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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
02/07/2012, 17:29
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#2011
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
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Ja weil die Structs outdated sind
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02/07/2012, 17:34
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#2012
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Quote:
Originally Posted by .Tiq3reye™
Ja weil die Structs outdated sind 
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Die sind Top Aktuell.
Code:
User Ready: 0xA43AF0
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02/07/2012, 17:36
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#2013
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elite*gold: 0
Join Date: Jan 2011
Posts: 220
Received Thanks: 163
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thx
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02/07/2012, 17:50
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#2014
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Quote:
Originally Posted by _BlackOne
How to Use:
Credits:iNano(BlackOne* Me)
ANTI:
#define ADR_PLAYERPOINTER 0x9EBC0C
#define ADR_SERVERPOINTER 0x9EBBA8
#define ADR_REMOTEPOINTER 0xB09DA0
#define ADR_INFOPOINTER 0xA41EC0
#define ADR_BASEPOINTER 0xA41EC0
#define ADR_VEHICLEBASE 0x9EB8B8
#define ADR_DEVICEPOINTER 0x84F57C
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struct CPlayer
{
char Nano0[50236];//0x0
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char Nano1[92];
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char UnknownData[0x3d10];
float ViewX;//0x101C0;
float ViewY;//0x101C4;
float ViewZ;//0x101C8;
char Nano2[0xE];
WORD Weapon1;//0x101DA
WORD Weapon2;//0x101DE
WORD Weapon3;//0x101E2
char Nano3[0xE4];
float FallDamage;//0x102C8
char Nano4[0x14];
float PosX;//0x102E0
char Nano5[0x4];
float PosY;//0x102E8
char Nano6[0x4];
float PosZ;//0x102F0
char Nano7[0xE4];
int m134idle;//0x103D8
char Nano8[0x1];
float NoReload;//0x103DD
};
ich bekomme das raus
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02/07/2012, 19:36
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#2015
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Quote:
//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EBC0C;
DWORD ADR_POINTER_SERVER = 0x9EBBA8;
DWORD ADR_POINTER_WEAPON = 0xA08EAC;
DWORD ADR_POINTER_BASE = 0xA41EC0;
DWORD ADR_POINTER_ROOM = 0x9EC5F8;
DWORD ADR_POINTER_MATRIX = 0x97BD50;
DWORD ADR_POINTER_WEAPON = 0xA08EAC;
DWORD ADR_POINTER_STATE = 0x9EBC34;
DWORD ADR_POINTER_REMOTE = 0xB09DA0;
DWORD ADR_POINTER_DEVICE = 0x9EB75C;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x823C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B1850;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9EB79A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x852590;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB18AE0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB27144;
DWORD ADR_MEMORY_FASTLOCKON = 0x982C70;
DWORD ADR_MEMORY_FASTREPAIR = 0x9ECA5C;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F060C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F2E14;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F2E18;
DWORD ADR_MEMORY_FASTAMMO = 0x9F0604;
DWORD ADR_MEMORY_FASTFLAG = 0x9F0614;
DWORD ADR_MEMORY_NOBOUNDS = 0xB28948;
DWORD ADR_MEMORY_UNLAMMO = 0x9EBB84;
DWORD ADR_MEMORY_SCOPE = 0x8B183C;
DWORD ADR_MEMORY_ARTILERY = 0x852610;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA43A54;
DWORD ADR_USER_POINTS = 0xA42ED8;
DWORD ADR_USER_READY = 0xA43AF0;
DWORD ADR_USER_PING = 0xA4257C;
DWORD ADR_USER_NAME = 0xA42884;
DWORD ADR_USER_TEAM = 0xA43B9C;
//=============== [ Assemlber ] ===============//
DWORD ADR_ASM_ARTILERY2 = 0x04BD337;
//=============== [ Structs ] ===============//
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E190];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x09EBC0C);
//**********************************************\
//***************** End Logging ****************\
//************** Logged : 74 Addys *************\
//*****************and 1 Struct ****************\
//**********************************************\
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Gerade logged
Updated
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02/09/2012, 08:47
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#2016
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elite*gold: 14
Join Date: Nov 2011
Posts: 139
Received Thanks: 170
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Code:
//[=============================================]
//[=================BlackOne Beta===============]
//[===================SmallLogger===============]
//[=============================================]
#define ADR_PTR_PLAYER 0x009EDD6C
#define ADR_PTR_SERVER 0x009EDD08
#define ADR_PTR_BASE 0x00A44020
//[=====================Mem=====================]
#define ADR_MEM_WTH 0x00820BFC
//[=====================Ofs=====================]
#define ADR_OFS_NORECOIL1 0x00C43C
#define ADR_OFS_NORECOIL2 0x00C440
#define ADR_OFS_NORECOIL3 0x00C444
#define ADR_OFS_NOM134IDLE 0x00103C4
#define ADR_OFS_LOWGRAVITY 0x00C4A8
#define ADR_OFS_X 0x00102E0
#define ADR_OFS_Y 0x00102F0
#define ADR_OFS_Z 0x00102E8
#define ADR_OFS_NFD 0x00102C8
//[=====================Adr=====================]
#define ADR_CQCPRONE 0x008B3848
#define ADR_SPEED 0x00854D08
#define ADR_SUPERNOSPREAD 0x008549F0
#define ADR_VIRTUALJUMP 0x008549A4
//[=====================Asm=====================]
#define ADR_ASM_CRCPATCH 0x00417F4B
#define ADR_ASM_OXIGEN 0x004D03A9
#define ADR_ASM_STARTROOM 0x005086F2
#define ADR_ASM_MOVETOLOBBY 0x0076E133
#define ADR_ASM_BULLETS 0x004D452B
struct CBase
{
CPlayer* local;
char* unknow[1171856];
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PTR_PLAYER);
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02/09/2012, 09:23
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#2017
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elite*gold: 0
Join Date: Oct 2011
Posts: 607
Received Thanks: 356
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PHP Code:
//**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x00;
DWORD ADR_STATE_WEAPON_SHOT = 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x00;
DWORD ADR_STATE_PLAYER_PRONE = 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0x00;
DWORD ADR_USER_POINTS = 0x00;
DWORD ADR_USER_READY = 0x00;
DWORD ADR_USER_PING = 0x00;
DWORD ADR_USER_NAME = 0x00;
DWORD ADR_USER_TEAM = 0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
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02/09/2012, 09:46
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#2018
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elite*gold: 0
Join Date: Jun 2010
Posts: 113
Received Thanks: 220
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Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x009EDD6C
#define ADR_SERVERPOINTER 0x009EDD08
#define ADR_BASEPOINTER 0x00A44020
#define ADR_WEAPONBASE 0x00A0B00C
#define ADR_DEVICEPOINTER 0x008519D4
#define ADR_USERPOINTER 0x009EDD08
#define ADR_WEAPONPOINTER 0x008B3784
#define ADR_VIEWANGELS 0x009ED8B8
#define ADR_MATRIX 0x00******
#define ADR_GPUPOINTER 0x009ED8B4
#define ADR_VEHICLEBASE 0x009EDA18
#define ADR_USERBASE 0x00******
#define ADR_CBASE 0x00****** //Thx To xDuff
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009ED8DC
#define ADR_PLANTANYWHERE 0x009EDA3E
#define ADR_DEFUSEANYWHERE 0x008B3868
#define ADR_STAMINA1 0x0082603C
#define ADR_STAMINA2 0x00826040
#define ADR_STAMINA3 0x00826044
#define ADR_STAMINA4 0x00826048
#define ADR_STAMINA5 0x00826050
#define ADR_STAMINAREFILL 0x00979790
#define ADR_QUICKSPAWN1 0x00B1B2A4
#define ADR_QUICKSPAWN2 0x00B292A0
#define ADR_IMDRUNK 0x009EDC74
#define ADR_CQCPRONE 0x008B3848
#define ADR_CAMERAVIEW 0x00******
#define ADR_IMEXPLOSION 0x00****** //DirecTX
#define ADR_SILENTWALK 0x00******
#define ADR_LADDERQUICKLY 0x00****** //R3d_L!ne
#define ADR_RESIZESCREEN 0x008A9A85
#define ADR_ROOMCLASS 0x009EE758
#define ADR_AUTOSTART 0x0050C243
#define ADR_IMREADY 0x00A45C50
#define ADR_WEAPONSHOT 0x00******
#define ADR_WEAPORELOAD 0x00******
#define ADR_WEAPONSTATERELOAD 0x00******
#define ADR_UNLAMMO 0x009EDCE4
#define ADR_ACCURACYAS 0x009F2804
#define ADR_SPEED 0x00854D08
#define ADR_ROOLSPEED 0x00854B30
#define ADR_SPRINTSPEED 0x00825F14
#define ADR_HIGH MODE 0x00854DD8
#define ADR_ANIMATIONPRONE 0x00****** //Thx To xDuff
#define ADR_VIRTUALJUMP 0x008549A4
#define ADR_VIRTUALPRONE 0x00****** //Thx To MicroX
#define ADR_VIRTUALCROACH 0x00******
#define ADR_CHANGEWEAPONEVENT 0x0081B2B8
#define ADR_HIDEWEAPON 0x00826044
#define ADR_DEADSPINNER 0x00****** //AeroMan
#define ADR_ANTIRADAR 0x00****** //R3d_L!ne
#define ADR_WTH 0x00820BFC
#define ADR_WUW 0x009F4F7C
#define ADR_STW 0x00822EE4
#define ADR_WTW 0x00825C88
#define ADR_BONESHOT 0x00855960
#define ADR_BONESHOT2 0x00B2CB70
#define ADR_SUPERNOSPREAD 0x008549F0
#define ADR_NOSPREAD 0x009F2804
#define ADR_ANTIAFK 0x00B1AC18
#define ADR_SERVERCOUNT 0x00A2B060
#define ADR_BREAKLIMIT 0x00****** //R3d_L!ne
#define ADR_CROSSAIR 0x009F2788
#define ADR_3DVIEW 0x00******
#define ADR_WEAPONGRAVITY 0x00854968
#define ADR_SCOPE 0x008B3854
#define ADR_SCOPESIZE 0x008B385C
#define ADR_FASTLOCKON 0x009ED928
#define ADR_FASTSTUFF 0x009ED8DC
#define ADR_FASTAMMMO 0x009F2764
#define ADR_FASTEMEDIC 0x009F276C
#define ADR_FASTREPAIR 0x009EEBBC
#define ADR_FASTFLAG 0x009F4F7C
#define ADR_FAKEKICK 0x00A45CFC
#define ADR_WATERCOLOR1 0x00B1B2A4
#define ADR_WATERCOLOR2 0x00B1B2A8
#define ADR_WATERCOLOR3 0x00B1B2AC
#define ADR_FASTLOCKON 0x009F50D4
#define ADR_GMWARNING 0x00******
#define ADR_SWIM1 0x009EDDAC
#define ADR_NOBOUNDS1 0x00B1AC40
#define ADR_NOBOUNDS2 0x00B1AC44
#define ADR_NOBOUNDS3 0x00B1AC48
#define ADR_NOWATER1 0x009F4F78
#define ADR_NOWATER2 0x009F4F74
#define ADR_GLASSWALL 0x009ED9A4
#define ADR_FULLBRIGHT1 0x009EE9F0
#define ADR_FULLBRIGHT2 0x009EE9F4
#define ADR_FULLBRIGHT3 0x009EE9F8
#define ADR_NEARFOG 0x009F4F8C
#define ADR_FARFOG 0x009F4F94
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x008A9A85
#define ADR_EXTRAAMMO2 0x008A9A87
#define ADR_SNIPER 0x008A9A89
#define ADR_ASSAULT 0x008A9A87
#define ADR_BANDAGE 0x008A9A90
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR 0x00854840 //R3d_L!ne
#define ADR_BIGCARNAME 0x00854B70 //R3d_L!ne
#define ADR_AUTOREPAIR 0x009E6208
#define ADR_ANIMATIONVEHICLE 0x009EDDB0
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE 0x0011B800
#define OFS_NFD 0x00102C8
#define OFS_NADE 0x0010100
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NORELOAD 0x00103DD
#define OFS_NOSRPEAD 0x009F2804
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_PREMIUM 0x0058C
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_Y 0x00102E0
#define OFS_X 0x00102F0
#define OFS_Z 0x00102E8
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00A449E4
#define ADR_D3DIP 0x00A446F8
#define ADR_D3DHP 0x00A43814
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_ID 0x008B5F58
#define ADR_NICKNAME 0x00******
#define ADR_PASSWORD 0x00******
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_MESSAGEBOX 0x00******
#define ADR_ENGINETEXT 0x00******
#define ADR_ARTILLERY2 0x004BDB54
#define ADR_QUICKPLANT 0x004D34C4
#define ADR_QUICKDEFUSE 0x004367C4
#define ADR_BULLET 0x004D4741
#define ADR_NORELOAD 0x00579AD6
#define ADR_WTW 0x0070DD12
#define ADR_STW 0x005D1990
#define ADR_CRCPATCH 0x00417F4B
#define ADR_BACKTOLOBBY 0x004AA8E7
#define ADR_ALWAYSCROSS 0x0052557C
#define ADR_SUPERCARSOUND 0x004225EA
#define ADR_OPK 0x00407DEA
#define ADR_SWITCHTIME 0x004D9FBB
#define ADR_UNLAMMO 0x004D7AF7
#define ADR_CQCPRONE 0x004BD3F1
Credit: xDuff, DirecTX, MicroX
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02/09/2012, 13:02
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#2019
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_RemotePointer 0xB0BF00
#define ADR_WeaponPointer 0x8B3784
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA44020
#define ADR_ViewAngels 0x9ED8B8
#define ADR_UserBase 0x9EEB38
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EEB2C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EDC74
#define ADR_CqCProne 0x8B3848
#define ADR_NoSpawnWaitCqC 0x9EDB44
#define ADR_VirtualJump 0x8549A4
#define ADR_NearFog 0x9F4F8C
#define ADR_FarFog 0x9F4F94
#define ADR_NoWater1 0x9F4F78
#define ADR_NoWater2 0x9F4F74
#define ADR_AntiAfk 0xB1AC18
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_GlassWall 0x82603C
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB292A0
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9E8
#define ADR_ColorShot1 0x9EE9E4
#define ADR_ColorShot2 0x9EE9E8
#define ADR_ColorShot3 0x9EE9EC
#define ADR_Crosshair 0x9F2788
#define ADR_NoSpread 0x9F2804
#define ADR_DeathCam 0xB22AC8
#define ADR_ImmExplosion 0x854AE8
#define ADR_SuperExplosion 0x855398
#define ADR_HighMode 0x854DD8
#define ADR_CameraView 0x8549A4
#define ADR_NoWeaponGravity 0x854968
#define ADR_BreakLimit 0x854910
#define ADR_FastLockOn 0x9ED928
#define ADR_LadderQuickly 0x854CD0
#define ADR_DeadSpinner 0x8AFE54
#define ADR_HideWeapon 0x8AB770
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_ChangeRoll 0x8549E8
#define ADR_SilentWalk 0x8500B1AC
#define ADR_PlayerProne 0x9EEB20
#define ADR_CameraPosition1 0x9E7784
#define ADR_CameraPosition2 0x9E7788
#define ADR_QuickPlant 0x9ED8DC
#define ADR_AntiRadar 0x9F4FAC
#define ADR_StaminaRefill 0x979790
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F4F7C
#define MEM_WTH 0x820BFC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EDCE4
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EDA3E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9ED916
#define PX_SniperAmmo 0x9ED914
#define PX_Bandage 0x9ED918
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F276C
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastRepair 0x9EEBBC
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x854B50
#define ADR_CrazyCar 0x854840
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA449E4
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9EDD08
#define ADR_ClassBase 0xA45BC0
#define ADR_WeaponBase 0xA0B00C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52557C
#define ASM_NoReload 0x579AD6
#define ASM_Bullets 0x4D4741
#define ASM_OPK 0x407DEA
#define ASM_WTW 0x70DD12
#define ASM_STW 0x5D1990
#define ASM_QuickPlant 0x4D34C4
#define ASM_QuickDefuse 0x4367C4
#define ASM_Artillery1 0x40869E
#define ASM_Artillery2 0x4BDB54
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B01
#define ASM_SwitchTime 0x4D9FBB
#define ASM_CRCPatch 0x417F4B
#define ASM_AutoStart 0x50C243
#define ASM_BackToLobby 0x4AA8E7
#define ASM_BackToLobby 0x4A9FD9
#define ASM_SuperCarSound 0x4225EA
~ Stopped...
|#|******************************************************************************|#|
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02/09/2012, 13:36
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#2020
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elite*gold: 0
Join Date: Nov 2011
Posts: 41
Received Thanks: 2
|
Quote:
Originally Posted by sirotricks
PHP Code:
//**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x00;
DWORD ADR_STATE_WEAPON_SHOT = 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x00;
DWORD ADR_STATE_PLAYER_PRONE = 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0x00;
DWORD ADR_USER_POINTS = 0x00;
DWORD ADR_USER_READY = 0x00;
DWORD ADR_USER_PING = 0x00;
DWORD ADR_USER_NAME = 0x00;
DWORD ADR_USER_TEAM = 0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
|
Who has the source code for this addy?
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
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02/09/2012, 14:48
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#2021
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
|
Quote:
Originally Posted by UnknownData
Gerade logged
Updated
|
Es ist gar nicht dein Logger, es ist CyberRazzer seiner.
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source ===========\
//=========== V.1.0.0 ===========\
//============= Start logging =============\
//=========================================\
=====[POINTER]=======
#define PTR_PLAYERPOINTER 0x009EDD6C
#define PTR_SERVERPOINTER 0x009EDD08
#define PTR_WEAPONPOINTER 0x008B3784
#define PTR_USERPOINTER 0x009EDD08
=====[OFFSETS]=====
#define OFS_NFD 0x00102C8
#define OFS_NOM134IDLE 0x00103C4
#define OFS_NORECOIL1 0xC438
#define OFS_Z 0x102E8
#define OFS_Y 0x102F0
#define OFS_X 0x102E0
#define OFS_NORECOIL2 0xC43C
#define OFS_NORECOIL3 0xC440
=====[ADRESSES]=======
#define ADR_SPEED 0x00854D08
#define ADR_VIRTUALJUMP 0x008549A4
#define ADR_SUPERNOSPREAD 0x008549F0
#define ADR_BONESHOT 0x000//NOT LOGGED
#define ADR_WTH 0x00820BFC
=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY 0x0076E133
#define ASM_ENGINETEXT 0x000//NOT LOGGED
#define ASM_BULLETS 0x004D452B
#define ASM_OXIGEN 0x004D03A9
#define ASM_WRSELFCRC 0x00417F4B
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
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02/10/2012, 15:23
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#2022
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
|
Quote:
Originally Posted by sirotricks
PHP Code:
//**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x00;
DWORD ADR_STATE_WEAPON_SHOT = 0x00;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x00;
DWORD ADR_STATE_PLAYER_PRONE = 0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0x00;
DWORD ADR_USER_POINTS = 0x00;
DWORD ADR_USER_READY = 0x00;
DWORD ADR_USER_PING = 0x00;
DWORD ADR_USER_NAME = 0x00;
DWORD ADR_USER_TEAM = 0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x00;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x00;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x00;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************//
|
Faker Kind xC
Anti:
DWORD ADR_ASSEMBLY_ARTILERY1 = 0x43B01
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02/10/2012, 19:09
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#2023
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elite*gold: 0
Join Date: Nov 2009
Posts: 126
Received Thanks: 95
|
Suche:
Quote:
OFS_GMWarning
ADR_GameWires
ADR_SuperGunFire
ADR_WaterShooter
ADR_SuperExplosionAIMode
ADR_MedicAmmoBox
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02/10/2012, 19:39
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#2024
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
|
Quote:
Originally Posted by alexkyse
Suche:
|
Was ist denn bitte ADR_AmmoMedixBox ?
Anti:
MEM_FastNadeBlast 0x10100
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02/10/2012, 19:57
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#2025
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elite*gold: 0
Join Date: Apr 2011
Posts: 17
Received Thanks: 5
|
/request; ADR_WEAPONSTATERELOAD danke!
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