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PVP tournament... Ideas
Discussion on PVP tournament... Ideas within the SRO Private Server forum part of the Silkroad Online category.
04/22/2013, 11:49
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#16
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Quote:
Originally Posted by sarkoplata
Spawning outside of the chamber with wp is not possible only if you import position with smc... still it gives dc when you go to grass
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It doesn't for me, worldid is 1 also, so you should be able to spawn, just warp on the chamber with wp, do some warps around until you get outside of it, and add a new wp.
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04/22/2013, 13:36
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#17
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Quote:
Originally Posted by Synx7
It doesn't for me, worldid is 1 also, so you should be able to spawn, just warp on the chamber with wp, do some warps around until you get outside of it, and add a new wp.
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I got outside of the chamber, using few warps, added new wp but after when i try to use /wp that point it doesn't work. It only works if i use the gmwpfort.dat file with smc to change location. After i do it, when i go to grass outside, Dc.
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04/22/2013, 13:49
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#18
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Quote:
Originally Posted by sarkoplata
I got outside of the chamber, using few warps, added new wp but after when i try to use /wp that point it doesn't work. It only works if i use the gmwpfort.dat file with smc to change location. After i do it, when i go to grass outside, Dc.
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What error do you get on the gameserver when doing so?
Probably you are spawning on a wrong worldid.
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04/22/2013, 14:38
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#19
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Quote:
Originally Posted by Ḟreaķỷ
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trying to spawn at that place =>>
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04/22/2013, 14:44
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#20
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This is funny, you know. Instead of just adding few objects that people can't fire through you're messing with some area that will give you a lot of ******* trouble spawning hundreds of people there.
Add a circle somewhere easily accesible from the map so everyone can go there by himself, spawn 2 players inside that circle and voila.
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04/22/2013, 14:46
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#21
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i think you should check the region ID from the database of this region code.
get the region ID from _refChar and search on this table that i don't remember it's name, and then make sure they are equal.
because when it works with SMC it mean it is not map problem, it should work with anything like teleport or recalluser.
Quote:
Originally Posted by Haze*
This is funny, you know. Instead of just adding few objects that people can't fire through you're messing with some area that will give you a lot of ******* trouble spawning hundreds of people there.
Add a circle somewhere easily accesible from the map so everyone can go there by himself, spawn 2 players inside that circle and voila.
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"Add a circle somewhere easily accesible"
can you explain more ?
because i tried many times to edit the map , and i failed.
i don't know if i am outdated or you are just sayin ?
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04/22/2013, 14:51
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#22
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Quote:
Originally Posted by Neko*
i think you should check the region ID from the database of this region code.
get the region ID from _refChar and search on this table that i don't remember it's name, and then make sure they are equal.
because when it works with SMC it mean it is not map problem, it should work with anything like teleport or recalluser.
"Add a circle somewhere easily accesible"
can you explain more ?
because i tried many times to edit the map , and i failed.
i don't know if i am outdated or you are just sayin ?
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I'm not a developer and I'm not sure it's entirely possible, but why not just adding a circle made of some objects, like rocks, that people can't shoot nukes etc through for example outside of Jangan?
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04/22/2013, 14:56
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#23
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Quote:
Originally Posted by Haze*
I'm not a developer and I'm not sure it's entirely possible, but why not just adding a circle made of some objects, like rocks, that people can't shoot nukes etc through for example outside of Jangan?
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as a theory it is so easy.
and if you can edit Navmesh and Map.pk2 files i could re-design jangan with some time
but editing navmesh and map.pk2 is the problem ... i think that require a software like "mapeditor.exe" which is owned by joymax's developer ofcourse.
but i have seen a software before that reads the mapfiles in 3D not the minimap one, maybe there is a way, who knows ?
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04/22/2013, 14:56
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#24
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Quote:
Originally Posted by Haze*
I'm not a developer and I'm not sure it's entirely possible, but why not just adding a circle made of some objects, like rocks, that people can't shoot nukes etc through for example outside of Jangan?
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I'm not a developer either that's why im asking - Still it looks a better idea to me to use a already-made area like Synx said (the place Synx said is perfect for a match) instead of messing with map objects
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04/22/2013, 15:02
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#25
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Quote:
Originally Posted by sarkoplata
I'm not a developer either that's why im asking - Still it looks a better idea to me to use a already-made area like Synx said (the place Synx said is perfect for a match) instead of messing with map objects
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the map is working already ?
the quest is hardcoded and maybe this region too.
and did you try to do the quest when there is someone in the region ?
maybe it cause problems in GS
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04/22/2013, 15:53
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#26
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I've just tested it, and works fine, the obstacle doesnt allow the outside players to attack either:
WorldID is 1, make a /warp to 22454 1223 80 907 and then create the warp (do it when you are ingame on a worldid 1 map like Jangan.
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04/22/2013, 15:54
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#27
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Quote:
Originally Posted by Synx7
I've just tested it, and works fine, the obstacle doesnt allow the outside players to attack either:
WorldID is 1, make a /warp to 22454 1223 80 907 and then create the warp (do it when you are ingame on a worldid 1 map like Jangan.
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Nice Goodjob Synx... adding this to my DB in 3 . 2 . 1
and hey sarkoplata.
Now you have to create Two teleports
- First teleport link at the Town and it spawn you outside the ring and it will be free to teleport with.
-2nd teleport stone outside the ring and it have a teleport to inside the ring but it require a "Pvp Tournament ticket" made by GM ofcourse, and i am sure you know how to do this by Ref_Telelink.
i think that is better than using GM commands because your in-game nonGms supporters can do this PVP Tournaments by giving them this tickets.
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04/22/2013, 15:56
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#28
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Quote:
Originally Posted by Neko*
Nice Goodjob Synx... adding this to my DB in 3 . 2 . 1
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What DB? XD
If you server has cap 100 by default this region is enabled and added, you have to do nothing to reach it, just make the warp.
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04/22/2013, 16:01
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#29
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Quote:
Originally Posted by Synx7
What DB? XD
If you server has cap 100 by default this region is enabled and added, you have to do nothing to reach it, just make the warp.
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i mean the teleport system i explained after i edited the post
and we can do another room at Chinese one as " Solo Unique Event "
but the question here comes ...
does this harm the Title quest ?
i mean if we added teleports and spawns in this room. maybe it bug the Gameserver since the title quests are hardcoded, i think maybe there is a problem
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04/22/2013, 16:06
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#30
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Quote:
Originally Posted by Neko*
i mean the teleport system i explained after i edited the post
and we can do another room at Chinese one as " Solo Unique Event "
but the question here comes ...
does this harm the Title quest ?
i mean if we added teleports and spawns in this room. maybe it bug the Gameserver since the title quests are hardcoded, i think maybe there is a problem
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Nope, zerk quests happens on another worldid, and also zerk quests are instances.
But if you add a teleport there... I'm not sure if it will be also visible during the zerk quest, you will have to test.
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