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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 11/12/2011, 10:32   #1531
 
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Cool MessageBox for WarRock


Code:
VOID WINAPIV WRSendMsgBox(CHAR* chText)
{
    DWORD dwMsgBox = 0x4186E8;
    __asm
    {
        PUSH chText
        CALL dwMsgBox
        ADD ESP,4
    }
}

Code:
HWND hwWarRock = FindWindowA(0,"WarRock");
MessageBox(hwWarRock,"Das ist der Text","Das ist der Titel",MB_OK);
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Old 11/12/2011, 11:39   #1532
 
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Ja ich meine die WarRock MassageBox :P Danke und gibt es die 4 Addys für OPK public ?
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Old 11/12/2011, 11:49   #1533
 
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Quote:
Originally Posted by .Xentus- View Post
Ja ich meine die WarRock MassageBox :P Danke und gibt es die 4 Addys für OPK public ?
what he meaned is he used OFS X Y Z to do opk
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Old 11/12/2011, 12:01   #1534
 
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Ouh so i can do OPK with X Y and Z ?
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Old 11/12/2011, 12:03   #1535
 
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Cool WarRock Player OPK with Memory,Offset,Asm

PlayerOPK Struct Methode
Code:
/* WarRock International Structs */
/* Date: 09.11.2011 */
/* State: Fully Updated */
/* Made By: xBioK1ngz */
struct CPlayer
{
	CHAR xJumpToAdress0[0xC43C];//0x00
	FLOAT NoRecoilX;//0xC43C
	FLOAT NoRecoilY;//0xC440
	FLOAT NoRecoilZ;//0xC444
	CHAR xJumpToAdress2[0x3CB0];//0xC448
	FLOAT PlayerSpeed;//0x100F8
	FLOAT NoSpread;//0x100FC
	CHAR xJumpToAdress3[0xC0];//0x10100
	FLOAT ViewX;//0x101C0
	FLOAT ViewY;//0x101C4
	FLOAT ViewZ;//0x101C8
	CHAR xJumpToAdress4[0xFC];//0x101CC
	FLOAT NoFallDamage;//0x102C8
	CHAR xJumpToAdress5[0x14];//0x102CC
	FLOAT PosX;//0x102E0
	CHAR xJumpToAdress6[0x4];//0x102E4
	FLOAT PosY;//0x102E8
	CHAR xJumpToAdress7[0x4];//0x102EC
	FLOAT PosZ;//0x102D0
	CHAR xJumpToAdress8[0x10C];//0x102D4
};
struct CPlayerBase
{
    CPlayer* p_Local;//0x9E57D4
    CHAR xJumpToAdress0[0x11D9D0];//0x9E57D8
    CPlayer** p_Global;//0xB031A8
}*p_Player = (CPlayerBase*)0x9E57D4;
Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    if ( p_Player->p_Local )
    {
        if ( CH_PlayerOPK )
        {
            for (int MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
            {
                p_Player->p_Global[MaxPlayer]->PosX = 0;
                p_Player->p_Global[MaxPlayer]->PosY = 0;
                p_Player->p_Global[MaxPlayer]->PosZ = 0;
            }
        }
    }
}
PlayerOPK Offset Methode
Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    DWORD dwServerPtr = *(DWORD*)0x9E5770;//Serverpointer
    if ( dwServerPtr  != 0 )
    {
        if ( CH_PlayerOPK )
        {
            *(INT*)(dwServerPtr+0x160F8) = 0;//Serverpointer OPK Offset
        }
    }
}
PlayerOPK Asm Methode
Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    if ( CH_PlayerOPK )
    {//I dont have the Asm OPK Addys!
        memcpy((VOID*)(ADR_ASM_OPK_1),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 1 
        memcpy((VOID*)(ADR_ASM_OPK_2),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 2
        memcpy((VOID*)(ADR_ASM_OPK_3),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 3 
    }
}
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Old 11/12/2011, 12:28   #1536
 
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Quote:
Originally Posted by xBioK1ngz View Post
PlayerOPK Struct Methode
Code:
/* WarRock International Structs */
/* Date: 09.11.2011 */
/* State: Fully Updated */
/* Made By: xBioK1ngz */
struct CPlayer
{
	CHAR xJumpToAdress0[0xC43C];//0x00
	FLOAT NoRecoilX;//0xC43C
	FLOAT NoRecoilY;//0xC440
	FLOAT NoRecoilZ;//0xC444
	CHAR xJumpToAdress2[0x3CB0];//0xC448
	FLOAT PlayerSpeed;//0x100F8
	FLOAT NoSpread;//0x100FC
	CHAR xJumpToAdress3[0xC0];//0x10100
	FLOAT ViewX;//0x101C0
	FLOAT ViewY;//0x101C4
	FLOAT ViewZ;//0x101C8
	CHAR xJumpToAdress4[0xFC];//0x101CC
	FLOAT NoFallDamage;//0x102C8
	CHAR xJumpToAdress5[0x14];//0x102CC
	FLOAT PosX;//0x102E0
	CHAR xJumpToAdress6[0x4];//0x102E4
	FLOAT PosY;//0x102E8
	CHAR xJumpToAdress7[0x4];//0x102EC
	FLOAT PosZ;//0x102D0
	CHAR xJumpToAdress8[0x10C];//0x102D4
};
struct CPlayerBase
{
    CPlayer* p_Local;//0x9E57D4
    CHAR xJumpToAdress0[0x11D9D0];//0x9E57D8
    CPlayer** p_Global;//0xB031A8
}*p_Player = (CPlayerBase*)0x9E57D4;
Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    if ( p_Player->p_Local )
    {
        if ( CH_PlayerOPK )
        {
            for (int MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
            {
                p_Player->p_Global[MaxPlayer]->PosX = 0;
                p_Player->p_Global[MaxPlayer]->PosY = 0;
                p_Player->p_Global[MaxPlayer]->PosZ = 0;
            }
        }
    }
}
PlayerOPK Offset Methode
Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    DWORD dwServerPtr = *(DWORD*)0x9E5770;//Serverpointer
    if ( dwServerPtr  != 0 )
    {
        if ( CH_PlayerOPK )
        {
            *(INT*)(dwServerPtr+0x160F8) = 0;//Serverpointer OPK Offset
        }
    }
}
PlayerOPK Asm Methode
Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    if ( CH_PlayerOPK )
    {//I dont have the Asm OPK Addys!
        memcpy((VOID*)(ADR_ASM_OPK_1),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 1 
        memcpy((VOID*)(ADR_ASM_OPK_2),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 2
        memcpy((VOID*)(ADR_ASM_OPK_3),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 3 
    }
}
Warum hast du(CyberRazzer) wieder nen neuen Namen?
Ich glaube echt du hast ADS.

p_Player->p_Global[MaxPlayer]->PosX = 0;
p_Player->p_Global[MaxPlayer]->PosY = 0;
p_Player->p_Global[MaxPlayer]->PosZ = 0;

Das sollte eig. einen Serverkick verursachen

e:/ Nice, das hier ist der Addy sammelthread xD?
Cool, wie unübersichtlich^^
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Old 11/12/2011, 13:05   #1537
 
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@Bio wieso = 0 bei Offset ? Habe immer 1 stehen
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Old 11/12/2011, 13:31   #1538
 
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Ich weiss nicht genau, CyberRazzer hat es mir so gegeben.
Bei mir funktiniert es auch gerade nicht, ich schreibe ihn an wenn er wieder online kommt.
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Old 11/12/2011, 15:58   #1539
 
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Quote:
Originally Posted by xBioK1ngz View Post
Ich weiss nicht genau, CyberRazzer hat es mir so gegeben.
Bei mir funktiniert es auch gerade nicht, ich schreibe ihn an wenn er wieder online kommt.
Wie kann man von jemandem etwas bekommen, wenn man es selbst ist?
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Old 11/17/2011, 16:02   #1540
 
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Addys nochimmer Aktuell ?
Und gibt es ein SelfKill Addy oder habe ich was falsch verstanden :P
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Old 11/17/2011, 16:21   #1541
 
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Quote:
Originally Posted by .Xentus- View Post
Addys nochimmer Aktuell ?
Und gibt es ein SelfKill Addy oder habe ich was falsch verstanden :P
Wenn du Selfkill adden willst benutzt du OFS_NFD
Code:
if(SELFKILL)
*(float*) OFS_NFD = 9999999;
OFS_NFD 0x102C8
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Old 11/17/2011, 16:57   #1542
 
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Aber NFD ist ja NoFallDamage ? :P
Aber es klappt so ?

Achso mit einem -20000 z.b hat man nofalldamage
und mit 99999 ohne minus ein damage ...
Danke
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Old 11/17/2011, 17:03   #1543
 
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NFD = No FAll Damage.Aber mit dem Offset setzt du den Wert des schadens bei einem Sturz
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Old 11/17/2011, 18:28   #1544
 
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if(SelfKill == 1){
if(GetAsyncKeyState(VK_F4)){
*(float*)OFS_NFD = 2000000;
}}
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Old 11/17/2011, 18:58   #1545
 
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Quote:
Originally Posted by Wolf0fmusic View Post
if(SelfKill == 1){
if(GetAsyncKeyState(VK_F4)){
*(float*)OFS_NFD = 2000000;
}}
Überflüssig, da SelfKill meist in AFK modus ausgeführt werden soll.
Das verweigert leider deine Source durch "GetAsyncKeyState"
Deine Source macht die Source überflüssig
da in WarRock auch die F4 Taste im Spiel für "SelbstMord" steht.
Look at Tiq3reye's Post for the write Source
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Closed Thread


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