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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 02/01/2012, 20:08   #1981
 
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Quote:
Originally Posted by brent1995 View Post
Use your brain
Please give Source ....




Request:

#define ADR_MATRIX

Release:

Quote:
//=====================Addys=====================\
//Pointer
#define ADR_PLAYERPOINTER 0x009EBC0C
#defien ADR_REMOTEPOINTER 0x00B09DA0
#define ADR_SERVERPOINTER 0x009EBBA8
#define ADR_SLOTBASE 0x00101018
#define ADR_VIEWANGELS 0x009EB758
#define ADR_LOCALPOINTER 0x0016104
#define ADR_GLOBALPOINTER 0x001CF8
//OffSets
#define OFS_PITCH 0x0010194
#define OFS_YAW 0x00101B0
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_PosX 0x00102E0
#define OFS_PosY 0x00102E8
#define OFS_PosZ 0x00102F0
#define OFS_NFD 0x00102C8
#define OFS_EXP 0x0011A298
#define OFS_DINAR 0x0011A2A8
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define OFS_NADE 0x00150
//Address
#define ADR_SPEED 0x008528A8
#define ADR_IMDRUNK 0x009EBB14
//ASM
#define ASM_Artilery2 0x004BD337

Quote:
struct CPlayer
{
CHAR UnknownData1[0x10194];//0x00
FLOAT Pitch;//0x10194
CHAR UnknownData2[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR UnknownData3[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C4
FLOAT ViewZ;//0x101C8
CHAR UnknownData4[0x110];//0x101CC
FLOAT Pos1;//0x102E0
CHAR UnknownData5[0x4];//0x102E4
FLOAT Pos2;//0x102E8
CHAR UnknownData5[0x4];//0x102EC
FLOAT Pos3;//0x102F0
};//0x102F4
struct CBase
{
CPlayer* pLocal; //0x0
char* unknow[11E190]//11E190
CPlayer** pGlobal;//12E484
};//12E484
CBase* p_Player = (CBase*)(0x09EBC0C);
Credits : UnknownData and CyberRazzer ( For CBase Struct )
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Old 02/01/2012, 20:20   #1982
 
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Quote:
Originally Posted by UnknownData View Post
Please give Source ....




Request:

#define ADR_MATRIX

Release:






Credits : UnknownData
Lolz. Give right credits too.. The source for cBase logger is not from you
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Old 02/01/2012, 20:57   #1983
 
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Quote:
Originally Posted by .Tiq3reye™ View Post
Lolz. Give right credits too.. The source for cBase logger is not from you
I Added Size and Worked some over =) But RemotePointer is by CyberRazzer and CBase logger base too
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Old 02/02/2012, 02:20   #1984
 
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Quote:
Originally Posted by UnknownData View Post
Please give Source ....




Request:

#define ADR_MATRIX

Release:






Credits : UnknownData and CyberRazzer ( For CBase Struct )

Why you ask him ? i posted the addy ( ok case aber if uodared them lols xD )
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Old 02/02/2012, 14:06   #1985
 
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#Request: Weapon 1 , 2 , 3
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Old 02/02/2012, 15:06   #1986
 
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Quote:
Originally Posted by kkBioX View Post
#Request: Weapon 1 , 2 , 3
Code:
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
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Old 02/02/2012, 17:54   #1987
 
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Thanks

Edit: #Request:

Classbase
Serverbase
Weaponase
Slot
Playerslot
Playerid
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Old 02/02/2012, 20:26   #1988
 
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Quote:
Originally Posted by UnknownData View Post
Please give Source ....




Request:

#define ADR_MATRIX

Release:






Credits : UnknownData and CyberRazzer ( For CBase Struct )
You can update adresses and all that, but not find how to code a simple function?

Quote:
Originally Posted by kkBioX View Post
Thanks

Edit: #Request:

Classbase
Serverbase
Weaponase
Slot
Playerslot
Playerid
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Old 02/03/2012, 01:50   #1989
 
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request:

ADR_GmWarning
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Old 02/03/2012, 18:03   #1990
 
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Quote:
DWORD Artilery = FindPattern((PBYTE)"\xDD\x05\x00\x00\x00\x00\xD9\x C0","xx????xx",2,true);
MEM_SuperGunArtilery Pattern =)

Addy:

Quote:
DWORD ADR_MEMORY_ARTILERY = 0x852610;
Quote:
Originally Posted by brent1995 View Post
You can update adresses and all that, but not find how to code a simple function?



I Search A bit:

Quote:
Typ: Float
Unpatched Value: 180.0000000000000

Notice:
No Pointers needed


Patched Value: *Not Found Yet*
But i need Patched Value
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Old 02/03/2012, 20:40   #1991
 
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Weapon Ofset

Code:
DWORD dwWeapon_Ofset = FindPattern((PBYTE)"\x0F\xB7\x89\xDA\x01\x01};","xxxxxx",3,true);
Code:
Writelog("#define ADR_Weapon1               0x%X",dwWeapon_Ofset);
Writelog("#define ADR_Weapon2               0x%X",dwWeapon_Ofset+0x4);
Writelog("#define ADR_Weapon3               0x%X",dwWeapon_Ofset+0x8);
Code:
#define OFS_Weapon1            0x101DA
#define OFS_Weapon2            0x101DE
#define OFS_Weapon3            0x101E2
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Old 02/03/2012, 21:03   #1992
 
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Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9EBC0C
#define ADR_SERVERPOINTER           0x9EBBA8
#define ADR_REMOTEPOINTER           0xB09DA0
#define ADR_INFOPOINTER             0xA41EC0
#define ADR_BASEPOINTER             0xA41EC0
#define ADR_VEHICLEBASE             0x9EB8B8
#define ADR_DEVICEPOINTER           0x84F57C
#define ADR_LOCALINDEX              0x8B5706FF
#define ADR_ANGELVIEW               0x9EB758
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_WEAPONSTATERELOAD       0x9EBB54
#define ADR_WEAPONSTATE             0xC4BC
#define ADR_WEAPONSHOT              0x9EBC58
#define ADR_WEAPONRELOAD            0x9EBB54
#define ADR_BREAKLIMIT              0x8523D8
#define ADR_CROSSHAIR               0x9F0628
#define ADR_ANTIAFK                 0xB18AB8
#define ADR_WEAPONGRAVITY           0x853490
#define ADR_LADDERQUICKLY           0x852870
#define ADR_DEADSPINNER             0x8ADE3C
#define ADR_SUPEREXPLOSION          0x852F38
#define ADR_HIDEWEAPON              0x824044
#define ADR_FASTLOCKON              0x9EB7C8
#define ADR_GLASSWALLS              0x9EB844
#define ADR_COLORSHOT1              0x9EC884
#define ADR_COLORSHOT2              0x9EC888
#define ADR_COLORSHOT3              0x9EC88C
#define ADR_QUICKSPAWN1             0xB19144
#define ADR_QUICKSPAWN2             0xB27140
#define ADR_QUICKSPAWN3             0xB1914C
#define ADR_NOBOUNDS1               0xB18AE0
#define ADR_NOBOUNDS2               0xB18AE4
#define ADR_NOBOUNDS3               0xB18AE8
#define ADR_SPEED                   0x8528A8
#define ADR_VIRTUALJUMP             0x823CBC
#define ADR_IMDRUNK                 0x9EBB14
#define ADR_NEARFOG                 0x9F2E2C
#define ADR_FARFOG                  0x9F2E34
#define ADR_SCOPE                   0x8B183C
#define ADR_SCOPESIZE               0x8B1844
#define ADR_FULLBRIGHT1             0x9EC884
#define ADR_FULLBRIGHT2             0x9EC888
#define ADR_FULLBRIGHT3             0x9EC888
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS              0x9F06A4
#define MEM_ARTILLERY               0x852610
#define MEM_WALKUNDERWATER          0x9F05FC
#define MEM_BONESHOT                0x853500
#define MEM_WTW                     0x823C88
#define MEM_STW                     0x820EE4
#define MEM_WTH                     0x823F14
#define MEM_NODELAY                 0x103E0
#define MEM_NORELOAD                0x103DD
#define MEM_QUICKPLANT              0x9EB77C
#define MEM_QUICKDEFUSE             0x9EB77C
#define MEM_AUTOREPAIR              0x9EB773
#define MEM_RADARHIDEME             0x9F2E4C
#define MEM_INVISIBLE               0x11A2BC
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9EB79B
#define MEM_DEFUSEANYWHERE          0x8B1850
#define MEM_SUPERNOSPREAD           0x852590
#define MEM_UNLAMMO                 0x9EBB84
#define MEM_STAMINA1                0x82403C
#define MEM_STAMINA2                0x824040
#define MEM_STAMINA3                0x824044
#define MEM_STAMINA4                0x824048
#define MEM_STAMINA5                0x82404C
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9EB8DE
#define PX_SNIPERAMMO               0x9EB7AF
#define PX_BANDAGE                  0x9EB7B8
#define PX_EXTRAAMMO1               0x9EB8DE
#define PX_EXTRAAMMO2               0x9EB7AF
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9F05FC
#define ADR_FASTHEALTH              0x9F060C
#define ADR_FASTFLAG                0x9F0614
#define ADR_FASTREPAIR              0x9F0604
/*=================[ D3D ]===================*/
#define ADR_USERNAME                0xA42884
#define ADR_USERIP                  0xA42598
#define ADR_USERHP                  0xA416B4
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_WEAPON1                 0x101DA
#define OFS_WEAPON2                 0x101DE
#define OFS_WEAPON3                 0x101E2
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A8
#define OFS_LEVEL                   0x11A298
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_PLAYERANIMATION         0xC4BC
#define OFS_1SLOT                   0x1021B4
#define OFS_2SLOT                   0x1021B5
#define OFS_3SLOT                   0x1021B6
#define OFS_4SLOT                   0x1021B7
#define OFS_5SLOT                   0x1021BC
#define OFS_6SLOT                   0x1021B9
#define OFS_7SLOT                   0x1021BA
#define OFS_8SLOT                   0x1021BB
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9EBBA8
#define ADR_WEAPONBASE              0xA08EAC
#define ADR_CLASSBASE               0xA43A60
#define ADR_SLOTBASE                0x101018
#define OFS_PLAYERSLOT              0x11B804
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CALLBACK                0x4DF842
#define ASM_CRCPATCH                0x41801D
#define ASM_WTW                     0x70C172
#define ASM_SUPERCARSOUND           0x422281
#define ASM_NORELOAD                0x5781C1
#define ASM_BULLETS                 0x4D4224
#define ASM_QUICKPLANT              0x436468
#define ASM_QUICKDEFUSE             0x4D2FA7
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* Unknown0[1171856]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0x9EBC0C;
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
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Old 02/03/2012, 21:18   #1993
 
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Quote:
Originally Posted by RunDLL View Post
Weapon Ofset

Code:
DWORD WeaponMainOffset = FindPattern((PBYTE)"\x66\x8B\x87\x00\x00\x00\x00\x66\x89\x87\x00\x00\x00\x00\x83\xC4\x18\x8B\xC7\xE8\x00\x00\x00\x00","***????***????xxxxxx????",3,true);
	
	DWORD Weapon1Offset = WeaponMainOffset+0x0;
	DWORD Weapon2Offset = WeaponMainOffset+0x2;
	DWORD Weapon3Offset = WeaponMainOffset+0x4;
Code:
Writelog("#define ADR_Weapon1               0x%X",Weapon1Offset );
Writelog("#define ADR_Weapon2               0x%X",Weapon2Offset );
Writelog("#define ADR_Weapon3               0x%X",Weapon3Offset );
Code:
#define OFS_Weapon1            0x101DA
#define OFS_Weapon2            0x101DE
#define OFS_Weapon3            0x101E2
Corrected!
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Old 02/03/2012, 22:23   #1994
 
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Fail More Pl0X
Quote:
DWORD WeaponMainOffset = FindPattern((PBYTE)"\x66\x8B\x87\x00\x00\x00\x00\x 66\x89\x87\x00\x00\x00\x00\x83\xC4\x18\x8B\xC7\xE8 \x00\x00\x00\x00","***????***????xxxxxx????",3,tru e);


DWORD Weapon2Offset = WeaponMainOffset+0x4;
DWORD Weapon3Offset = WeaponMainOffset+0x8;
Writelog("#define ADR_Weapon1 0x%X",WeaponMainOffset );
Writelog("#define ADR_Weapon2 0x%X",Weapon2Offset );
Writelog("#define ADR_Weapon3 0x%X",Weapon3Offset );

#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
this is right.
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Old 02/03/2012, 23:04   #1995
 
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Quote:
Originally Posted by SK1LL0R.. View Post
Fail More Pl0X

this is right.
it can be done easier, but every one "his" way of 'coding'
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