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Lets Figure out Skills params.

Discussion on Lets Figure out Skills params. within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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Post Lets Figure out Skills params.

Hello,

i think this things in _Refskills we ignored all this time should get it's time to be fully explained

as you know all the debuffs, effects and knocks are saved in the 50 params on _Refskill
and every effects has it's own code.

well i see if we have explained collection for each code and it's effect ingame it would be great and will be a gate for many edits in sro's gameplay.

i was thinking like add Knockback for metor or Stun for lightning nukes.
maybe add knockdown to glaive throw skills and make glaiver's combo able to damage knocked-down enemies.


so... bottom line is :
Every one can write what he knows here and i will collect them in the thread.

and i will start from some params i knew :

1936945013 --> Summon monsters skill and it is followed with Mobs ID.
1835229552 --> Mask Creation.
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Old 04/23/2013, 22:53   #2
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made this on RZ some time ago
I came up on something
the only way to know the effect it to grab an already done skill and reuse the code, as the params are coded directly
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Old 04/23/2013, 22:56   #3
 
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I...should...resist...the...temptation....
Confidential....information...
So....hard!
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Old 04/23/2013, 22:58   #4
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Quote:
Originally Posted by Synx7 View Post
I...should...resist...the...temptation....
Confidential....information...
So....hard!
Share it with me
Trust me, I'm a Moderator

XD



i think i saw a document with a lot of params, but i think i lost it or something
what's so confidential about those anyway?

also, that statement, goes way too perfect with your avatar
Quote:
Originally Posted by Synx7 View Post
I...should...resist...the...temptation....
Confidential....information...

So....hard!
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Old 04/26/2013, 04:09   #5
 
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i tagged lots of those params in a bruteforce way back in the days

if you make a better list tell me
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Old 04/26/2013, 05:28   #6
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Quote:
Originally Posted by npcdoom View Post
i tagged lots of those params in a bruteforce way back in the days

if you make a better list tell me
for example this lines

Code:
Service	ID	GroupID	Basic_Code	Basic_Name	Basic_Group	Basic_Original	Basic_Level	Basic_Activity	Basic_ChainCode	Basic_RecycleCost	Action_PreparingTime	Action_CastingTime	Action_ActionDuration	Action_ReuseDelay	Action_CoolTime	Action_FlyingSpeed	Action_Interruptable	Action_Overlap	Action_AutoAttackType	Action_InTown	Action_Range	Target_Required	TargetType_Animal	TargetType_Land	TargetType_Building	TargetGroup_Self	TargetGroup_Ally	TargetGroup_Party	TargetGroup_Enemy_M	TargetGroup_Enemy_P	TargetGroup_Neutral	TargetGroup_DontCare	TargetEtc_SelectDeadBody	ReqCommon_Mastery1	ReqCommon_Mastery2	ReqCommon_MasteryLevel1	ReqCommon_MasteryLevel2	ReqCommon_Str	ReqCommon_Int	ReqLearn_Skill1	ReqLearn_Skill2	ReqLearn_Skill3	ReqLearn_SkillLevel1	ReqLearn_SkillLevel2	ReqLearn_SkillLevel3	ReqLearn_SP	ReqLearn_Race	Req_Restriction1	Req_Restriction2	ReqCast_Weapon1	ReqCast_Weapon2	Consume_HP	Consume_MP	Consume_HPRatio	Consume_MPRatio	Consume_WHAN	UI_SkillTab	UI_SkillPage	UI_SkillColumn	UI_SkillRow	UI_IconFile	UI_SkillName	UI_SkillToolTip	UI_SkillToolTip_Desc	UI_SkillStudy_Desc	AI_AttackChance	AI_SkillType	Param1	Param2	Param3	Param4	Param5	Param6	Param7	Param8	Param9	Param10	Param11	Param12	Param13	Param14	Param15	Param16	Param17	Param18	Param19	Param20	Param21	Param22	Param23	Param24	Param25	Param26	Param27	Param28	Param29	Param30	Param31	Param32	Param33	Param34	Param35	Param36	Param37	Param38	Param39	Param40	Param41	Param42	Param43	Param44	Param45	Param46	Param47	Param48	Param49	Param50
1	3057	0	MSKILL_KK_ISYUTARU_SUMMON_R1_02	???? R1 60% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	60	80	0	1936945013	2118	0	3	6	2118	1	2	4	2000	0	3	6	2000	1	2	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3987	0	MSKILL_KK_ISYUTARU_SUMMON_R1_02_L3	???? R1 60% ?? ??	xxx	3057	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	60	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3058	0	MSKILL_KK_ISYUTARU_SUMMON_R1_03	???? R1 40% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	40	80	0	1936945013	2118	0	3	6	2118	4	1	2	2000	0	3	6	2000	6	2	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3988	0	MSKILL_KK_ISYUTARU_SUMMON_R1_03_L3	???? R1 40% ?? ??	xxx	3058	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	40	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3059	0	MSKILL_KK_ISYUTARU_SUMMON_R1_04	???? R1 00% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	0	80	0	1936945013	2118	6	3	6	2118	4	1	2	2000	6	3	6	2000	4	1	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3989	0	MSKILL_KK_ISYUTARU_SUMMON_R1_04_L3	???? R1 00% ?? ??	xxx	3059	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	0	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3060	0	MSKILL_KK_ISYUTARU_SUMMON_R2_01	???? R2 80% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	80	80	0	1936945013	2127	0	3	6	1995	0	3	6	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3990	0	MSKILL_KK_ISYUTARU_SUMMON_R2_01_L3	???? R2 80% ?? ??	xxx	3060	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	80	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3061	0	MSKILL_KK_ISYUTARU_SUMMON_R2_02	???? R2 60% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	60	80	0	1936945013	1996	0	3	6	1996	1	2	4	1995	0	3	6	1995	1	2	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3991	0	MSKILL_KK_ISYUTARU_SUMMON_R2_02_L3	???? R2 60% ?? ??	xxx	3061	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	60	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3062	0	MSKILL_KK_ISYUTARU_SUMMON_R2_03	???? R2 40% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	40	80	0	1936945013	1996	0	3	6	1996	4	1	2	1995	0	3	6	1995	6	2	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3992	0	MSKILL_KK_ISYUTARU_SUMMON_R2_03_L3	???? R2 40% ?? ??	xxx	3062	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	40	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3063	0	MSKILL_KK_ISYUTARU_SUMMON_R2_04	???? R2 00% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	0	80	0	1936945013	1996	6	3	6	1996	4	1	2	1995	6	3	6	1995	4	1	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3993	0	MSKILL_KK_ISYUTARU_SUMMON_R2_04_L3	???? R2 00% ?? ??	xxx	3063	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	0	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
the param 1936945013 states the mob will summon NPCs
i see other params defined on the line as well, any idea of them?
like the number of mobs, the types or something like that


btw synx, even if confidential, a little hint will be appreciated




edit:
i noted something
Code:
Param2	Param3	Param4	Param5	Param6
0	1936945013	1953	0	3	6
The syntax as for now is
0=idk
1936945013=param for spawn
1953= id of the mob/object spawned
0= number of mobs defined by type(i think elite)
3= number of mobs defined by type(i think champion)
6= number of mobs defined by type(i think giant)


anyone to prove me wrong?


I wanted to test a stupid unique to make fun or at least try my knowledge(even using skill on gm_skill as test)
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Old 04/26/2013, 09:49   #7
 
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Quote:
Originally Posted by PortalDark View Post
for example this lines

Code:
Service	ID	GroupID	Basic_Code	Basic_Name	Basic_Group	Basic_Original	Basic_Level	Basic_Activity	Basic_ChainCode	Basic_RecycleCost	Action_PreparingTime	Action_CastingTime	Action_ActionDuration	Action_ReuseDelay	Action_CoolTime	Action_FlyingSpeed	Action_Interruptable	Action_Overlap	Action_AutoAttackType	Action_InTown	Action_Range	Target_Required	TargetType_Animal	TargetType_Land	TargetType_Building	TargetGroup_Self	TargetGroup_Ally	TargetGroup_Party	TargetGroup_Enemy_M	TargetGroup_Enemy_P	TargetGroup_Neutral	TargetGroup_DontCare	TargetEtc_SelectDeadBody	ReqCommon_Mastery1	ReqCommon_Mastery2	ReqCommon_MasteryLevel1	ReqCommon_MasteryLevel2	ReqCommon_Str	ReqCommon_Int	ReqLearn_Skill1	ReqLearn_Skill2	ReqLearn_Skill3	ReqLearn_SkillLevel1	ReqLearn_SkillLevel2	ReqLearn_SkillLevel3	ReqLearn_SP	ReqLearn_Race	Req_Restriction1	Req_Restriction2	ReqCast_Weapon1	ReqCast_Weapon2	Consume_HP	Consume_MP	Consume_HPRatio	Consume_MPRatio	Consume_WHAN	UI_SkillTab	UI_SkillPage	UI_SkillColumn	UI_SkillRow	UI_IconFile	UI_SkillName	UI_SkillToolTip	UI_SkillToolTip_Desc	UI_SkillStudy_Desc	AI_AttackChance	AI_SkillType	Param1	Param2	Param3	Param4	Param5	Param6	Param7	Param8	Param9	Param10	Param11	Param12	Param13	Param14	Param15	Param16	Param17	Param18	Param19	Param20	Param21	Param22	Param23	Param24	Param25	Param26	Param27	Param28	Param29	Param30	Param31	Param32	Param33	Param34	Param35	Param36	Param37	Param38	Param39	Param40	Param41	Param42	Param43	Param44	Param45	Param46	Param47	Param48	Param49	Param50
1	3057	0	MSKILL_KK_ISYUTARU_SUMMON_R1_02	???? R1 60% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	60	80	0	1936945013	2118	0	3	6	2118	1	2	4	2000	0	3	6	2000	1	2	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3987	0	MSKILL_KK_ISYUTARU_SUMMON_R1_02_L3	???? R1 60% ?? ??	xxx	3057	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	60	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3058	0	MSKILL_KK_ISYUTARU_SUMMON_R1_03	???? R1 40% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	40	80	0	1936945013	2118	0	3	6	2118	4	1	2	2000	0	3	6	2000	6	2	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3988	0	MSKILL_KK_ISYUTARU_SUMMON_R1_03_L3	???? R1 40% ?? ??	xxx	3058	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	40	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3059	0	MSKILL_KK_ISYUTARU_SUMMON_R1_04	???? R1 00% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	0	80	0	1936945013	2118	6	3	6	2118	4	1	2	2000	6	3	6	2000	4	1	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3989	0	MSKILL_KK_ISYUTARU_SUMMON_R1_04_L3	???? R1 00% ?? ??	xxx	3059	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	0	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3060	0	MSKILL_KK_ISYUTARU_SUMMON_R2_01	???? R2 80% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	80	80	0	1936945013	2127	0	3	6	1995	0	3	6	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3990	0	MSKILL_KK_ISYUTARU_SUMMON_R2_01_L3	???? R2 80% ?? ??	xxx	3060	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	80	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3061	0	MSKILL_KK_ISYUTARU_SUMMON_R2_02	???? R2 60% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	60	80	0	1936945013	1996	0	3	6	1996	1	2	4	1995	0	3	6	1995	1	2	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3991	0	MSKILL_KK_ISYUTARU_SUMMON_R2_02_L3	???? R2 60% ?? ??	xxx	3061	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	60	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3062	0	MSKILL_KK_ISYUTARU_SUMMON_R2_03	???? R2 40% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	40	80	0	1936945013	1996	0	3	6	1996	4	1	2	1995	0	3	6	1995	6	2	4	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3992	0	MSKILL_KK_ISYUTARU_SUMMON_R2_03_L3	???? R2 40% ?? ??	xxx	3062	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	40	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3063	0	MSKILL_KK_ISYUTARU_SUMMON_R2_04	???? R2 00% ?? ??	xxx	0	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	0	80	0	1936945013	1996	6	3	6	1996	4	1	2	1995	6	3	6	1995	4	1	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	3993	0	MSKILL_KK_ISYUTARU_SUMMON_R2_04_L3	???? R2 00% ?? ??	xxx	3063	60	2	0	0	0	0	0	500	500	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	xxx	xxx	xxx	xxx	xxx	0	80	0	1936945013	7559	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
the param 1936945013 states the mob will summon NPCs
i see other params defined on the line as well, any idea of them?
like the number of mobs, the types or something like that


btw synx, even if confidential, a little hint will be appreciated




edit:
i noted something
Code:
Param2	Param3	Param4	Param5	Param6
0	1936945013	1953	0	3	6
The syntax as for now is
0=idk
1936945013=param for spawn
1953= id of the mob/object spawned
0= number of mobs defined by type(i think elite)
3= number of mobs defined by type(i think champion)
6= number of mobs defined by type(i think giant)


anyone to prove me wrong?


I wanted to test a stupid unique to make fun or at least try my knowledge(even using skill on gm_skill as test)
I haven't parsed all the parameters that every param receives, nor I have the documentation I did about them here, but as far as I remember the summon monster param from unique skills (usually) are
<paramCode> <monsterID(_RefObjCommon)> <Type (0 = General, 1 = Champion, 2 = Giant, 3 = Unique, etc)> <minSpawnAmount> <maxSpawnAmount>.


Quote:
i tagged lots of those params in a bruteforce way back in the days

if you make a better list tell me
Impressive hand-work, good job!
I can tell you more about the empty tags. In fact, they are not empty tags, but parametered functions. You can actually define variables for the skills and use them later on other skills. There are 2 kind of "variables", one defined on the game itself (your current weapon phy attack, for example, which is used on those skills of china that do a % of damage based on your current equiped weapon damage) and the one that you define on an skill (for example, those warrior passive skills that increase the damage on some skills).
1734702198 is the function getVariable (lets call it like that XD), the parameter that is after that is the variable name.
What you define on your code as "BUILDER_SKILL_BONUS" is the other function used to define variables, 1936028790, lets call it setVariable.
The setVariable function have 3 params, I haven't look much about what each one does, but you can name the variable, then set any value there and when an skill asks for the value of the variable it returns the value stored on that specific variable.
The rest of your "empty tags" are not skill parameters, but variable names.

I think I said too much, someone is going to get angry on me XD
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Old 04/26/2013, 14:00   #8
 
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well i tried to add so many effects on existing skills.
and i found that the only way is comparing rows.

for example i wanted to add short-sight debuff to a blader skills as a skill empower option, this debuff exist in ROC's skills, and it worked.
but it is so powerful and pills doesn't remove it which mean unbalanced skill, so i succeeded in adding it but i still didn't have the ability to determine the level of the debuff and the effect or the pill's series of it maybe this exists in other tables maybe it belong to the params.



after somedays i am going to do a list of all the params i figured.
but still there is something i can't figure..
like when i change weapon the skills disappear, when i enter town the skill stop.
and the ability to buff yourself or buff all your teammate (group buff) or only one from your party.

but i believe i will be able to figure it out by comparing healing cycle and healing orbit or the warriors buffs together, i just don't have enough time to do it

Quote:
Originally Posted by npcdoom View Post
i tagged lots of those params in a bruteforce way back in the days

if you make a better list tell me
well, this a really awesome work you have done.

i will try to test many from this before do my list.
and as for me i wanted the list to be more simple like this Synx's example :
Quote:
<paramCode> <monsterID(_RefObjCommon)> <Type (0 = General, 1 = Champion, 2 = Giant, 3 = Unique, etc)> <minSpawnAmount> <maxSpawnAmount>.
and as an example of mine for Warriors Skins buffs.
well in here the magical def. skin and phy. one are useing the same param.
but in one the mag def is setted to zero and the other the phy is setted to zero, and in the ultimate screen both params were filled.
Code:
1685418593	60000	1684366960	800	800
Code:
<This mean that the skill is timed>	<The time in ms>	<add mag/phy def to target>	<Phy def. amount>	<Mag def. amount>
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Old 04/26/2013, 14:56   #9
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Quote:
Originally Posted by Neko* View Post
well i tried to add so many effects on existing skills.
and i found that the only way is comparing rows.

for example i wanted to add short-sight debuff to a blader skills as a skill empower option, this debuff exist in ROC's skills, and it worked.
but it is so powerful and pills doesn't remove it which mean unbalanced skill, so i succeeded in adding it but i still didn't have the ability to determine the level of the debuff and the effect or the pill's series of it maybe this exists in other tables maybe it belong to the params.



after somedays i am going to do a list of all the params i figured.
but still there is something i can't figure..
like when i change weapon the skills disappear, when i enter town the skill stop.
and the ability to buff yourself or buff all your teammate (group buff) or only one from your party.

but i believe i will be able to figure it out by comparing healing cycle and healing orbit or the warriors buffs together, i just don't have enough time to do it



well, this a really awesome work you have done.

i will try to test many from this before do my list.
and as for me i wanted the list to be more simple like this Synx's example :


and as an example of mine for Warriors Skins buffs.
well in here the magical def. skin and phy. one are useing the same param.
but in one the mag def is setted to zero and the other the phy is setted to zero, and in the ultimate screen both params were filled.
Code:
1685418593	60000	1684366960	800	800
Code:
<This mean that the skill is timed>	<The time in ms>	<add mag/phy def to target>	<Phy def. amount>	<Mag def. amount>
indeed
comparing existing is by far the best way, specially since this info is confidential(you are excused synx XD)
ofc, i have seen that each main param has his own structure(like the summon like synx said)
i think the effects like buffs/debuffs have the structure you said
I have been studying this for some time but I still have some stuff understand a lot of stuff




btw, thanks synx for answering my summon
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Old 04/26/2013, 15:15   #10
 
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Quote:
Originally Posted by PortalDark View Post
indeed
comparing existing is by far the best way, specially since this info is confidential(you are excused synx XD)
ofc, i have seen that each main param has his own structure(like the summon like synx said)
i think the effects like buffs/debuffs have the structure you said
I have been studying this for some time but I still have some stuff understand a lot of stuff




btw, thanks synx for answering my summon
npcdoom's code solved most of it, but he didn't figured out what I did, still, with the code he posted and the comments it has you should be able to figure out most of the skill params by yourself. It will still take a long time XD
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Old 04/26/2013, 16:12   #11
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Quote:
Originally Posted by Synx7 View Post
npcdoom's code solved most of it, but he didn't figured out what I did, still, with the code he posted and the comments it has you should be able to figure out most of the skill params by yourself. It will still take a long time XD
yeah, i have started to figure this up(i hate not having MSSQL at my job to take a look even more). I have started to understand a bit.
I just got a question
Why that data is so confidential(i know to value knowledge so I understand)?
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Old 04/26/2013, 18:10   #12
 
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Quote:
Originally Posted by PortalDark View Post
Why that data is so confidential(i know to value knowledge so I understand)?
Because it's just sane to keep such knowledge due to the current circumstances for oneself. Simply to take advantage of something others didn't figure out yet.
People are waiting for someone noble-minded to release something rather than trying to acquire such knowledge themselves.

If we had a considerable developing ongoing I'd surely agree to reveal every tiny piece of information, but definitely not when the majority of the community takes unappreciatively advantage of releases that are based on barely acquired information.

So I hope Synx isn't going to turn his "White-Knight"-Mode on again.


(This doesn't include every member of the community)
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Old 04/26/2013, 18:17   #13
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Quote:
Originally Posted by IceAmStiel View Post
Because it's just sane to keep such knowledge due to the current circumstances for oneself. Simply to take advantage of something others didn't figure out yet.
People are waiting for someone noble-minded to release something rather than trying to acquire such knowledge themselves.

If we had a considerable developing ongoing I'd surely agree to reveal every tiny piece of information, but definitely not when the majority of the community takes unappreciatively advantage of releases that are based on barely acquired information.

So I hope Synx isn't going to turn his "White-Knight"-Mode on again.


(This doesn't include every member of the community)
true, i consider knowledge to be even worthier than money
I was just asking, I wanted to see if he could post "the impact" since he said "someone is gonna be angry at me"

Ill keep up on my research, i want to understand SRO a bit more everyday(i dont want to mess with packets or anything related to injections)
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Old 04/26/2013, 19:18   #14
 
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but strange ... short sight debuff isn't working.
it doesn't affect the range, any solutions ?
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Old 04/26/2013, 19:23   #15
 
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Quote:
Originally Posted by PortalDark View Post
i dont want to mess with (...) anything related to injections
I've heard that's great advice for other things as well.

(Don't do drugs.)
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