Problem in Equipment.cs in Game/ConquerStructure/Equipment.cs.
Search for this Code :
Code:
case ConquerItem.RightWeapon:
Remove the whole code and the next code that should be "case ConquerItem.LeftWeapon:"
Change them to these :
if you are Client 5735 Then it will be :
Code:
case ConquerItem.RightWeapon:
{
if (item.Purification.Available)
{
Writer.WriteUInt32(item.Purification.PurificationItemID, 208, Owner.Entity.SpawnPacket);
}
Writer.WriteUInt32(item.ID, 60, Owner.Entity.SpawnPacket);
break;
}
case ConquerItem.LeftWeapon:
{
if (item.Purification.Available)
{
Writer.WriteUInt32(item.Purification.PurificationItemID, 204, Owner.Entity.SpawnPacket);
}
Writer.WriteUInt32(item.ID, 56, Owner.Entity.SpawnPacket);// Offset Correto.
Writer.WriteUInt16((byte)item.Color, 137, Owner.Entity.SpawnPacket);
break;
}
if you are Client 5760+ Then it will be:
Code:
case ConquerItem.RightWeapon:
{
if (item.Purification.Available)
{
Writer.WriteUInt32(item.Purification.PurificationItemID, 208 + 4, Owner.Entity.SpawnPacket);
}
Writer.WriteUInt32(item.ID, 60 + 4, Owner.Entity.SpawnPacket);
break;
}
case ConquerItem.LeftWeapon:
{
if (item.Purification.Available)
{
Writer.WriteUInt32(item.Purification.PurificationItemID, 204 + 4, Owner.Entity.SpawnPacket);
}
Writer.WriteUInt32(item.ID, 56 + 4, Owner.Entity.SpawnPacket);// Offset Correto.
Writer.WriteUInt16((byte)item.Color, 137 + 4, Owner.Entity.SpawnPacket);
break;
}
The problem is " Wrong Offsets! " That's all!