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PVP tournament... Ideas
Discussion on PVP tournament... Ideas within the SRO Private Server forum part of the Silkroad Online category.
04/21/2013, 22:01
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#1
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PVP tournament... Ideas
Hello,
I'm arranging a pvp tournament in a quite populated server. All matches etc are chosen. But I got few problems.
I want people to watch the pvps, but some are truly retarded and they come in the middle of pvp and use skills, or stand still there, spam etc. How can we solve this?
Can I make an arena like this?
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04/21/2013, 22:07
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#2
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Forget everything, your paint skills are amazing
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04/21/2013, 22:11
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#3
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Quote:
Originally Posted by LastThief*
Forget everything, your paint skills are amazing
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04/21/2013, 22:26
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#4
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A stuck position over the circle = stuck .. For pvp only .. Only way to go there by /recalluser ..
So simply you meant a new room / area for pvp only.
Anyway, good idea but, it may be annoying for some people.
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04/21/2013, 22:41
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#5
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Quote:
Originally Posted by Phoenix 1337
A stuck position over the circle = stuck .. For pvp only .. Only way to go there by /recalluser ..
So simply you meant a new room / area for pvp only.
Anyway, good idea but, it may be annoying for some people.
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So he have to add new NVM files. So people wont across the circle?
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04/21/2013, 22:42
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#6
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How about the zerk quest zones? There is a circle in the middle and if someone spawns outside cant reach the inside of the circle.
Not sure if ranged skills works through it.
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04/21/2013, 23:34
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#7
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Quote:
Originally Posted by Synx7
How about the zerk quest zones? There is a circle in the middle and if someone spawns outside cant reach the inside of the circle.
Not sure if ranged skills works through it.
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You mean this?
Quote:
Originally Posted by SnowStorm1
So he have to add new NVM files. So people wont across the circle?
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Like invisible walls, objects yes.
I don't know if you've ever noticed, there is a place in inner-karakoram, there is no object but character gets stuck there. Something like that.
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04/21/2013, 23:39
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#8
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You could use the /blocklogout command on players who you don't want to fight, so they can't move.
And then, when it's their round, "release" them with /allowlogout xD
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04/21/2013, 23:43
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#9
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Quote:
Originally Posted by A new hope
You could use the /blocklogout command on players who you don't want to fight, so they can't move.
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hmm well, there are alot people watching the fight so I cant use the command one by one on all.
By the way, this is the first time i hear about this command. Also it doesn't seem to be working on BR or what's the usage?
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04/21/2013, 23:48
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#10
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Clientless -> if(!in_array($charname,$pvp)) { do /blocklogout $charname }
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04/21/2013, 23:49
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#11
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Quote:
Originally Posted by sarkoplata
hmm well, there are alot people watching the fight so I cant use the command one by one on all.
By the way, this is the first time i hear about this command. Also it doesn't seem to be working on BR or what's the usage?
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It works on BR110 (I'm using Creddy PVP client for my dev server).
Usage:
/blocklogout charname number(minutes)
/allowlogout charname
Here's a picture:
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04/22/2013, 00:09
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#12
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Quote:
Originally Posted by A new hope
It works on BR110 (I'm using Creddy PVP client for my dev server).
Usage:
/blocklogout charname number(minutes)
/allowlogout charname
Here's a picture:
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I did not use the number, it works now, however I need something like this, would be awesome:
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04/22/2013, 00:12
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#13
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Quote:
Originally Posted by sarkoplata
I did not use the number, it works now, however I need something like this, would be awesome:
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So? Use it, that was what I was talking about.
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04/22/2013, 08:33
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#14
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04/22/2013, 11:47
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#15
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Quote:
Originally Posted by Synx7
So? Use it, that was what I was talking about.
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Spawning outside of the chamber with wp is not possible only if you import position with smc... still it gives dc when you go to grass
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