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[IDEA]just 2 ideas seeking some direction :D
Discussion on [IDEA]just 2 ideas seeking some direction :D within the Mabinogi forum part of the MMORPGs category.
12/31/2009, 00:05
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#1
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[IDEA]just 2 ideas seeking some direction :D
1. the double exp potion, is that sever sided? well that doesnt really matter, the problem is can we jump the check that the character had used exp pot or not by edit xml or dll?
2. load the fireball without a fire wand and run while the fireball is loaded like smash.
well, i'm not good at coding but i'm doing it my self although it fails and errors alot. i've read lots threads and posts in this section and some really helps.
Thanks to all members who share their expriences.
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12/31/2009, 00:24
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#2
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I believe loading any Adv. Magic has been patched a while ago. Some of the guys here couldn't get it to work. Dunno about the running part. I hope that'll work. I just got Thunder today, and not running is a pain. =\
I also believe 99.999% percent of the items are unswappable via xml.
Not completely sure about any but the exp one.
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12/31/2009, 03:58
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#3
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Thanks to your infomation 0 0
the 1st attempt on running fireball by removing the preparelock and waitlock has been failed miserably. but i did logonto the game, it just doesn't work.
keep attempting:P
the 2nd attempt on running fireball by switching lock to unlock(vice versa) has been faild.
i guess it might requires some dll edit?
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12/31/2009, 05:15
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#4
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w00t! First thank! Lol
if anything, it would be a dll edit, ya.
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12/31/2009, 16:09
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#5
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infy, you are right about the swapping. although there are still a few items (gacha's etc.) i didnt try swapping yet, summon caps are the only ones that actually worked
as for running with fireball, i THINK (yet to try this) you need to edit the xml AND the dll
(the xml has a line in it to lock you in place when its loaded, but removing only that doesnt work)
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01/01/2010, 01:21
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#6
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i did several edits on xmls after and i went to skill dll, but for this problem i donno which step to jump, still working on it sloooowly. &by the way, there's a new idea which is the one that i can't remember when i wrote the thread-- edit the exploration range.
for the exploration range, i 1st came up 2 directions that either edit the L rod range in xml or the exploration skill stuff. but there's no range parameter in itemdb expect those weapon attack,ridius&angles stuff. skillinfo.xml's targetrange doesn't work for exploration.& i found a part called "getsensibledistsquare" under the exploration section in standard.dll. it might gets me to somewhere, just might:<.
i guess that would be it for today.
p.s: dlls just reminds of eric cartman's "the fudge is this"
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01/01/2010, 07:46
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#7
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Quote:
Originally Posted by cloudkiller2006
as for running with fireball, i THINK (yet to try this) you need to edit the xml AND the dll
(the xml has a line in it to lock you in place when its loaded, but removing only that doesnt work)
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That makes sense to me. Two parts must agree, otherwise the stronger one will make the decision. In this case, that would be the dll, I guess.
I REALLY wanna learn how to do this so I can test stuff myself. I just don't have a lot of time to learn it.
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01/02/2010, 09:55
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#8
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thanks  i'll look into the dll for where it calls the xmls.
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01/02/2010, 17:43
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#9
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Quote:
Originally Posted by Riccoliu
i did several edits on xmls after and i went to skill dll, but for this problem i donno which step to jump, still working on it sloooowly. &by the way, there's a new idea which is the one that i can't remember when i wrote the thread-- edit the exploration range.
for the exploration range, i 1st came up 2 directions that either edit the L rod range in xml or the exploration skill stuff. but there's no range parameter in itemdb expect those weapon attack,ridius&angles stuff. skillinfo.xml's targetrange doesn't work for exploration.& i found a part called "getsensibledistsquare" under the exploration section in standard.dll. it might gets me to somewhere, just might:<.
i guess that would be it for today.
p.s: dlls just reminds of eric cartman's "the fudge is this"
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May I ask how you would do the exploration range thing? I am curious about it but by logic if you increased the range then you would be getting beeps non stop without actually being close to an item. Unless you are talking about the range of the area that's scanned when you use the explore thing.
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01/04/2010, 11:50
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#10
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Quote:
Originally Posted by redjoker5
May I ask how you would do the exploration range thing? I am curious about it but by logic if you increased the range then you would be getting beeps non stop without actually being close to an item. Unless you are talking about the range of the area that's scanned when you use the explore thing.
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well, i don't really any progress beside that "getsensibledistsquare", but i just realize that was the sensible distance. i'm actrually looking for the scanning distance coz the sensibledis does't really matters. and both of them are under the exploration section in the dll. i'll post when i get something good
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01/04/2010, 13:55
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#11
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I have no wand fireball working. But thats all.
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01/05/2010, 20:37
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#12
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Quote:
Originally Posted by Udoo
I have no wand fireball working. But thats all.
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would u point me a dirction on how to get there?
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01/06/2010, 03:20
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#13
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I believe It's not possible to make fireball like smash.
But I believe that you can charge and run w/ mod.
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01/06/2010, 03:22
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#14
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Quote:
Originally Posted by Udoo
I have no wand fireball working. But thats all.
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Pretty sure that's impossible, unless all you did was make it so you can unequip your wand after/during the charging.
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01/06/2010, 08:08
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#15
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Quote:
Originally Posted by Uncreative.
Pretty sure that's impossible, unless all you did was make it so you can unequip your wand after/during the charging.
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It's possible. If you are able to unequip wands, that means there is
something relates to wand. Unless, It will go FU IM GOING TO DC YOU, when
you unequip wand.
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