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Constantinople Fortress
Discussion on Constantinople Fortress within the SRO Private Server forum part of the Silkroad Online category.
07/19/2012, 12:47
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#61
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Quote:
Originally Posted by mcelen
@Synx7
did you fixed hp of heart,gates?
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It is not hard, after he added the structures, for sure he can do it easily, or already did.
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07/19/2012, 13:39
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#62
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Hmm, i cant figure out how to make the fortress register in the shard fortress war :P
did you figure that out yet?
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07/19/2012, 13:50
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#63
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Quote:
Originally Posted by sladlejrhfpq
very good job, looks like you were not lazy till I slept. So NPCs working fine by default? And about gate and pulley, you just added for example bandit pulley, and its gate? Yesterday I worked like 10 hours (yes I am quite slow), and I was quite disappointed, but if there is any way, to make it fully work, even with loosing for ex. bandit, it worth the time. I hope soon we will find a solution for the pulley thing, and all fortresses will work fully 
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Yea, they are hardcoded on the gameserver but all the fortress npcs are already coded, they are even on the db, so we have to do nothing but spawn them.
The pulleys, there are 2 ways to make it work:
1. Disable 2 existing Fortress (Jangan+Bandit for example, because jangan have 3 pulleys and bandit 2) and use the pulleys' code from those on the consta fortress.
2. Codecave the gameserver for add the 4 new pulleys
Right now I'm working on the 2nd option, this is the first time I codecave anything, so I'm basically failing a lot XD
Quote:
Originally Posted by mcelen
@Synx7
did you fixed hp of heart,gates?
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It was never a problem, I simply created the lines on the db without hp, but logging in and repairing them on the strucutre administration npc solved the "problem".
Quote:
Originally Posted by jangan
Hmm, i cant figure out how to make the fortress register in the shard fortress war :P
did you figure that out yet?
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I linked the register to the Jangan NPC, I don't want to create another NPC for the fortress, I prefer to keep all the registers well sorted. Check the siege tables and pk2 siege files, you will find the register npc there.
Empty name -> Constantinople Fortress, I'm lazy to fix it for now XD
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07/19/2012, 14:23
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#64
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Quote:
Originally Posted by Synx7
Yea, they are hardcoded on the gameserver but all the fortress npcs are already coded, they are even on the db, so we have to do nothing but spawn them.
The pulleys, there are 2 ways to make it work:
1. Disable 2 existing Fortress (Jangan+Bandit for example, because jangan have 3 pulleys and bandit 2) and use the pulleys' code from those on the consta fortress.
2. Codecave the gameserver for add the 4 new pulleys
Right now I'm working on the 2nd option, this is the first time I codecave anything, so I'm basically failing a lot XD
It was never a problem, I simply created the lines on the db without hp, but logging in and repairing them on the strucutre administration npc solved the "problem".
I linked the register to the Jangan NPC, I don't want to create another NPC for the fortress, I prefer to keep all the registers well sorted. Check the siege tables and pk2 siege files, you will find the register npc there.
Empty name -> Constantinople Fortress, I'm lazy to fix it for now XD
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very good job, and thanks for the reply, I will continue working at night, sadly I am busy now, but it is really nice  good luck adding the pulleys
for name try textdata_object:
1 SN_FORTRESS_CONSTANTINOPLE 콘스탄티노플요새 0 0 0 0 0 Constantinople Fortress Ph¸o ®µi Constantinople 0 0 0 0 0 0
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07/19/2012, 14:41
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#65
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Hello, I added regions & etc.. but when i add anything to the siege files in media.pk2, client is getting crashed.
is there anythng missing?
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07/19/2012, 14:55
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#66
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Quote:
Siege files and db data must match. The error could be in so many places, but for example, the structures require the eventzonedata.txt file, which I can't see on your pic. Do not copy directly the files from the sro-r media, insert the new data on the vsro files.
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07/19/2012, 15:01
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#67
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I've added, just structures spawn left
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07/19/2012, 15:03
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#68
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I've added it to VSRO, everything seems to be working, except the gates...
still trying to add it to BlackRogue, but no success XD
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07/19/2012, 15:08
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#69
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Quote:
hint: gameworlddata.txt
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07/19/2012, 15:10
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#70
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Quote:
Originally Posted by Synx7
Siege files and db data must match. The error could be in so many places, but for example, the structures require the eventzonedata.txt file, which I can't see on your pic. Do not copy directly the files from the sro-r media, insert the new data on the vsro files.
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Thx
Quote:
Originally Posted by sladlejrhfpq
hint: gameworlddata.txt 
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Thx
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07/19/2012, 16:01
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#71
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Does anyone knows if it is normal that the guard scroll spawns only 1 guard? Or it should spawn a group of guards? I never owned a fortress so I dont know >_<
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07/19/2012, 16:09
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#72
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You spawn them 1 by 1
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07/19/2012, 16:09
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#73
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I spawned several of them at Ex.SRO-R.
As far as i remember you could spawn 1 Guardian / Scroll
Max.Limit is 25 i guess.
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07/19/2012, 16:27
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#74
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Quote:
Originally Posted by Lolill0
Max.Limit is 25 i guess.
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Depends on fw.
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07/19/2012, 16:49
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#75
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