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New weapon
Discussion on New weapon within the SRO Private Server forum part of the Silkroad Online category.
02/09/2018, 10:29
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#1
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New weapon
heya, I would like to know if it's possible to declare a new item in gs and sro_client via ASM
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02/09/2018, 10:35
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#2
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Quote:
Originally Posted by leo2111
heya, I would like to know if it's possible to declare a new item in gs and sro_client via ASM
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you can add/create new weapon in Database & Media
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02/10/2018, 01:12
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#3
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Quote:
Originally Posted by mialuisa
you can add/create new weapon in Database & Media
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Yo,
I'm worried about that can be done so easily, the weapons which are declared in gameserver are :
Europe :
-Dagger
-Crossbow
-Axe
-Two handed sword
-One handed sword
ETC...
China :
-Bow
-Glaive
ETC
This is what I mean by declaring it
"sort of item"
which is linked to TDI's
and TDI's are bounding the skills with the weapons
What I mean by this is
if somebody is able to declare an item , it's possible to create a totally new mastery with a new weapon
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02/10/2018, 09:56
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#4
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Join Date: May 2013
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Quote:
Originally Posted by leo2111
Yo,
I'm worried about that can be done so easily, the weapons which are declared in gameserver are :
Europe :
-Dagger
-Crossbow
-Axe
-Two handed sword
-One handed sword
ETC...
China :
-Bow
-Glaive
ETC
This is what I mean by declaring it
"sort of item"
which is linked to TDI's
and TDI's are bounding the skills with the weapons
What I mean by this is
if somebody is able to declare an item , it's possible to create a totally new mastery with a new weapon
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yes you can do it without change anything in gameserver
i have with a friend on his server some skill added what only can use with a shield
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02/10/2018, 11:35
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#5
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Quote:
Originally Posted by mialuisa
yes you can do it without change anything in gameserver
i have with a friend on his server some skill added what only can use with a shield 
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a shield yes, because it's already declared ...
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02/10/2018, 11:57
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#6
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Quote:
Originally Posted by leo2111
a shield yes, because it's already declared ...
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try to test it create a weapon and add as new mastery Storm or so
idk if it work you can only test it is it work without any edit from gameserver
i have a bit look in my db a little exmaple you can test it
1 create a new weapon refObjCommon TypeID3 for weapon is the number 6 and TypeID4 Weapon Class also 6 is bow and 5 is glavie
2 add mastery and skills by skill ReqCommon_Mastery1 is mastery
3 by skills ReqCast_Weapon1 is the weapon class also 6 = bow 5 = Glavie
and if you want you can add a second weapon who can use the skills add by ReqCast_Weapon2 the second class from weapon
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02/10/2018, 13:41
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#7
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Guys ... he is asking like, when you have a two handed, a glaive, a sword or whatever, if you can additionally add a new weapon type like shakram, whip or popsicle to the game.
Which in this matter...
OT: No, you cannot.
You have to define a new TID inside the gameserver and client, to recognize that weapon as a weapon or whatever you like to declare it. Every item has fixed TID.
And I assure you, a code caving structure won't do the trick in your case.
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02/10/2018, 15:27
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#8
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Quote:
Originally Posted by blapanda
Guys ... he is asking like, when you have a two handed, a glaive, a sword or whatever, if you can additionally add a new weapon type like shakram, whip or popsicle to the game.
Which in this matter...
OT: No, you cannot.
You have to define a new TID inside the gameserver and client, to recognize that weapon as a weapon or whatever you like to declare it. Every item has fixed TID.
And I assure you, a code caving structure won't do the trick in your case.
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wrong he some ppl share source code from gameserver ( Evangelion ) also he can declar a new weapon type !!
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02/10/2018, 22:19
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#9
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Quote:
Originally Posted by mialuisa
wrong he some ppl share source code from gameserver ( Evangelion ) also he can declar a new weapon type !!
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Evangelion != Source Code of the real SR_GameServer Module.
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02/10/2018, 22:49
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#10
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Quote:
Originally Posted by blapanda
Guys ... he is asking like, when you have a two handed, a glaive, a sword or whatever, if you can additionally add a new weapon type like shakram, whip or popsicle to the game.
Which in this matter...
OT: No, you cannot.
You have to define a new TID inside the gameserver and client, to recognize that weapon as a weapon or whatever you like to declare it. Every item has fixed TID.
And I assure you, a code caving structure won't do the trick in your case.
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Finally somebody understood me xD
It's all about to define that **** TDI into gs and client
I heard that a rigid member did it, declared a new coin via ASM (which I don't believe that much tbh)
so I thought somebody in here is also able to do it , I would pay...
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