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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
12/17/2011, 18:34
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#1771
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elite*gold: 0
Join Date: Nov 2011
Posts: 2,453
Received Thanks: 397
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Code:
*******************************
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*********D3DManL0qqer**********
*******************************
*************= Pointer =*************
#define ADR_PlayerPointer 0x9F1BAC
#define ADR_ServerPointer 0x9F1B48
#define ADR_WeaponPointer 0x8B7758
#define ADR_BasePointer 0xA47E60
#define ADR_UserPointer 0x9F1B48
#define ADR_DevicePointer 0x854F24
#define ADR_ViewAngels 0x9F16F8
*************= Address =*************
#define ADR_ImDrunk 0x9F1AB4
#define ADR_QuickSpawn 0xB1F0E4
#define ADR_CQCProne 0x8B7818
#define ADR_NoSpawnWait 0x9F1984
#define ADR_VirtualJump 0x857EF4
#define ADR_NoWater1 0x9F8DB8
#define ADR_NoWater2 0x9F8DB4
#define ADR_AntiAfk 0xB1EA58
#define ADR_NoBounds1 0xB1EA80
#define ADR_NoBounds2 0xB1EA84
#define ADR_NoBounds3 0xB1EA88
#define ADR_NoSpawnWait1 0xB1F0E4
#define ADR_NoSpawnWait2 0xB2D0D8
#define ADR_NoSpawnWait3 0xB1F0EC
#define ADR_Scope 0x8B7824
#define ADR_Crosshair 0x9F65C8
#define ADR_NoSpread 0x9F6644
#define ADR_MessageBox 0x418C53
*************= Offsets =*************
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_X 0xC4A4
#define OFS_Y 0xC4A8
#define OFS_Z 0xC4AC
#define OFS_Dinar 0x11A2A8
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_NoSpread 0x100FC
*************= MEMORY =*************
#define MEM_BoneShot 0x858EB0
#define MEM_WTW 0x828C88
#define MEM_STW 0x825EE4
#define MEM_WUW 0x9F8DBC
#define MEM_WTH 0x823BF4
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
*************= Fast =*************
#define ADR_FastMedic 0x9F65AC
#define ADR_FastAmmo 0x9F65A4
#define ADR_FastFlag 0x9F65B4
#define ADR_FastRepair 0x9F29FC
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12/17/2011, 21:09
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#1772
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elite*gold: 219
Join Date: Jan 2011
Posts: 1,444
Received Thanks: 1,369
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Quote:
//Pointers
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_SERVERPOINTER 0x9F1B48
#define ADR_BASEPOINTER 0xA47E60
//Memory
#define AutoRepair 0x9F1742
#define ADR_SCOPE 0x8B7824
#define ADR_NOBOUNDS1 0xB1EA80
#define ADR_NOBOUNDS2 0xB1EA84
#define ADR_NOBOUNDS3 0xB1EA88
#define ADR_SILENTWALK 0xB1EA84
#define ADR_SUPERNOSPREAD 0x857F40
#define ADR_AssaultClip 0x9F174E
#define ADR_SniperClip 0x9F174F
#define ADR_Bamdagepx 0x9F175E
#define ADR_WUW 0x9F8DBC
#define ADR_FASTAMMO 0x9F65A4
#define ADR_FASTREPAIR 0x9F65AC
#define ADR_FASTFLAG 0x9F034C
#define PLANTDEFUSEANY 0x9F173A
#define ADR_BreakeLimit 0x857E60
//#define ADR_GmWarning 0xA3370C
#define ADR_STAMINA1 0x82903C
#define ADR_STAMINA2 0x829040
#define ADR_STAMINA3 0x829044
#define ADR_STAMINA4 0x829048
#define ADR_STAMINA5 0x829050
#define WalkSpeed 0x858258
#define RollSpeed 0x858080
#define SprintSpeed 0x857F10
#define MEM_STW 0x825EE4
#define MEM_WTW 0x828C88
#define ADR_BONESHOT 0x858EB0
#define ADR_HIGHMODE 0x858328
#define ADR_UNLAMMO 0x9F1B24
#define ADR_WTH 0x823BF4
#define ADR_CQCPRONE 0x8B7818
#define ADR_WEAPONGRAVITY 0x857EB8
#define ADR_NOAFK 0xB1EA58
#define ADR_GameText 0x4E2E77
#define ADR_QPLANTDEFUSE 0x9F171C
#define ADR_WEAPONSHOT 0x9F1BEC
#define ADR_RADARINVI 0x9F8DE4
#define ADR_SENDMESSAGEBOX 0x418C53
#define ADR_NoSpawnWait1 0xB2D0D8
#define ADR_NoSpawnWait2 0xB2D0DC
#define ADR_NoSpawnWait3 0xB2D0E0
//Offsets
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x1021B8
#define OFS_2SLOT 0x1021B9
#define OFS_3SLOT 0x1021BA
#define OFS_4SLOT 0x1021BB
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021BD
#define OFS_7SLOT 0x1021BE
#define OFS_8SLOT 0x1021BF
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NFD 0x102C8
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PREMIUM 0x58C
#define OFS_PREMIUM2 0x590
#define NoM134Idle 0x103C4
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC448
#define OFS_NORELOAD 0x103E0
//WeaponBinder
#define ADR_SlotBase 0x101018
#define ADR_ClassBase 0xA49A00
#define ADR_ServerBase 0x9F1B48
#define ADR_WeaponBase 0xA0EE4C
#define ADR_PLAYERSLOT 0x11B804
#define ADR_PLAYERID 0x1CE8
DWORD StartRoomClassPointer = *(DWORD*)(0x9F2598);
DWORD GameStart = 0x50BB50;
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Credits : Underknow
Quote:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
#define ADR_BASEPOINTER 0x00A47E60
#define ADR_WEAPONBASE 0x00A0EE4C
#define ADR_DEVICEPOINTER 0x00854F24
#define ADR_USERPOINTER 0x009F1B48
#define ADR_WEAPONPOINTER 0x008B7758
#define ADR_VIEWANGELS 0x009F16F8
#define ADR_ROOMCLASS 0x009F2598
#define ADR_AUTOSTART 0x00****** // PRIVATE
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009F171C
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_STAMINAREFILL 0x0097D580
#define ADR_QUICKSPAWN1 0x00B1F0E4
#define ADR_QUICKSPAWN2 0x00B1F0E6
#define ADR_QUICKSPAWN3 0x00B1F0EC
#define ADR_IMDRUNK 0x009F1AB4
#define ADR_CQCPRONE 0x008B7818
#define ADR_WEAPONSHOT 0x00***** //PRIVATE
#define ADR_CAMERAVIEW 0x00****** // PRIVATE
#define ADR_IMEXPLOSION 0x00****** // PRIVATE
#define ADR_SPEED 0x00858258
#define ADR_ROOLSPEED 0x00858080
#define ADR_HIGH MODE 0x00858328
#define ADR_MESSAGEBOX 0x00418C53
#define ADR_ENGINETEXT 0x00401073
#define ADR_VIRTUALJUMP 0x00857EF4
#define ADR_HIDEWEAPON 0x00829044
#define ADR_WTH 0x00823BF4
#define ADR_WUW 0x009F8DBC
#define ADR_STW 0x00825EE4
#define ADR_WTW 0x00828C88
#define ADR_BONESHOT 0x00858EB0
#define ADR_SUPERNOSPREAD 0x00857F40
#define ADR_NOSPREAD 0x009F6644
#define ADR_ANTIAFK 0x00B1EA58
#define ADR_UNLAMMO 0x004D7366
#define ADR_WUW 0x009F8DBC
#define ADR_BREAKLIMIT 0x00857E60
#define ADR_CROSSAIR 0x009F65C8
#define ADR_WEAPONGRAVITY 0x00857EB8
#define ADR_SCOPE 0x008B7824
#define ADR_SCOPESIZE 0x008B782C
#define ADR_NOWATER1 0x009F8DB8
#define ADR_NOWATER2 0x009F8DB4
#define ADR_GLASSWALL 0x009F17E4
#define ADR_FASTAMMMO 0x009F65A4
#define ADR_FASTEMEDIC 0x009F65AC
#define ADR_FASTREPAIR 0x009F29FC
#define ADR_FASTFLAG 0x009F8DBC
#define ADR_NOBOUNDS1 0x00B1EA80
#define ADR_NOBOUNDS2 0x00B1EA84
#define ADR_NOBOUNDS3 0x00B1EA88
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR 0x00857D90
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE 0x0011B800
#define OFS_NFD 0x00102C8
#define OFS_NADE 0x0010100
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NOSRPEAD 0x009F6644
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_PREMIUM 0x0058C
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_Y 0x00102E0
#define OFS_X 0x00102F0
#define OFS_Z 0x00102E8
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_NICKNAME 0x008BA168
#define ADR_IP 0x008B9E7C
#define ADR_PASSWORD 0x00****** //PRIVATE
#define ADR_ID 0x00****** //PRIVATE
#define ADR_HP 0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_ARTILLERY2 0x004BD702
#define ADR_QUICKPLANT 0x004D2D33
#define ADR_QUICKDEFUSE 0x0043679E
#define ADR_BULLET 0x004D3FB0
#define ADR_NORELOAD 0x00579E15
#define ADR_NORELOAD 0x00579E15
#define ADR_WTW 0x00710422
#define ADR_CRCPATCH 0x0041809D
#define ADR_BACKTOLOBBY 0x004AA4B5
#define ADR_ALWAYSCROSS 0x00525259
#define ADR_SUPERCARSOUND 0x004225BF
#define ADR_OPK 0x00408180
//Thanks to xDuff, DirecTX
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12/18/2011, 11:07
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#1773
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elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
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MicroX AddyLogger 18/12/11
Update : 18/12/11
Code:
[B]/=======MicroX Private AddyLogger=======\
/============POINTERS============\
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
#define ADR_BASEPOINTER 0x00A47E60
#define ADR_VIEWANGELS 0x009F16F8
#define ADR_WEAPONBASE 0x00A0EE4C
#define ADR_DEVICEPOINTER 0x00854F04
#define ADR_USERPOINTER 0x009F1B48
#define ADR_WEAPONPOINTER 0x008B7758
#define ADR_MATRIX 0x00******
#define ADR_ROOMCLASS 0x009F2598
#define ADR_AUTOSTART 0x0050C3F8
/============ADR============\
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_STAMINAREFILL 0x0097D580
#define ADR_IMDRUNK 0x009F1AB4
#define ADR_CQCPRONE 0x008B7818
#define ADR_CAMERAVIEW 0x00******
#define ADR_WeaponShot 0x00******
#define ADR_QuickPlant 0x00******
#define ADR_NOSPAWN1 0x00B1F0E4
#define ADR_NOSPAWN2 0x00B2D0E0
#define ADR_MSGBOX 0x00419137
#define ADR_ROLLSPEED 0x00858060
#define ADR_BONESHOT 0x00858E90
#define ADR_UNLAMMO 0x009F17E8
#define ADR_WTW 0x00828C88
#define ADR_WUW 0x009F8DBC
#define ADR_STW 0x00825EE4
#define ADR_WTH 0x008549BC
#define ADR_PDANYWHERE 0x009F187E
#define ADR_NOWATER1 0x009F8DB8
#define ADR_NOWATER2 0x009F8DB4
#define ADR_SCOPE 0x008B7824
#define ADR_SCOPESIZE 0x008B782C
#define ADR_SILENTWALK 0x00******
#define ADR_WALKSPEED 0x00858238
#define ADR_CHANGEROLL 0x008AF744
#define ADR_SPRINTSPEED 0x00828F14
#define ADR_ROLLSPEED 0x00858060
#define ADR_ENGINETEXT 0x00528804
#define ADR_BREAKLIMIT 0x00857E40
#define ADR_VIRTUALJUMP 0x00857ED4
#define ADR_VIRTUALPRONE 0x00******
#define ADR_3DVIEW 0x00******
#define ADR_HIGHMODE 0x00858308
#define ADR_SUPERNOSPREAD 0x00857F20
#define ADR_NOSPREAD 0x009F6644
#define ADR_GLASSWALL 0x009F17E4
#define ADR_FASTAMMMO 0x009F65A4
#define ADR_FASTEMEDIC 0x009F65AC
#define ADR_FASTREPAIR 0x009F29FC
#define ADR_FASTFLAG 0x009F8DBC
#define ADR_CROSSAIR 0x009F65C8
#define ADR_NOBOUNDS1 0x00B1EA80
#define ADR_NOBOUNDS2 0x00B1EA84
#define ADR_CRAZYCAR 0x00857D70
#define ADR_D3DNAME 0x00A48824
#define ADR_NICKNAME 0x00******
#define ADR_IP 0x00******
#define ADR_PASSWORD 0x00******
#define ADR_ID 0x00******
#define ADR_HP 0x00******
#define ADR_EXTRAMMO1 0x008AD9AF
#define ADR_EXTRAMMO2 0x008AD9B0
#define ADR_SNIPER 0x008AD9B1
#define ADR_ASSAULT 0x008AD9B0
#define ADR_BANDAGE 0x008AD9BA
/============OFS============\
#define OFS_Y 0x00102E0
#define OFS_X 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_INVISBLE 0x0011B800
#define OFS_NFD 0x00102C8
#define OFS_NADE 0x0010100
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_NODELAY 0x103E0
/============END============\[/B]
Big Thanks : Eagl3,Directx
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12/18/2011, 11:12
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#1774
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elite*gold: 0
Join Date: Sep 2011
Posts: 326
Received Thanks: 760
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#define ADR_SENDMESSAGEBOX 0x419137
#define ADR_GameText 0x4E33EC
#define ADR_GameStart 0x50C3F8
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12/18/2011, 14:09
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#1775
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|AdrenalinaPL v1.8 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9F1BAC
#define ADR_ServerPointer 0x9F1B48
#define ADR_WeaponPointer 0x8B7758
#define ADR_BasePointer 0xA47E60
#define ADR_UserPointer 0x9F1B48
#define ADR_DevicePointer 0x854F04
#define ADR_ViewAngels 0x9F16F8
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9F1AB4
#define ADR_CQCProne 0x8B7818
#define ADR_NoSpawnWaitCqC 0x9F1984
#define ADR_VirtualJump 0x857ED4
#define ADR_NoWater1 0x9F8DB8
#define ADR_NoWater2 0x9F8DB4
#define ADR_AntiAfk 0xB1EA58
#define ADR_NoBounds1 0xB1EA80
#define ADR_NoBounds2 0xB1EA84
#define ADR_NoBounds3 0xB1EA88
#define ADR_NoSpawnWait1 0xB1F0E4
#define ADR_NoSpawnWait2 0xB2D0E0
#define ADR_NoSpawnWait3 0xB1F0EC
#define ADR_Scope 0x8B7824
#define ADR_Crosshair 0x9F65C8
#define ADR_NoSpread 0x9F6644
#define ADR_EngineText 0x401073
#define ADR_MessageBox 0x419137
#define ADR_HighMode 0x858308
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_RoomMaster 0x11B800
#define OFS_M134Idle 0x103D8
#define OFS_NoSpread 0x100FC
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x858E90
#define MEM_WTW 0x828C88
#define MEM_STW 0x825EE4
#define MEM_WUW 0x9F8DBC
#define MEM_WTH 0x8549BC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9F1756
#define PX_SniperAmmo 0x9F1754
#define PX_Bandage 0x9F1758
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F65AC
#define ADR_FastAmmo 0x9F65A4
#define ADR_FastFlag 0x9F65B4
#define ADR_FastRepair 0x9F29FC
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0x9F9AA8
#define ADR_D3DHealth 0x31FB8
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_Artilery1 0x0
#define ASM_Artilery2 0x4BDCFA
~ Stopped...
|#|******************************************************************************|#|
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12/18/2011, 14:31
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#1776
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elite*gold: 0
Join Date: Nov 2009
Posts: 126
Received Thanks: 95
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Code:
//|---------------------------------------------------------|
//| GigaByte™ AddieLogger 18.12.11 |
//| For www.HacksMania.Com and www.HackLions.com |
//|---------------------------------------------------------|
//===========================================================
//=========================== Pointers ======================
//===========================================================
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_SERVERPOINTER 0x9F1B48
#define ADR_BasePointer 0xA47E60
#define ADR_AngelView 0x9F16F8
#define OFS_PlayerSize 0x1CF8
#define ADR_USERBASE 0xB0FD40
//===========================================================
//=========================== ADR============================
//===========================================================
#define ADR_UserNameD3D 0xA48824
#define ADR_UserIPD3D (ADR_UserNameD3D-0x2EC)
#define ADR_AccuracyAs 0x9F6644
#define ADR_FastLockOn 0x9F1768
#define ADR_VirtualJump 0x857ED4
#define ADR_NoWater1 0x9F8DB8
#define ADR_NoWater2 0x9F8DB4
#define ADR_BreakLimit 0x857E40
#define ADR_FastAmmo 0x9F65A4
#define ADR_FastHealth 0x9F65AC
#define ADR_FastRepair 0x9F65AC
#define ADR_FastFlag 0x9F65B4
#define ADR_PDAnyWhere 0x9F187E
#define ADR_SuperNoSpread 0x857F20
#define ADR_Stamina1 (ADR_Stamina3-0x8)
#define ADR_Stamina2 (ADR_Stamina3-0x4)
#define ADR_Stamina3 0x829044
#define ADR_Stamina4 (ADR_Stamina3+0x4)
#define ADR_Stamina5 (ADR_Stamina3+0x8)
#define ADR_NoBounds1 0xB2E8F0
#define ADR_NoBounds2 (ADR_NoBounds1-0x4)
#define ADR_NoSpawn1 0xB1F0E4
#define ADR_NoSpawn2 0xB2D0E0
#define ADR_CQCProne 0x8B7818
#define ADR_ImDrunk 0x9F1AB4
#define ADR_Scope 0x8B7824
#define ADR_ScopeSize 0x8B782C
#define ADR_WalkSpeed 0x858238
#define ADR_SprintSpeed 0x857F14
#define ADR_RollSpeed 0x858060
#define ADR_AntiAFK 0xB1EA80
#define ADR_DeadSpinner 0x8B403C//Credits to AeroMan
#define ADR_LadderQuickly 0x858200//Credits to R3d_L!ne
#define ADR_RadarHideMe 0x9F8DEC//Credits to R3d_L!ne
#define ADR_ResizeScreen 0x8AD9AF//Credits to R3d_L!ne
//===========================================================
//=========================== OFS ===========================
//===========================================================
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_NFD 0x102C8
#define OFS_Invisible 0x11A2BC
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Prem1 0x58C
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoM134Idle 0x103D8
#define OFS_Nade 0x10100
#define OFS_GMWarning 0xA39974//Credits to SK1LL0R..
//===========================================================
//====================== Weapon Binder ======================
//===========================================================
#define OFS_SlotBase 0x101018
#define ADR_WeaponBase 0x00A0EE4C
//===========================================================
//========================= Memory ==========================
//===========================================================
#define MEM_QuickPD 0x******
#define MEM_BoneShot 0x858EB0
#define MEM_WUW 0x9F8DBC
#define MEM_STW 0x825EE4
#define MEM_WTW 0x828C88
#define MEM_AutoRepair 0x******
#define MEM_AutoAmmo 0x******
//===========================================================
//=========================== PX ============================
//===========================================================
#define ADR_AssaultAmmo 0x9F174E
#define ADR_SniperAmmo 0x9F174F
#define ADR_Bandage 0x9F175E
Credits: GigaByte™
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12/18/2011, 23:32
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#1777
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elite*gold: 0
Join Date: Jan 2010
Posts: 177
Received Thanks: 44
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/Request Fullbright and Fog addies
#define BoneShoot 0x858EB0
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12/19/2011, 00:01
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#1778
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elite*gold: 0
Join Date: Dec 2011
Posts: 309
Received Thanks: 2,113
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Quote:
Originally Posted by ryski1
/Request Fullbright and Fog addies
#define BoneShoot 0x858EB0
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Code:
//-----------------------------------------------------------
[B]#define ADR_NRFG 0x9F8DCC // RunDLL And Me
#define ADR_FRFG 0x9F8DD4 // RunDLL And Me
#define ADR_FLBRGHT1 0x9F2830 // R3d_L!n3
#define ADR_FLBRGHT2 (ADR_FLBRGHT1 + 0x4 ) // R3d_L!n3
#define ADR_FLBRGHT3 (ADR_FLBRGHT1 + 0x8 ) // R3d_L!n3[/B]
//-----------------------------------------------------------
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12/19/2011, 13:11
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#1779
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elite*gold: 0
Join Date: Dec 2011
Posts: 218
Received Thanks: 271
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PHP Code:
//**********************************************//
//*********** SiroSkill´s AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version Public **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9F1BAC;
DWORD ADR_POINTER_SERVER = 0x9F1B48;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9F173A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x857F20;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1EA80;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2D0E4;
DWORD ADR_MEMORY_FASTLOCKON = 0x988BB0;
DWORD ADR_MEMORY_FASTREPAIR = 0x9F29FC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F65AC;
DWORD ADR_MEMORY_FASTAMMO = 0x9F65A4;
DWORD ADR_MEMORY_FASTFLAG = 0x9F65B4;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2E8E8;
DWORD ADR_MEMORY_UNLAMMO = 0x9F1B24;
DWORD ADR_MEMORY_SCOPE = 0x8B7824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//
//**********************************************//
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12/19/2011, 13:55
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#1780
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elite*gold: 0
Join Date: Jun 2010
Posts: 113
Received Thanks: 220
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Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
#define ADR_BASEPOINTER 0x00A47E60
#define ADR_WEAPONBASE 0x00A0EE4C
#define ADR_DEVICEPOINTER 0x00854F04
#define ADR_USERPOINTER 0x009F1B48
#define ADR_WEAPONPOINTER 0x008B7758
#define ADR_VIEWANGELS 0x009F16F8
#define ADR_ROOMCLASS 0x009F2598
#define ADR_AUTOSTART 0x0050C3F8
#define ADR_MATRIX 0x00****** //PRIVATE
#define ADR_USERBASE 0x00B0FD40
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009F171C
#define ADR_PLANTANYWHERE 0x009F187E
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_STAMINAREFILL 0x0097D580
#define ADR_QUICKSPAWN1 0x00B1F0E4
#define ADR_QUICKSPAWN2 0x00B2D0E0
#define ADR_IMDRUNK 0x009F1AB4
#define ADR_CQCPRONE 0x008B7818
#define ADR_CAMERAVIEW 0x00****** //PRIVATE
#define ADR_IMEXPLOSION 0x00****** //PRIVATE
#define ADR_SILENTWALK 0x00****** //PRIVATE
#define ADR_LADDERQUICKLY 0x00858200
#define ADR_RESIZESCREEN 0x008AD9AF
#define ADR_WEAPONSHOT 0x00****** //PRIVATE
#define ADR_ACCURACYAS 0x009F6644
#define ADR_SPEED 0x00858238
#define ADR_ROOLSPEED 0x00858060
#define ADR_SPRINTSPEED 0x00828F14
#define ADR_HIGH MODE 0x00858308
#define ADR_MESSAGEBOX 0x00419137
#define ADR_ENGINETEXT 0x00401073
#define ADR_VIRTUALJUMP 0x00857ED4
#define ADR_VIRTUALPRONE 0x00****** //PRIVATE
#define ADR_HIDEWEAPON 0x00829044
#define ADR_DEADSNIPER 0x008B403C
#define ADR_RADARHIDEME 0x009F8DEC
#define ADR_WTH 0x008549BC
#define ADR_WUW 0x009F8DBC
#define ADR_STW 0x00825EE4
#define ADR_WTW 0x00828C88
#define ADR_BONESHOT 0x00858E90
#define ADR_SUPERNOSPREAD 0x00857F20
#define ADR_NOSPREAD 0x009F6644
#define ADR_ANTIAFK 0x00B1EA58
#define ADR_SERVERCOUNT 0x00A2EEA0
#define ADR_UNLAMMO 0x004D78A6
#define ADR_BREAKLIMIT 0x00857E40
#define ADR_CROSSAIR 0x009F65C8
#define ADR_3DVIEW 0x00****** //PRIVATE
#define ADR_WEAPONGRAVITY 0x00857E98
#define ADR_SCOPE 0x008B7824
#define ADR_SCOPESIZE 0x008B782C
#define ADR_FASTLOCKON 0x009F1768
#define ADR_FASTSTUFF 0x009F171C
#define ADR_FASTAMMMO 0x009F65A4
#define ADR_FASTEMEDIC 0x009F65AC
#define ADR_FASTREPAIR 0x009F29FC
#define ADR_FASTFLAG 0x009F8DBC
#define ADR_GMWARNING 0x00****** //PRIVATE
#define ADR_SWIM1 0x009F1BEC
#define ADR_NOBOUNDS1 0x00B1EA80
#define ADR_NOBOUNDS2 0x00B1EA84
#define ADR_NOBOUNDS3 0x00B1EA88
#define ADR_NOWATER1 0x009F8DB8
#define ADR_NOWATER2 0x009F8DB4
#define ADR_GLASSWALL 0x009F17E4
#define ADR_FULLBRIGHT1 0x009F2830
#define ADR_FULLBRIGHT2 0x009F2834
#define ADR_FULLBRIGHT3 0x009F2838
#define ADR_NEARFOG 0x009F8DCC
#define ADR_FARFOG 0x009F8DD4
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x008AD9AF
#define ADR_EXTRAAMMO2 0x008AD9B1
#define ADR_SNIPER 0x008AD9B3
#define ADR_ASSAULT 0x008AD9B1
#define ADR_BANDAGE 0x008AD9BA
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR 0x00857D70
#define ADR_BIGCARNAME 0x00***** //PRIVATE
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE 0x0011B800
#define OFS_NFD 0x00102C8
#define OFS_NADE 0x0010100
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NOSRPEAD 0x009F6644
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_PREMIUM 0x0058C
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_Y 0x00102E0
#define OFS_X 0x00102F0
#define OFS_Z 0x00102E8
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00A48824
#define ADR_D3DIP 0x00A48538
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_USERNAME 0x008B9F28
#define ADR_IP 0x008B9D18
#define ADR_PASSWORD 0x00****** //PRIVATE
#define ADR_NICKNAME 0x00****** //PRIVATE
#define ADR_HP 0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_ARTILLERY2 0x004BDCFA
#define ADR_QUICKPLANT 0x004D3273
#define ADR_QUICKDEFUSE 0x00436C4F
#define ADR_BULLET 0x004D44F0
#define ADR_NORELOAD 0x00579CE8
#define ADR_NORELOAD 0x00579CE8
#define ADR_WTW 0x00710612
#define ADR_STW 0x005D4880
#define ADR_CRCPATCH 0x00418581
#define ADR_BACKTOLOBBY 0x004AADC3
#define ADR_ALWAYSCROSS 0x00525455
#define ADR_SUPERCARSOUND 0x00422A1F
#define ADR_OPK 0x00408690
//Thanks to xDuff, DirecTX, MicroX
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12/19/2011, 14:16
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#1781
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elite*gold: 0
Join Date: Dec 2011
Posts: 218
Received Thanks: 271
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New Update !
PHP Code:
//**********************************************//
//*********** SiroSkill´s AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version Public **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9F1BAC;
DWORD ADR_POINTER_SERVER = 0x9F1B48;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9F173A;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x857F20;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1EA80;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2D0E4;
DWORD ADR_MEMORY_FASTLOCKON = 0x988BB0;
DWORD ADR_MEMORY_FASTREPAIR = 0x9F29FC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F65AC;
DWORD ADR_MEMORY_FASTAMMO = 0x9F65A4;
DWORD ADR_MEMORY_FASTFLAG = 0x9F65B4;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2E8E8;
DWORD ADR_MEMORY_UNLAMMO = 0x9F1B24;
DWORD ADR_MEMORY_SCOPE = 0x8B7824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//
//**********************************************//
PHP Code:
~~~~~~~~~~~~~By SiroSkill~~~~~~~~~~~
~~~~~~~~~~~~~~Only Privat~~~~~~~~~~~
~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~
#define Playerpointer 0x00BC4470
#define Serverpointer 0x00ABF050
#define BasePointer 0x00AF9648
#define DevicePointer 0x0090B488
#define WeaponPointer 0x009688A4
#define HealthPointer 0x00AFB1DC
#define UserPointer 0x00BC44BC
~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~
#define NoSpread 0x00A44F48
#define alwayscrosshair 0x0096867C
#define Speed 0x008F37B4
#define D3DName 0x00AFA00C
#define FastAmmo 0x00A483F4
#define FastRepair 0x00A483F8
#define NoBounds 0x00A6F6E8
#define QuickSpawn 0x00A782F8
#define ImDrunk 0x00A74500
~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~
#define WTW 0x0078D087
#define STW 0x005D4880
~~~~~~~~~~~~~~OFFSET~~~~~~~~~~~~~~~~
#define ForceKick 0x004E2419
#define 5thSlot 0x001021A4
#define NFD 0x00103A8
#define PlayerSize 0x001CE8
#define Gravity 0x00C49C
#Credits: SiroSkill
"THANKS" wenn ich geholfen habe ^^
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12/19/2011, 17:10
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#1782
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elite*gold: 10
Join Date: Mar 2010
Posts: 703
Received Thanks: 938
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Quote:
Originally Posted by SiroSkill
New Update !
PHP Code:
//**********************************************// //*********** SiroSkill´s AddyLogger ***********// //*********** War Rock International ***********// //*************** Version Public **************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0x9F1BAC; DWORD ADR_POINTER_SERVER = 0x9F1B48; //================ [ Memorys ] =================// DWORD ADR_MEMORY_PLANTANYWHERE = 0x9F173A; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x857F20; DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1EA80; DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2D0E4; DWORD ADR_MEMORY_FASTLOCKON = 0x988BB0; DWORD ADR_MEMORY_FASTREPAIR = 0x9F29FC; DWORD ADR_MEMORY_FASTHEALTH = 0x9F65AC; DWORD ADR_MEMORY_FASTAMMO = 0x9F65A4; DWORD ADR_MEMORY_FASTFLAG = 0x9F65B4; DWORD ADR_MEMORY_NOBOUNDS = 0xB2E8E8; DWORD ADR_MEMORY_UNLAMMO = 0x9F1B24; DWORD ADR_MEMORY_SCOPE = 0x8B7824; //================ [ Offsets ] =================// DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8; DWORD ADR_OFFSET_POSITION_X = 0x102E0; DWORD ADR_OFFSET_POSITION_Y = 0x102F0; DWORD ADR_OFFSET_POSITION_Z = 0x102E8; DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C; DWORD ADR_OFFSET_NORECOIL_2 = 0xC440; DWORD ADR_OFFSET_NORECOIL_3 = 0xC444; DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC; DWORD ADR_OFFSET_PREMIUM = 0x58C; DWORD ADR_OFFSET_SLOT_1 = 0x1021B8; DWORD ADR_OFFSET_SLOT_2 = 0x1021B9; DWORD ADR_OFFSET_SLOT_3 = 0x1021BA; DWORD ADR_OFFSET_SLOT_4 = 0x1021BB; DWORD ADR_OFFSET_SLOT_5 = 0x1021BC; DWORD ADR_OFFSET_SLOT_6 = 0x1021BD; DWORD ADR_OFFSET_SLOT_7 = 0x1021BE; DWORD ADR_OFFSET_SLOT_8 = 0x1021BF; DWORD ADR_OFFSET_MASTER = 0xFD160; DWORD ADR_OFFSET_LEVEL = 0x11A298; DWORD ADR_OFFSET_DINAR = 0x11A2A8; //**********************************************// //***************** Logged: 27 *****************// //***************** End Logging ****************// //**********************************************//
PHP Code:
~~~~~~~~~~~~~By SiroSkill~~~~~~~~~~~ ~~~~~~~~~~~~~~Only Privat~~~~~~~~~~~ ~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~ #define Playerpointer 0x00BC4470 #define Serverpointer 0x00ABF050 #define BasePointer 0x00AF9648 #define DevicePointer 0x0090B488 #define WeaponPointer 0x009688A4 #define HealthPointer 0x00AFB1DC #define UserPointer 0x00BC44BC ~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~ #define NoSpread 0x00A44F48 #define alwayscrosshair 0x0096867C #define Speed 0x008F37B4 #define D3DName 0x00AFA00C #define FastAmmo 0x00A483F4 #define FastRepair 0x00A483F8 #define NoBounds 0x00A6F6E8 #define QuickSpawn 0x00A782F8 #define ImDrunk 0x00A74500 ~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~ #define WTW 0x0078D087 #define STW 0x005D4880 ~~~~~~~~~~~~~~OFFSET~~~~~~~~~~~~~~~~ #define ForceKick 0x004E2419 #define 5thSlot 0x001021A4 #define NFD 0x00103A8 #define PlayerSize 0x001CE8 #define Gravity 0x00C49C #Credits: SiroSkill
"THANKS" wenn ich geholfen habe ^^
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findet ihr es eigtl. cool euch nach Mimo zu benennen?
Langsam reichts mit den Fakern.
anti:
#define ADR_ImDrunk 0x9F1AB4
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12/19/2011, 17:46
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#1783
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elite*gold: 0
Join Date: Sep 2011
Posts: 326
Received Thanks: 760
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//================= EHSVC =================//
#define EhsvcSelfCrC__________0x0073AEC
#define Detection _____________0x0009B80
#define HSAntiCrash___________0x00370CE
#define Asm Detection_________0x00270E1
#define Asm Detection2________0x00157C0
#define NanoCheck1___________0x003705E
#define NanoCheck2___________0x00344FF
#define NanoCheck3___________0x0036586
//================= LOGGED =================//
//=================== 9 ==================//
//========= Made By SK1LL0R. & NikM ========//
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12/19/2011, 19:24
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#1784
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elite*gold: 219
Join Date: Jan 2011
Posts: 1,444
Received Thanks: 1,369
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PHP Code:
------------------------------------------------
-------------[ *Pumio* ] Address Logger--------------
----------------------------------------------------------
'----- [ Pointers ] -----'
------------------------------
#define ADR_PlayerPointer 0x009F1BAC
#define ADR_ServerPointer 0x009F1B48
#define ADR_WeaponPointer 0x008B7758
#define ADR_DevicePointer 0x00854F04
#define ADR_BasePointer 0x00A47E60
#define ADR_Viewangels 0x009F16F8
#define ADR_RoomClass 0x009F2598
#define ADR_SlotBase 0x00101018
'----- [ Memory ] -----'
------------------------------
#define ADR_Stamina1 0x0082903C
#define ADR_Stamina2 0x00829040
#define ADR_Stamina3 0x00829044
#define ADR_Stamina4 0x00829048
#define ADR_Stamina5 0x0082904C
#define ADR_HeadShot 0x00858E90
#define ADR_CQCProne 0x008B7818
#define ADR_QuickPlant 0x009F171C
#define ADR_QuickDefuse 0x009F171C
#define ADR_PlantAnyWhere 0x009F187E
#define ADR_DefuseAnyWhere 0x009F187E
#define ADR_WalkThroughWalls 0x00828C88
#define ADR_ShootThroughWalls 0x00825EE4
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12/20/2011, 16:20
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#1785
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elite*gold: 1
Join Date: Dec 2011
Posts: 32
Received Thanks: 7
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Hab nurn addylogger
Quote:
Addys:
#delfine MEM BONESHOT 0x858E90
#delifne MEM WTW 0x828C88
#delfine MEM STW 0x825EE4
#delfine MEM INVISIBLE 0x11A2BC
Viel Spaß!
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[Sammelthread] Addys
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Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
Aber ihr könnt mir eine pn schicken damit meine wahl...
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so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
So hier kann jeder seine PSN
addy hinschreiben:
ich fange mal an:err0rC0de123
so jetzt seit ihr dran^^
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