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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 12/17/2011, 18:34   #1771

 
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Code:
*******************************
*******************************
*******************************
*******************************
*******************************
*******************************
*******************************
*******************************
*********D3DManL0qqer**********
*******************************

*************= Pointer =*************
#define ADR_PlayerPointer		0x9F1BAC
#define ADR_ServerPointer		0x9F1B48
#define ADR_WeaponPointer		0x8B7758
#define ADR_BasePointer 		0xA47E60
#define ADR_UserPointer		0x9F1B48
#define ADR_DevicePointer		0x854F24
#define ADR_ViewAngels		0x9F16F8
																
*************= Address =*************
#define ADR_ImDrunk		0x9F1AB4
#define ADR_QuickSpawn		0xB1F0E4
#define ADR_CQCProne		0x8B7818
#define ADR_NoSpawnWait	                0x9F1984
#define ADR_VirtualJump		0x857EF4
#define ADR_NoWater1		0x9F8DB8
#define ADR_NoWater2		0x9F8DB4
#define ADR_AntiAfk			0xB1EA58
#define ADR_NoBounds1		0xB1EA80
#define ADR_NoBounds2		0xB1EA84
#define ADR_NoBounds3		0xB1EA88
#define ADR_NoSpawnWait1		0xB1F0E4
#define ADR_NoSpawnWait2		0xB2D0D8
#define ADR_NoSpawnWait3		0xB1F0EC
#define ADR_Scope			0x8B7824
#define ADR_Crosshair		0x9F65C8
#define ADR_NoSpread		0x9F6644
#define ADR_MessageBox		0x418C53

			
*************= Offsets =*************
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1		0xC43C
#define OFS_NoRecoil2		0xC440
#define OFS_NoRecoil3		0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X			0x102E0
#define OFS_Y			0x102F0
#define OFS_Z			0x102E8
#define OFS_X			0xC4A4
#define OFS_Y			0xC4A8
#define OFS_Z			0xC4AC
#define OFS_Dinar			0x11A2A8
#define OFS_Premium1		0x58C
#define OFS_Premium2		0x590
#define OFS_NoSpread		0x100FC
																
*************= MEMORY =*************
#define MEM_BoneShot		0x858EB0
#define MEM_WTW			0x828C88
#define MEM_STW			0x825EE4
#define MEM_WUW			0x9F8DBC
#define MEM_WTH			0x823BF4
#define MEM_CrazyNade		0x10100
#define MEM_FastNadeBlast		0x10100

*************= Fast =*************
#define ADR_FastMedic		0x9F65AC
#define ADR_FastAmmo		0x9F65A4
#define ADR_FastFlag		0x9F65B4
#define ADR_FastRepair		0x9F29FC
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Old 12/17/2011, 21:09   #1772
 
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Quote:
//Pointers
#define ADR_PLAYERPOINTER 0x9F1BAC
#define ADR_SERVERPOINTER 0x9F1B48
#define ADR_BASEPOINTER 0xA47E60
//Memory
#define AutoRepair 0x9F1742
#define ADR_SCOPE 0x8B7824
#define ADR_NOBOUNDS1 0xB1EA80
#define ADR_NOBOUNDS2 0xB1EA84
#define ADR_NOBOUNDS3 0xB1EA88
#define ADR_SILENTWALK 0xB1EA84
#define ADR_SUPERNOSPREAD 0x857F40
#define ADR_AssaultClip 0x9F174E
#define ADR_SniperClip 0x9F174F
#define ADR_Bamdagepx 0x9F175E
#define ADR_WUW 0x9F8DBC
#define ADR_FASTAMMO 0x9F65A4
#define ADR_FASTREPAIR 0x9F65AC
#define ADR_FASTFLAG 0x9F034C
#define PLANTDEFUSEANY 0x9F173A
#define ADR_BreakeLimit 0x857E60
//#define ADR_GmWarning 0xA3370C
#define ADR_STAMINA1 0x82903C
#define ADR_STAMINA2 0x829040
#define ADR_STAMINA3 0x829044
#define ADR_STAMINA4 0x829048
#define ADR_STAMINA5 0x829050
#define WalkSpeed 0x858258
#define RollSpeed 0x858080
#define SprintSpeed 0x857F10
#define MEM_STW 0x825EE4
#define MEM_WTW 0x828C88
#define ADR_BONESHOT 0x858EB0
#define ADR_HIGHMODE 0x858328
#define ADR_UNLAMMO 0x9F1B24
#define ADR_WTH 0x823BF4
#define ADR_CQCPRONE 0x8B7818
#define ADR_WEAPONGRAVITY 0x857EB8
#define ADR_NOAFK 0xB1EA58
#define ADR_GameText 0x4E2E77
#define ADR_QPLANTDEFUSE 0x9F171C
#define ADR_WEAPONSHOT 0x9F1BEC
#define ADR_RADARINVI 0x9F8DE4
#define ADR_SENDMESSAGEBOX 0x418C53
#define ADR_NoSpawnWait1 0xB2D0D8
#define ADR_NoSpawnWait2 0xB2D0DC
#define ADR_NoSpawnWait3 0xB2D0E0
//Offsets
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x1021B8
#define OFS_2SLOT 0x1021B9
#define OFS_3SLOT 0x1021BA
#define OFS_4SLOT 0x1021BB
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021BD
#define OFS_7SLOT 0x1021BE
#define OFS_8SLOT 0x1021BF
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NFD 0x102C8
#define OFS_INVISIBLE 0x11A2BC
#define OFS_PREMIUM 0x58C
#define OFS_PREMIUM2 0x590
#define NoM134Idle 0x103C4
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC448
#define OFS_NORELOAD 0x103E0
//WeaponBinder
#define ADR_SlotBase 0x101018
#define ADR_ClassBase 0xA49A00
#define ADR_ServerBase 0x9F1B48
#define ADR_WeaponBase 0xA0EE4C
#define ADR_PLAYERSLOT 0x11B804
#define ADR_PLAYERID 0x1CE8
DWORD StartRoomClassPointer = *(DWORD*)(0x9F2598);
DWORD GameStart = 0x50BB50;
Credits : Underknow

Quote:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x009F1BAC
#define ADR_SERVERPOINTER 0x009F1B48
#define ADR_BASEPOINTER 0x00A47E60
#define ADR_WEAPONBASE 0x00A0EE4C
#define ADR_DEVICEPOINTER 0x00854F24
#define ADR_USERPOINTER 0x009F1B48
#define ADR_WEAPONPOINTER 0x008B7758
#define ADR_VIEWANGELS 0x009F16F8
#define ADR_ROOMCLASS 0x009F2598
#define ADR_AUTOSTART 0x00****** // PRIVATE
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009F171C
#define ADR_STAMINA1 0x0082903C
#define ADR_STAMINA2 0x00829040
#define ADR_STAMINA3 0x00829044
#define ADR_STAMINA4 0x00829048
#define ADR_STAMINA5 0x00829050
#define ADR_STAMINAREFILL 0x0097D580
#define ADR_QUICKSPAWN1 0x00B1F0E4
#define ADR_QUICKSPAWN2 0x00B1F0E6
#define ADR_QUICKSPAWN3 0x00B1F0EC
#define ADR_IMDRUNK 0x009F1AB4
#define ADR_CQCPRONE 0x008B7818
#define ADR_WEAPONSHOT 0x00***** //PRIVATE
#define ADR_CAMERAVIEW 0x00****** // PRIVATE
#define ADR_IMEXPLOSION 0x00****** // PRIVATE
#define ADR_SPEED 0x00858258
#define ADR_ROOLSPEED 0x00858080
#define ADR_HIGH MODE 0x00858328
#define ADR_MESSAGEBOX 0x00418C53
#define ADR_ENGINETEXT 0x00401073
#define ADR_VIRTUALJUMP 0x00857EF4
#define ADR_HIDEWEAPON 0x00829044
#define ADR_WTH 0x00823BF4
#define ADR_WUW 0x009F8DBC
#define ADR_STW 0x00825EE4
#define ADR_WTW 0x00828C88
#define ADR_BONESHOT 0x00858EB0
#define ADR_SUPERNOSPREAD 0x00857F40
#define ADR_NOSPREAD 0x009F6644
#define ADR_ANTIAFK 0x00B1EA58
#define ADR_UNLAMMO 0x004D7366
#define ADR_WUW 0x009F8DBC
#define ADR_BREAKLIMIT 0x00857E60
#define ADR_CROSSAIR 0x009F65C8
#define ADR_WEAPONGRAVITY 0x00857EB8
#define ADR_SCOPE 0x008B7824
#define ADR_SCOPESIZE 0x008B782C
#define ADR_NOWATER1 0x009F8DB8
#define ADR_NOWATER2 0x009F8DB4
#define ADR_GLASSWALL 0x009F17E4
#define ADR_FASTAMMMO 0x009F65A4
#define ADR_FASTEMEDIC 0x009F65AC
#define ADR_FASTREPAIR 0x009F29FC
#define ADR_FASTFLAG 0x009F8DBC
#define ADR_NOBOUNDS1 0x00B1EA80
#define ADR_NOBOUNDS2 0x00B1EA84
#define ADR_NOBOUNDS3 0x00B1EA88
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR 0x00857D90
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE 0x0011B800
#define OFS_NFD 0x00102C8
#define OFS_NADE 0x0010100
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NOSRPEAD 0x009F6644
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_PREMIUM 0x0058C
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_Y 0x00102E0
#define OFS_X 0x00102F0
#define OFS_Z 0x00102E8
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_NICKNAME 0x008BA168
#define ADR_IP 0x008B9E7C
#define ADR_PASSWORD 0x00****** //PRIVATE
#define ADR_ID 0x00****** //PRIVATE
#define ADR_HP 0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_ARTILLERY2 0x004BD702
#define ADR_QUICKPLANT 0x004D2D33
#define ADR_QUICKDEFUSE 0x0043679E
#define ADR_BULLET 0x004D3FB0
#define ADR_NORELOAD 0x00579E15
#define ADR_NORELOAD 0x00579E15
#define ADR_WTW 0x00710422
#define ADR_CRCPATCH 0x0041809D
#define ADR_BACKTOLOBBY 0x004AA4B5
#define ADR_ALWAYSCROSS 0x00525259
#define ADR_SUPERCARSOUND 0x004225BF
#define ADR_OPK 0x00408180

//Thanks to xDuff, DirecTX
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Old 12/18/2011, 11:07   #1773
 
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MicroX AddyLogger 18/12/11

Update : 18/12/11
Code:
[B]/=======MicroX Private AddyLogger=======\
/============POINTERS============\
#define ADR_PLAYERPOINTER     0x009F1BAC
#define ADR_SERVERPOINTER     0x009F1B48
#define ADR_BASEPOINTER       0x00A47E60
#define ADR_VIEWANGELS        0x009F16F8
#define ADR_WEAPONBASE        0x00A0EE4C
#define ADR_DEVICEPOINTER     0x00854F04
#define ADR_USERPOINTER       0x009F1B48
#define ADR_WEAPONPOINTER     0x008B7758
#define ADR_MATRIX            0x00******
#define ADR_ROOMCLASS         0x009F2598
#define ADR_AUTOSTART         0x0050C3F8
/============ADR============\
#define ADR_STAMINA1          0x0082903C
#define ADR_STAMINA2          0x00829040
#define ADR_STAMINA3          0x00829044
#define ADR_STAMINA4          0x00829048
#define ADR_STAMINA5          0x00829050
#define ADR_STAMINAREFILL     0x0097D580
#define ADR_IMDRUNK           0x009F1AB4
#define ADR_CQCPRONE          0x008B7818
#define ADR_CAMERAVIEW        0x00******
#define ADR_WeaponShot        0x00******
#define ADR_QuickPlant        0x00******
#define ADR_NOSPAWN1          0x00B1F0E4
#define ADR_NOSPAWN2          0x00B2D0E0
#define ADR_MSGBOX            0x00419137
#define ADR_ROLLSPEED         0x00858060
#define ADR_BONESHOT          0x00858E90
#define ADR_UNLAMMO           0x009F17E8
#define ADR_WTW               0x00828C88
#define ADR_WUW               0x009F8DBC
#define ADR_STW               0x00825EE4
#define ADR_WTH               0x008549BC
#define ADR_PDANYWHERE        0x009F187E
#define ADR_NOWATER1          0x009F8DB8
#define ADR_NOWATER2          0x009F8DB4
#define ADR_SCOPE             0x008B7824
#define ADR_SCOPESIZE         0x008B782C
#define ADR_SILENTWALK	      0x00******
#define ADR_WALKSPEED         0x00858238
#define ADR_CHANGEROLL        0x008AF744
#define ADR_SPRINTSPEED       0x00828F14
#define ADR_ROLLSPEED         0x00858060
#define ADR_ENGINETEXT        0x00528804
#define ADR_BREAKLIMIT        0x00857E40
#define ADR_VIRTUALJUMP       0x00857ED4
#define ADR_VIRTUALPRONE      0x00******
#define ADR_3DVIEW            0x00******
#define ADR_HIGHMODE          0x00858308
#define ADR_SUPERNOSPREAD     0x00857F20
#define ADR_NOSPREAD          0x009F6644
#define ADR_GLASSWALL         0x009F17E4
#define ADR_FASTAMMMO         0x009F65A4
#define ADR_FASTEMEDIC        0x009F65AC
#define ADR_FASTREPAIR        0x009F29FC
#define ADR_FASTFLAG          0x009F8DBC
#define ADR_CROSSAIR          0x009F65C8
#define ADR_NOBOUNDS1         0x00B1EA80
#define ADR_NOBOUNDS2         0x00B1EA84
#define ADR_CRAZYCAR          0x00857D70
#define ADR_D3DNAME           0x00A48824
#define ADR_NICKNAME          0x00******
#define ADR_IP                0x00******
#define ADR_PASSWORD          0x00******
#define ADR_ID                0x00******
#define ADR_HP                0x00******
#define ADR_EXTRAMMO1         0x008AD9AF
#define ADR_EXTRAMMO2         0x008AD9B0
#define ADR_SNIPER            0x008AD9B1
#define ADR_ASSAULT           0x008AD9B0
#define ADR_BANDAGE           0x008AD9BA
/============OFS============\
#define OFS_Y                 0x00102E0
#define OFS_X                 0x00102F0
#define OFS_Z                 0x00102E8
#define OFS_INVISBLE          0x0011B800
#define OFS_NFD               0x00102C8
#define OFS_NADE              0x0010100
#define OFS_DINAR             0x0011A2A8
#define OFS_LEVEL             0x0011A298
#define OFS_SLOT5             0x001021BC
#define OFS_SLOT6             0x001021BD
#define OFS_SLOT7             0x001021BE
#define OFS_SLOT8             0x001021BF
#define OFS_NORECOIL1         0x00C43C
#define OFS_NORECOIL2         0x00C440
#define OFS_NORECOIL3         0x00C444
#define OFS_GRAVITY_Z         0x00C4A8
#define OFS_NODELAY           0x103E0
/============END============\[/B]
Big Thanks : Eagl3,Directx
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Old 12/18/2011, 11:12   #1774
 
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#define ADR_SENDMESSAGEBOX 0x419137
#define ADR_GameText 0x4E33EC
#define ADR_GameStart 0x50C3F8
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Old 12/18/2011, 14:09   #1775
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|AdrenalinaPL v1.8 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9F1BAC
#define ADR_ServerPointer		0x9F1B48
#define ADR_WeaponPointer		0x8B7758
#define ADR_BasePointer 		0xA47E60
#define ADR_UserPointer		0x9F1B48
#define ADR_DevicePointer		0x854F04
#define ADR_ViewAngels		0x9F16F8
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9F1AB4
#define ADR_CQCProne			0x8B7818
#define ADR_NoSpawnWaitCqC	0x9F1984
#define ADR_VirtualJump		0x857ED4
#define ADR_NoWater1			0x9F8DB8
#define ADR_NoWater2			0x9F8DB4
#define ADR_AntiAfk			0xB1EA58
#define ADR_NoBounds1			0xB1EA80
#define ADR_NoBounds2			0xB1EA84
#define ADR_NoBounds3			0xB1EA88
#define ADR_NoSpawnWait1		0xB1F0E4
#define ADR_NoSpawnWait2		0xB2D0E0
#define ADR_NoSpawnWait3		0xB1F0EC
#define ADR_Scope				0x8B7824
#define ADR_Crosshair			0x9F65C8
#define ADR_NoSpread			0x9F6644
#define ADR_EngineText		0x401073
#define ADR_MessageBox		0x419137
#define ADR_HighMode			0x858308
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X					0x102E0
#define OFS_Y					0x102F0
#define OFS_Z					0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_Dinar				0x11A2A8
#define OFS_Level				0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_RoomMaster		0x11B800
#define OFS_M134Idle			0x103D8
#define OFS_NoSpread			0x100FC
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x858E90
#define MEM_WTW				0x828C88
#define MEM_STW				0x825EE4
#define MEM_WUW				0x9F8DBC
#define MEM_WTH				0x8549BC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo		0x9F1756
#define PX_SniperAmmo			0x9F1754
#define PX_Bandage			0x9F1758
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F65AC
#define ADR_FastAmmo			0x9F65A4
#define ADR_FastFlag			0x9F65B4
#define ADR_FastRepair		0x9F29FC
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0x9F9AA8
#define ADR_D3DHealth			0x31FB8
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_Artilery1			0x0
#define ASM_Artilery2			0x4BDCFA
																
~ Stopped...													
																
|#|******************************************************************************|#|
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Old 12/18/2011, 14:31   #1776
 
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Code:
//|---------------------------------------------------------|
//|               GigaByte™ AddieLogger 18.12.11            |
//|            For www.HacksMania.Com and www.HackLions.com |
//|---------------------------------------------------------|

//===========================================================
//=========================== Pointers ======================
//===========================================================
#define ADR_PLAYERPOINTER     			0x9F1BAC
#define ADR_SERVERPOINTER     			0x9F1B48
#define ADR_BasePointer	      			0xA47E60
#define ADR_AngelView	      			0x9F16F8
#define OFS_PlayerSize	      			0x1CF8
#define ADR_USERBASE	      			0xB0FD40

//===========================================================
//=========================== ADR============================
//===========================================================
#define ADR_UserNameD3D				0xA48824
#define ADR_UserIPD3D				(ADR_UserNameD3D-0x2EC)
#define ADR_AccuracyAs				0x9F6644
#define ADR_FastLockOn				0x9F1768
#define ADR_VirtualJump				0x857ED4
#define ADR_NoWater1				0x9F8DB8
#define ADR_NoWater2				0x9F8DB4
#define ADR_BreakLimit				0x857E40
#define ADR_FastAmmo				0x9F65A4
#define ADR_FastHealth				0x9F65AC
#define ADR_FastRepair				0x9F65AC
#define ADR_FastFlag				0x9F65B4
#define ADR_PDAnyWhere				0x9F187E
#define ADR_SuperNoSpread                       0x857F20
#define ADR_Stamina1                 		(ADR_Stamina3-0x8)
#define ADR_Stamina2               		(ADR_Stamina3-0x4)
#define ADR_Stamina3                		0x829044
#define ADR_Stamina4               		(ADR_Stamina3+0x4)
#define ADR_Stamina5               		(ADR_Stamina3+0x8)
#define ADR_NoBounds1	            		0xB2E8F0
#define ADR_NoBounds2	           		(ADR_NoBounds1-0x4)
#define ADR_NoSpawn1	            		0xB1F0E4
#define ADR_NoSpawn2	            		0xB2D0E0
#define ADR_CQCProne                		0x8B7818
#define ADR_ImDrunk				0x9F1AB4
#define ADR_Scope			        0x8B7824
#define ADR_ScopeSize			    	0x8B782C
#define ADR_WalkSpeed			    	0x858238
#define ADR_SprintSpeed			    	0x857F14
#define ADR_RollSpeed			    	0x858060
#define ADR_AntiAFK				0xB1EA80
#define ADR_DeadSpinner			    	0x8B403C//Credits to AeroMan
#define ADR_LadderQuickly		    	0x858200//Credits to R3d_L!ne
#define ADR_RadarHideMe			    	0x9F8DEC//Credits to R3d_L!ne
#define ADR_ResizeScreen		    	0x8AD9AF//Credits to R3d_L!ne
//===========================================================
//=========================== OFS ===========================
//===========================================================
#define OFS_X                   		0x102E0
#define OFS_Y                   		0x102F0
#define OFS_Z                   		0x102E8
#define OFS_NFD                 		0x102C8
#define OFS_Invisible				0x11A2BC
#define OFS_Slot5               		0x1021BC
#define OFS_Slot6               		0x1021BD
#define OFS_Slot7               		0x1021BE
#define OFS_Slot8               		0x1021BF
#define OFS_Dinar				0x11A2A8
#define OFS_Level				0x11A298
#define OFS_Prem1				0x58C
#define OFS_NoRecoil1				0xC43C
#define OFS_NoRecoil2				0xC440
#define OFS_NoRecoil3				0xC444
#define OFS_NoM134Idle 				0x103D8
#define OFS_Nade				0x10100
#define OFS_GMWarning				0xA39974//Credits to SK1LL0R..
//===========================================================
//====================== Weapon Binder ======================
//===========================================================
#define OFS_SlotBase            		0x101018
#define ADR_WeaponBase          		0x00A0EE4C

//===========================================================
//========================= Memory ========================== 
//===========================================================
#define MEM_QuickPD			  	0x******
#define MEM_BoneShot		  		0x858EB0
#define MEM_WUW               			0x9F8DBC
#define MEM_STW               			0x825EE4
#define MEM_WTW               			0x828C88
#define MEM_AutoRepair 				0x******
#define MEM_AutoAmmo				0x******
//===========================================================
//=========================== PX ============================
//===========================================================
#define ADR_AssaultAmmo                         0x9F174E
#define ADR_SniperAmmo                          0x9F174F
#define ADR_Bandage                             0x9F175E
Credits: GigaByte™
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Old 12/18/2011, 23:32   #1777
 
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/Request Fullbright and Fog addies

#define BoneShoot 0x858EB0
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Old 12/19/2011, 00:01   #1778
 
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Quote:
Originally Posted by ryski1 View Post
/Request Fullbright and Fog addies

#define BoneShoot 0x858EB0
Code:
//-----------------------------------------------------------
[B]#define ADR_NRFG             0x9F8DCC // RunDLL And Me
#define ADR_FRFG              0x9F8DD4 // RunDLL And Me
#define ADR_FLBRGHT1        0x9F2830 // R3d_L!n3
#define ADR_FLBRGHT2        (ADR_FLBRGHT1 + 0x4 ) // R3d_L!n3
#define ADR_FLBRGHT3        (ADR_FLBRGHT1 + 0x8 ) // R3d_L!n3[/B]
//-----------------------------------------------------------
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Old 12/19/2011, 13:11   #1779
 
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PHP Code:
//**********************************************//
//*********** SiroSkill´s AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version Public **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          0x9F1BAC;
DWORD ADR_POINTER_SERVER          0x9F1B48;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE    0x9F173A;
DWORD ADR_MEMORY_SUPERNOSPREAD    0x857F20;
DWORD ADR_MEMORY_ANTIAFKKICK      0xB1EA80;
DWORD ADR_MEMORY_NOSPAWNWAIT      0xB2D0E4;
DWORD ADR_MEMORY_FASTLOCKON       0x988BB0;
DWORD ADR_MEMORY_FASTREPAIR       0x9F29FC;
DWORD ADR_MEMORY_FASTHEALTH       0x9F65AC;
DWORD ADR_MEMORY_FASTAMMO         0x9F65A4;
DWORD ADR_MEMORY_FASTFLAG         0x9F65B4;
DWORD ADR_MEMORY_NOBOUNDS         0xB2E8E8;
DWORD ADR_MEMORY_UNLAMMO          0x9F1B24;
DWORD ADR_MEMORY_SCOPE            0x8B7824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_NOFALLDAMAGE     0x102C8;
DWORD ADR_OFFSET_POSITION_X       0x102E0;
DWORD ADR_OFFSET_POSITION_Y       0x102F0;
DWORD ADR_OFFSET_POSITION_Z       0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       0xC440;
DWORD ADR_OFFSET_NORECOIL_3       0xC444;
DWORD ADR_OFFSET_INVISIBLE        0x11A2BC;
DWORD ADR_OFFSET_PREMIUM          0x58C;
DWORD ADR_OFFSET_SLOT_1           0x1021B8;
DWORD ADR_OFFSET_SLOT_2           0x1021B9;
DWORD ADR_OFFSET_SLOT_3           0x1021BA;
DWORD ADR_OFFSET_SLOT_4           0x1021BB;
DWORD ADR_OFFSET_SLOT_5           0x1021BC;
DWORD ADR_OFFSET_SLOT_6           0x1021BD;
DWORD ADR_OFFSET_SLOT_7           0x1021BE;
DWORD ADR_OFFSET_SLOT_8           0x1021BF;
DWORD ADR_OFFSET_MASTER           0xFD160;
DWORD ADR_OFFSET_LEVEL            0x11A298;
DWORD ADR_OFFSET_DINAR            0x11A2A8;
//**********************************************//
//***************** Logged: 27 *****************//
//***************** End Logging ****************//
//**********************************************// 
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Old 12/19/2011, 13:55   #1780
 
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Code:
//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER     0x009F1BAC
#define ADR_SERVERPOINTER     0x009F1B48
#define ADR_BASEPOINTER       0x00A47E60
#define ADR_WEAPONBASE        0x00A0EE4C
#define ADR_DEVICEPOINTER     0x00854F04
#define ADR_USERPOINTER       0x009F1B48
#define ADR_WEAPONPOINTER     0x008B7758
#define ADR_VIEWANGELS        0x009F16F8
#define ADR_ROOMCLASS         0x009F2598
#define ADR_AUTOSTART         0x0050C3F8
#define ADR_MATRIX            0x00****** //PRIVATE
#define ADR_USERBASE          0x00B0FD40
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009F171C
#define ADR_PLANTANYWHERE     0x009F187E
#define ADR_STAMINA1          0x0082903C
#define ADR_STAMINA2          0x00829040
#define ADR_STAMINA3          0x00829044
#define ADR_STAMINA4          0x00829048
#define ADR_STAMINA5          0x00829050
#define ADR_STAMINAREFILL     0x0097D580
#define ADR_QUICKSPAWN1       0x00B1F0E4
#define ADR_QUICKSPAWN2       0x00B2D0E0
#define ADR_IMDRUNK           0x009F1AB4
#define ADR_CQCPRONE          0x008B7818
#define ADR_CAMERAVIEW        0x00****** //PRIVATE
#define ADR_IMEXPLOSION       0x00****** //PRIVATE
#define ADR_SILENTWALK        0x00****** //PRIVATE
#define ADR_LADDERQUICKLY     0x00858200
#define ADR_RESIZESCREEN      0x008AD9AF
#define ADR_WEAPONSHOT        0x00****** //PRIVATE
#define ADR_ACCURACYAS        0x009F6644
#define ADR_SPEED             0x00858238
#define ADR_ROOLSPEED         0x00858060
#define ADR_SPRINTSPEED       0x00828F14
#define ADR_HIGH MODE         0x00858308
#define ADR_MESSAGEBOX        0x00419137
#define ADR_ENGINETEXT        0x00401073
#define ADR_VIRTUALJUMP       0x00857ED4
#define ADR_VIRTUALPRONE      0x00****** //PRIVATE
#define ADR_HIDEWEAPON        0x00829044
#define ADR_DEADSNIPER        0x008B403C
#define ADR_RADARHIDEME       0x009F8DEC
#define ADR_WTH               0x008549BC
#define ADR_WUW               0x009F8DBC
#define ADR_STW               0x00825EE4
#define ADR_WTW               0x00828C88
#define ADR_BONESHOT          0x00858E90
#define ADR_SUPERNOSPREAD     0x00857F20
#define ADR_NOSPREAD          0x009F6644
#define ADR_ANTIAFK           0x00B1EA58
#define ADR_SERVERCOUNT       0x00A2EEA0
#define ADR_UNLAMMO           0x004D78A6
#define ADR_BREAKLIMIT        0x00857E40 
#define ADR_CROSSAIR          0x009F65C8
#define ADR_3DVIEW            0x00****** //PRIVATE
#define ADR_WEAPONGRAVITY     0x00857E98
#define ADR_SCOPE             0x008B7824
#define ADR_SCOPESIZE         0x008B782C
#define ADR_FASTLOCKON        0x009F1768
#define ADR_FASTSTUFF         0x009F171C
#define ADR_FASTAMMMO         0x009F65A4
#define ADR_FASTEMEDIC        0x009F65AC
#define ADR_FASTREPAIR        0x009F29FC
#define ADR_FASTFLAG          0x009F8DBC
#define ADR_GMWARNING         0x00****** //PRIVATE
#define ADR_SWIM1             0x009F1BEC
#define ADR_NOBOUNDS1         0x00B1EA80
#define ADR_NOBOUNDS2         0x00B1EA84
#define ADR_NOBOUNDS3         0x00B1EA88
#define ADR_NOWATER1          0x009F8DB8
#define ADR_NOWATER2          0x009F8DB4
#define ADR_GLASSWALL         0x009F17E4
#define ADR_FULLBRIGHT1       0x009F2830
#define ADR_FULLBRIGHT2       0x009F2834
#define ADR_FULLBRIGHT3       0x009F2838
#define ADR_NEARFOG           0x009F8DCC
#define ADR_FARFOG            0x009F8DD4
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1        0x008AD9AF
#define ADR_EXTRAAMMO2        0x008AD9B1
#define ADR_SNIPER            0x008AD9B3
#define ADR_ASSAULT           0x008AD9B1
#define ADR_BANDAGE           0x008AD9BA
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR          0x00857D70
#define ADR_BIGCARNAME        0x00***** //PRIVATE
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE          0x0011B800
#define OFS_NFD               0x00102C8
#define OFS_NADE              0x0010100
#define OFS_DINAR             0x0011A2A8
#define OFS_LEVEL             0x0011A298
#define OFS_SLOT5             0x001021BC
#define OFS_SLOT6             0x001021BD
#define OFS_SLOT7             0x001021BE
#define OFS_SLOT8             0x001021BF
#define OFS_NOSRPEAD          0x009F6644
#define OFS_NORECOIL1         0x00C43C
#define OFS_NORECOIL2         0x00C440
#define OFS_NORECOIL3         0x00C444
#define OFS_PREMIUM           0x0058C
#define OFS_GRAVITY_Z         0x00C4A8
#define OFS_Y                 0x00102E0
#define OFS_X                 0x00102F0
#define OFS_Z                 0x00102E8
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME           0x00A48824
#define ADR_D3DIP             0x00A48538
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_USERNAME          0x008B9F28
#define ADR_IP                0x008B9D18
#define ADR_PASSWORD          0x00****** //PRIVATE
#define ADR_NICKNAME          0x00****** //PRIVATE
#define ADR_HP                0x00****** //PRIVATE
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_ARTILLERY2        0x004BDCFA
#define ADR_QUICKPLANT        0x004D3273
#define ADR_QUICKDEFUSE       0x00436C4F
#define ADR_BULLET            0x004D44F0
#define ADR_NORELOAD          0x00579CE8
#define ADR_NORELOAD          0x00579CE8
#define ADR_WTW               0x00710612
#define ADR_STW               0x005D4880
#define ADR_CRCPATCH          0x00418581
#define ADR_BACKTOLOBBY       0x004AADC3
#define ADR_ALWAYSCROSS       0x00525455
#define ADR_SUPERCARSOUND     0x00422A1F
#define ADR_OPK               0x00408690

//Thanks to xDuff, DirecTX, MicroX
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Old 12/19/2011, 14:16   #1781
 
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Talking

New Update !


PHP Code:
//**********************************************// 
//*********** SiroSkill´s AddyLogger ***********// 
//*********** War Rock International ***********// 
//*************** Version Public **************// 
//**********************************************// 
//================ [ Pointers ] ================// 
DWORD ADR_POINTER_PLAYER          0x9F1BAC
DWORD ADR_POINTER_SERVER          0x9F1B48
//================ [ Memorys ] =================// 
DWORD ADR_MEMORY_PLANTANYWHERE    0x9F173A
DWORD ADR_MEMORY_SUPERNOSPREAD    0x857F20
DWORD ADR_MEMORY_ANTIAFKKICK      0xB1EA80
DWORD ADR_MEMORY_NOSPAWNWAIT      0xB2D0E4
DWORD ADR_MEMORY_FASTLOCKON       0x988BB0
DWORD ADR_MEMORY_FASTREPAIR       0x9F29FC
DWORD ADR_MEMORY_FASTHEALTH       0x9F65AC
DWORD ADR_MEMORY_FASTAMMO         0x9F65A4
DWORD ADR_MEMORY_FASTFLAG         0x9F65B4
DWORD ADR_MEMORY_NOBOUNDS         0xB2E8E8
DWORD ADR_MEMORY_UNLAMMO          0x9F1B24
DWORD ADR_MEMORY_SCOPE            0x8B7824
//================ [ Offsets ] =================// 
DWORD ADR_OFFSET_NOFALLDAMAGE     0x102C8
DWORD ADR_OFFSET_POSITION_X       0x102E0
DWORD ADR_OFFSET_POSITION_Y       0x102F0
DWORD ADR_OFFSET_POSITION_Z       0x102E8
DWORD ADR_OFFSET_NORECOIL_1       0xC43C
DWORD ADR_OFFSET_NORECOIL_2       0xC440
DWORD ADR_OFFSET_NORECOIL_3       0xC444
DWORD ADR_OFFSET_INVISIBLE        0x11A2BC
DWORD ADR_OFFSET_PREMIUM          0x58C
DWORD ADR_OFFSET_SLOT_1           0x1021B8
DWORD ADR_OFFSET_SLOT_2           0x1021B9
DWORD ADR_OFFSET_SLOT_3           0x1021BA
DWORD ADR_OFFSET_SLOT_4           0x1021BB
DWORD ADR_OFFSET_SLOT_5           0x1021BC
DWORD ADR_OFFSET_SLOT_6           0x1021BD
DWORD ADR_OFFSET_SLOT_7           0x1021BE
DWORD ADR_OFFSET_SLOT_8           0x1021BF
DWORD ADR_OFFSET_MASTER           0xFD160
DWORD ADR_OFFSET_LEVEL            0x11A298
DWORD ADR_OFFSET_DINAR            0x11A2A8
//**********************************************// 
//***************** Logged: 27 *****************// 
//***************** End Logging ****************// 
//**********************************************// 
PHP Code:
~~~~~~~~~~~~~By SiroSkill~~~~~~~~~~~
~~~~~~~~~~~~~~
Only Privat~~~~~~~~~~~
~~~~~~~~~~~~~~~~
POINTER~~~~~~~~~~~~~
#define Playerpointer     0x00BC4470
#define Serverpointer     0x00ABF050
#define BasePointer     0x00AF9648
#define DevicePointer     0x0090B488
#define WeaponPointer    0x009688A4
#define HealthPointer  0x00AFB1DC
#define UserPointer  0x00BC44BC
~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~
#define NoSpread    0x00A44F48
#define alwayscrosshair  0x0096867C
#define Speed      0x008F37B4
#define D3DName    0x00AFA00C
#define FastAmmo   0x00A483F4
#define FastRepair    0x00A483F8
#define NoBounds   0x00A6F6E8
#define QuickSpawn  0x00A782F8
#define ImDrunk     0x00A74500
~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~
#define WTW   0x0078D087
#define STW 0x005D4880
~~~~~~~~~~~~~~OFFSET~~~~~~~~~~~~~~~~
#define ForceKick    0x004E2419
#define 5thSlot  0x001021A4
#define NFD   0x00103A8
#define PlayerSize  0x001CE8
#define Gravity 0x00C49C
#Credits: SiroSkill 

"THANKS" wenn ich geholfen habe ^^
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Old 12/19/2011, 17:10   #1782
 
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Quote:
Originally Posted by SiroSkill View Post
New Update !


PHP Code:
//**********************************************// 
//*********** SiroSkill´s AddyLogger ***********// 
//*********** War Rock International ***********// 
//*************** Version Public **************// 
//**********************************************// 
//================ [ Pointers ] ================// 
DWORD ADR_POINTER_PLAYER          0x9F1BAC
DWORD ADR_POINTER_SERVER          0x9F1B48
//================ [ Memorys ] =================// 
DWORD ADR_MEMORY_PLANTANYWHERE    0x9F173A
DWORD ADR_MEMORY_SUPERNOSPREAD    0x857F20
DWORD ADR_MEMORY_ANTIAFKKICK      0xB1EA80
DWORD ADR_MEMORY_NOSPAWNWAIT      0xB2D0E4
DWORD ADR_MEMORY_FASTLOCKON       0x988BB0
DWORD ADR_MEMORY_FASTREPAIR       0x9F29FC
DWORD ADR_MEMORY_FASTHEALTH       0x9F65AC
DWORD ADR_MEMORY_FASTAMMO         0x9F65A4
DWORD ADR_MEMORY_FASTFLAG         0x9F65B4
DWORD ADR_MEMORY_NOBOUNDS         0xB2E8E8
DWORD ADR_MEMORY_UNLAMMO          0x9F1B24
DWORD ADR_MEMORY_SCOPE            0x8B7824
//================ [ Offsets ] =================// 
DWORD ADR_OFFSET_NOFALLDAMAGE     0x102C8
DWORD ADR_OFFSET_POSITION_X       0x102E0
DWORD ADR_OFFSET_POSITION_Y       0x102F0
DWORD ADR_OFFSET_POSITION_Z       0x102E8
DWORD ADR_OFFSET_NORECOIL_1       0xC43C
DWORD ADR_OFFSET_NORECOIL_2       0xC440
DWORD ADR_OFFSET_NORECOIL_3       0xC444
DWORD ADR_OFFSET_INVISIBLE        0x11A2BC
DWORD ADR_OFFSET_PREMIUM          0x58C
DWORD ADR_OFFSET_SLOT_1           0x1021B8
DWORD ADR_OFFSET_SLOT_2           0x1021B9
DWORD ADR_OFFSET_SLOT_3           0x1021BA
DWORD ADR_OFFSET_SLOT_4           0x1021BB
DWORD ADR_OFFSET_SLOT_5           0x1021BC
DWORD ADR_OFFSET_SLOT_6           0x1021BD
DWORD ADR_OFFSET_SLOT_7           0x1021BE
DWORD ADR_OFFSET_SLOT_8           0x1021BF
DWORD ADR_OFFSET_MASTER           0xFD160
DWORD ADR_OFFSET_LEVEL            0x11A298
DWORD ADR_OFFSET_DINAR            0x11A2A8
//**********************************************// 
//***************** Logged: 27 *****************// 
//***************** End Logging ****************// 
//**********************************************// 
PHP Code:
~~~~~~~~~~~~~By SiroSkill~~~~~~~~~~~
~~~~~~~~~~~~~~
Only Privat~~~~~~~~~~~
~~~~~~~~~~~~~~~~
POINTER~~~~~~~~~~~~~
#define Playerpointer     0x00BC4470
#define Serverpointer     0x00ABF050
#define BasePointer     0x00AF9648
#define DevicePointer     0x0090B488
#define WeaponPointer    0x009688A4
#define HealthPointer  0x00AFB1DC
#define UserPointer  0x00BC44BC
~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~
#define NoSpread    0x00A44F48
#define alwayscrosshair  0x0096867C
#define Speed      0x008F37B4
#define D3DName    0x00AFA00C
#define FastAmmo   0x00A483F4
#define FastRepair    0x00A483F8
#define NoBounds   0x00A6F6E8
#define QuickSpawn  0x00A782F8
#define ImDrunk     0x00A74500
~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~
#define WTW   0x0078D087
#define STW 0x005D4880
~~~~~~~~~~~~~~OFFSET~~~~~~~~~~~~~~~~
#define ForceKick    0x004E2419
#define 5thSlot  0x001021A4
#define NFD   0x00103A8
#define PlayerSize  0x001CE8
#define Gravity 0x00C49C
#Credits: SiroSkill 

"THANKS" wenn ich geholfen habe ^^
findet ihr es eigtl. cool euch nach Mimo zu benennen?

Langsam reichts mit den Fakern.
anti:
#define ADR_ImDrunk 0x9F1AB4
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Old 12/19/2011, 17:46   #1783
 
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//================= EHSVC =================//
#define EhsvcSelfCrC__________0x0073AEC
#define Detection _____________0x0009B80
#define HSAntiCrash___________0x00370CE
#define Asm Detection_________0x00270E1
#define Asm Detection2________0x00157C0
#define NanoCheck1___________0x003705E
#define NanoCheck2___________0x00344FF
#define NanoCheck3___________0x0036586
//================= LOGGED =================//
//=================== 9 ==================//
//========= Made By SK1LL0R. & NikM ========//
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Old 12/19/2011, 19:24   #1784
 
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PHP Code:
         ------------------------------------------------ 
       -------------[ *
Pumio* ] Address Logger-------------- 
     ---------------------------------------------------------- 


                  
'----- [ Pointers ] -----'                         
                
------------------------------                          

#define ADR_PlayerPointer                   0x009F1BAC
#define ADR_ServerPointer                   0x009F1B48
#define ADR_WeaponPointer                   0x008B7758
#define ADR_DevicePointer                   0x00854F04
#define ADR_BasePointer                     0x00A47E60
#define ADR_Viewangels                      0x009F16F8
#define ADR_RoomClass                       0x009F2598
#define ADR_SlotBase                        0x00101018


                   
'----- [ Memory ] -----'                         
                
------------------------------                          

#define ADR_Stamina1                         0x0082903C
#define ADR_Stamina2                         0x00829040
#define ADR_Stamina3                         0x00829044
#define ADR_Stamina4                         0x00829048
#define ADR_Stamina5                         0x0082904C
#define ADR_HeadShot                         0x00858E90
#define ADR_CQCProne                        0x008B7818
#define ADR_QuickPlant                       0x009F171C
#define ADR_QuickDefuse                      0x009F171C
#define ADR_PlantAnyWhere                    0x009F187E
#define ADR_DefuseAnyWhere                   0x009F187E
#define ADR_WalkThroughWalls                 0x00828C88
#define ADR_ShootThroughWalls                0x00825EE4 
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Old 12/20/2011, 16:20   #1785
 
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Hab nurn addylogger
Quote:
Addys:
#delfine MEM BONESHOT 0x858E90
#delifne MEM WTW 0x828C88
#delfine MEM STW 0x825EE4
#delfine MEM INVISIBLE 0x11A2BC
Viel Spaß!
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