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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
12/13/2011, 14:04
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#1741
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Join Date: Oct 2011
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Danke AD hab jetzt alles
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12/13/2011, 17:03
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#1742
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@request
ADR_3DWorld
OFS_Ping
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12/13/2011, 17:23
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#1743
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Join Date: Dec 2010
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request noweaponweight
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12/13/2011, 17:26
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#1744
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Code:
#define ADR_WEAPONGRAVITY 0x853450
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12/13/2011, 17:29
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#1745
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elite*gold: 26
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ADR_WEAPONGRAVITY = weight?
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12/13/2011, 20:10
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#1746
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Quote:
Originally Posted by hero9910
ADR_WEAPONGRAVITY = weight? 
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ist only asm und nein das ist sie nicht
weapon gravity = weapon gravity
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12/13/2011, 21:16
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#1747
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elite*gold: 0
Join Date: Sep 2011
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@request
ADR_3DWorld
OFS_Ping
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12/16/2011, 07:47
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#1748
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Join Date: Dec 2011
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@request OFS_OPK
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12/16/2011, 12:06
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#1749
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Join Date: Oct 2011
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After a Big update
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version Public **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9F1BAC;
DWORD ADR_POINTER_SERVER = 0x9F1B48;
//================ [ Memorys ] =================//
DWORD ADR_PLANTANYWHERE = 0x9F173A;
DWORD ADR_SUPERNOSPREAD = 0x857F40;
DWORD ADR_ANTIAFKKICK = 0xB1EA80;
DWORD ADR_NOSPAWNWAIT = 0xB2D0DC;
DWORD ADR_FASTLOCKON = 0x988BB0;
DWORD ADR_FASTREPAIR = 0x9F29FC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F65AC;
DWORD ADR_MEMORY_FASTAMMO = 0x9F65A4;
DWORD ADR_MEMORY_FASTFLAG = 0x9F65B4;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2E8E0;
DWORD ADR_MEMORY_UNLAMMO = 0x9F1B24;
DWORD ADR_MEMORY_SCOPE = 0x8B7824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//
//**********************************************//
Press thanks!
Thanks to CyberRazzer.
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12/16/2011, 13:07
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#1750
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Join Date: Jun 2010
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Received Thanks: 220
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Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
#define ADR_BASEPOINTER 0x00A47E60
#define ADR_WEAPONBASE 0x00A0EE4C
#define ADR_DEVICEPOINTER 0x00854F24
#define ADR_USERPOINTER 0x009F1B48
#define ADR_WEAPONPOINTER 0x008B7758
#define ADR_VIEWANGELS 0x009F16F8
#define ADR_ROOMCLASS 0x009F2598
#define ADR_AUTOSTART 0x00****** // PRIVATE
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009F171C
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_STAMINAREFILL 0x0097D580
#define ADR_QUICKSPAWN1 0x00B1F0E4
#define ADR_QUICKSPAWN2 0x00B1F0E6
#define ADR_QUICKSPAWN3 0x00B1F0EC
#define ADR_IMDRUNK 0x009F1AB4
#define ADR_CQCPRONE 0x008B7818
#define ADR_WEAPONSHOT 0x00***** //PRIVATE
#define ADR_CAMERAVIEW 0x00****** // PRIVATE
#define ADR_IMEXPLOSION 0x00****** // PRIVATE
#define ADR_SPEED 0x00858258
#define ADR_ROOLSPEED 0x00858080
#define ADR_HIGH MODE 0x00858328
#define ADR_MESSAGEBOX 0x00418C53
#define ADR_ENGINETEXT 0x00401073
#define ADR_VIRTUALJUMP 0x00857EF4
#define ADR_HIDEWEAPON 0x00829044
#define ADR_WTH 0x00823BF4
#define ADR_WUW 0x009F8DBC
#define ADR_STW 0x00825EE4
#define ADR_WTW 0x00828C88
#define ADR_BONESHOT 0x00858EB0
#define ADR_SUPERNOSPREAD 0x00857F40
#define ADR_NOSPREAD 0x009F6644
#define ADR_ANTIAFK 0x00B1EA58
#define ADR_UNLAMMO 0x004D7366
#define ADR_WUW 0x009F8DBC
#define ADR_BREAKLIMIT 0x00857E60
#define ADR_CROSSAIR 0x009F65C8
#define ADR_WEAPONGRAVITY 0x00857EB8
#define ADR_SCOPE 0x008B7824
#define ADR_SCOPESIZE 0x008B782C
#define ADR_NOWATER1 0x009F8DB8
#define ADR_NOWATER2 0x009F8DB4
#define ADR_GLASSWALL 0x009F17E4
#define ADR_FASTAMMMO 0x009F65A4
#define ADR_FASTEMEDIC 0x009F65AC
#define ADR_FASTREPAIR 0x009F29FC
#define ADR_FASTFLAG 0x009F8DBC
#define ADR_NOBOUNDS1 0x00B1EA80
#define ADR_NOBOUNDS2 0x00B1EA84
#define ADR_NOBOUNDS3 0x00B1EA88
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR 0x00857D90
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE 0x0011B800
#define OFS_NFD 0x00102C8
#define OFS_NADE 0x0010100
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NOSRPEAD 0x009F6644
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_PREMIUM 0x0058C
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_Y 0x00102E0
#define OFS_X 0x00102F0
#define OFS_Z 0x00102E8
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_NICKNAME 0x008BA168
#define ADR_IP 0x008B9E7C
#define ADR_PASSWORD 0x00****** //PRIVATE
#define ADR_ID 0x00****** //PRIVATE
#define ADR_HP 0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_ARTILLERY2 0x004BD702
#define ADR_QUICKPLANT 0x004D2D33
#define ADR_QUICKDEFUSE 0x0043679E
#define ADR_BULLET 0x004D3FB0
#define ADR_NORELOAD 0x00579E15
#define ADR_NORELOAD 0x00579E15
#define ADR_WTW 0x00710422
#define ADR_CRCPATCH 0x0041809D
#define ADR_BACKTOLOBBY 0x004AA4B5
#define ADR_ALWAYSCROSS 0x00525259
#define ADR_SUPERCARSOUND 0x004225BF
#define ADR_OPK 0x00408180
//Thanks to xDuff, DirecTX
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12/16/2011, 14:19
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#1751
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elite*gold: 0
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Posts: 460
Received Thanks: 794
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#define ADR_NOSPAWN1 0x00B1F0E4
#define ADR_NOSPAWN2 0x00B2D0D8
//Credit MicroX (me)
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12/16/2011, 15:07
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#1752
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elite*gold: 0
Join Date: Sep 2011
Posts: 326
Received Thanks: 760
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//Pointers
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_SERVERPOINTER 0x9F1B48
#define ADR_BASEPOINTER 0xA47E60
//Memory
#define AutoRepair 0x9F1742
#define ADR_SCOPE 0x8B7824
#define ADR_NOBOUNDS1 0xB1EA80
#define ADR_NOBOUNDS2 0xB1EA84
#define ADR_NOBOUNDS3 0xB1EA88
#define ADR_SILENTWALK 0xB1EA84
#define ADR_SUPERNOSPREAD 0x857F40
#define ADR_AssaultClip 0x9F174E
#define ADR_SniperClip 0x9F174F
#define ADR_Bamdagepx 0x9F175E
#define ADR_WUW 0x9F8DBC
#define ADR_FASTAMMO 0x9F65A4
#define ADR_FASTREPAIR 0x9F65AC
#define ADR_FASTFLAG 0x9F034C
#define PLANTDEFUSEANY 0x9F173A
#define ADR_BreakeLimit 0x857E60
//#define ADR_GmWarning 0xA3370C
#define ADR_STAMINA1 0x82903C
#define ADR_STAMINA2 0x829040
#define ADR_STAMINA3 0x829044
#define ADR_STAMINA4 0x829048
#define ADR_STAMINA5 0x829050
#define WalkSpeed 0x858258
#define RollSpeed 0x858080
#define SprintSpeed 0x857F10
#define MEM_STW 0x825EE4
#define MEM_WTW 0x828C88
#define ADR_BONESHOT 0x858EB0
#define ADR_HIGHMODE 0x858328
#define ADR_UNLAMMO 0x9F1B24
#define ADR_WTH 0x823BF4
#define ADR_CQCPRONE 0x8B7818
#define ADR_WEAPONGRAVITY 0x857EB8
#define ADR_NOAFK 0xB1EA58
#define ADR_GameText 0x4E2E77
#define ADR_QPLANTDEFUSE 0x9F171C
#define ADR_WEAPONSHOT 0x9F1BEC
#define ADR_RADARINVI 0x9F8DE4
#define ADR_SENDMESSAGEBOX 0x418C53
#define ADR_NoSpawnWait1 0xB2D0D8
#define ADR_NoSpawnWait2 0xB2D0DC
#define ADR_NoSpawnWait3 0xB2D0E0
//Offsets
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x1021B8
#define OFS_2SLOT 0x1021B9
#define OFS_3SLOT 0x1021BA
#define OFS_4SLOT 0x1021BB
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021BD
#define OFS_7SLOT 0x1021BE
#define OFS_8SLOT 0x1021BF
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NFD 0x102C8
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PREMIUM 0x58C
#define OFS_PREMIUM2 0x590
#define NoM134Idle 0x103C4
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC448
#define OFS_NORELOAD 0x103E0
//WeaponBinder
#define ADR_SlotBase 0x101018
#define ADR_ClassBase 0xA49A00
#define ADR_ServerBase 0x9F1B48
#define ADR_WeaponBase 0xA0EE4C
#define ADR_PLAYERSLOT 0x11B804
#define ADR_PLAYERID 0x1CE8
DWORD StartRoomClassPointer = *(DWORD*)(0x9F2598);
DWORD GameStart = 0x50BB50;
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12/16/2011, 15:11
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#1753
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elite*gold: 0
Join Date: Oct 2011
Posts: 32
Received Thanks: 47
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Quote:
Originally Posted by xMicroX
#define ADR_NOSPAWN1 0x00B1F0E4
#define ADR_NOSPAWN2 0x00B2D0D8
//Credit MicroX (me)
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Ehm...micro credits go to DirecTX he found them and you have only updated (This is wat i know)
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12/16/2011, 16:35
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#1754
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Quote:
Originally Posted by xDuff
Ehm...micro credits go to DirecTX he found them and you have only updated (This is wat i know)
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0xB2D0DC
Its the real, by CyberRazzer found with Cheat Engine in WarRock.exe
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12/16/2011, 16:43
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#1755
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elite*gold: 0
Join Date: Jul 2010
Posts: 310
Received Thanks: 338
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Quote:
Originally Posted by xBioK1ngz
0xB2D0DC
Its the real, by CyberRazzer found with Cheat Engine in WarRock.exe
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Are you sure it's this?
and the other 1 is working!
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