Quote:
Originally Posted by theonly112
For most objects you can just take the outlining points from the .bsr files. Those basicly describe a bounding box which you can use for collision dectiontion. though it doesn't work for tree's for example. because the bounding box has the width and lenght of the treetop not the tree trunk.
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outlines doesn't work. I've tried. you have to use the objectground.
The objectground fixes the whole tree problem since you will have the trunk only.
Another reason to use the objectground is to determine if you can walk trough a 3d object or walk on top of a 3d object think of the centre of jangan which is a 3d object but since it has a different flag in the .bms you can walk on top of it.
But the objectground code has some bugs in it which are quite annoying to find since I have never got everything working properly.