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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 02/07/2012, 17:29   #2011
 
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Ja weil die Structs outdated sind
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Old 02/07/2012, 17:34   #2012
 
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Quote:
Originally Posted by .Tiq3reye™ View Post
Ja weil die Structs outdated sind
Die sind Top Aktuell.

Code:
User Ready: 0xA43AF0
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Old 02/07/2012, 17:36   #2013
 
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thx
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Old 02/07/2012, 17:50   #2014
 
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Quote:
Originally Posted by _BlackOne View Post
How to Use:



Credits:iNano(BlackOne* Me)

ANTI:
#define ADR_PLAYERPOINTER 0x9EBC0C
#define ADR_SERVERPOINTER 0x9EBBA8
#define ADR_REMOTEPOINTER 0xB09DA0
#define ADR_INFOPOINTER 0xA41EC0
#define ADR_BASEPOINTER 0xA41EC0
#define ADR_VEHICLEBASE 0x9EB8B8
#define ADR_DEVICEPOINTER 0x84F57C


struct CPlayer
{
char Nano0[50236];//0x0
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char Nano1[92];
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char UnknownData[0x3d10];
float ViewX;//0x101C0;
float ViewY;//0x101C4;
float ViewZ;//0x101C8;
char Nano2[0xE];
WORD Weapon1;//0x101DA
WORD Weapon2;//0x101DE
WORD Weapon3;//0x101E2
char Nano3[0xE4];
float FallDamage;//0x102C8
char Nano4[0x14];
float PosX;//0x102E0
char Nano5[0x4];
float PosY;//0x102E8
char Nano6[0x4];
float PosZ;//0x102F0
char Nano7[0xE4];
int m134idle;//0x103D8
char Nano8[0x1];
float NoReload;//0x103DD
};

ich bekomme das raus
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Old 02/07/2012, 19:36   #2015
 
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Quote:
//**********************************************//
//*********** UnknownData AddyLogger ***********//
//*********** War Rock International ***********//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EBC0C;
DWORD ADR_POINTER_SERVER = 0x9EBBA8;
DWORD ADR_POINTER_WEAPON = 0xA08EAC;
DWORD ADR_POINTER_BASE = 0xA41EC0;
DWORD ADR_POINTER_ROOM = 0x9EC5F8;
DWORD ADR_POINTER_MATRIX = 0x97BD50;
DWORD ADR_POINTER_WEAPON = 0xA08EAC;
DWORD ADR_POINTER_STATE = 0x9EBC34;
DWORD ADR_POINTER_REMOTE = 0xB09DA0;
DWORD ADR_POINTER_DEVICE = 0x9EB75C;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x823C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B1850;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9EB79A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x852590;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB18AE0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB27144;
DWORD ADR_MEMORY_FASTLOCKON = 0x982C70;
DWORD ADR_MEMORY_FASTREPAIR = 0x9ECA5C;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F060C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F2E14;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F2E18;
DWORD ADR_MEMORY_FASTAMMO = 0x9F0604;
DWORD ADR_MEMORY_FASTFLAG = 0x9F0614;
DWORD ADR_MEMORY_NOBOUNDS = 0xB28948;
DWORD ADR_MEMORY_UNLAMMO = 0x9EBB84;
DWORD ADR_MEMORY_SCOPE = 0x8B183C;
DWORD ADR_MEMORY_ARTILERY = 0x852610;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA43A54;
DWORD ADR_USER_POINTS = 0xA42ED8;
DWORD ADR_USER_READY = 0xA43AF0;
DWORD ADR_USER_PING = 0xA4257C;
DWORD ADR_USER_NAME = 0xA42884;
DWORD ADR_USER_TEAM = 0xA43B9C;
//=============== [ Assemlber ] ===============//
DWORD ADR_ASM_ARTILERY2 = 0x04BD337;
//=============== [ Structs ] ===============//
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E190];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x09EBC0C);
//**********************************************\
//***************** End Logging ****************\
//************** Logged : 74 Addys *************\
//*****************and 1 Struct ****************\
//**********************************************\

Gerade logged

Updated
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Old 02/09/2012, 08:47   #2016

 
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Code:
//[=============================================]
//[=================BlackOne Beta===============]
//[===================SmallLogger===============]
//[=============================================]
#define ADR_PTR_PLAYER			0x009EDD6C
#define ADR_PTR_SERVER			0x009EDD08
#define ADR_PTR_BASE			0x00A44020
//[=====================Mem=====================]
#define ADR_MEM_WTH			0x00820BFC
//[=====================Ofs=====================]
#define ADR_OFS_NORECOIL1		0x00C43C
#define ADR_OFS_NORECOIL2		0x00C440
#define ADR_OFS_NORECOIL3		0x00C444
#define ADR_OFS_NOM134IDLE		0x00103C4
#define ADR_OFS_LOWGRAVITY		0x00C4A8
#define ADR_OFS_X			0x00102E0
#define ADR_OFS_Y			0x00102F0
#define ADR_OFS_Z			0x00102E8
#define ADR_OFS_NFD			0x00102C8
//[=====================Adr=====================]
#define ADR_CQCPRONE			0x008B3848
#define ADR_SPEED			0x00854D08
#define ADR_SUPERNOSPREAD		0x008549F0
#define ADR_VIRTUALJUMP			0x008549A4
//[=====================Asm=====================]
#define ADR_ASM_CRCPATCH		0x00417F4B
#define ADR_ASM_OXIGEN			0x004D03A9
#define ADR_ASM_STARTROOM		0x005086F2
#define ADR_ASM_MOVETOLOBBY		0x0076E133
#define ADR_ASM_BULLETS			0x004D452B

struct CBase
{
	CPlayer* local;
	char* unknow[1171856];
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PTR_PLAYER);
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Old 02/09/2012, 09:23   #2017
 
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PHP Code:
//**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          0x9EDD6C;
DWORD ADR_POINTER_SERVER          0x9EDD08;
DWORD ADR_POINTER_WEAPON          0xA0B00C;
DWORD ADR_POINTER_DEVICE          0x9ED8BC;
DWORD ADR_POINTER_MATRIX          0x97DD68;
DWORD ADR_POINTER_ANGELS          0x9ED8B8;
DWORD ADR_POINTER_STATE           0x9EDD94;
DWORD ADR_POINTER_BASE            0xA44020;
DWORD ADR_POINTER_ROOM            0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE   0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE    0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD    0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK      0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT      0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE      0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT       0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON       0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR       0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR       0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH       0x9F276C;
DWORD ADR_MEMORY_NOWATER_1        0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2        0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC        0x855958;
DWORD ADR_MEMORY_AUTOAMMO         0x855958;
DWORD ADR_MEMORY_FASTAMMO         0x9F2764;
DWORD ADR_MEMORY_FASTFLAG         0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS         0xB2AAA8;
DWORD ADR_MEMORY_NODELAY          0x9F8020;
DWORD ADR_MEMORY_UNLAMMO          0x9EDCE4;
DWORD ADR_MEMORY_SCOPE            0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  0x16104;
DWORD ADR_OFFSET_READYROOMSIZE    0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE    0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST    0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE     0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW     0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK     0x361;
DWORD ADR_OFFSET_PLAYERSPEED      0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE      0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE      0xC4BC;
DWORD ADR_OFFSET_POSITION_X       0x102E0;
DWORD ADR_OFFSET_POSITION_Y       0x102F0;
DWORD ADR_OFFSET_POSITION_Z       0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       0xC440;
DWORD ADR_OFFSET_NORECOIL_3       0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       0x10344;
DWORD ADR_OFFSET_AUTOPLANT        0x10340;
DWORD ADR_OFFSET_INVISIBLE        0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y        0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         0x10356;
DWORD ADR_OFFSET_WEAPON_1         0x101D8;
DWORD ADR_OFFSET_WEAPON_2         0x101DA;
DWORD ADR_OFFSET_WEAPON_3         0x101DC;
DWORD ADR_OFFSET_SLOTBASE         0x101018;
DWORD ADR_OFFSET_NOSWITCH         0x103DD;
DWORD ADR_OFFSET_NORELOAD         0x103DD;
DWORD ADR_OFFSET_NOSPREAD         0x100FC;
DWORD ADR_OFFSET_USERNAME         0x11A4EC;
DWORD ADR_OFFSET_PREMIUM          0x58C;
DWORD ADR_OFFSET_NODELAY          0x103E0;
DWORD ADR_OFFSET_VIEW_X           0x101C0;
DWORD ADR_OFFSET_VIEW_Y           0x101C8;
DWORD ADR_OFFSET_VIEW_Z           0x101C4;
DWORD ADR_OFFSET_SLOT_1           0x1021B8;
DWORD ADR_OFFSET_SLOT_2           0x1021B9;
DWORD ADR_OFFSET_SLOT_3           0x1021BA;
DWORD ADR_OFFSET_SLOT_4           0x1021BB;
DWORD ADR_OFFSET_SLOT_5           0x1021BC;
DWORD ADR_OFFSET_SLOT_6           0x1021BD;
DWORD ADR_OFFSET_SLOT_7           0x1021BE;
DWORD ADR_OFFSET_SLOT_8           0x1021BF;
DWORD ADR_OFFSET_MASTER           0xFD160;
DWORD ADR_OFFSET_LEVEL            0x11A298;
DWORD ADR_OFFSET_DINAR            0x11A2A8;
DWORD ADR_OFFSET_PITCH            0x10194;
DWORD ADR_OFFSET_YAW              0x101B0;
DWORD ADR_OFFSET_MAP              0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     0x00;
DWORD ADR_STATE_WEAPON_SHOT       0x00;
DWORD ADR_STATE_PLAYER_VEHICLE    0x00;
DWORD ADR_STATE_PLAYER_PRONE      0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             0x00;
DWORD ADR_USER_POINTS             0x00;
DWORD ADR_USER_READY              0x00;
DWORD ADR_USER_PING               0x00;
DWORD ADR_USER_NAME               0x00;
DWORD ADR_USER_TEAM               0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     0x00;
DWORD ADR_ASSEMBLY_AUTOREADY      0x00;
DWORD ADR_ASSEMBLY_AUTOSTART      0x00;
DWORD ADR_ASSEMBLY_UNLAMMO        0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************// 
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Old 02/09/2012, 09:46   #2018
 
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Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER     0x009EDD6C
#define ADR_SERVERPOINTER     0x009EDD08
#define ADR_BASEPOINTER       0x00A44020
#define ADR_WEAPONBASE        0x00A0B00C
#define ADR_DEVICEPOINTER     0x008519D4
#define ADR_USERPOINTER       0x009EDD08
#define ADR_WEAPONPOINTER     0x008B3784
#define ADR_VIEWANGELS        0x009ED8B8
#define ADR_MATRIX            0x00******
#define ADR_GPUPOINTER        0x009ED8B4
#define ADR_VEHICLEBASE       0x009EDA18
#define ADR_USERBASE          0x00******
#define ADR_CBASE             0x00******     //Thx To xDuff
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009ED8DC
#define ADR_PLANTANYWHERE     0x009EDA3E
#define ADR_DEFUSEANYWHERE    0x008B3868
#define ADR_STAMINA1          0x0082603C
#define ADR_STAMINA2          0x00826040
#define ADR_STAMINA3          0x00826044
#define ADR_STAMINA4          0x00826048
#define ADR_STAMINA5          0x00826050
#define ADR_STAMINAREFILL     0x00979790
#define ADR_QUICKSPAWN1       0x00B1B2A4
#define ADR_QUICKSPAWN2       0x00B292A0
#define ADR_IMDRUNK           0x009EDC74
#define ADR_CQCPRONE          0x008B3848
#define ADR_CAMERAVIEW        0x00******
#define ADR_IMEXPLOSION       0x00******     //DirecTX
#define ADR_SILENTWALK        0x00******
#define ADR_LADDERQUICKLY     0x00******     //R3d_L!ne
#define ADR_RESIZESCREEN      0x008A9A85
#define ADR_ROOMCLASS         0x009EE758
#define ADR_AUTOSTART         0x0050C243
#define ADR_IMREADY           0x00A45C50
#define ADR_WEAPONSHOT        0x00******
#define ADR_WEAPORELOAD       0x00******
#define ADR_WEAPONSTATERELOAD 0x00******
#define ADR_UNLAMMO           0x009EDCE4
#define ADR_ACCURACYAS        0x009F2804
#define ADR_SPEED             0x00854D08
#define ADR_ROOLSPEED         0x00854B30
#define ADR_SPRINTSPEED       0x00825F14
#define ADR_HIGH MODE         0x00854DD8
#define ADR_ANIMATIONPRONE    0x00******     //Thx To xDuff
#define ADR_VIRTUALJUMP       0x008549A4
#define ADR_VIRTUALPRONE      0x00******     //Thx To MicroX
#define ADR_VIRTUALCROACH     0x00******
#define ADR_CHANGEWEAPONEVENT 0x0081B2B8
#define ADR_HIDEWEAPON        0x00826044
#define ADR_DEADSPINNER       0x00******     //AeroMan
#define ADR_ANTIRADAR         0x00******     //R3d_L!ne
#define ADR_WTH               0x00820BFC
#define ADR_WUW               0x009F4F7C
#define ADR_STW               0x00822EE4
#define ADR_WTW               0x00825C88
#define ADR_BONESHOT          0x00855960
#define ADR_BONESHOT2         0x00B2CB70
#define ADR_SUPERNOSPREAD     0x008549F0
#define ADR_NOSPREAD          0x009F2804
#define ADR_ANTIAFK           0x00B1AC18
#define ADR_SERVERCOUNT       0x00A2B060
#define ADR_BREAKLIMIT        0x00******     //R3d_L!ne
#define ADR_CROSSAIR          0x009F2788
#define ADR_3DVIEW            0x00******
#define ADR_WEAPONGRAVITY     0x00854968
#define ADR_SCOPE             0x008B3854
#define ADR_SCOPESIZE         0x008B385C
#define ADR_FASTLOCKON        0x009ED928
#define ADR_FASTSTUFF         0x009ED8DC
#define ADR_FASTAMMMO         0x009F2764
#define ADR_FASTEMEDIC        0x009F276C
#define ADR_FASTREPAIR        0x009EEBBC
#define ADR_FASTFLAG          0x009F4F7C
#define ADR_FAKEKICK          0x00A45CFC
#define ADR_WATERCOLOR1       0x00B1B2A4
#define ADR_WATERCOLOR2       0x00B1B2A8
#define ADR_WATERCOLOR3       0x00B1B2AC
#define ADR_FASTLOCKON        0x009F50D4
#define ADR_GMWARNING         0x00******
#define ADR_SWIM1             0x009EDDAC
#define ADR_NOBOUNDS1         0x00B1AC40
#define ADR_NOBOUNDS2         0x00B1AC44
#define ADR_NOBOUNDS3         0x00B1AC48
#define ADR_NOWATER1          0x009F4F78
#define ADR_NOWATER2          0x009F4F74
#define ADR_GLASSWALL         0x009ED9A4
#define ADR_FULLBRIGHT1       0x009EE9F0
#define ADR_FULLBRIGHT2       0x009EE9F4
#define ADR_FULLBRIGHT3       0x009EE9F8
#define ADR_NEARFOG           0x009F4F8C
#define ADR_FARFOG            0x009F4F94
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1        0x008A9A85
#define ADR_EXTRAAMMO2        0x008A9A87
#define ADR_SNIPER            0x008A9A89
#define ADR_ASSAULT           0x008A9A87
#define ADR_BANDAGE           0x008A9A90
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR          0x00854840     //R3d_L!ne
#define ADR_BIGCARNAME        0x00854B70     //R3d_L!ne
#define ADR_AUTOREPAIR        0x009E6208
#define ADR_ANIMATIONVEHICLE  0x009EDDB0
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE          0x0011B800
#define OFS_NFD               0x00102C8
#define OFS_NADE              0x0010100
#define OFS_DINAR             0x0011A2A8
#define OFS_LEVEL             0x0011A298
#define OFS_SLOT5             0x001021BC
#define OFS_SLOT6             0x001021BD
#define OFS_SLOT7             0x001021BE
#define OFS_SLOT8             0x001021BF
#define OFS_NORELOAD          0x00103DD
#define OFS_NOSRPEAD          0x009F2804
#define OFS_NORECOIL1         0x00C43C
#define OFS_NORECOIL2         0x00C440
#define OFS_NORECOIL3         0x00C444
#define OFS_PREMIUM           0x0058C
#define OFS_GRAVITY_Z         0x00C4A8
#define OFS_Y                 0x00102E0
#define OFS_X                 0x00102F0
#define OFS_Z                 0x00102E8
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME           0x00A449E4
#define ADR_D3DIP             0x00A446F8
#define ADR_D3DHP             0x00A43814
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_ID                0x008B5F58
#define ADR_NICKNAME          0x00******
#define ADR_PASSWORD          0x00******
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_MESSAGEBOX        0x00******
#define ADR_ENGINETEXT        0x00******
#define ADR_ARTILLERY2        0x004BDB54
#define ADR_QUICKPLANT        0x004D34C4
#define ADR_QUICKDEFUSE       0x004367C4
#define ADR_BULLET            0x004D4741
#define ADR_NORELOAD          0x00579AD6
#define ADR_WTW               0x0070DD12
#define ADR_STW               0x005D1990
#define ADR_CRCPATCH          0x00417F4B
#define ADR_BACKTOLOBBY       0x004AA8E7
#define ADR_ALWAYSCROSS       0x0052557C
#define ADR_SUPERCARSOUND     0x004225EA
#define ADR_OPK               0x00407DEA
#define ADR_SWITCHTIME        0x004D9FBB
#define ADR_UNLAMMO           0x004D7AF7
#define ADR_CQCPRONE          0x004BD3F1
Credit: xDuff, DirecTX, MicroX
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Old 02/09/2012, 13:02   #2019
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EDD6C
#define ADR_ServerPointer		0x9EDD08
#define ADR_RemotePointer		0xB0BF00
#define ADR_WeaponPointer		0x8B3784
#define ADR_DevicePointer		0x8519D4
#define ADR_HealthPointer		0x31FB8
#define ADR_BasePointer 		0xA44020
#define ADR_ViewAngels			0x9ED8B8
#define ADR_UserBase			0x9EEB38
#define ADR_PlayerSize			0x1CF8
#define ADR_StructSize			0x1CF8
#define ADR_RoomClass			0x9EEB2C
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EDC74
#define ADR_CqCProne			0x8B3848
#define ADR_NoSpawnWaitCqC		0x9EDB44
#define ADR_VirtualJump			0x8549A4
#define ADR_NearFog			0x9F4F8C
#define ADR_FarFog			0x9F4F94
#define ADR_NoWater1			0x9F4F78
#define ADR_NoWater2			0x9F4F74
#define ADR_AntiAfk			0xB1AC18
#define ADR_Scope			0x8B3854
#define ADR_Speed			0x854D08
#define ADR_SpeedRoll			0x854B30
#define ADR_GlassWall			0x82603C
#define ADR_NoBounds1			0xB1AC40
#define ADR_NoBounds2			0xB1AC44
#define ADR_NoBounds3			0xB1AC48
#define ADR_NoSpawnWait1		0xB1B2A4
#define ADR_NoSpawnWait2		0xB292A0
#define ADR_NoSpawnWait3		0xB1B2AC
#define ADR_FullBright1			0x9EE9E4
#define ADR_FullBright2			0x9EE9E8
#define ADR_FullBright3			0x9EE9E8
#define ADR_ColorShot1			0x9EE9E4
#define ADR_ColorShot2			0x9EE9E8
#define ADR_ColorShot3			0x9EE9EC
#define ADR_Crosshair			0x9F2788
#define ADR_NoSpread			0x9F2804
#define ADR_DeathCam			0xB22AC8
#define ADR_ImmExplosion		0x854AE8
#define ADR_SuperExplosion		0x855398
#define ADR_HighMode			0x854DD8
#define ADR_CameraView			0x8549A4
#define ADR_NoWeaponGravity		0x854968
#define ADR_BreakLimit			0x854910
#define ADR_FastLockOn			0x9ED928
#define ADR_LadderQuickly		0x854CD0
#define ADR_DeadSpinner			0x8AFE54
#define ADR_HideWeapon			0x8AB770
#define ADR_WeaponShot1			0x9EDDBC
#define ADR_WeaponShot2			0x9EDDDC
#define ADR_ChangeRoll			0x8549E8
#define ADR_SilentWalk			0x8500B1AC
#define ADR_PlayerProne			0x9EEB20
#define ADR_CameraPosition1		0x9E7784
#define ADR_CameraPosition2		0x9E7788
#define ADR_QuickPlant			0x9ED8DC
#define ADR_AntiRadar			0x9F4FAC
#define ADR_StaminaRefill		0x979790
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X				0x102E0
#define OFS_Y				0x102F0
#define OFS_Z				0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_OPK_X			0x1024C
#define OFS_Dinar			0x11A2A8
#define OFS_Level			0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_Master			0xFD160
#define OFS_RoomMaster			0x11B800
#define OFS_NoM134Idle			0x103D8
#define OFS_NoSpread			0x100FC
#define OFS_NoReload			0x103DD
#define OFS_NoDelay			0x103E0
#define OFS_Weapon1			0x101DA
#define OFS_Weapon2			0x101DE
#define OFS_Weapon3			0x101E2
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x855960
#define MEM_WTW				0x825C88
#define MEM_STW				0x822EE4
#define MEM_WUW				0x9F4F7C
#define MEM_WTH				0x820BFC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
#define MEM_UnlimitedAmmo		0x9EDCE4
#define MEM_Invisible			0x11A2BC
#define MEM_PlantAnyWhere		0x9EDA3E
#define MEM_Stamina1			0x82603C
#define MEM_Stamina2			0x826040
#define MEM_Stamina3			0x826044
#define MEM_Stamina4			0x826048
#define MEM_Stamina5			0x82604C
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo			0x9ED916
#define PX_SniperAmmo			0x9ED914
#define PX_Bandage			0x9ED918
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F276C
#define ADR_FastAmmo			0x9F2764
#define ADR_FastFlag			0x9F2774
#define ADR_FastRepair			0x9EEBBC
																
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName			0x854B50
#define ADR_CrazyCar			0x854840
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0xA449E4
																
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase			0x9EDD08
#define ADR_ClassBase			0xA45BC0
#define ADR_WeaponBase			0xA0B00C
#define ADR_SlotBase			0x101018
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair		0x52557C
#define ASM_NoReload			0x579AD6
#define ASM_Bullets			0x4D4741
#define ASM_OPK				0x407DEA
#define ASM_WTW				0x70DD12
#define ASM_STW				0x5D1990
#define ASM_QuickPlant			0x4D34C4
#define ASM_QuickDefuse			0x4367C4
#define ASM_Artillery1			0x40869E
#define ASM_Artillery2			0x4BDB54
#define ASM_EngineText			0x401073
#define ASM_MessageBox			0x418B01
#define ASM_SwitchTime			0x4D9FBB
#define ASM_CRCPatch			0x417F4B
#define ASM_AutoStart			0x50C243
#define ASM_BackToLobby			0x4AA8E7
#define ASM_BackToLobby			0x4A9FD9
#define ASM_SuperCarSound		0x4225EA
																
~ Stopped...													
																
|#|******************************************************************************|#|
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Old 02/09/2012, 13:36   #2020
 
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Quote:
Originally Posted by sirotricks View Post
PHP Code:
//**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          0x9EDD6C;
DWORD ADR_POINTER_SERVER          0x9EDD08;
DWORD ADR_POINTER_WEAPON          0xA0B00C;
DWORD ADR_POINTER_DEVICE          0x9ED8BC;
DWORD ADR_POINTER_MATRIX          0x97DD68;
DWORD ADR_POINTER_ANGELS          0x9ED8B8;
DWORD ADR_POINTER_STATE           0x9EDD94;
DWORD ADR_POINTER_BASE            0xA44020;
DWORD ADR_POINTER_ROOM            0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE   0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE    0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD    0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK      0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT      0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE      0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT       0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON       0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR       0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR       0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH       0x9F276C;
DWORD ADR_MEMORY_NOWATER_1        0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2        0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC        0x855958;
DWORD ADR_MEMORY_AUTOAMMO         0x855958;
DWORD ADR_MEMORY_FASTAMMO         0x9F2764;
DWORD ADR_MEMORY_FASTFLAG         0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS         0xB2AAA8;
DWORD ADR_MEMORY_NODELAY          0x9F8020;
DWORD ADR_MEMORY_UNLAMMO          0x9EDCE4;
DWORD ADR_MEMORY_SCOPE            0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  0x16104;
DWORD ADR_OFFSET_READYROOMSIZE    0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE    0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST    0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE     0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW     0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK     0x361;
DWORD ADR_OFFSET_PLAYERSPEED      0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE      0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE      0xC4BC;
DWORD ADR_OFFSET_POSITION_X       0x102E0;
DWORD ADR_OFFSET_POSITION_Y       0x102F0;
DWORD ADR_OFFSET_POSITION_Z       0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       0xC440;
DWORD ADR_OFFSET_NORECOIL_3       0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       0x10344;
DWORD ADR_OFFSET_AUTOPLANT        0x10340;
DWORD ADR_OFFSET_INVISIBLE        0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y        0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         0x10356;
DWORD ADR_OFFSET_WEAPON_1         0x101D8;
DWORD ADR_OFFSET_WEAPON_2         0x101DA;
DWORD ADR_OFFSET_WEAPON_3         0x101DC;
DWORD ADR_OFFSET_SLOTBASE         0x101018;
DWORD ADR_OFFSET_NOSWITCH         0x103DD;
DWORD ADR_OFFSET_NORELOAD         0x103DD;
DWORD ADR_OFFSET_NOSPREAD         0x100FC;
DWORD ADR_OFFSET_USERNAME         0x11A4EC;
DWORD ADR_OFFSET_PREMIUM          0x58C;
DWORD ADR_OFFSET_NODELAY          0x103E0;
DWORD ADR_OFFSET_VIEW_X           0x101C0;
DWORD ADR_OFFSET_VIEW_Y           0x101C8;
DWORD ADR_OFFSET_VIEW_Z           0x101C4;
DWORD ADR_OFFSET_SLOT_1           0x1021B8;
DWORD ADR_OFFSET_SLOT_2           0x1021B9;
DWORD ADR_OFFSET_SLOT_3           0x1021BA;
DWORD ADR_OFFSET_SLOT_4           0x1021BB;
DWORD ADR_OFFSET_SLOT_5           0x1021BC;
DWORD ADR_OFFSET_SLOT_6           0x1021BD;
DWORD ADR_OFFSET_SLOT_7           0x1021BE;
DWORD ADR_OFFSET_SLOT_8           0x1021BF;
DWORD ADR_OFFSET_MASTER           0xFD160;
DWORD ADR_OFFSET_LEVEL            0x11A298;
DWORD ADR_OFFSET_DINAR            0x11A2A8;
DWORD ADR_OFFSET_PITCH            0x10194;
DWORD ADR_OFFSET_YAW              0x101B0;
DWORD ADR_OFFSET_MAP              0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     0x00;
DWORD ADR_STATE_WEAPON_SHOT       0x00;
DWORD ADR_STATE_PLAYER_VEHICLE    0x00;
DWORD ADR_STATE_PLAYER_PRONE      0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             0x00;
DWORD ADR_USER_POINTS             0x00;
DWORD ADR_USER_READY              0x00;
DWORD ADR_USER_PING               0x00;
DWORD ADR_USER_NAME               0x00;
DWORD ADR_USER_TEAM               0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     0x00;
DWORD ADR_ASSEMBLY_AUTOREADY      0x00;
DWORD ADR_ASSEMBLY_AUTOSTART      0x00;
DWORD ADR_ASSEMBLY_UNLAMMO        0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************// 

Who has the source code for this addy?

DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
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Old 02/09/2012, 14:48   #2021
 
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Quote:
Originally Posted by UnknownData View Post
Gerade logged

Updated
Es ist gar nicht dein Logger, es ist CyberRazzer seiner.

Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.1.0.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x009EDD6C
#define PTR_SERVERPOINTER       0x009EDD08
#define PTR_WEAPONPOINTER       0x008B3784
#define PTR_USERPOINTER         0x009EDD08

=====[OFFSETS]=====
#define OFS_NFD                0x00102C8
#define OFS_NOM134IDLE         0x00103C4
#define OFS_NORECOIL1          0xC438
#define OFS_Z          0x102E8
#define OFS_Y          0x102F0
#define OFS_X          0x102E0
#define OFS_NORECOIL2          0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x00854D08
#define ADR_VIRTUALJUMP         0x008549A4
#define ADR_SUPERNOSPREAD         0x008549F0
#define ADR_BONESHOT         0x000//NOT LOGGED
#define ADR_WTH         0x00820BFC

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x0076E133
#define ASM_ENGINETEXT         0x000//NOT LOGGED
#define ASM_BULLETS         0x004D452B
#define ASM_OXIGEN         0x004D03A9
#define ASM_WRSELFCRC         0x00417F4B

//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
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Old 02/10/2012, 15:23   #2022
 
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Quote:
Originally Posted by sirotricks View Post
PHP Code:
//**********************************************//
//*********** SirotricksAddyLogger ***********//
//*********** War Rock International ***********//
//************** Version 1***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          0x9EDD6C;
DWORD ADR_POINTER_SERVER          0x9EDD08;
DWORD ADR_POINTER_WEAPON          0xA0B00C;
DWORD ADR_POINTER_DEVICE          0x9ED8BC;
DWORD ADR_POINTER_MATRIX          0x97DD68;
DWORD ADR_POINTER_ANGELS          0x9ED8B8;
DWORD ADR_POINTER_STATE           0x9EDD94;
DWORD ADR_POINTER_BASE            0xA44020;
DWORD ADR_POINTER_ROOM            0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE   0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE    0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD    0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK      0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT      0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE      0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT       0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON       0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR       0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR       0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH       0x9F276C;
DWORD ADR_MEMORY_NOWATER_1        0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2        0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC        0x855958;
DWORD ADR_MEMORY_AUTOAMMO         0x855958;
DWORD ADR_MEMORY_FASTAMMO         0x9F2764;
DWORD ADR_MEMORY_FASTFLAG         0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS         0xB2AAA8;
DWORD ADR_MEMORY_NODELAY          0x9F8020;
DWORD ADR_MEMORY_UNLAMMO          0x9EDCE4;
DWORD ADR_MEMORY_SCOPE            0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  0x16104;
DWORD ADR_OFFSET_READYROOMSIZE    0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE    0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST    0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE     0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW     0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK     0x361;
DWORD ADR_OFFSET_PLAYERSPEED      0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE      0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE      0xC4BC;
DWORD ADR_OFFSET_POSITION_X       0x102E0;
DWORD ADR_OFFSET_POSITION_Y       0x102F0;
DWORD ADR_OFFSET_POSITION_Z       0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       0xC440;
DWORD ADR_OFFSET_NORECOIL_3       0xC444;
DWORD ADR_OFFSET_AUTODEFUSE       0x10344;
DWORD ADR_OFFSET_AUTOPLANT        0x10340;
DWORD ADR_OFFSET_INVISIBLE        0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y        0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT         0x10356;
DWORD ADR_OFFSET_WEAPON_1         0x101D8;
DWORD ADR_OFFSET_WEAPON_2         0x101DA;
DWORD ADR_OFFSET_WEAPON_3         0x101DC;
DWORD ADR_OFFSET_SLOTBASE         0x101018;
DWORD ADR_OFFSET_NOSWITCH         0x103DD;
DWORD ADR_OFFSET_NORELOAD         0x103DD;
DWORD ADR_OFFSET_NOSPREAD         0x100FC;
DWORD ADR_OFFSET_USERNAME         0x11A4EC;
DWORD ADR_OFFSET_PREMIUM          0x58C;
DWORD ADR_OFFSET_NODELAY          0x103E0;
DWORD ADR_OFFSET_VIEW_X           0x101C0;
DWORD ADR_OFFSET_VIEW_Y           0x101C8;
DWORD ADR_OFFSET_VIEW_Z           0x101C4;
DWORD ADR_OFFSET_SLOT_1           0x1021B8;
DWORD ADR_OFFSET_SLOT_2           0x1021B9;
DWORD ADR_OFFSET_SLOT_3           0x1021BA;
DWORD ADR_OFFSET_SLOT_4           0x1021BB;
DWORD ADR_OFFSET_SLOT_5           0x1021BC;
DWORD ADR_OFFSET_SLOT_6           0x1021BD;
DWORD ADR_OFFSET_SLOT_7           0x1021BE;
DWORD ADR_OFFSET_SLOT_8           0x1021BF;
DWORD ADR_OFFSET_MASTER           0xFD160;
DWORD ADR_OFFSET_LEVEL            0x11A298;
DWORD ADR_OFFSET_DINAR            0x11A2A8;
DWORD ADR_OFFSET_PITCH            0x10194;
DWORD ADR_OFFSET_YAW              0x101B0;
DWORD ADR_OFFSET_MAP              0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD     0x00;
DWORD ADR_STATE_WEAPON_SHOT       0x00;
DWORD ADR_STATE_PLAYER_VEHICLE    0x00;
DWORD ADR_STATE_PLAYER_PRONE      0x00;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             0x00;
DWORD ADR_USER_POINTS             0x00;
DWORD ADR_USER_READY              0x00;
DWORD ADR_USER_PING               0x00;
DWORD ADR_USER_NAME               0x00;
DWORD ADR_USER_TEAM               0x00;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     0x00;
DWORD ADR_ASSEMBLY_AUTOREADY      0x00;
DWORD ADR_ASSEMBLY_AUTOSTART      0x00;
DWORD ADR_ASSEMBLY_UNLAMMO        0x00;
//**********************************************//
//***************** End Logging ****************//
//**********************************************// 
Faker Kind xC

Anti:

DWORD ADR_ASSEMBLY_ARTILERY1 = 0x43B01
UnknownData is offline  
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1 User
Old 02/10/2012, 19:09   #2023
 
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Suche:

Quote:
OFS_GMWarning
ADR_GameWires
ADR_SuperGunFire
ADR_WaterShooter
ADR_SuperExplosionAIMode
ADR_MedicAmmoBox
alexkyse is offline  
Old 02/10/2012, 19:39   #2024
 
elite*gold: 31
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Quote:
Originally Posted by alexkyse View Post
Suche:
Was ist denn bitte ADR_AmmoMedixBox ?

Anti:
MEM_FastNadeBlast 0x10100
__BuRn3R is offline  
Old 02/10/2012, 19:57   #2025
 
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Posts: 17
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/request; ADR_WEAPONSTATERELOAD danke!
SkinnLaw is offline  
Closed Thread


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