[Mob Bugs] How to fix mob spawn and stuck bug in jangan cave and job temple ?
Discussion on [Mob Bugs] How to fix mob spawn and stuck bug in jangan cave and job temple ? within the SRO Private Server forum part of the Silkroad Online category.
[Mob Bugs] How to fix mob spawn and stuck bug in jangan cave and job temple ?
Hi,
Recently I was trying to solve the problem of mob spawn/stuck in jangan cave and job temple, sadly i can't figure out how to solve it, so i'm here asking for help.
For testing purposes i delete all the spawn of one room of the job temple and add only one spawn point (4 dwMaxTotalCount, 100 nRadius, 150nGenerateRadius). I figure out that the 4 monster start running to the door (see pictures below) and i didn't do anything to cause this action.
As you can noticed, when a mob get stucked another one spawn, that's why there is more than 4 mobs in the photo.
Since i already tested every possible combination at tactics, hive and nest, me theory is that is something related to navmesh files or maybe the gameserver itself. What do you think ? I'm using latest navmesh files, the ones that includes arabia garden update.
It might be a corrupt navmesh in cooperation with the AI script, which you can also set at those spawn tables.
This might require some source editing, like for the room inside Qin'Chi Tomb, where mobs where constantly spawning, proportionally for each player on the server and ignoring the max limit, and also running into a corner of a room.
Ask the ones with the source code to fix this bug, but don't set your expectations any high, since they cannot handle any ****.
It might be a corrupt navmesh in cooperation with the AI script, which you can also set at those spawn tables.
This might require some source editing, like for the room inside Qin'Chi Tomb, where mobs where constantly spawning, proportionally for each player on the server and ignoring the max limit, and also running into a corner of a room.
Ask the ones with the source code to fix this bug, but don't set your expectations any high, since they cannot handle any ****.
Yeah, I was afraid of that. I think it's a gameserver error like you said.
Btw, if you set both radius extremely high(600/1000 - Original was aprox 150) it reduces the probability of any mob stuck, at least at job temple.
Recently I was trying to solve the problem of mob spawn/stuck in jangan cave and job temple, sadly i can't figure out how to solve it, so i'm here asking for help.
For testing purposes i delete all the spawn of one room of the job temple and add only one spawn point (4 dwMaxTotalCount, 100 nRadius, 150nGenerateRadius). I figure out that the 4 monster start running to the door (see pictures below) and i didn't do anything to cause this action.
As you can noticed, when a mob get stucked another one spawn, that's why there is more than 4 mobs in the photo.
Since i already tested every possible combination at tactics, hive and nest, me theory is that is something related to navmesh files or maybe the gameserver itself. What do you think ? I'm using latest navmesh files, the ones that includes arabia garden update.
I hope someone could help
i remember i fix it before same u
but now i have same problem now
any hint
Today i fix that problem in job temple
i just try to update Tab_RefNest
nRadius =1000
nGenerateRadius = 100
i remember i fix it before same u
but now i have same problem now
any hint
Today i fix that problem in job temple
i just try to update Tab_RefNest
nRadius =1000
nGenerateRadius = 100
This is not a solution. If you increase this range, the spawning area will expand very much and the players will be disturbed by this situation and there will be no monsters around.
the is not the problem in navmesh
When a monster moves out of range, the game host observes that it is stuck.
and creates a gathering area for each zone
This is an error made by the game server
As I show in the picture, a monster now returns to its spawn point when you remove it from range.
This is not a solution. If you increase this range, the spawning area will expand very much and the players will be disturbed by this situation and there will be no monsters around.
the is not the problem in navmesh
When a monster moves out of range, the game host observes that it is stuck.
and creates a gathering area for each zone
This is an error made by the game server
As I show in the picture, a monster now returns to its spawn point when you remove it from range.
and monster spawn points will no longer be empty
so what's the solution u found to solve this matter?
So when you cancel the place that causes this problem, it will be fixed. It applies to every point, not just dungeons.
I found this problem after 5 days of research, you can also solve it by spending your time.
But I would like to point out that I do not use vsro files, I use isro files. I had the same problem.
So it is present in all 100 cap files.
Is it offset aMakeZone ; "MakeZone"? I was looking for Gameserver with IDA. Base on your article. I searched as Reference, Stuck, Zone, Limit, Max, Position, Spawn etc. I couldnt find exact function or address.
Quote:
Originally Posted by silver1997
Is it offset aMakeZone ; "MakeZone"? I was looking for Gameserver with IDA. Base on your article. I searched as Reference, Stuck, Zone, Limit, Max, Position, Spawn etc. I couldnt find exact function or address.
.text:0060F1B8 sub_60F070 push offset aInvalidMonster ; "invalid monster gen position is designa"...
.text:0060F263 sub_60F070 push offset aInvalidMonster_0 ; "invalid monster move position is design"...
are these correct places to edit or somewhere else?
btw, I found this .rdata:00AE0A04 aGiantmonsterSp db 'GiantMonster_SpawnRatio',0 if anybody interested on giantmonster spawn rate
Is it offset aMakeZone ; "MakeZone"? I was looking for Gameserver with IDA. Base on your article. I searched as Reference, Stuck, Zone, Limit, Max, Position, Spawn etc. I couldnt find exact function or address.
.text:0060F1B8 sub_60F070 push offset aInvalidMonster ; "invalid monster gen position is designa"...
.text:0060F263 sub_60F070 push offset aInvalidMonster_0 ; "invalid monster move position is design"...
are these correct places to edit or somewhere else?
btw, I found this .rdata:00AE0A04 aGiantmonsterSp db 'GiantMonster_SpawnRatio',0 if anybody interested on giantmonster spawn rate
i think this one might to be the needed (0060F263) since the monster once moved away from his postion he lost the real postion to get back i will give this one a try.
I saw someone who added Navmesh files that had a solution to this problem, but I couldn't try them because I've seen the post very late, and the download links had expired. Therefore, I couldn't actually determine whether this is a Navmesh files issue or a problem with the GameServer.
This is the link to the thread.
If someone is in contact with the author of the thread, he might have a copy of these files, and we could try them!
I saw someone who added Navmesh files that had a solution to this problem, but I couldn't try them because I've seen the post very late, and the download links had expired. Therefore, I couldn't actually determine whether this is a Navmesh files issue or a problem with the GameServer.
This is the link to the thread.
If someone is in contact with the author of the thread, he might have a copy of these files, and we could try them!
I don't know where I have it anymore nor do I have the will to look for it.
Jangan Cave Bug 11/15/2025 - SRO PServer Questions & Answers - 12 Replies the current problem is that , Collecting monsters, this time to a place , Monster does not hang out there and go somewhere
http://img7.imageshack.us/img7/8306/sro2013061309 170278.jpg
http://img43.imageshack.us/img43/816/sro201306131 6402914.jpg
[LOL] Mob Spawn bugs in jangan cave 03/10/2018 - SRO Private Server - 9 Replies Ummmm....
https://dl.dropboxusercontent.com/s/oultzh6zime6c tg/2016-10-03_19-07-57.jpg
Anyone know how to fix this one by chance? hahaha:D:D
E: A bit more info
I have increased the spawn rate by lowering the spawn time (Not by increasing max children) and this seems to happen in most of the rooms of the cave if there is someone actively killing things. It doesn't seem to happen outside of the Jangan Tomb though.
Jangan Cave Unique Spawn Bug 03/15/2012 - SRO Private Server - 2 Replies I made Dr.Abdelfattah's All regions in 1 gameserver query and after I opened my server and I went to Medusa. In there every uniques spawned 4 times when I killed one of them It spawned again, again and again.I can't stop it.How can i fix it ? Thanks. And Sorry for my English.