0x4DC258
#define ADR_Artillery2 0x4DC49E
#define ADR_Artillery3 0x56BA85
#define ADR_Artillery4 0x56BB18
#define ADR_Artillery5 0x56B860
#define ADR_Artillery6 0x54FDE6
#define ADR_Artillery7 0x56B9FF
#define ADR_Artillery8 0x56BB95
#define ADR_Artillery9 0x54FDA8
#define ADR_Artillery10 0x579B80
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