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[IDEAS COLLECTION] Tell us your idea | Imagine and say!

Discussion on [IDEAS COLLECTION] Tell us your idea | Imagine and say! within the SRO Private Server forum part of the Silkroad Online category.

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Old 11/07/2015, 02:42   #76
 
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i would like to see a china only server cap 100 with drop system very hard rates like old times ISRO that only one in server has sun weapon in server , not the **** system and job ***** while people can cheat to get their equipment , i really hate limits in silkroad makes game non-sense .

Thats my opinion , just don't release quest or coins system based they are **** as hell .
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Old 11/08/2015, 01:38   #77
 
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Quote:
Originally Posted by makemoneylol View Post
did you make any progress with your project ?
Actually my focus is on finishing the site atm .. as it have to be ready before getting on our steps also for let people updated there.

But i worked on some new uniques ( known characters uniques ) also there is gonna be some beasts will f**k your health hahaha

Just an example: (GIFs Soon)

Vegeta from Dragon Ball



Quote:
Originally Posted by megam View Post
i would like to see a china only server cap 100 with drop system very hard rates like old times ISRO that only one in server has sun weapon in server , not the crap system and job shits while people can cheat to get their equipment , i really hate limits in silkroad makes game non-sense .

Thats my opinion , just don't release quest or coins system based they are crap as hell .
- I got enough of the only china servers , sorry it won't be china only .. i've a new plan for that matter ( it won't be considered for ch & eu races only )

- About the bold statement: that's my opinion too and that's what i really wanna make in my server but what about those people who gonna say It's bot 2 win bla bla bla ?? still confused.
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Old 11/11/2015, 19:21   #78

 
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Well, I posted this in , but it could be helpful to people here too.

Quests should be more important than that, they have some good plots there and they are actually challenging to do. Servers should change the rewards on some of these quests to actually give you some nice stuff instead of making a new quests npc with unique hunting + job cave quests.


Capture the flag should also be more rewarding same as battle arena. Screw the coins and trophies. They should award you some random shit when you complete it. Rewards as low as a reverse to good shit like a GDF for example.


Guild wars should have better rewards. 1b is just useless at the moment. The guild wars should be more serious + challenging. For example a guild could challenge another for items or perhaps they could challenge them for a war, and who wins gets to take ownership of the fortress.


Fortress uniques are also pretty useless. They should drop something good, something unique that only fortress owners get to have.


Trades , These are just the most pathetic things about servers nowadays i guess. People just load up their silk pets, trace the leader and that's it. You become rich. I guess they should be more challenging. More people should like consider being hunters. But at the moment trades in servers are like 200 buffalos, 10 hunters. The npcs shouldn't disappear after moving on for 30 seconds, they should also be stronger, maybe even have abilities that could slow you down other than cold, knocking down maybe? (chuckle)


Uniques, they are supposed to be challenging to kill, not the first one to reverse to the spawn place gets the zerk, maybe a boost in their hp or attack power should be good.


The bow mastery, bowers are one of the weakest, if not the weakest characters on silkroad. For sure they are really fun to play and use but you can never beat any STR character with an STR bower. All servers just boost chinese characters, which still makes bowers weak compared to other chinese characters.


Job caves, job caves are a great way to encourage job pvping. Most servers also have job caves to gather good items, but seriously. People don't go to job cave to fight over their spots. They setup a script and bot for all week, even if they keep dying, they wont stop.


Roc and Medusa These uniques are really challenging and are fun to kill, especially medusa. But never have I ever been in a server where people go to medusa and roc parties to kill the unique in their spawn area, not just in events. Maybe it does happen at medusa sometimes, but more people should go there, maybe add valueable drops to them. And if the server is a high cap, their hp and attack should be more so that players will not kill them in 10 minutes.


11D Seth and Haroeris these 2 are by far the strongest uniques in silkroad. But in most servers people never give a fuck about them, even in 11D coin based servers, people just go to isis/anubis/neith/selket. No one ever thinks about entering the Haroeris room and Seth room, I think if there is a 11D server there *cough* amaethon *cough* , they should add special drops that only drop from these 2 uniques. perhaps a kick ass weapon that drops from seth and maybe set and accessory from haroeris.


FGW (Not last tier) I have never, and I mean never. Seen a person set foot in these. Maybe it's because of the high exp rate, no one has time to go to FGW which isn't the last tier. But seriously, if you could add drops in these, or a quest maybe that grants a lot of gold/experience or any other valuable item. These should be really worth it.


Stackable stones I know a lot of people will disagree with me on this one, but what's the challenge of buying 1000 stones from stalls, setting up your alchemy bot to max all blues + stats. This should be harder, just like the old days, dismantle items to get elements and mix the elements with tablets to get 1 stone. It is a pain in the ass, but it would make your time worth it when you're full blue rekting some guy that has been trading all day. I think this should be done for blues only, since attribute stones are actually really hard to fuse so it would be impossible to reach 80% if the stones are not stackable.


Grains in NPC , these things are absolute cancer. A warrior/cleric for example will never die with healing+recovery division+grains+vigors. He could just warcry and pwn the shit out of everyone. And I personally think is unfair for the chinese. And finally, grains in npc are the main reason warlock/rogue exists.


Attack pets these should be something you are looking forward to have, not something you own and work your ass off to lvl them up for show off. They should get like a boost for their attack and defense. Seriously at the moment they are really useless.


Auto events, well they aren't all that bad. For example the Trivia is pretty good, however when there is like an event every 5 minutes, this gets pretty annoying. The spam on notices, i personally thing they should be carried out on globals only.


Silk scrolls, no.. Please no. These just cancel out the importance of gold. You need to buy silks to trade for items or to simply buy any other item with it. This means donators could simply just increase their silk prices which would result in every single item ingame to have it's price increased.
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Old 11/12/2015, 15:13   #79
 
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@RoyalSpirit Just little comments on some points here
Thanks for sharing these suggestion .. Added to the main post
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Old 11/13/2015, 00:33   #80

 
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Originally Posted by Chainer* View Post
I think i didn't get your point here .. you wanna remove grains from npcs so what after that ? .. warlock/rogue will be still exists and the other builds will be f*cked up without grains.
Grains mean that chinese are pretty useless to be honest. Seriously if there are hp and mp grains at npc, this would mean that 95% players will be european, 50% warlock/rogue, and 5% chinese. Even if you increased chinese's power, they would never compete with euro's skills. Besides a warrior/cleric or a rogue/cleric with hp,mp grains and vigors is seriously invincible. He could only die from a s/s nuker that stabs with 2 crits.
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Old 11/14/2015, 05:43   #81
 
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Originally Posted by RoyalSpirit View Post
Grains mean that chinese are pretty useless to be honest. Seriously if there are hp and mp grains at npc, this would mean that 95% players will be european, 50% warlock/rogue, and 5% chinese. Even if you increased chinese's power, they would never compete with euro's skills. Besides a warrior/cleric or a rogue/cleric with hp,mp grains and vigors is seriously invincible. He could only die from a s/s nuker that stabs with 2 crits.
That's good if the EU race will be existed , i've a plan to change the whole EU skills but still not sure if gonna be balanced with CH or not .. so if not i'll remove those grains.
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Old 11/15/2015, 03:16   #82

 
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Originally Posted by Chainer* View Post
That's good if the EU race will be existed , i've a plan to change the whole EU skills but still not sure if gonna be balanced with CH or not .. so if not i'll remove those grains.
Let's not forget that the eu race actually existed for PvE more than pvp. Although some classes are pretty good on pvps like a warrior or rogue. But adding grains just kills the chinese race. Even if you gave the chinese more attack and defense, they would still get rekt from any eu character.
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Old 11/15/2015, 20:05   #83
 
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i just had an interesting idea :3
not sure if you wanna apply this to your server but its an idea non-the-less.
So the saying "long-term" is quiet popular these days in the advertising section, but what about a "short-term" server? im not talking about closing after a week, im talking about refreshing everything weekly. Every week all characters are set back to lv1, lose all gold/items. Sounds lame right? but what if you were to gain some kind of "points" everyweek and those points are not refreshed but add on week by week?

Now lets say the way you are to gather these points changes every week. one week is about arena/ctf based point collection, the next is about who was the most active jobber, the next could be about who got the highest lvl with an unusually low exp rate, who got the highest + on a shtty alchemy rate... So everyweek there would be a new agenda, new task to gather those "points". But this too would get boring and pointless after a while because noone would have a proper set etc and wouldnt be able to pvp. So how about we add an alternate server where you use those points to buy set/buffs/silk items/premiums etc, and that server never wipes the sets/lvls?

The advantage of such a server would be new players would find it easier to gather those necessary points that you need in the main (lets say pvp-server) since the point-gathering server(lets call it the pve server) would restart weekly.. and even more, every week the players would have to do different things which would keep them interested. Think about weekly tasks like "exp gathered in an item/exp share party"; it would force people to form parties and work together. if you were to limit the HWID limit to 1, people would have to spend time together. For example, amount of guild points acquired on that week, or most kills in pvp (given that all characters were given a similar set/buff/silk items for that week). just imagine the possible events you could come up with weekly... Because all players are expected to do the same things as the other players each week, there would be competition and people would have to see other players more often, if all players are jobbing the whole week, its bound to be job wars, if all players are pvp all week imagine that scene And mean while in the main server, players who have gathered sufficient points could pvp / arena / ftw, whatever.

But how do we get players to spend time in the pvp server and not keep farming in the pve server? you may ask... Lets say the pve part of the server is old-school trade system but the pvp part is the new trade system (consigment trades/target trades black/blue/medium quality stones etc... job sets/job set blues from job war arena) With an increased rate in amount of consigment trades and job war arena(lets say hourly?) people in the pvp server would have things to do beside kicking each others asses.

Its just a "raw" idea so far, i was just excited when i thought it up and wanted to share, i might edit in the future if i think of ways to improving it, share your thoughts


And an unrelated idea...: you know the silk item "tiger tablet of sales(or smth like that")? Its a silk item that shows you the items you sold through consigment... Lets reverse the idea and make a system where it shows you the items other people put in consigment that fits your search criteria.. To clarify, lets say you want to buy a sos/som/sun spear +5++ fb etc.. when someone registers that in the consigment, the system allerts you and you can check the price/stats of the items(and maybe even buy it) while you are questing somewhere in roc mt..
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Old 11/15/2015, 21:08   #84
 
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Quote:
Originally Posted by emiliaclarke View Post
i just had an interesting idea :3
not sure if you wanna apply this to your server but its an idea non-the-less.
So the saying "long-term" is quiet popular these days in the advertising section, but what about a "short-term" server? im not talking about closing after a week, im talking about refreshing everything weekly. Every week all characters are set back to lv1, lose all gold/items. Sounds lame right? but what if you were to gain some kind of "points" everyweek and those points are not refreshed but add on week by week?

Now lets say the way you are to gather these points changes every week. one week is about arena/ctf based point collection, the next is about who was the most active jobber, the next could be about who got the highest lvl with an unusually low exp rate, who got the highest + on a shtty alchemy rate... So everyweek there would be a new agenda, new task to gather those "points". But this too would get boring and pointless after a while because noone would have a proper set etc and wouldnt be able to pvp. So how about we add an alternate server where you use those points to buy set/buffs/silk items/premiums etc, and that server never wipes the sets/lvls?

The advantage of such a server would be new players would find it easier to gather those necessary points that you need in the main (lets say pvp-server) since the point-gathering server(lets call it the pve server) would restart weekly.. and even more, every week the players would have to do different things which would keep them interested. Think about weekly tasks like "exp gathered in an item/exp share party"; it would force people to form parties and work together. if you were to limit the HWID limit to 1, people would have to spend time together. For example, amount of guild points acquired on that week, or most kills in pvp (given that all characters were given a similar set/buff/silk items for that week). just imagine the possible events you could come up with weekly... Because all players are expected to do the same things as the other players each week, there would be competition and people would have to see other players more often, if all players are jobbing the whole week, its bound to be job wars, if all players are pvp all week imagine that scene And mean while in the main server, players who have gathered sufficient points could pvp / arena / ftw, whatever.

But how do we get players to spend time in the pvp server and not keep farming in the pve server? you may ask... Lets say the pve part of the server is old-school trade system but the pvp part is the new trade system (consigment trades/target trades black/blue/medium quality stones etc... job sets/job set blues from job war arena) With an increased rate in amount of consigment trades and job war arena(lets say hourly?) people in the pvp server would have things to do beside kicking each others asses.

Its just a "raw" idea so far, i was just excited when i thought it up and wanted to share, i might edit in the future if i think of ways to improving it, share your thoughts


And an unrelated idea...: you know the silk items "tiger tablet of sales(or smth like that")? Its a silk items that shows you the items you sold through consigment... Lets reverse the idea and make a system where it shows you the items other people put in consigment that fits your search criteria.. To clarify, lets say you want to buy a sos/som/sun spear +5++ fb etc.. when someone registers that in the consigment, the system allerts you and you can check the price/stats of the items(and maybe even buy it) while you are questing somewhere in roc mt..
Personally its a good idea but you injusticed it calling it "Short-term" cuz it's "Long-Short term" ^^
That's my and your personal view but you know our community .. if i did that they gonna cry more than my brother's son " 1 year old " -_- .. where are my items? You are a stealer Noob server Unprofessional team .. and iam not ready to see such statements.
but for me ? Thumbs up for your idea
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Old 11/15/2015, 21:32   #85
 
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Thanks for the reply but maybe i wasnt clear enough on the idea... There will actually be 2 servers (1 pve 1 pvp(sorta)) The pve server (the one with the weekly changing events) is going to get wiped weekly but the pvp server (where the "points" are stored) is going to remain unchanged. Currently in all the servers people either bot 24/7 and hit cap and farm stones/gold whatever or on servers with coin system the veteran players are just dominating while the new players are getting **** on because its crazy to assume a new player with 9dg sun set stands a chance in battle arena vs a immortality set old player. Or if you expect a player with nova staff to steal a job unique from the veteran fight +12 player. But in my suggestion new players have a way of farming up their items because of the weekly restart putting everyone in the same level and giving everyone the opportunity to compete. And if i wasnt clear on the point rewarding system, not only the "first ranking" players get points, but everyone gets points accoring to how well they did on the weekly task.(lets say someone hit 24395721 job experience and someone else has hit 2439572 experience they get 1/10 amount of "points") So there is actually no need to cry over lost items after the wipe becus thats the whole point of the pve server, and the real important items on the pvp server arent getting wiped. Im not asking you to implement the idea to your server but maybe some other developer reads about this and likes the idea and decides to give it a shot i would do all this myself but hell i dont understand anything about how this works ^^
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Old 11/15/2015, 22:01   #86
 
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Originally Posted by emiliaclarke View Post
Thanks for the reply but maybe i wasnt clear enough on the idea... There will actually be 2 servers (1 pve 1 pvp(sorta)) The pve server (the one with the weekly changing events) is going to get wiped weekly but the pvp server (where the "points" are stored) is going to remain unchanged. Currently in all the servers people either bot 24/7 and hit cap and farm stones/gold whatever or on servers with coin system the veteran players are just dominating while the new players are getting shit on because its crazy to assume a new player with 9dg sun set stands a chance in battle arena vs a immortality set old player. Or if you expect a player with nova staff to steal a job unique from the veteran fight +12 player. But in my suggestion new players have a way of farming up their items because of the weekly restart putting everyone in the same level and giving everyone the opportunity to compete. And if i wasnt clear on the point rewarding system, not only the "first ranking" players get points, but everyone gets points accoring to how well they did on the weekly task.(lets say someone hit 24395721 job experience and someone else has hit 2439572 experience they get 1/10 amount of "points") So there is actually no need to cry over lost items after the wipe becus thats the whole point of the pve server, and the real important items on the pvp server arent getting wiped. Im not asking you to implement the idea to your server but maybe some other developer reads about this and likes the idea and decides to give it a shot i would do all this myself but hell i dont understand anything about how this works ^^
That's interesting but unfortunately it won't be suitable with my plans .. i hope someone see your idea and work on it but it needs a high budget .. so that i gonna add it to the main post so that more people see it.
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Old 11/20/2015, 18:35   #87

 
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Originally Posted by emiliaclarke View Post
i just had an interesting idea :3
not sure if you wanna apply this to your server but its an idea non-the-less.
So the saying "long-term" is quiet popular these days in the advertising section, but what about a "short-term" server? im not talking about closing after a week, im talking about refreshing everything weekly. Every week all characters are set back to lv1, lose all gold/items. Sounds lame right? but what if you were to gain some kind of "points" everyweek and those points are not refreshed but add on week by week?

Now lets say the way you are to gather these points changes every week. one week is about arena/ctf based point collection, the next is about who was the most active jobber, the next could be about who got the highest lvl with an unusually low exp rate, who got the highest + on a shtty alchemy rate... So everyweek there would be a new agenda, new task to gather those "points". But this too would get boring and pointless after a while because noone would have a proper set etc and wouldnt be able to pvp. So how about we add an alternate server where you use those points to buy set/buffs/silk items/premiums etc, and that server never wipes the sets/lvls?

The advantage of such a server would be new players would find it easier to gather those necessary points that you need in the main (lets say pvp-server) since the point-gathering server(lets call it the pve server) would restart weekly.. and even more, every week the players would have to do different things which would keep them interested. Think about weekly tasks like "exp gathered in an item/exp share party"; it would force people to form parties and work together. if you were to limit the HWID limit to 1, people would have to spend time together. For example, amount of guild points acquired on that week, or most kills in pvp (given that all characters were given a similar set/buff/silk items for that week). just imagine the possible events you could come up with weekly... Because all players are expected to do the same things as the other players each week, there would be competition and people would have to see other players more often, if all players are jobbing the whole week, its bound to be job wars, if all players are pvp all week imagine that scene And mean while in the main server, players who have gathered sufficient points could pvp / arena / ftw, whatever.

But how do we get players to spend time in the pvp server and not keep farming in the pve server? you may ask... Lets say the pve part of the server is old-school trade system but the pvp part is the new trade system (consigment trades/target trades black/blue/medium quality stones etc... job sets/job set blues from job war arena) With an increased rate in amount of consigment trades and job war arena(lets say hourly?) people in the pvp server would have things to do beside kicking each others asses.

Its just a "raw" idea so far, i was just excited when i thought it up and wanted to share, i might edit in the future if i think of ways to improving it, share your thoughts


And an unrelated idea...: you know the silk item "tiger tablet of sales(or smth like that")? Its a silk item that shows you the items you sold through consigment... Lets reverse the idea and make a system where it shows you the items other people put in consigment that fits your search criteria.. To clarify, lets say you want to buy a sos/som/sun spear +5++ fb etc.. when someone registers that in the consigment, the system allerts you and you can check the price/stats of the items(and maybe even buy it) while you are questing somewhere in roc mt..
Well, it's a good idea actually, but i'm not pretty sure that a developer here would be arsed to change the system every week. Besides this wouldn't get enough profit for the owners to run the servers.
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Old 11/29/2015, 19:40   #88
 
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This kind of threads will never end
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Old 11/30/2015, 03:04   #89
 
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Originally Posted by artor1us View Post
This kind of threads will never end
Not bad
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