Does anyone knows if it is normal that the guard scroll spawns only 1 guard? Or it should spawn a group of guards? I never owned a fortress so I dont know >_<
As i can see in the picture you're holding hammer in your hands , does that mean that super-kral-f*ckmazing-ultra-mega-power hammers are back ?
as synx said before,you should add manual.Dont import directly
I'm already doing like u said. I didn't directly copied files fro Sro-R. I imported the files which i edited manually. I'm asking you if there is any other txt needs to edit?...
I'm already doing like u said. I didn't directly copied files fro Sro-R. I imported the files which i edited manually. I'm asking you if there is any other txt needs to edit?...
As I can see there are hammers.
I wanted to know if these weapons are enchantable with weapon elixirs.
Once my friend made a +3 hammer on EliteSRO 2.
I assume this was a bug. Of course it wasn't shining and didn't affect the damage.
But I am just curious
Anyone got the fortresswar teleports working?
It doesnt appear for me, I have added a teleport from jangan to the fortess and its working....
You only have to add the pulleys and the teleports to the characterdata and teleportbuilding files, the rest is already on the database. Enable the disabled structures and add them on the client. Make sure also that the telelink is fine.
Quote:
Originally Posted by Disco Teka
As I can see there are hammers.
I wanted to know if these weapons are enchantable with weapon elixirs.
Once my friend made a +3 hammer on EliteSRO 2.
I assume this was a bug. Of course it wasn't shining and didn't affect the damage.
But I am just curious
Hammers were always on all the fortress, they just got disabled, XD
Yea, they dont glow, you can plus them, but the effect is the same.
Quote:
Originally Posted by qoaway
just pulleys left i cant click them
That's without any doubt the hardest part of this shit. Good luck with it, it took me ages to find a "solution", which is still very limited but works. I gave some hints on old posts.
You only have to add the pulleys and the teleports to the characterdata and teleportbuilding files, the rest is already on the database. Enable the disabled structures and add them on the client. Make sure also that the telelink is fine.
Hammers were always on all the fortress, they just got disabled, XD
Yea, they dont glow, you can plus them, but the effect is the same.
That's without any doubt the hardest part of this ****. Good luck with it, it took me ages to find a "solution", which is still very limited but works. I gave some hints on old posts.
Constantinople Fortress 07/21/2012 - Silkroad Online - 8 Replies joymax is adding it on sro-r, they doing something new, just seen the changelog, no screens yet
Ibot constantinople loop 03/06/2011 - Silkroad Online - 0 Replies After awhile of tweaking I got it to work. Close this please.