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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 04/02/2012, 16:39   #2281
 
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Quote:
Originally Posted by .Anonymous' View Post
hat wer ne gehene superjump source die geht nicht mehr void Smoothjump () // Superjump low ~Strg~
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(int*)(dwPlayerPtr + Z) += 75 ;
}
}
void SuperJump()
{
if (GetAsyncKeyState(VK_CONTROL)&1)
{
*(float*)(ADR_PLAYER + OFS_Z) = +75;
}
}
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Old 04/02/2012, 17:02   #2282
 
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ist meine addy vllt falsh weil das geht immer noch nicht nehmen für z die addy die pointer addy ist richtig
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Old 04/02/2012, 17:03   #2283
 
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//============================================//
//================= Date: ===================//
//============================================//
//============== [ 29/3/2012 ] ===============//
//============================================//
//======[|WHC|PERSONAL ADDRESS LOGGER|]=======//
//============================================//
//================== Time: ===================//
//============================================//
//============== [ 10:24:12 ] ===============//
//============================================//


//=============== POINTER ===============//

#define ADR_PTR_PLAYERPOINTER 0x00A01808
#define ADR_PTR_SERVERPOINTER 0x00A017A4
#define ADR_PTR_DEVICEPOINTER 0x0086170C
#define ADR_PTR_HEALTHPOINTER 0x0031FB8
#define ADR_PTR_WEAPONPOINTER 0x008C57DC
#define ADR_PTR_WEAPONBASE 0x00A1EA2C
#define ADR_PTR_USERPOINTER 0x00A017A4
#define ADR_PTR_VIEWANGELS 0x00A01350
#define ADR_MATRIX 0x00A01350
#define ADR_ROOM 0x00A021F4

//=============== OFFSET ===============//

#define ADR_OFS_PREMIUM1 0x0058C
#define ADR_OFS_NORECOIL1 0x00C43C
#define ADR_OFS_NORECOIL2 0x00C440
#define ADR_OFS_NORECOIL3 0x00C444
#define ADR_OFS_PLAYERSIZE 0x001CF8
#define ADR_OFS_PLAYERSTATE 0x00C4B8
#define ADR_OFS_POS_X 0x00102EC
#define ADR_OFS_POS_Y 0x00102FC
#define ADR_OFS_POS_Z 0x00102F4
#define ADR_OFS_SLOT1 0x001021B8
#define ADR_OFS_SLOT2 0x001021B9
#define ADR_OFS_SLOT3 0x001021BA
#define ADR_OFS_SLOT4 0x001021BB
#define ADR_OFS_SLOT5 0x001021BC
#define ADR_OFS_SLOT6 0x001021BD
#define ADR_OFS_SLOT7 0x001021BE
#define ADR_OFS_SLOT8 0x001021BF
#define ADR_OFS_VIEW_X 0x00101C0
#define ADR_OFS_VIEW_Y 0x00101C8
#define ADR_OFS_VIEW_Z 0x00101C4
#define ADR_OFS_DINAR 0x0011A2A8
#define ADR_OFS_INVISIBLE 0x0011A2BC
#define ADR_OFS_NFD 0x00102D4
#define ADR_OFS_NADE 0x0010100

//=============== MEMORY ===============//

#define ADR_MEM_NOSPREAD 0x00A06224
#define ADR_MEM_SUPERNOSPREAD 0x00864730
#define ADR_MEM_ROOLSPEED 0x00864870
#define ADR_MEM_VIRTUALJUMP 0x00834DF4
#define ADR_MEM_IMDRUCK 0x00A01710
#define ADR_MEM_ANTIAFK 0x00B2E870
#define ADR_MEM_FASTAMMO 0x00A06184
#define ADR_MEM_FASTMEDIC 0x00A0618C
#define ADR_MEM_FASTREPAIR 0x00A02658
#define ADR_MEM_FASTFLAD 0x00A0899C
#define ADR_MEM_FULLBRIGHT1 0x00A02480
#define ADR_MEM_FULLBRIGHT2 0x00A02484
#define ADR_MEM_FULLBRIGHT3 0x00A02488
#define ADR_MEM_FASTLOCKON 0x00A013C0
#define ADR_MEM_NOFOG 0x00A089AC
#define ADR_MEM_NOBOUNDS1 0x00B2E898
#define ADR_MEM_NOBOUNDS2 0x00B2E89C
#define ADR_MEM_NOBOUNDS3 0x00B2E8A0
#define ADR_MEM_STAMINAREFILL 0x0098BFA8
#define ADR_MEM_PLANTANYWHERE 0x00A01392
#define ADR_MEM_STAMINA1 0x00835188
#define ADR_MEM_STAMINA2 0x0083518C
#define ADR_MEM_STAMINA3 0x00835190
#define ADR_MEM_STAMINA4 0x00835194
#define ADR_MEM_STAMINA5 0x00835198
#define ADR_MEM_NOWATER 0x00A08998
#define ADR_MEM_GLASSWALLS 0x00835188
#define ADR_MEM_SCOPE 0x008C58AC
#define ADR_MEM_SPEED 0x00864A48
#define ADR_MEM_WEAPONGRAVITY 0x00864698
#define ADR_MEM_U.AMMO 0x00A01780
#define ADR_MEM_WTW 0x00834DC0
#define ADR_MEM_BONESHOT 0x008656B0
#define ADR_MEM_QUICKPLANT 0x00A01374
#define ADR_MEM_NODELAY 0x00103F8
#define ADR_MEM_NORELOAD 0x00103F5
#define ADR_MEM_DEADSPINNER 0x008C1EAC
#define ADR_MEM_CQCPRONE 0x008C58A0
#define ADR_MEM_CAMERAVIEW 0x008646EC
#define ADR_MEM_WUW 0x00A0899C
#define ADR_MEM_WTH 0x0082FD1C
#define ADR_MEM_LADDERQUICKLY 0x00864A10
#define ADR_MEM_WEAPONSHOT1 0x00A01858
#define ADR_MEM_WEAPONSHOT2 0x00A01878
#define ADR_MEM_HIGHMODE 0x00864B18
#define ADR_MEM_HIDEWEAPON 0x008BD7C8
#define ADR_MEM_ANTIRADAR 0x00A089CC
#define ADR_MEM_CROSSHAIR 0x00A061A8
#define ADR_MEM_BREAKLIMIT 0x00864640
#define ADR_MEM_IMEXPLOSION 0x00864828
#define ADR_MEM_OPK_X 0x001024C
#define ADR_MEM_AUTOSTART 0x005118FC
#define ADR_MEM_ARTILERY 0x008647B0;

//=============== ACCAUNT ===============//

#define ADR_USR_HEALTH 0x001B94
#define ADR_USR_POINTS 0x001018
#define ADR_USR_READY 0x001C30
#define ADR_USR_PING 0x006BC
#define ADR_USR_NAME 0x009C4
#define ADR_USR_TEAM 0x001CDC
#define ADR_D3D_D3DNAME 0x00A58404
#define ADR_D3D_D3DIP 0x00A58118

//=============== ASM ===============//

#define ADR_ASM_QUICKPLANT 0x004D7A5F
#define ADR_ASM_QUICKDEFUSE 0x004363AB
#define ADR_ASM_BULLETS 0x004D8D1E
#define ADR_ASM_NORELOAD 0x00585229
#define ADR_ASM_WTW 0x0071A9B2
#define ADR_ASM_STW 0x005DECF0
#define ADR_ASM_DEATHCAM 0x00B367A0
#define ADR_ASM_ENGINETEXT 0x00401073
#define ADR_ASM_MESSAGEBOX 0x00418B8D
#define ADR_ASM_CRCPACH 0x00417FD5
#define ADR_ASM_BACKTOLOBBY 0x004AF33F
#define ADR_ASM_ALWAYSCROSS 0x0052ADA9
#define ADR_ASM_UNLAMMO 0x004DCCE5
#define ADR_ASM_BACKTOLOBBY 0x004AEA23

//=============== ARTILLERY ===============//

#define ADR_ASM_ARTILERY1 0x004088C2

//=============== WEAPON BINDER ===============//

#define ADR_BND_CLASSBASE 0x00A595E0
#define ADR_OFS_PLAYERSIZE 0x001CF8
#define ADR_BND_SERVERPOINTER 0x00A017A4
#define ADR_OFS_SLOTBASE 0x00101018
#define ADR_BND_WEAPONBASE 0x00A1EA2C

//=============== VEHICLE ===============//

#define ADR_VHE_SUPERCARSOUND 0x004221FB
#define ADR_VHE_CRAZYCAR 0x00864578
#define ADR_VHE_BIGCARNAME 0x00864890

//=============== STRUCT ===============//

struct CPlayer
{
CHAR UnknownData1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR UnknownData2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR UnknownData3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR UnknownData4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR UnknownData6[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR UnknownData7[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR UnknownData8[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0xFF5FE7F4];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A01808);

//===========================================//
//===========================================//
//=================[CREDITS:]================//
//===========[Straquaz,Eagl3,xDuff]==========//
//========= ===[
//===========================================//
//===========================================//
//===========================================//
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Old 04/02/2012, 19:40   #2284
 
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Marek
Why Post Not your address?

Quote:
//=================[CREDITS:]================//
//===========[Straquaz,Eagl3,xDuff]==========//
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Old 04/02/2012, 20:28   #2285
 
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//=================[CREDITS:]================//
//===========[Straquaz,Eagl3,xDuff]==========//

Addy's Private By Straquaz... No My
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Old 04/02/2012, 22:32   #2286
 
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kann mir wer sagen ob die falsch sind ich steig nicht mehr durch

#define Playerpointer 0x00A01808
#define Serverpointer 0x00A017A4
#define Ofs_Z 0x001021BC
#define NoFallDmg 0x00102D4
#define Slot5 0x001021BC
#define ADR_GLASSWALLS 0x00835188
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define STAMINA1 0x00835188
#define STAMINA2 0x0083518C
#define STAMINA3 0x00835190
#define STAMINA4 0x00835194
#define STAMINA5 0x00835198
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Old 04/02/2012, 22:34   #2287
 
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Quote:
Originally Posted by .Anonymous' View Post
kann mir wer sagen ob die falsch sind ich steig nicht mehr durch

#define Playerpointer 0x00A01808
#define Serverpointer 0x00A017A4
#define Ofs_Z 0x001021BC
#define NoFallDmg 0x00102D4
#define Slot5 0x001021BC
#define ADR_GLASSWALLS 0x00835188
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define STAMINA1 0x00835188
#define STAMINA2 0x0083518C
#define STAMINA3 0x00835190
#define STAMINA4 0x00835194
#define STAMINA5 0x00835198
Nö sind alle richtig ^^ Bei Glasswalls weiß ich nicht ganz.
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Old 04/02/2012, 22:40   #2288
 
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Quote:
Originally Posted by .Tiq3reye™ View Post
Nö sind alle richtig ^^ Bei Glasswalls weiß ich nicht ganz.
Ofsz ist falsch
0x102F4;//UD
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Old 04/03/2012, 16:36   #2289
 
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Request OFS_DEVICEPOINTER

Anti;
DWORD Room = 0xA021F4;
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Old 04/03/2012, 19:22   #2290
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Request OFS_DEVICEPOINTER

Anti;
DWORD Room = 0xA021F4;
0xA01354

Viel Spaß, hättest mich auch in Skype fragen können
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Old 04/03/2012, 19:42   #2291
 
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Some ASM Addys:

Code:
#define ADR_TAKEBASE1    0x000 // Failed to Log ADR_TAKEBASE1
#define ADR_TAKEBASE2	 0x******
#define ADR_TAKEBASE3    0x004D2AA4
#define ADR_MINEVIEW1	 0x000 // Failed to Log ADR_MINEVIEW1	 
#define ADR_MINEVIEW2	 0x00445158
#define ADR_ANTIM14      0x004015BC
#define ADR_STAMINAUP1	 0x0041DF34
#define ADR_STAMINAUP2	 0x0040842E
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Old 04/03/2012, 20:04   #2292
 
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Quote:
Originally Posted by _TradEmArk_ ™ View Post
0xA01354

Viel Spaß, hättest mich auch in Skype fragen können
Was ist für dich ein Offset du lauch?
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Old 04/03/2012, 20:31   #2293
 
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Quote:
Originally Posted by _TradEmArk_ ™ View Post
0xA01354

Viel Spaß, hättest mich auch in Skype fragen können
Öhm ja, das ist die Adresse die hab ich selber, ich brauche die Offset.
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Old 04/04/2012, 07:15   #2294
 
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artillery address please
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Old 04/04/2012, 13:48   #2295
 
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Quote:
Originally Posted by Mr. Muscle View Post
artillery address please
Why would you need artillery addies?
It seems obvious to me if you can't find the artillery addie that you can't make a bypass either, so it useless
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Closed Thread


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