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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
07/04/2012, 16:32
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#46
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Quote:
Originally Posted by Supremex3
It just tells me "failed_func" in a Critical Message Box and then it quits.
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I'll check manually and edit this message
EDIT: try this #define ASM_MessageBox 0x418A08
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07/04/2012, 19:27
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#47
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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#define ADR_AIWeapon 0x8F784C
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07/06/2012, 15:03
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#48
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elite*gold: LOCKED
Join Date: Jun 2012
Posts: 57
Received Thanks: 62
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#request ADR_BACK2LOBBY
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07/06/2012, 15:38
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#49
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
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Quote:
Originally Posted by .BuBBLe
#request ADR_BACK2LOBBY
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Code:
#define ADR_BACKTOLOBBY 0x004C8438
Credits: UnknownPK
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07/06/2012, 20:41
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#50
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Code:
/*=================================================*/
/*===== [BuRn3R Private Struct & Addy Logger] =====*/
/*=================================================*/
/*================== [Pointers] ===================*/
DWORD ADR_POINTER_PLAYER = 0xA36398;
DWORD ADR_POINTER_SERVER = 0xA35FFC;
DWORD ADR_POINTER_REMOTE = 0xB5A778;
DWORD ADR_POINTER_MATRIX = 0x9C3FB8;
DWORD ADR_POINTER_ANGELS = 0xA35ED0;
DWORD ADR_POINTER_WEAPON = 0xA541BC;
DWORD ADR_POINTER_CLASS = 0xA8EDD8;
DWORD ADR_POINTER_BASE = 0xA8D238;
DWORD ADR_POINTER_ROOM = 0xA36D88;
DWORD ADR_POINTER_SLOT = 0xC5F18;
DWORD ADR_POINTER_DEVICE = 0xA35ED4;
/*=================== [Adresses] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA3ADF4;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85DB20;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F786C;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA35F13;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x890E90;
DWORD ADR_MEMORY_QUICKPLANT = 0xA35EF4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA35EF4;
DWORD ADR_MEMORY_FASTLOCKON = 0xA35F40;
DWORD ADR_MEMORY_NOWATER_1 = 0xA3D568;
DWORD ADR_MEMORY_NOWATER_2 = 0xA3D56C;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB69D50;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB69D54;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB69D58;
DWORD ADR_MEMORY_SCOPE = 0x8F7858;
DWORD ADR_MEMORY_BONE = 0x891E08;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB69D50;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB78C68;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x8585E4;
DWORD ADR_MEMORY_STAMINA1 = 0x85E3D4;
DWORD ADR_MEMORY_STAMINA2 = 0x85E3D8;
DWORD ADR_MEMORY_STAMINA3 = 0x85E3DC;
DWORD ADR_MEMORY_STAMINA4 = 0x85E3E0;
DWORD ADR_MEMORY_STAMINA5 = 0x85E3E4;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA35F1A;
DWORD ADR_MEMORY_GLASSWALLS = 0x85E1F0;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB69D54;
DWORD ADR_MEMORY_SILENTWALK = 0x******;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xA8EE68;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
/*=================== [Structs] ====================*/
struct CPlayer
{
char BuRn3R1[7424];//0x00
int GlobalIndex;//0x1D00
char BuRn3R2[42808];//0x1D04
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char BuRn3R3[72];//0xC448
BYTE Index;//0xC490
char BuRn3R4[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char BuRn3R5[24];//0xC4B0
int WeaponState;//0xC4C8
char BuRn3R6[15416];//0xC4CC
float PlayerSpeed;//0x10104
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char BuRn3R7[136];//0x10110
int PlayerView3D;//0x10198
char BuRn3R8[4];//0x1019C
float Pitch;//0x101A0
char BuRn3R9[24];//0x101A4
float Yaw;//0x101BC
char BuRn3R10[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char BuRn3R11[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char BuRn3R12[90];//0x101EA
BYTE PlayerState;//0x10244
char BuRn3R12[155];//0x10245
float NoFallDamage;//0x102E0
char BuRn3R13[20];//0x102E4
float PosX;//0x102F8
char BuRn3R14[4];//0x102FC
float PosY;//0x102F0
char BuRn3R15[4];//0x102F4
float PosZ;//0x10300
char BuRn3R16[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char BuRn3R17[14];//0x10370
DWORD AutoShot;//0x1037E
char BuRn3R18[106];//0x10382
float NoM134Idle;//0x103EC
char BuRn3R19[23828];//0x103F0
int LocalIndex;//0x16104
};
struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793295];//0x594
int SuperMaster;//0xC2063
char BuRn3R5[20561];//0xC2067
BYTE Slot1;//0xC70B8
BYTE Slot2;//0xC70B9
BYTE Slot3;//0xC70BA
BYTE Slot4;//0xC70BB
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70BD
BYTE Slot7;//0xC70BE
BYTE Slot8;//0xC70BF
char BuRn3R6[98520];//0xC70C0
long Level;//0xDF198
char BuRn3R6[12];//0xDF19C
long Dinar;//0xDF1A8
char BuRn3R7[16];//0xDF1AC
long Invisible;//0xDF1BC
char BuRn3R8[5440];//0xDF1C0
int RoomMaster//0xE0700
};
struct CVehicle
{
char BuRn3R1[10706740];//0x00
float Pitch;//0xA35F34
float Yaw;//0xA35F38
};
struct CBase
{
CPlayer* pLocal;//0xA36398
char* BuRn3R1[1197020];//0xA3639C
CPlayer** pGlobal;//0xB5A778
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
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07/07/2012, 10:52
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#51
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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#define ADR_MQUICKPLANT 0x00890EA8
#define ADR_MQUICKDEFUSE 0x008911A8
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07/07/2012, 11:15
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#52
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elite*gold: 0
Join Date: May 2012
Posts: 67
Received Thanks: 70
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Request: Playerid und ServerBase Addys
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07/07/2012, 16:05
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#53
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elite*gold: 0
Join Date: Jun 2012
Posts: 185
Received Thanks: 377
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Code:
// Pointers
#define ADR_PLAYERPTR 0xA36398
#define ADR_SERVERPTR 0xA36328
#define ADR_GLOBALPTR 0x1D00
#define OFS_DEVICEPTR 0xA35ED4
#define ADR_DEVICEPTR 0x88DE74
#define ADR_WEAPONPTR 0xA541BC
#define ADR_ANGELSPTR 0xA35ED0
#define ADR_STATEPTR 0xA363C0
#define ADR_BASEPTR 0xA8D238
#define ADR_ROOMPTR 0xA36D88
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA36328
#define ADR_USERBASE 0xA37168
#define ADR_MATRIXPTR 0x9C3FB8
#define ADR_CBASE 0xB5A778
#define ADR_REMOTEPTR 0xB5A778
//Common Addresses
#define ADR_NOSPAWN1 0xB69ED8
#define ADR_NOSPAWN2 0xB69EDC
#define ADR_NOSPAWN3 0xB69EE0
#define ADR_NOWATER1 0xA3D564
#define ADR_NOWATER2 0xA3D568
#define ADR_WALKTHROUGHWALLS 0x85DB20
#define ADR_ANTIAFK 0xB69D50
#define ADR_FASTLOCKON 0x9CC9D4
#define ADR_SUPERNOSPREAD 0x890E90
#define ADR_PLANTANYWHERE 0xA35F12
#define ADR_DEFUSEANYWHERE 0x8F786C
#define ADR_NOBOUNDS 0xB7A470
#define ADR_NOBOUNDS2 0xB7A474
#define ADR_NOBOUNDS3 0xB7A478
#define ADR_AUTOREPAIR 0xA35F1B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x890F28
#define ADR_FASTMEDIC 0xA3AD5C
#define ADR_FASTAMMO 0xA3AD54
#define ADR_FASTREPAIR 0xA371EC
#define ADR_FASTFLAG 0xA3AD64
#define ADR_WALKUNDERWATER 0xA3D56C
#define ADR_UNLIMITEDAMMO 0xA36304
#define ADR_BONESHOT 0x891E08
#define ADR_SHOOTTHROUGHWALLS 0x8585E4
#define ADR_PLAYERSPEED 0x8911C8
#define ADR_DEATHCAM 0xB71C68
#define ADR_IMMEXPLOSION 0x890FA0
#define ADR_HIGHMODE 0x891290
#define ADR_CQCPRONE 0xA37150
#define ADR_STAMINAREFILL 0x9BE4D0
#define ADR_HIDEFROMRADAR 0xA3D59C
#define ADR_QUICKPLANT 0xA35EF4
#define ADR_BIGCARNAME 0x891010
#define ADR_AUTOSTART 0x52E164
#define ADR_WEAPONSHOT 0xA363E8
#define ADR_WEAPONSHOT2 0xA36408
#define ADR_BREAKLIMIT 0x890DB0
#define ADR_FULLBRIGHT 0xA37014
#define ADR_FULLBRIGHT2 0xA37014
#define ADR_FULLBRIGHT3 0xA37014
#define ADR_STAMINA1 0x85E3D4
#define ADR_STAMINA2 0x85E3D8
#define ADR_STAMINA3 0x85E3DC
#define ADR_STAMINA4 0x85E3E0
#define ADR_STAMINA5 0x85E3E4
#define ADR_GLASSWALLS 0x85E3D4
#define ADR_WEAPONGRAVITY 0x890E08
#define ADR_SILENTWALK 0xB69D54
#define ADR_LADDERQUICKLY 0x891188
#define ADR_CROSSHAIR 0xA3AD78
#define ADR_SUPEREXPLOSION 0x891858
#define ADR_COLORSHOT 0xA37014
#define ADR_SUPERCARSOUND 0x42221F
#define ADR_DEADSPINNER 0x8F4064
#define ADR_HIDEWEAPON 0x8EF76C
#define ADR_CHANGEROLLSTYLE 0x890EA8
#define ADR_CRAZYCAR 0x890CE0
#define ADR_WTH 0x88D92C
#define ADR_NEARFOG 0xA3D57C
#define ADR_FARFOG 0xA3D580
#define ADR_ROLLSPEED 0x890FF0
#define ADR_VIRTUALJUMP 0x85DB54
#define ADR_WORLDINWATER 0xA36294
#define ADR_SNIPERAMMO 0xA35F2C
#define ADR_EXTRAMMO1 0xA35F2A
#define ADR_EXTRAMMO2 0xA35F2B
#define ADR_ASSAULTAMMO 0xA35F2E
#define ADR_BANDAGE 0xA35F30
//OffSets
#define OFS_GLOBALSIZE 0x1D00
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCH 0x10405
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Z 0x101D0
#define OFS_VIEW_Y 0x101D4
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_WEAPON1 0x101E4
#define OFS_WEAPON2 0x101E6
#define OFS_WEAPON3 0x101E8
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF3EC
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF1BC
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF198
#define OFS_DINAR 0xDF1A8
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_PLAYERSPEED 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_ROOMMASTER 0xE0700
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
//WeaponBinder
#define ADR_CLASSBASE 0xA8EDD8
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA541BC
//User Infos
#define ADR_USERHEALTH 0xA8EDCC
#define ADR_USERNAME 0xA8DBFC
#define ADR_USERTEAM 0xA8EF14
#define ADR_USERPOINTS 0xA8E250
#define ADR_USERPING 0xA8D8F4
//Asmbeller's
#define ASM_QUICKPLANT 0x4F1FE7
#define ASM_QUICKDEFUSE 0x436478
#define ASM_BULLETS 0x4F32C3
#define ASM_NORELOAD 0x5A9C02
#define ASM_WALKTHROUGHWALLS 0x73DB42
#define ASM_SHOOTTHROUGHWALLS 0x604F30
#define ASM_CRCPATCH 0x417E77
#define ASM_BACKTOLOBBY 0x4C8174
#define ASM_ALWAYSCROSS 0x54F837
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4AFD30
#define ASM_UNLAMMO 0x4F72F2
#define ASM_SWITCHTIME 0x4F9942
#define ASM_OPK 0x407CC9
If helped, press THX!
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07/07/2012, 20:19
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#54
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elite*gold: LOCKED
Join Date: Jun 2012
Posts: 57
Received Thanks: 62
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Code:
#define ADR_WEAPON_NORESTRICTIONS 0x008F784C
#define ADR_AMMOTYP 0x00A3ADF4
Credits BuBBLe
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07/08/2012, 16:38
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#55
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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DWORD Asm_RadarGPS = 0x571EE3;
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07/09/2012, 22:56
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#56
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elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
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Enjoy because it's the last log of addies I'm posting public.
Give credits or Disneyland
Code:
//===================================================
//============== GigaByte AddieLogger ===============
//=========== Return Project Summer 2012 ============
//===================================================
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER 0x00A36398
#define ADR_SERVERPOINTER 0x00A36328
#define ADR_VIEWANGEL 0x00A35ED0
#define ADR_WEAPONPOINTER 0x008F7780
#define ADR_USERPOINTER 0x00A36328
#define ADR_DEVICEPOINTER 0x0088DE74
#define ADR_BASEPOINTER 0x00A8D238
#define ADR_REMOTEPOINTER 0x00B5A778
#define ADR_STATEPOINTER 0x00A363C0
#define ADR_ROOMPOINTER 0x00A36D88
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A37168
#define ADR_MATRIXPOINTER 0x009C3FB8
#define OFS_LocalSize 0x00A404
#define OFS_GlobalSize 0x001D00
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_WorldInWater 0x00A36294
#define ADR_WalkSpeed 0x008911C8
#define ADR_RollSpeed 0x00890FF0
#define ADR_NoBounds1 0x00B7A470
#define ADR_NoBounds2 0x00B7A474
#define ADR_NoBounds3 0x00B7A478
#define ADR_NoSpawn1 0x00B6A440
#define ADR_NoSpawn2 0x00B78C68
#define ADR_ProneCQC 0x008F784C
#define ADR_Stamina1 0x0085E3D4
#define ADR_Stamina2 0x0085E3D8
#define ADR_Stamina3 0x0085E3DC
#define ADR_Stamina4 0x0085E3E0
#define ADR_Stamina5 0x0085E3E4
#define ADR_StaminaRefill 0x009BE4D0
#define ADR_NoWater1 0x00A3D568
#define ADR_NoWater2 0x00A3D56C
#define ADR_VirtualJump 0x0085DB54
#define ADR_AntiAFK 0x00B69D28
#define ADR_BreakLimit 0x00890DB0
#define ADR_RadarHideMe 0x00A3D59C
#define ADR_ChangeRoll 0x0085E18C
#define ADR_DeathCam 0x00B71C68
#define ADR_ImExplosion 0x00890FA0
#define ADR_SuperExplosion 0x00891858
#define ADR_HighMode 0x00891290
#define ADR_LadderQuickly 0x00891188
#define ADR_DeadSpinner 0x008F4064
#define ADR_AmmoMedicDistance 0x00891E00
#define ADR_Crosshair 0x00A3AD78
#define ADR_AccuracyAs 0x00A3ADF4
#define ADR_DistanceGunPlayer 0x00891A50
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x001010C
#define OFS_Slot1 0x00C70B8
#define OFS_Slot2 0x00C70B9
#define OFS_Slot3 0x00C70BA
#define OFS_Slot4 0x00C70BB
#define OFS_Slot5 0x00C70BC
#define OFS_Slot6 0x00C70BD
#define OFS_Slot7 0x00C70BE
#define OFS_Slot8 0x00C70BF
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x00DF198
#define OFS_Dinar 0x00DF1A8
#define OFS_NFD 0x00102E0
#define OFS_X 0x00102F8
#define OFS_Y 0x0010308
#define OFS_Z 0x0010300
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101E4
#define OFS_Weapon2 0x00101E6
#define OFS_Weapon3 0x00101E8
#define OFS_ViewX 0x00101CC
#define OFS_ViewY 0x00101D0
#define OFS_ViewZ 0x00101D4
#define OFS_Yaw 0x00101BC
#define OFS_Pitch 0x00101A0
#define OFS_PlayerState 0x00C4C4
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x00E0700
#define OFS_NoSpread 0x0010108
#define OFS_Speed 0x0010104
#define OFS_3DView 0x0010198
#define OFS_Invisible 0x00DF1BC
#define OFS_ImMaster 0x00C2060
#define OFS_Map 0x00C1C14
#define OFS_NoSwitch 0x0010405
#define OFS_NoReload 0x0010405
#define OFS_ZeroDelay 0x0010408
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A3D57C
#define ADR_FarFog 0x00A3D580
#define ADR_GlassWalls 0x00A35FC4
#define ADR_FullBright1 0x00A37014
#define ADR_FullBright2 0x00A37018
#define ADR_FullBright3 0x00A37018
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A3AD54
#define ADR_FastHealth 0x00A3AD5C
#define ADR_FastRepair 0x00A3AD5C
#define ADR_FastFlag 0x00A3AD64
#define ADR_FastLockOn 0x00A35F40
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008EF76C
#define ADR_WeaponShot1 0x00A363E8
#define ADR_WeaponShot2 0x00A36408
#define ADR_SuperNoSpread 0x00890E90
#define ADR_Scope 0x008F7858
#define ADR_ScopeSize 0x008F7860
#define ADR_ColorShot1 0x00A37014
#define ADR_ColorShot2 0x00A37018
#define ADR_ColorShot3 0x00A3701C
#define ADR_NoWeaponGravity 0x00890E08
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A35F2C
#define ADR_AssaultPX 0x00A35F2E
#define ADR_BandagePX 0x00A35F30
#define ADR_ExtraAmmo1 0x00A35F2A
#define ADR_ExtraAmmo2 0x00A35F2B
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x00891010
#define ADR_CrazyCar 0x00890CE0
//===================================================
//==================== User Info ====================
//===================================================
#define ADR_UserName 0x00A8DBFC
#define ADR_UserIP 0x00A8D910
#define ADR_UserTeam 0x00A8EF14
#define ADR_UserPing 0x00A8DF04
#define ADR_UserReady 0x00A8EE68
#define ADR_UserPoints 0x00A8E250
#define ADR_UserHealth 0x00A8EDCC
//===================================================
//====================== Account ====================
//===================================================
#define OFS_UserName 0x009C4
#define OFS_Health 0x001B94
#define OFS_Team 0x001CDC
#define OFS_Points 0x001018
#define OFS_Ping 0x006BC
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase 0x00A541BC
#define OFS_SlotBase 0x00C5F18
#define OFS_ClassBase 0x00A8EDD8
#define OFS_PlayerSlot 0x00E0704
//===================================================
//====================== States ====================
//===================================================
#define ADR_WeaponStateShot 0x00A363E4
#define ADR_WeaponStateReload 0x00A363F0
#define ADR_PlayerVehicleState 0x00A363DC
#define ADR_PlayerProneState 0x00A363D0
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x00891E08
#define MEM_WTW 0x0085DB20
#define MEM_STW 0x008585E4
#define MEM_WUW 0x00A3D56C
#define MEM_WTH 0x0088D92C
#define MEM_QuickPlant 0x00A35EF4
#define MEM_QuickDefuse 0x00A35EF4
#define MEM_UnlimitedAmmo 0x00A36300
#define MEM_PlantAnyWhere 0x00A35F12
#define MEM_DefuseAnyWhere 0x008F786C
#define MEM_Artillery 0x00890F28
#define MEM_AutoMedic 0x00891E00
#define MEM_AutoAmmo 0x00891E00
#define MEM_AutoRepair 0x00A35F1A
#define MEM_SilentWalk 0x00B69D54
#define MEM_SilentReload 0x00B69D54
#define MEM_ZeroDelay 0x00A40840
//===================================================
//======================== ASM ======================
//===================================================
// NOT 4 YOU
//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
CPlayer* slocal;
char* unknown[0x001243DC]
CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);
//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15592];//0xC4B0
int PlayerView3D;//0x10198
char GigaByte4[4];//0x1019C
float Pitch;//0x101A0
char GigaByte5[24];//0x101A4
float Yaw;//0x101BC
char GigaByte6[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char GigaByte7[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char GigaByte8[270];//0x101EA
float PosX;//0x102F8
char GigaByte9[4];//0x102FC
float PosZ;//0x10300
char GigaByte10[4];//0x10304
float PosY;//0x10308
};
//===================================================
//================ AddieLogger Ended ================
//================ CBase: Successful ================
//===================================================
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07/10/2012, 03:34
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#57
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elite*gold: 0
Join Date: Dec 2011
Posts: 309
Received Thanks: 2,113
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Code:
[B]/*------CyBerTürk™ Addys Logger Base------------*/
/*-----Logger By CyBerTürk™ And RunDLL----------*/
/*----------------------------------------------*/
/*----------------Pointers----------------------*/
#define ADR_PlayerPointer 0xA36398
#define ADR_ServerPointer 0xA36328
#define ADR_BasePointer 0xA8D238
#define ADR_AngelsPointer 0xA35ED0
#define ADR_DevicePointer 0xA35ED4
#define ADR_MatrixPointer 0x9C3FB8
#define ADR_WeaponPointer 0xA541BC
#define ADR_RoomPointer 0xA36D88
#define ADR_SlotBasePointer 0xC5F18
#define ADR_ClassBasePointer 0xA8EDD8
#define ADR_RemotePointer 0xB5A778
/*----------------MapAdress----------------------*/
#define ADR_FullBright1 0xA37020
#define ADR_FullBright2 0xA37028
#define ADR_FullBright3 0xA3702C
#define ADR_NearFog 0xA3D57C
#define ADR_FarFog 0xA3D584
#define ADR_NoWater1 0xA3D564
#define ADR_NoWater2 0xA3D568
#define ADR_GlassWalls 0xA35FC4
/*----------------WeaPonBinder----------------------*/
#define ADR_SlotBase 0xC5F18
#define ADR_ClassBase 0xA8EDD8
#define ADR_WeponBase 0xA541BC
#define ADR_ServerBase 0xA36328
#define ADR_PlayerSlot 0xE0704
#define ADR_PlayerID 0x1CF0
/*-------------------UserCMD------------------------*/
#define ADR_D3DName 0xA8DBFC
#define ADR_D3DIP 0xA8D910
#define ADR_D3DHealth 0xA8EDCC
#define ADR_D3DPing 0xA8D8F4
#define ADR_D3DTeam 0xA8EF14
/*-------------------Adress------------------------*/
#define ADR_PlayerSpeed 0x8911C8
#define ADR_RollSpeed 0x890FF0
#define ADR_RunSpeed 0x890E74
#define ADR_SprintSpeed 0x890E70
#define ADR_CqcProne 0x8F784C
#define ADR_VirtualJump 0x890E5C
#define ADR_WalkThroughWalls 0x85DB20
#define ADR_WalkUnderWarer 0xA3D56C
#define ADR_WelComeToHell 0x88D92C
#define ADR_NoBounds1 0xB7A470
#define ADR_NoBounds2 0xB7A474
#define ADR_NoSpawn1 0xB78C68
#define ADR_NoSpawn2 0xB78C6C
#define ADR_Stamina1 0x85E3D4
#define ADR_Stamina2 0x85E3D0
#define ADR_Stamina3 0x85E3CC
#define ADR_Stamina4 0x85E3C8
#define ADR_Stamina5 0x85E3C4
#define ADR_NoWeaponGravity 0x890E08
#define ADR_NadeSize 0x891508
#define ADR_NoDelay 0xA40840
#define ADR_SuperNoSpread 0x890E90
#define ADR_Scope 0x8F7858
#define ADR_ShootThroughWalls 0x8585E4
#define ADR_BoneShot1 0x891E08
#define ADR_BoneShot2 0xB7BD38
#define ADR_M-A Distance 0x891E00
#define ADR_AutoRepair 0xA35F1B
#define ADR_AutoAmmo 0xA35F1A
#define ADR_PlantAnyWhere 0xA35F12
#define ADR_DefuseAnyWhere 0x8F786C
#define ADR_QuickPlantDefuse 0xA35EF4
#define ADR_WeaponShot1 0xA363E4
#define ADR_WeaponShot2 0xA36408
#define ADR_WeaponReload 0xA363F0
#define ADR_P-AnimationProne 0xA363D0
#define ADR_P-AnimationVeh 0xA363DC
#define ADR_AntiAFK 0xB69D50
#define ADR_Gm-WarnNM 0xA7E0E4
/*-------------------Offset------------------------*/
#define OFS_Invisible 0xDF1BC
#define OFS_PlayerSpeed 0x10104
#define OFS_PlayerHide 0x10198
#define OFS_NoFallDamage 0x102E0
#define OFS_V-Premium1 0x58C
#define OFS_V-Premium2 0x590
#define OFS_RoomMaster 0xE0700
#define OFS_SuperMaster 0xC2060
#define OFS_GmMode 0x584
#define OFS_V-Level 0xDF198
#define OFS_V-Dinar 0xDF1A8
#define OFS_SlotBase 0xC5F18
#define OFS_NoM134Idle 0x103EC
#define OFS_NoSpread 0x10108
#define OFS_NoRecoil1 0xC438
#define OFS_NoRecoil2 0xC43C
#define OFS_NoRecoil3 0xC440
#define OFS_NadeAs 0x1010C
#define OFS_Nodelay 0x10408
#define OFS_NoReload 0x10405
#define OFS_NoSwitcht 0x10405
#define OFS_AutoShot 0x1037E
#define OFS_AutoDefuse 0x1036C
#define OFS_AutoPlant 0x10368
#define OFS_GlobalIndex 0x1D00
#define OFS_LocalIndex 0xA404
#define OFS_ReadySize 0x8E0
#define OFS_StartSize 0xA8
#define OFS_Index 0xC490
#define OFS_Pitch 0x101A0
#define OFS_Yaw 0x101BC
#define OFS_PosX 0x102F8
#define OFS_PosY 0x10308
#define OFS_PosZ 0x10300
#define OFS_WiewX 0x101CC
#define OFS_WiewY 0x101D4
#define OFS_WiewZ 0x101D0
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_Slot5 0xC70BC
#define OFS_Slot6 0xC70BD
#define OFS_Slot7 0xC70BE
#define OFS_Slot8 0xC70BF
#define OFS_Weapon1 0x101E4
#define OFS_Weapon2 0x101E6
#define OFS_Weapon3 0x101E8
#define OFS_PlayerStateS 0x10244
#define OFS_PlayerState 0xC4C4
#define OFS_WeaponState 0xC4C8
/*-------------------FastAll------------------------*/
#define ADR_FastAmmo 0xA3AD54
#define ADR_FastHealth 0xA3AD5C
#define ADR_FastRepair 0xA3722C
#define ADR_FastFlag 0xA3AD6C
/*-------------------WeaponPxItem------------------------*/
#define ADR_SniperAmmo 0xA35F26
#define ADR_ExtraAmmo 0xA35F27
#define ADR_SniperZoom 0xA35F2C
#define ADR_AssaultsZoom 0xA35F2E
#define ADR_V-Bandage 0xA35F30
/*-------------------Assembly------------------------*/
#define ASM_AutoStart 0x52E164
#define ASM_AutoReady 0xA8EE6B
#define ASM_MessageBox 0x418A21
#define ASM_EventItem 0x40EB88
#define ASM_Command 0x4C84C8
/*-------------------CBaseLogger------------------------*/
struct CBase
{
CP_layer* _pLocal;
char xCyJumpx0[1197020];
CP_layer** _pGlobal;
};
CBase* p_Player = (CBase*)(ADR_PlayerPointer);
/*------------------------END------------------------*/[/B]
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07/10/2012, 13:51
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#58
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elite*gold: 678
Join Date: Sep 2011
Posts: 877
Received Thanks: 2,492
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Request :
Way to calculate GMWarn address.
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07/10/2012, 14:27
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#59
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elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
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Quote:
Originally Posted by Cyno™
Request :
Way to calculate GMWarn address.
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Calculate it with the Basepointer
Little AddyLog of my new Project (Assembly Removed)
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0xA36398
#define ADR_SERVERPOINTER 0xA36328
#define ADR_BASEPOINTER 0xA8D238
#define ADR_ANGELS 0xA35ED0
#define ADR_WEAPONBASE 0xA541BC
#define ADR_REMOTEPOINTER 0xB5A778
#define ADR_MATRIX 0x9C3FB8
#define ADR_ROOM 0xA36D88
/*================[ Adresses ]================*/
#define ADR_SUPERNOSPREAD 0x890E90
#define ADR_CRAZYCAR 0x890DB0
#define ADR_BIGCARNAME 0x891010
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX 0xA404
#define OFS_GLOBALINDEX 0x1D00
#define OFS_NOSPREAD 0x10108
/*================[ Assembly ]=================*/
#define ASM_ARTILLERY1 0x4DC258
#define ASM_ARTILLERY2 0x4DC49E
#define ASM_ARTILLERY3 0x56BA85
#define ASM_ARTILLERY4 0x56BB18
#define ASM_ARTILLERY5 0x56B860
#define ASM_ARTILLERY6 0x54FDE6
#define ASM_ARTILLERY7 0x56B9FF
#define ASM_ARTILLERY8 0x56BB95
#define ASM_ARTILLERY9 0x54FDA8
#define ASM_ARTILLERY10 0x579B80
/*================[ Structs ]=================*/
struct CBase
{
CPlayer* pLocal;
char* xUnknown1[1197020];
CPlayer** pGlobal;
};
/*============================================*/
/*==========[ Version 0.1 ]===========*/
/*============================================*/
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07/10/2012, 14:40
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#60
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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#define ADR_Artillery1 0x4DC258
#define ADR_Artillery2 0x4DC49E
#define ADR_Artillery3 0x56BA85
#define ADR_Artillery4 0x56BB18
#define ADR_Artillery5 0x56B860
#define ADR_Artillery6 0x54FDE6
#define ADR_Artillery7 0x56B9FF
#define ADR_Artillery8 0x56BB95
#define ADR_Artillery9 0x54FDA8
#define ADR_Artillery10 0x579B80
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