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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
02/01/2012, 20:08
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#1981
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Join Date: Dec 2011
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Quote:
Originally Posted by brent1995
Use your brain
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Please give Source ....
Request:
#define ADR_MATRIX
Release:
Quote:
//=====================Addys=====================\
//Pointer
#define ADR_PLAYERPOINTER 0x009EBC0C
#defien ADR_REMOTEPOINTER 0x00B09DA0
#define ADR_SERVERPOINTER 0x009EBBA8
#define ADR_SLOTBASE 0x00101018
#define ADR_VIEWANGELS 0x009EB758
#define ADR_LOCALPOINTER 0x0016104
#define ADR_GLOBALPOINTER 0x001CF8
//OffSets
#define OFS_PITCH 0x0010194
#define OFS_YAW 0x00101B0
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_PosX 0x00102E0
#define OFS_PosY 0x00102E8
#define OFS_PosZ 0x00102F0
#define OFS_NFD 0x00102C8
#define OFS_EXP 0x0011A298
#define OFS_DINAR 0x0011A2A8
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define OFS_NADE 0x00150
//Address
#define ADR_SPEED 0x008528A8
#define ADR_IMDRUNK 0x009EBB14
//ASM
#define ASM_Artilery2 0x004BD337
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Quote:
struct CPlayer
{
CHAR UnknownData1[0x10194];//0x00
FLOAT Pitch;//0x10194
CHAR UnknownData2[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR UnknownData3[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C4
FLOAT ViewZ;//0x101C8
CHAR UnknownData4[0x110];//0x101CC
FLOAT Pos1;//0x102E0
CHAR UnknownData5[0x4];//0x102E4
FLOAT Pos2;//0x102E8
CHAR UnknownData5[0x4];//0x102EC
FLOAT Pos3;//0x102F0
};//0x102F4
struct CBase
{
CPlayer* pLocal; //0x0
char* unknow[11E190]//11E190
CPlayer** pGlobal;//12E484
};//12E484
CBase* p_Player = (CBase*)(0x09EBC0C);
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Credits : UnknownData and CyberRazzer ( For CBase Struct )
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02/01/2012, 20:20
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#1982
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
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Quote:
Originally Posted by UnknownData
Please give Source ....
Request:
#define ADR_MATRIX
Release:
Credits : UnknownData
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Lolz. Give right credits too.. The source for cBase logger is not from you
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02/01/2012, 20:57
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#1983
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Join Date: Dec 2011
Posts: 129
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Quote:
Originally Posted by .Tiq3reye™
Lolz. Give right credits too.. The source for cBase logger is not from you 
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I Added Size and Worked some over =) But RemotePointer is by CyberRazzer and CBase logger base too
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02/02/2012, 02:20
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#1984
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Join Date: Aug 2010
Posts: 642
Received Thanks: 500
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Quote:
Originally Posted by UnknownData
Please give Source ....
Request:
#define ADR_MATRIX
Release:
Credits : UnknownData and CyberRazzer ( For CBase Struct )
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Why you ask him ? i posted the addy ( ok case aber if uodared them lols xD )
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02/02/2012, 14:06
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#1985
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Join Date: Nov 2011
Posts: 116
Received Thanks: 12
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#Request: Weapon 1 , 2 , 3
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02/02/2012, 15:06
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#1986
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Join Date: Sep 2011
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Quote:
Originally Posted by kkBioX
#Request: Weapon 1 , 2 , 3
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Code:
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
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02/02/2012, 17:54
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#1987
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Join Date: Nov 2011
Posts: 116
Received Thanks: 12
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Thanks
Edit: #Request:
Classbase
Serverbase
Weaponase
Slot
Playerslot
Playerid
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02/02/2012, 20:26
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#1988
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elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
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Quote:
Originally Posted by UnknownData
Please give Source ....
Request:
#define ADR_MATRIX
Release:
Credits : UnknownData and CyberRazzer ( For CBase Struct )
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You can update adresses and all that, but not find how to code a simple function?
Quote:
Originally Posted by kkBioX
Thanks
Edit: #Request:
Classbase
Serverbase
Weaponase
Slot
Playerslot
Playerid
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02/03/2012, 01:50
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#1989
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Join Date: Aug 2011
Posts: 1,945
Received Thanks: 375
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request:
ADR_GmWarning
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02/03/2012, 18:03
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#1990
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Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Quote:
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DWORD Artilery = FindPattern((PBYTE)"\xDD\x05\x00\x00\x00\x00\xD9\x C0","xx????xx",2,true);
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MEM_SuperGunArtilery Pattern =)
Addy:
Quote:
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DWORD ADR_MEMORY_ARTILERY = 0x852610;
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Quote:
Originally Posted by brent1995
You can update adresses and all that, but not find how to code a simple function?

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I Search A bit:
Quote:
Typ: Float
Unpatched Value: 180.0000000000000
Notice:
No Pointers needed
Patched Value: *Not Found Yet*
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But i need Patched Value
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02/03/2012, 20:40
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#1991
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Join Date: Jan 2011
Posts: 38
Received Thanks: 94
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Weapon Ofset
Code:
DWORD dwWeapon_Ofset = FindPattern((PBYTE)"\x0F\xB7\x89\xDA\x01\x01};","xxxxxx",3,true);
Code:
Writelog("#define ADR_Weapon1 0x%X",dwWeapon_Ofset);
Writelog("#define ADR_Weapon2 0x%X",dwWeapon_Ofset+0x4);
Writelog("#define ADR_Weapon3 0x%X",dwWeapon_Ofset+0x8);
Code:
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
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02/03/2012, 21:03
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#1992
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Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x9EBC0C
#define ADR_SERVERPOINTER 0x9EBBA8
#define ADR_REMOTEPOINTER 0xB09DA0
#define ADR_INFOPOINTER 0xA41EC0
#define ADR_BASEPOINTER 0xA41EC0
#define ADR_VEHICLEBASE 0x9EB8B8
#define ADR_DEVICEPOINTER 0x84F57C
#define ADR_LOCALINDEX 0x8B5706FF
#define ADR_ANGELVIEW 0x9EB758
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_WEAPONSTATERELOAD 0x9EBB54
#define ADR_WEAPONSTATE 0xC4BC
#define ADR_WEAPONSHOT 0x9EBC58
#define ADR_WEAPONRELOAD 0x9EBB54
#define ADR_BREAKLIMIT 0x8523D8
#define ADR_CROSSHAIR 0x9F0628
#define ADR_ANTIAFK 0xB18AB8
#define ADR_WEAPONGRAVITY 0x853490
#define ADR_LADDERQUICKLY 0x852870
#define ADR_DEADSPINNER 0x8ADE3C
#define ADR_SUPEREXPLOSION 0x852F38
#define ADR_HIDEWEAPON 0x824044
#define ADR_FASTLOCKON 0x9EB7C8
#define ADR_GLASSWALLS 0x9EB844
#define ADR_COLORSHOT1 0x9EC884
#define ADR_COLORSHOT2 0x9EC888
#define ADR_COLORSHOT3 0x9EC88C
#define ADR_QUICKSPAWN1 0xB19144
#define ADR_QUICKSPAWN2 0xB27140
#define ADR_QUICKSPAWN3 0xB1914C
#define ADR_NOBOUNDS1 0xB18AE0
#define ADR_NOBOUNDS2 0xB18AE4
#define ADR_NOBOUNDS3 0xB18AE8
#define ADR_SPEED 0x8528A8
#define ADR_VIRTUALJUMP 0x823CBC
#define ADR_IMDRUNK 0x9EBB14
#define ADR_NEARFOG 0x9F2E2C
#define ADR_FARFOG 0x9F2E34
#define ADR_SCOPE 0x8B183C
#define ADR_SCOPESIZE 0x8B1844
#define ADR_FULLBRIGHT1 0x9EC884
#define ADR_FULLBRIGHT2 0x9EC888
#define ADR_FULLBRIGHT3 0x9EC888
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0x9F06A4
#define MEM_ARTILLERY 0x852610
#define MEM_WALKUNDERWATER 0x9F05FC
#define MEM_BONESHOT 0x853500
#define MEM_WTW 0x823C88
#define MEM_STW 0x820EE4
#define MEM_WTH 0x823F14
#define MEM_NODELAY 0x103E0
#define MEM_NORELOAD 0x103DD
#define MEM_QUICKPLANT 0x9EB77C
#define MEM_QUICKDEFUSE 0x9EB77C
#define MEM_AUTOREPAIR 0x9EB773
#define MEM_RADARHIDEME 0x9F2E4C
#define MEM_INVISIBLE 0x11A2BC
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9EB79B
#define MEM_DEFUSEANYWHERE 0x8B1850
#define MEM_SUPERNOSPREAD 0x852590
#define MEM_UNLAMMO 0x9EBB84
#define MEM_STAMINA1 0x82403C
#define MEM_STAMINA2 0x824040
#define MEM_STAMINA3 0x824044
#define MEM_STAMINA4 0x824048
#define MEM_STAMINA5 0x82404C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x9EB8DE
#define PX_SNIPERAMMO 0x9EB7AF
#define PX_BANDAGE 0x9EB7B8
#define PX_EXTRAAMMO1 0x9EB8DE
#define PX_EXTRAAMMO2 0x9EB7AF
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0x9F05FC
#define ADR_FASTHEALTH 0x9F060C
#define ADR_FASTFLAG 0x9F0614
#define ADR_FASTREPAIR 0x9F0604
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA42884
#define ADR_USERIP 0xA42598
#define ADR_USERHP 0xA416B4
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_PLAYERANIMATION 0xC4BC
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0x9EBBA8
#define ADR_WEAPONBASE 0xA08EAC
#define ADR_CLASSBASE 0xA43A60
#define ADR_SLOTBASE 0x101018
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK 0x4DF842
#define ASM_CRCPATCH 0x41801D
#define ASM_WTW 0x70C172
#define ASM_SUPERCARSOUND 0x422281
#define ASM_NORELOAD 0x5781C1
#define ASM_BULLETS 0x4D4224
#define ASM_QUICKPLANT 0x436468
#define ASM_QUICKDEFUSE 0x4D2FA7
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EBC0C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Give Thanks & Credits!
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02/03/2012, 21:18
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#1993
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Quote:
Originally Posted by RunDLL
Weapon Ofset
Code:
DWORD WeaponMainOffset = FindPattern((PBYTE)"\x66\x8B\x87\x00\x00\x00\x00\x66\x89\x87\x00\x00\x00\x00\x83\xC4\x18\x8B\xC7\xE8\x00\x00\x00\x00","***????***????xxxxxx????",3,true);
DWORD Weapon1Offset = WeaponMainOffset+0x0;
DWORD Weapon2Offset = WeaponMainOffset+0x2;
DWORD Weapon3Offset = WeaponMainOffset+0x4;
Code:
Writelog("#define ADR_Weapon1 0x%X",Weapon1Offset );
Writelog("#define ADR_Weapon2 0x%X",Weapon2Offset );
Writelog("#define ADR_Weapon3 0x%X",Weapon3Offset );
Code:
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
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Corrected!
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02/03/2012, 22:23
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#1994
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Join Date: Sep 2011
Posts: 326
Received Thanks: 760
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Fail More Pl0X
Quote:
DWORD WeaponMainOffset = FindPattern((PBYTE)"\x66\x8B\x87\x00\x00\x00\x00\x 66\x89\x87\x00\x00\x00\x00\x83\xC4\x18\x8B\xC7\xE8 \x00\x00\x00\x00","***????***????xxxxxx????",3,tru e);
DWORD Weapon2Offset = WeaponMainOffset+0x4;
DWORD Weapon3Offset = WeaponMainOffset+0x8;
Writelog("#define ADR_Weapon1 0x%X",WeaponMainOffset );
Writelog("#define ADR_Weapon2 0x%X",Weapon2Offset );
Writelog("#define ADR_Weapon3 0x%X",Weapon3Offset );
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
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this is right.
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02/03/2012, 23:04
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#1995
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elite*gold: 0
Join Date: Dec 2009
Posts: 44
Received Thanks: 9
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Quote:
Originally Posted by SK1LL0R..
Fail More Pl0X
this is right.
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 it can be done easier, but every one "his" way of 'coding'
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