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buildings meshes bug.

Discussion on buildings meshes bug. within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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buildings meshes bug.

Chinese buildings meshes are bugged. They do not load correctly after converting them, however EU bldgs load perfectly. Any idea??
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Old 09/19/2016, 10:56   #2
 
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Stop modifying **** => no problems appear. Easy solution.
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Old 09/19/2016, 17:29   #3
 
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A typical reply from a ******. Im using them for cinematic videos. Please quit the arrogance.
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Old 09/19/2016, 20:54   #4
 
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A typical reply from a ******. Im using them for cinematic videos. Please quit the arrogance.
Pk2 doctor strikes again.
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Old 09/19/2016, 21:42   #5
 
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Pk2 doctor strikes again.
It's just weird bro. Why would he even reply in that context.
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Old 09/19/2016, 22:48   #6
 
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A typical reply from a ******. Im using them for cinematic videos. Please quit the arrogance.
Insults in 2016? Seriously? Meh...
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Old 09/20/2016, 08:22   #7
 
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Insults in 2016? Seriously? Meh...
You do sound like an Arab to me. Yet i know a lot of Arabs who are way more intelligent than you. I do not recall insulting. However i was just stating facts.
Spare yourself the embarrassment and never shove your stupidness up somebody's else business, As it is never needed.
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Old 09/20/2016, 11:28   #8
 
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Actually you're the one who sounds like an arab. Way too aggressive and throwing insults around like a stupid kid. You're the one who should be embarrassed.

Kinda curious who would work with you after reading this thread to be honest. Probably just egy people, as no serious project would ever take you seriously.
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Old 09/20/2016, 16:10   #9
 
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Originally Posted by rares495 View Post
Actually you're the one who sounds like an arab. Way too aggressive and throwing insults around like a stupid kid. You're the one who should be embarrassed.

Kinda curious who would work with you after reading this thread to be honest. Probably just egy people, as no serious project would ever take you seriously.
I would take him a lot more serious than you. Does it still your curiosity?

Good.
He did insult you and you very much do deserve it. Get over the e-***** and read above.

You made a stupid comment and got called stupid and went mad over it cause he told you in public.

That's the whole issue here.

AND I'm loving this. THIS is why epvp is different.
Love the rage,
love the war.
Love the idiots <3
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Old 09/20/2016, 16:32   #10
 
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fak off akasch ;(
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Old 09/25/2016, 10:11   #11
 
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Get over the e-***** ...
E-peen*
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Old 09/26/2016, 02:52   #12
 
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It doesn't matter if it's CH or EU they all are the same extensions maybe you missed something as iam editing ch meshes normally.
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Old 09/26/2016, 04:17   #13
 
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It doesn't matter if it's CH or EU they all are the same extensions maybe you missed something as iam editing ch meshes normally.
The extension says little to nothing about the file's content.
JMXVBMS (.bms) encodings known to me are and





is not taking the Lightmap-flag into count, thus resulting in...deadly spikes?

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Old 09/26/2016, 10:17   #14
 
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Originally Posted by DaxterSoul View Post
The extension says little to nothing about the file's content.
JMXVBMS (.bms) encodings known to me are and





is not taking the Lightmap-flag into count, thus resulting in...deadly spikes?

Thanks for information i missed up that he is talking about buildings i thought he is talking in general like ch armors ..etc
and about buildings i didn't try that before as it's useless without the way of editing collision.
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Old 09/26/2016, 16:45   #15
 
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Quote:
Originally Posted by DaxterSoul View Post
The extension says little to nothing about the file's content.
JMXVBMS (.bms) encodings known to me are and





is not taking the Lightmap-flag into count, thus resulting in...deadly spikes?

Appreciate it for the 2nd time. but is there any way to fix it? Or patch his tool? I am not fond of programming, Would appreciate further assistant..
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