Maybe we can use the collision used for the montain ect.. For make a collision somewhere in the map, it's a way, but now need to know how this way is working.
About the south baghdad door. On Myth I changed the door visual model (bsr) with an empty model, and then took the .nvm of that region from the chinese silkroad client and replaced it with the one I had previously, so visually there was no door AND you could walk through it.
There are navmesh viewers but there are no editors.
About the south baghdad door. On Myth I changed the door visual model (bsr) with an empty model, and then took the .nvm of that region from the chinese silkroad client and replaced it with the one I had previously, so visually there was no door AND you could walk through it.
There are navmesh viewers but there are no editors.
I did same on my test server, when I had fun with vsro files. It's exactly like you are saying, but the person which hasn't got edited doors will see, that you're "runnning" before door. Also after some steps it will back you to previous place.
I did same on my test server, when I had fun with vsro files. It's exactly like you are saying, but the person which hasn't got edited doors will see, that you're "runnning" before door. Also after some steps it will back you to previous place.
That is because the navmesh of the server-side hasn't been updated.
That is because the navmesh of the server-side hasn't been updated.
Correct, because it's of navmesh. Teoretically I think that if someone would play with emulator navmesh wouldn't be required (maybe?). What about 3DSMAX 2004/2007 editions? As I seen textures, which gaymax done (for eg grass+sand) I could compare it to Sims3 editor, do kidding - same destination.
Also one question to the 3D makers: Does the object has something like "Collision" attribute?
@Edit:
Long time ago I found a database from chinesse forums with mirrored parts of Baghdad (mobs arena), I think that there is a way to edit navmesh if chinesse guy did that
Long time ago I found a database from chinesse forums with mirrored parts of Baghdad (mobs arena), I think that there is a way to edit navmesh if chinesse guy did that
do you remember the forum name?, i believe chineses got those tools but they keep it secretly like always
[Sourcefrage] CS-PET's Collision 01/25/2023 - Flyff Private Server - 12 Replies Hallo,
es gab mal eine Zeit im Offi als die CS-Pets nirgendswo hängen geblieben sind
also z.B. konnte man über einen Zaun springen und das CS-Pet ist durchgelaufen.
Jetzt zur frage weiß jemand was man hierzu im Source ändern muss?:confused:
Ich finde keine Collision in der Art.
Shaiya Collision Ep 4.5 06/04/2014 - Shaiya PServer Advertising - 22 Replies Hello . I wanna present new Ep 4.5 Shaiya Server.
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SRO - Collision System ? 07/26/2012 - SRO Coding Corner - 6 Replies Hi, I have a silkroad server project. The only problem with the player collision system objects. Do you help me?
This code is in the hands of the Arcane project and made this system here?
Programming language: C #
VIDEO:
http://www.youtube.com/watch?v=5dlSGFXsjV8
CRC Collision vs Bypass 09/03/2011 - Mabinogi - 6 Replies Whats the deal with all these bypasses?
CRC is not a cryptographic hash like SHA512 or MD5 (broken), it's a checksum and can be broken with a pencil and paper if you understand the algorithm, or brute forced (it's not strong)-- as it's not intensive or very hard to brute force by adding padding.
Think about it, do you want to dig around in olly and iderpro all day or just add some garbage to the end of the file?
Edit: vulnerable much?
Cave collision? 06/05/2011 - SRO Coding Corner - 1 Replies a while ago i created a thread about the navmesh for the normal map but right now i am having some problems finding the cave collision.
is this one also in one of the .nvm files? or is it one of those ainavdata cause the name sounds more like some navigation data for the mobs.
is the info about this stuff publicly available or does it need to be reversed?