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Constantinople Fortress

Discussion on Constantinople Fortress within the SRO Private Server forum part of the Silkroad Online category.

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Old 07/19/2012, 16:56   #76
 
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Finally succeed adding the NPCs
What is left for me:
-Fortress Dungeon Crash
-Add reg NPC to const
-Set register to that NPC
-Fix gate pulleys >.<

Thanks for hints to Synx
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Old 07/19/2012, 17:08   #77
 
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Quote:
Originally Posted by Synx7 View Post


Does anyone knows if it is normal that the guard scroll spawns only 1 guard? Or it should spawn a group of guards? I never owned a fortress so I dont know >_<
As i can see in the picture you're holding hammer in your hands , does that mean that super-kral-f*ckmazing-ultra-mega-power hammers are back ?
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Old 07/19/2012, 17:29   #78
 
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Again crashed..when i add anything to the siege files in media.pk2, client is getting crashed.

is there anythng missing?




i dont take any problem when i dont change media pk2's siege

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Old 07/19/2012, 19:47   #79
 
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Originally Posted by Nyks* View Post
Again crashed..when i add anything to the siege files in media.pk2, client is getting crashed.

is there anythng missing?




i dont take any problem when i dont change media pk2's siege

as synx said before,you should add manual.Dont import directly
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Old 07/19/2012, 20:28   #80
 
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Originally Posted by mcelen View Post
as synx said before,you should add manual.Dont import directly
I'm already doing like u said. I didn't directly copied files fro Sro-R. I imported the files which i edited manually. I'm asking you if there is any other txt needs to edit?...
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Old 07/19/2012, 20:30   #81
 
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I'm already doing like u said. I didn't directly copied files fro Sro-R. I imported the files which i edited manually. I'm asking you if there is any other txt needs to edit?...
Well maybe you forgot something in that txt's

Anyway I start work,will post some pictures later
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Old 07/19/2012, 22:26   #82
 
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what .txt i need change to make it work?
and in db what tables?
thx!
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Old 07/19/2012, 22:57   #83

 
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BlazeSRO is going to add this fortress soon xPP
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Old 07/19/2012, 23:42   #84



 
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As I can see there are hammers.
I wanted to know if these weapons are enchantable with weapon elixirs.
Once my friend made a +3 hammer on EliteSRO 2.
I assume this was a bug. Of course it wasn't shining and didn't affect the damage.
But I am just curious
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Old 07/19/2012, 23:53   #85
 
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Originally Posted by glialka View Post
Anyone got the fortresswar teleports working?
It doesnt appear for me, I have added a teleport from jangan to the fortess and its working....
same here
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Old 07/20/2012, 00:32   #86
 
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i added fortress war administrator to its spawnpoint, but when i try to open npc it shows me nothing (no chatbox/window)
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Old 07/20/2012, 05:15   #87
 
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just pulleys left i cant click them
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Old 07/20/2012, 05:24   #88
 
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Quote:
Originally Posted by glialka View Post
Anyone got the fortresswar teleports working?
It doesnt appear for me, I have added a teleport from jangan to the fortess and its working....
You only have to add the pulleys and the teleports to the characterdata and teleportbuilding files, the rest is already on the database. Enable the disabled structures and add them on the client. Make sure also that the telelink is fine.

Quote:
Originally Posted by Disco Teka View Post
As I can see there are hammers.
I wanted to know if these weapons are enchantable with weapon elixirs.
Once my friend made a +3 hammer on EliteSRO 2.
I assume this was a bug. Of course it wasn't shining and didn't affect the damage.
But I am just curious
Hammers were always on all the fortress, they just got disabled, XD

Yea, they dont glow, you can plus them, but the effect is the same.

Quote:
Originally Posted by qoaway View Post
just pulleys left i cant click them

That's without any doubt the hardest part of this shit. Good luck with it, it took me ages to find a "solution", which is still very limited but works. I gave some hints on old posts.
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Old 07/20/2012, 05:42   #89
 
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Originally Posted by Synx7 View Post
You only have to add the pulleys and the teleports to the characterdata and teleportbuilding files, the rest is already on the database. Enable the disabled structures and add them on the client. Make sure also that the telelink is fine.



Hammers were always on all the fortress, they just got disabled, XD

Yea, they dont glow, you can plus them, but the effect is the same.




That's without any doubt the hardest part of this ****. Good luck with it, it took me ages to find a "solution", which is still very limited but works. I gave some hints on old posts.
you mean, you patched gameserver ?

edit: solved with gameserver patch
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Old 07/20/2012, 11:48   #90
 
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Originally Posted by qoaway View Post
you mean, you patched gameserver ?

edit: solved with gameserver patch
you mean, you added the CT Pulleys, so all of them working, or just edited it to other fortress's pulley?
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