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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 04/04/2012, 21:15   #2296
 
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Code:
//=========================================\
//=========== KingE Logger ===========\
//===========     v.2.3     ===========\
//============= Start logging =============\
//=========================================\

//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
#define Playerpointer_Ptr 0x00A01808
#define Serverpointer_Ptr 0x00A017A4
#define Devicepointer_Ptr 0x00A01354
#define Weaponpointer_Ptr 0x00A1EA2C
#define Healthpointer_Ptr 0x0031FB8
#define Angelspointer_Ptr 0x00A01350
#define Matrixpointer_Ptr 0x00991690
#define Roompointer_Ptr	0x00A021F4
#define Basepointer_Ptr	0x00A57A40
#define Statepointer_Ptr	0x00A01830
#define Userpointer_Ptr	0x00A01444
#define Remotepointer_Ptr	0x00B1F920

//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
#define Stamina1_Mem   0x00835180
#define Stamina2_Mem   0x00835184
#define Stamina3_Mem   0x00835188
#define Stamina4_Mem   0x0083518C
#define Stamina5_Mem   0x00835190
#define Command_Mem	 0x004AF68E
#define Packet_Mem	 0x00F99D0
#define Scope_Mem		 0x008C58AC
#define ScopeSize_Mem	 0x008C58B4
#define NoWater1_Mem	 0x00A08994
#define NoWater2_Mem	 0x00A08998
#define CQCProne_Mem   0x008C58A0
#define NoBounds_Mem	 0x00B3E788
#define NoSpawn_Mem	 0x000
#define AntiAfk_Mem    0x00B2E898
#define UnlAmmo_Mem	 0x00A01780
#define WtW_Mem	     0x00834DC0
#define AutoRepair_Mem 0x00A0139B
#define FastLockOn_Mem  0x00998748
#define GunFail_Mem	 0x008647B0
#define GlassWalls_Mem 0x00A01440
#define FastAmmo_Mem	 0x00A06184
#define FastFlag_Mem	 0x00A06194
#define FastHealth_Mem 0x00A0618C
#define FastRepair_Mem 0x00A02658
#define SuperNoSpread_Mem 0x00864730
#define PlantAnyWhere_Mem	 0x00A01392
#define DefuseAnyWhere_Mem	 0x008C58C0

//~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~
#define SniperAmmo_Mem 0x00A013AC
#define AssaultAmmo_Mem 0x00A013AE
#define ExtraAmmo1_Mem	0x00A013AA
#define ExtraAmmo2_Mem	0x00A013AB
#define Bandage_Mem		0x00A013B0

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~
#define Slot1_Ofs   0x001021B8
#define Slot2_Ofs   0x001021B9
#define Slot3_Ofs   0x001021BA
#define Slot4_Ofs   0x001021BB
#define Slot5_Ofs   0x001021BC
#define Slot6_Ofs   0x001021BD
#define Slot7_Ofs   0x001021BE
#define Slot8_Ofs   0x001021BF
#define ViewX_Ofs	  0x00101C0
#define ViewY_Ofs	  0x00101C8
#define ViewZ_Ofs	  0x00101C4
#define PosX_Ofs	  0x00102EC
#define PosY_Ofs	  0x00102FC
#define PosZ_Ofs	  0x00102F4
#define GravityX_Ofs 0x00C4A4
#define GravityY_Ofs 0x00C4A8
#define GravityZ_Ofs 0x00C4AC
#define NoFallDamage_Ofs 0x00102D4
#define Weapon1_Ofs	0x00101D8
#define Weapon2_Ofs	0x00101DA
#define Weapon3_Ofs	0x00101DC
#define Premium1_Ofs  0x0058C
#define Premium2_Ofs	0x00590
#define Pitch_Ofs		0x0010194
#define Yaw_Ofs		0x00101B0
#define LocalSize_Ofs	0x0016104
#define GlobalSize_Ofs 0x001CF8
#define Dinar_Ofs		0x0011A2A8
#define Level_Ofs		0x0011A298
#define NoSpread_Ofs	0x00100FC
#define PlayerSpeed_Ofs	0x00100F8
#define PlayerView_Ofs	0x001018C
#define UserName_Ofs		0x0011A4EC
#define RoomMaster_Ofs	0x00FD160
#define Map_Ofs			0x00FCD14

//~~~~~~~~~~~~ASM~~~~~~~~~~~~
#define NoDelay_Asm   0x004E6342
#define UnlAmmo_Asm	0x004DCCE5
#define Backtolobby_Asm  0x00457C0E
#define TakeBase3_Asm		0x004D2AA4
#define MineView2_Asm		0x00445158
#define AntiM14_Asm		0x004015BC
#define StaminaUp1_Asm	0x0041DF34
#define StaminaUp2_Asm	0x0040842E


//~~~~~~~~~~~~Structs~~~~~~~~~~~~
struct SBase
{
cPlayer* pLocal
char cJump1[1171732]
cPlayer** pGlobal
};


Addys logged:	103
Addys failed to log: 9


//Creditz: 
//NoName (Logger Source) 
//KingE (Pattern) 
//NikM (Log Style)


//==============  Next logging  ===========
Enjoy IT!
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Old 04/05/2012, 01:28   #2297
 
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Quote:
Originally Posted by cheatslaw View Post
Why would you need artillery addies?
It seems obvious to me if you can't find the artillery addie that you can't make a bypass either, so it useless
maybe for artillery hack ?
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Old 04/05/2012, 09:02   #2298
 
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Quote:
Originally Posted by xx120xx View Post
maybe for artillery hack ?
As cheatslaw said, you need asm bypass to bypass the hackshield
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Old 04/05/2012, 11:02   #2299
 
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Addy's SelfKill Plssssssssssssssssssssssssss
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Old 04/05/2012, 11:17   #2300
 
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Quote:
Originally Posted by -Marekiarox- View Post
Addy's SelfKill Plssssssssssssssssssssssssss
Selfkill has'nt got own addy. Use NFD
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Old 04/05/2012, 11:18   #2301
 
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Quote:
Originally Posted by -Marekiarox- View Post
Addy's SelfKill Plssssssssssssssssssssssssss
OFS_NFD.....
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Old 04/05/2012, 14:35   #2302
 
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UserBase addie?

Code:
Anti:
#define MEM_AutoRepair            0x00A0139A
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Old 04/05/2012, 14:40   #2303
 
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Quote:
Originally Posted by alexkyse View Post
UserBase addie?

Code:
Anti:
#define MEM_AutoRepair            0x00A0139A
#define Userpointer_Ptr 0x00A01444


░░░░▄▄▄▄▀▀▀▀▀▀▀▀▄▄▄▄▄▄
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░█░░░░░░▄██▀▄▄░░░░░▄▄▄░░░█
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█░▒▄░▀▄▄▄▀░░░░░░░░█░░░▒▒▒▒▒█
█░░█▀▄▄░░░░░█▀░░░░▀▄░░▄▀▀▀▄▒█
█░░░█▄░█▀▄▄░▀░▀▀░▄▄▀░░░░█░░█
░█░░▀▄▀█▄▄░█▀▀▀▄▄▄▄▀▀█▀██░█
░░█░░██░░▀█▄▄▄█▄▄█▄████░█
░░░█░░░▀▀▄░█░░░█░███████░█
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░░░░░░▀▄▄░▒▒▒▒░░░░░░░░░░█
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Old 04/05/2012, 14:51   #2304
 
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I don't think that addie is right, because It's making my telekill, esp and zombie opk crash.. Userpointer is not userbase :/

Anti: #define ADR_StaminaRefill 0x0098BFA8
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Old 04/05/2012, 18:47   #2305
 
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@alexkyse

Structs
Code:
struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE bPlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT fPitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT fYaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT fViewX;//0x101C0
FLOAT fViewY;//0x101C8
FLOAT fViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT fPosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT fPosY;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT fPosZ;//0x102FC
};

struct SBase
{
CPlayer* pLocal;
char cJump1[1171732];
CPlayer** pGlobal;
};

SBase* pPlayer = (SBase*)Playerpointer_Ptr;
Source:
Code:
if( CH_PlayerOPK > 0 )
{
for(int i = 0; i < 32; i++)
{
pPlayer->pGlobal[MaxPlayer]->fPosX = 0.00F;
pPlayer->pGlobal[MaxPlayer]->fPosY = 0.00F;
pPlayer->pGlobal[MaxPlayer]->fPosZ = 0.00F;
}
}
Works Fine!
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Old 04/05/2012, 18:57   #2306
 
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#Request Structs cPlayerInfo
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Old 04/05/2012, 19:40   #2307
 
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@UnknownEngine
Code:
struct CPlayerInfo//recalculated
{    
        char cUnknown0[8];        //0x000000
    int iPremium;                //0x000008
        char cUnknown1[712];        //0x00000C
    char cMainName[20];            //0x0002D4
        char cUnknown2[108];        //0x0002E8
    char FuckingShit[100];        //0x000354
        char cUnknown3[772];        //0x0003B8
    __int32 iPing;                //0x0006BC
        char cUnknown4[24];        //0x0006C0
    char iIP[16];                //0x0006D8
        char cUnknown5[20];        //0x0006E4
    char cRouterip[16];            //0x0006FC
        char cUnknown6[24];        //0x00070C
    char cIP2[16];                //0x000724
        char cUnknown7[56];        //0x000734
    int iCurrentLevel;            //0x00076C
    int iExp;                    //0x000770
        char cUnknown8[12];        //0x000774
    int iDinar;                    //0x000780
        char cUnknown9[4];        //0x000784
    int    iTotalKills;                //0x000788
    int iTotalDeaths;            //0x00078C
        char cUnknown10[20];        //0x000790
    char cGameServer[32];        //0x0007A4
        char cUnknown32[512];    //0x0007C4
    char cName[20];                //0x0009C4
        char cUnknown11[496];    //0x0009D8
    char cClan[48];                //0x000BC8
        char cUnknown12[3956];    //0x000BF8
    int cPoints;                    //0x001B6C
        char cUnknown13[24];        //0x001B70
    int cKills;                    //0x001B88
    int cDeaths;                    //0x001B8C
    int cFlags;                    //0x001B90
    int cHealth;                    //0x001B94
    int cMaxHealth;                //0x001B98
        char cUnknown14[4];        //0x001B9C
    int iClass;                    //0x001BA0
        char cUnknown15[140];    //0x001BA4
    BYTE bIsReady;                //0x001C30
        char cUnknown16[175];    //0x001C31
    BYTE bTeam;                    //0x001CE0
        char cUnknown17[23];        //0x001CE1
};//1CF8(7416)
Credits to UnknownPK
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Old 04/05/2012, 21:33   #2308
 
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//=========================================\
//=========== Marekiarox Logger ===========\
//=========== v.0.1 ===========\
//============= Start logging =============\
//=========================================\
// POINTER //
#define ADR_PLAYERPOINTER 0x00A01808 //Update
#define ADR_SERVERPOINTER 0x00A017A4 //Update
#define ADR_BASEPOINTER 0x00A57A40 //Update
#define ADR_MATRIX 0x00991690 //Update

//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x00A013AE //Update
#define PX_SNIPERAMMO 0x00A013AC //Update
#define PX_BANDAGE 0x00A013B0 //Update
#define PX_EXTRAAMMO1 0x00A013AA //Update
#define PX_EXTRAAMMO2 0x00A013AB //Update
/////////////////////////////////////////////
#define MEM_LADDERQUICKLY 0x00864A10 //Update
#define ADR_FASTLOCKON 0x00A013C0b //Update
#define ADR_VIRTUALJUMP 0x00834DF4 //Update
#define MEM_DEADSPINNER 0x008C1EAC //Update
#define MEM_PLANTANYWHERE 0x00A01392 //Update
#define MEM_DEFUSEANYWHERE 0x8C58C0 //Update 05\04\2012
#define OFS_NOM134IDLE 0x103C4
#define OFS_DINAR 0x0011A2A8 //Update
#define ADR_GLASSWALLS 0x00A01440 //Update
#define OFS_NODELAY 0x103E0
#define ADR_SUPERNOSPREAD 0x00864730 //Update
#define FullBright1 0x00A02480 //Update
#define FullBright2 0x00A02484 //Update
#define FullBright3 0x00A02484 //Update
#define ADR_NEARFOG 0x00A089AC //Update
#define ADR_FARFOG 0x00A089B4 //Update
#define ADR_ROLLSPEED 0x00864870 //Update
#define ADR_ImDrunk 0x00A01710 //Update
#define OFS_PREMIUM1 0x00150 //Update
#define OFS_PREMIUM2 0x00154 //Update
#define ADR_BONESHOT 0x008656B0 //Update
#define MEM_STW 0x00832004 //Update
#define OFS_INVISIBLE 0x0011A2BC //Update
// OFFSET //
#define MEM_GMWARNING 0xA5250C
#define ADR_SuperExplosion 0x008650E0 //Update
#define Ofs_Slot5 0x001021BC //Update
#define Ofs_Slot6 0x001021BD //Update
#define Ofs_Slot7 0x001021BE //Update
#define Ofs_Slot8 0x001021BF //Update
#define OFS_X 0x00102E4 //Update
#define OFS_Y 0x00102E8 //Update
#define OFS_Z 0x00102EC //Update
#define OFFSET_PREM 0x00150 //Update
#define OFFSET_PREM2 0x00154 //Update
#define OFS_NORECOIL1 0x00C438 //Update
#define OFS_NORECOIL2 0x00C43C //Update
#define OFS_NORECOIL3 0x00C440 //Update
#define OFS_DINAR 0x0011A2A8 //Update
#define OFS_Level 0x0011A298 //Update
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_GMMODE 0xA5250C
#define OFS_ROOMMASTER 0x00FD160 //Update
#define OFS_SUPERMASTER 0x000FCD30
// MEMORY //
#define ADR_SPEED 0x00864A48 //Update
#define ADR_SCOPE 0x008C58AC //Update
#define ADR_QUICKSPAWN1 0xAD1F60
#define ADR_QUICKSPAWN2 0xB292A0
#define OFS_NFD 0x00102D4 //Update
#define ADR_NOSPREAD 0x00A06224 //Update
#define MEM_NOSPAWN1 0x00B2EA10 //Update
#define MEM_NOSPAWN2 0x00B2EA14 //Update
#define MEM_NOSPAWN3 0x00B2EA18 //Update
#define ADR_FASTAMMO 0x00A06184 //Update
#define ADR_FASTHEALTH 0x00A0618C //Update
#define ADR_FASTFLAG 0x00A06194 //Update
#define ADR_FASTREPAIR 0x00A0618C //Update
#define ADR_NOBOUNDS1 0x00B3E790 //Update
#define ADR_NOBOUNDS2 0x00B3E78C //Update
#define ADR_NOBOUNDS3 0x00B2E8A0 //Update
#define ADR_CQCPRONE 0x008C58A0 //Update
#define ADR_ANTIAFK 0x00B2E870 //Update
#define MEM_RADARHIDEME 0x00A0141C //Update
#define ADR_BREAKLIMIT 0x00864640 //Update
#define ADR_STAMINA1 0x00835188 //Update
#define ADR_STAMINA2 0x0083518C //Update
#define ADR_STAMINA3 0x00835190 //Update
#define ADR_STAMINA4 0x00835194 //Update
#define ADR_STAMINA5 0x00835198 //Update
#define ADR_UserName 0x0011A4EC //Update
#define ADR_MEM_VIRTUALJUMP 0x00834DF4 //Update
#define MEM_COLORSHOT1 0x00A02480 //Update
#define MEM_COLORSHOT2 0x00A02484 //Update
#define MEM_COLORSHOT3 0x00A02488 //Update
//======================FINISH Marekiarox Logger============================

All Update 06\04\2012 !
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Old 04/05/2012, 21:54   #2309
 
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Quote:
Originally Posted by .KingE View Post
@UnknownEngine
Code:
struct CPlayerInfo//recalculated
{    
        char cUnknown0[8];        //0x000000
    int iPremium;                //0x000008
        char cUnknown1[712];        //0x00000C
    char cMainName[20];            //0x0002D4
        char cUnknown2[108];        //0x0002E8
    char FuckingShit[100];        //0x000354
        char cUnknown3[772];        //0x0003B8
    __int32 iPing;                //0x0006BC
        char cUnknown4[24];        //0x0006C0
    char iIP[16];                //0x0006D8
        char cUnknown5[20];        //0x0006E4
    char cRouterip[16];            //0x0006FC
        char cUnknown6[24];        //0x00070C
    char cIP2[16];                //0x000724
        char cUnknown7[56];        //0x000734
    int iCurrentLevel;            //0x00076C
    int iExp;                    //0x000770
        char cUnknown8[12];        //0x000774
    int iDinar;                    //0x000780
        char cUnknown9[4];        //0x000784
    int    iTotalKills;                //0x000788
    int iTotalDeaths;            //0x00078C
        char cUnknown10[20];        //0x000790
    char cGameServer[32];        //0x0007A4
        char cUnknown32[512];    //0x0007C4
    char cName[20];                //0x0009C4
        char cUnknown11[496];    //0x0009D8
    char cClan[48];                //0x000BC8
        char cUnknown12[3956];    //0x000BF8
    int cPoints;                    //0x001B6C
        char cUnknown13[24];        //0x001B70
    int cKills;                    //0x001B88
    int cDeaths;                    //0x001B8C
    int cFlags;                    //0x001B90
    int cHealth;                    //0x001B94
    int cMaxHealth;                //0x001B98
        char cUnknown14[4];        //0x001B9C
    int iClass;                    //0x001BA0
        char cUnknown15[140];    //0x001BA4
    BYTE bIsReady;                //0x001C30
        char cUnknown16[175];    //0x001C31
    BYTE bTeam;                    //0x001CE0
        char cUnknown17[23];        //0x001CE1
};//1CF8(7416)
Credits to UnknownPK
Thats old & outdated.
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Old 04/06/2012, 10:06   #2310
 
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Addy's UserName Pls
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Closed Thread


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[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute, ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen). Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden. Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden. Aber ihr könnt mir eine pn schicken damit meine wahl...
[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



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