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Constantinople Fortress
Discussion on Constantinople Fortress within the SRO Private Server forum part of the Silkroad Online category.
07/19/2012, 16:56
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#76
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elite*gold: 10
Join Date: Oct 2011
Posts: 116
Received Thanks: 57
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Finally succeed adding the NPCs
What is left for me:
-Fortress Dungeon Crash
-Add reg NPC to const
-Set register to that NPC
-Fix gate pulleys >.<
Thanks for hints to Synx
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07/19/2012, 17:08
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#77
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elite*gold: 2
Join Date: Jun 2012
Posts: 871
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Quote:
Originally Posted by Synx7
Does anyone knows if it is normal that the guard scroll spawns only 1 guard? Or it should spawn a group of guards? I never owned a fortress so I dont know >_<
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As i can see in the picture you're holding hammer in your hands , does that mean that super-kral-f*ckmazing-ultra-mega-power hammers are back  ?
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07/19/2012, 17:29
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#78
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Join Date: Jun 2012
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Again crashed..when i add anything to the siege files in media.pk2, client is getting crashed.
is there anythng missing?
i dont take any problem when i dont change media pk2's siege
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07/19/2012, 19:47
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#79
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Quote:
as synx said before,you should add manual.Dont import directly
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07/19/2012, 20:28
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#80
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Quote:
Originally Posted by mcelen
as synx said before,you should add manual.Dont import directly
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I'm already doing like u said. I didn't directly copied files fro Sro-R. I imported the files which i edited manually. I'm asking you if there is any other txt needs to edit?...
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07/19/2012, 20:30
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#81
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Quote:
Originally Posted by Nyks*
I'm already doing like u said. I didn't directly copied files fro Sro-R. I imported the files which i edited manually. I'm asking you if there is any other txt needs to edit?...
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Well maybe you forgot something in that txt's
Anyway I start work,will post some pictures later
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07/19/2012, 22:26
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#82
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Join Date: Feb 2010
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what .txt i need change to make it work?
and in db what tables?
thx!
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07/19/2012, 22:57
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#83
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elite*gold: 220
Join Date: Jul 2008
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BlazeSRO is going to add this fortress soon xPP
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07/19/2012, 23:42
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#84
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elite*gold: 325
Join Date: Dec 2008
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As I can see there are hammers.
I wanted to know if these weapons are enchantable with weapon elixirs.
Once my friend made a +3 hammer on EliteSRO 2.
I assume this was a bug. Of course it wasn't shining and didn't affect the damage.
But I am just curious
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07/19/2012, 23:53
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#85
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Join Date: Feb 2010
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Quote:
Originally Posted by glialka
Anyone got the fortresswar teleports working?
It doesnt appear for me, I have added a teleport from jangan to the fortess and its working....
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same here
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07/20/2012, 00:32
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#86
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Join Date: Dec 2011
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i added fortress war administrator to its spawnpoint, but when i try to open npc it shows me nothing (no chatbox/window)
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07/20/2012, 05:15
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#87
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elite*gold: 111
Join Date: May 2009
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just pulleys left i cant click them
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07/20/2012, 05:24
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#88
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Join Date: Dec 2007
Posts: 3,210
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Quote:
Originally Posted by glialka
Anyone got the fortresswar teleports working?
It doesnt appear for me, I have added a teleport from jangan to the fortess and its working....
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You only have to add the pulleys and the teleports to the characterdata and teleportbuilding files, the rest is already on the database. Enable the disabled structures and add them on the client. Make sure also that the telelink is fine.
Quote:
Originally Posted by Disco Teka
As I can see there are hammers.
I wanted to know if these weapons are enchantable with weapon elixirs.
Once my friend made a +3 hammer on EliteSRO 2.
I assume this was a bug. Of course it wasn't shining and didn't affect the damage.
But I am just curious 
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Hammers were always on all the fortress, they just got disabled, XD
Yea, they dont glow, you can plus them, but the effect is the same.
Quote:
Originally Posted by qoaway
just pulleys left i cant click them 
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That's without any doubt the hardest part of this shit. Good luck with it, it took me ages to find a "solution", which is still very limited but works. I gave some hints on old posts.
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07/20/2012, 05:42
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#89
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elite*gold: 111
Join Date: May 2009
Posts: 617
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Quote:
Originally Posted by Synx7
You only have to add the pulleys and the teleports to the characterdata and teleportbuilding files, the rest is already on the database. Enable the disabled structures and add them on the client. Make sure also that the telelink is fine.
Hammers were always on all the fortress, they just got disabled, XD
Yea, they dont glow, you can plus them, but the effect is the same.
That's without any doubt the hardest part of this ****. Good luck with it, it took me ages to find a "solution", which is still very limited but works. I gave some hints on old posts.
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you mean, you patched gameserver ?
edit: solved with gameserver patch
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07/20/2012, 11:48
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#90
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elite*gold: 10
Join Date: Oct 2011
Posts: 116
Received Thanks: 57
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Quote:
Originally Posted by qoaway
you mean, you patched gameserver ?
edit: solved with gameserver patch
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you mean, you added the CT Pulleys, so all of them working, or just edited it to other fortress's pulley?
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