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Problem with cave teleport

Discussion on Problem with cave teleport within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1

 
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Exclamation Problem with cave teleport



this teleport, how can i move it or remove it or making it invisible

i tried to delete all the RefNest, and it still showup and working aswell, so its not linked with RefNest, ...
i have been trying to remove it for over a year now, and i will really appreciate the help, btw its possible..


thanks in advance.
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Old 04/11/2019, 21:06   #2
 
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Teleport never been related to RefNest !

Refobjcommon (database side) you could find X , y,z and region id of teleport
refteleportbuilding or smth like that ( client side )
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Old 04/11/2019, 22:06   #3

 
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Quote:
Originally Posted by $WeGs View Post
Teleport never been related to RefNest !

Refobjcommon (database side) you could find X , y,z and region id of teleport
refteleportbuilding or smth like that ( client side )
i have deleted all the lines from teleportbuilding.txt
and the teleport still exist and its working perfectly aswell, so teleportbuilding.txt has no affect on it

where else could be ?
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Old 04/11/2019, 22:49   #4
 
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Quote:
Originally Posted by alydandy View Post
i have deleted all the lines from teleportbuilding.txt
and the teleport still exist and its working perfectly aswell, so teleportbuilding.txt has no affect on it

where else could be ?


Well, i've checked it, it's not related to refobjcommon , it's diff then other teleports.

you can disable the teleport its self (not the effect) from _refteleport/reftelelink

GATE_DUNGEON_DH_OUT
GATE_DUNGEON_DH_IN

The effect might be built in Map it's self, you could check that using the map editor

--edit

Import these files into your Data.pk2 and let me know the result (maybe take a backup of your Data.pk2)

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Old 04/11/2019, 23:26   #5

 
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Quote:
Originally Posted by $WeGs View Post
Well, i've checked it, it's not related to refobjcommon , it's diff then other teleports.

you can disable the teleport its self (not the effect) from _refteleport/reftelelink

GATE_DUNGEON_DH_OUT
GATE_DUNGEON_DH_IN

The effect might be built in Map it's self, you could check that using the map editor

--edit

Import these files into your Data.pk2 and let me know the result (maybe take a backup of your Data.pk2)

the teleports effect still showup, and its working perfectly aswell still....
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Old 04/11/2019, 23:38   #6
 
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as i said "The effect might be built in Map it's self, you could check that using the map editor"
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Old 04/11/2019, 23:48   #7
 
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The teleport it self cannot be moved as i think, it can just be disabled.
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Old 04/12/2019, 00:22   #8
 
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Quote:
Originally Posted by $WeGs View Post
Import these files into your Data.pk2 and let me know the result (maybe take a backup of your Data.pk2)

I don't think cleaning the dungeon from spider webs is going to help disabling the teleporter effect

The effect (system\system_dungeonpotal.efp) is defined as a ModDataParticle config in:
Code:
Entrance: res\bldg\china\dunhuang\buildings\w_cd_dondunenter.bsr
Exit: res\dun\wchina\donhwang_cv\floor_1\entroom.bsr
You might want to play around with your favorite hex editor and change some 1s and 0s. I think that's enough hints for now.

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Old 04/12/2019, 01:38   #9
 
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Quote:
Originally Posted by DaxterSoul View Post
I don't think cleaning the dungeon from spider webs is going to help disabling the teleporter effect

The effect (system\system_dungeonpotal.efp) is defined as a ModDataParticle config in:
Code:
Entrance: res\bldg\china\dunhuang\buildings\w_cd_dondunenter.bsr
Exit: res\dun\wchina\donhwang_cv\floor_1\entroom.bsr
You might want to play around with your favorite hex editor and change some 1s and 0s. I think that's enough hints for now.


You made me a fool xD

Well, i took your advice


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Old 04/12/2019, 14:35   #10

 
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Quote:
Originally Posted by $WeGs View Post
You made me a fool xD

Well, i took your advice


its working now downhang teleport is invisible, how did u made it ? so i can do the same for



thanks in advance...

i tried to understand the .bak u made, but no success
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Old 04/12/2019, 15:44   #11
 
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Quote:
Originally Posted by alydandy View Post
its working now downhang teleport is invisible, how did u made it ? so i can do the same for



thanks in advance...

i tried to understand the .bak u made, but no success
i only followed DaxterSoul reply and this one

Quote:
Originally Posted by DaxterSoul View Post
The effect (system\system_dungeonpotal.efp) is defined as a ModDataParticle config in:
Code:
Entrance: res\bldg\china\dunhuang\buildings\w_cd_dondunenter.bsr
Exit: res\dun\wchina\donhwang_cv\floor_1\entroom.bsr
You might want to play around with your favorite hex editor and change some 1s and 0s. I think that's enough hints for now.
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Old 04/12/2019, 20:43   #12

 
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okay now i know how to make it invisible, but how can i know the name of the file ? that on this image
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Old 04/13/2019, 03:22   #13
 
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Look at these names and you'll find out!
Code:
Entrance: res\bldg\china\dunhuang\buildings\w_cd_dondunenter.bsr
Exit: res\dun\wchina\donhwang_cv\floor_1\entroom.bsr
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Old 04/13/2019, 10:41   #14

 
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thanks for all the answers i really appreciate it <3 and i really wish the best wishes for your projects guys

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