Register for your free account! | Forgot your password?

You last visited: Today at 12:51

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Constantinople Fortress

Discussion on Constantinople Fortress within the SRO Private Server forum part of the Silkroad Online category.

Reply
 
Old 07/19/2012, 12:47   #61
 
elite*gold: 10
Join Date: Oct 2011
Posts: 116
Received Thanks: 57
Quote:
Originally Posted by mcelen View Post
@Synx7

did you fixed hp of heart,gates?
It is not hard, after he added the structures, for sure he can do it easily, or already did.
ColdIsTheVoid is offline  
Old 07/19/2012, 13:39   #62
 
elite*gold: 0
Join Date: Dec 2007
Posts: 45
Received Thanks: 23
Hmm, i cant figure out how to make the fortress register in the shard fortress war :P

did you figure that out yet?
jangan is offline  
Old 07/19/2012, 13:50   #63
 
Kape7's Avatar
 
elite*gold: 0
Join Date: Dec 2007
Posts: 3,210
Received Thanks: 6,301
Quote:
Originally Posted by sladlejrhfpq View Post
very good job, looks like you were not lazy till I slept. So NPCs working fine by default? And about gate and pulley, you just added for example bandit pulley, and its gate? Yesterday I worked like 10 hours (yes I am quite slow), and I was quite disappointed, but if there is any way, to make it fully work, even with loosing for ex. bandit, it worth the time. I hope soon we will find a solution for the pulley thing, and all fortresses will work fully
Yea, they are hardcoded on the gameserver but all the fortress npcs are already coded, they are even on the db, so we have to do nothing but spawn them.
The pulleys, there are 2 ways to make it work:
1. Disable 2 existing Fortress (Jangan+Bandit for example, because jangan have 3 pulleys and bandit 2) and use the pulleys' code from those on the consta fortress.
2. Codecave the gameserver for add the 4 new pulleys

Right now I'm working on the 2nd option, this is the first time I codecave anything, so I'm basically failing a lot XD

Quote:
Originally Posted by mcelen View Post
@Synx7

did you fixed hp of heart,gates?
It was never a problem, I simply created the lines on the db without hp, but logging in and repairing them on the strucutre administration npc solved the "problem".

Quote:
Originally Posted by jangan View Post
Hmm, i cant figure out how to make the fortress register in the shard fortress war :P

did you figure that out yet?
I linked the register to the Jangan NPC, I don't want to create another NPC for the fortress, I prefer to keep all the registers well sorted. Check the siege tables and pk2 siege files, you will find the register npc there.



Empty name -> Constantinople Fortress, I'm lazy to fix it for now XD
Kape7 is offline  
Old 07/19/2012, 14:23   #64
 
elite*gold: 10
Join Date: Oct 2011
Posts: 116
Received Thanks: 57
Quote:
Originally Posted by Synx7 View Post
Yea, they are hardcoded on the gameserver but all the fortress npcs are already coded, they are even on the db, so we have to do nothing but spawn them.
The pulleys, there are 2 ways to make it work:
1. Disable 2 existing Fortress (Jangan+Bandit for example, because jangan have 3 pulleys and bandit 2) and use the pulleys' code from those on the consta fortress.
2. Codecave the gameserver for add the 4 new pulleys

Right now I'm working on the 2nd option, this is the first time I codecave anything, so I'm basically failing a lot XD



It was never a problem, I simply created the lines on the db without hp, but logging in and repairing them on the strucutre administration npc solved the "problem".



I linked the register to the Jangan NPC, I don't want to create another NPC for the fortress, I prefer to keep all the registers well sorted. Check the siege tables and pk2 siege files, you will find the register npc there.


Empty name -> Constantinople Fortress, I'm lazy to fix it for now XD
very good job, and thanks for the reply, I will continue working at night, sadly I am busy now, but it is really nice good luck adding the pulleys

for name try textdata_object:
1 SN_FORTRESS_CONSTANTINOPLE 콘스탄티노플요새 0 0 0 0 0 Constantinople Fortress Ph¸o ®µi Constantinople 0 0 0 0 0 0
ColdIsTheVoid is offline  
Thanks
1 User
Old 07/19/2012, 14:41   #65
 
elite*gold: 0
Join Date: Jun 2012
Posts: 10
Received Thanks: 1
Hello, I added regions & etc.. but when i add anything to the siege files in media.pk2, client is getting crashed.


is there anythng missing?

Nyks* is offline  
Old 07/19/2012, 14:55   #66
 
Kape7's Avatar
 
elite*gold: 0
Join Date: Dec 2007
Posts: 3,210
Received Thanks: 6,301
Quote:
Originally Posted by Nyks* View Post
Hello, I added regions & etc.. but when i add anything to the siege files in media.pk2, client is getting crashed.


is there anythng missing?

Siege files and db data must match. The error could be in so many places, but for example, the structures require the eventzonedata.txt file, which I can't see on your pic. Do not copy directly the files from the sro-r media, insert the new data on the vsro files.
Kape7 is offline  
Thanks
2 Users
Old 07/19/2012, 15:01   #67
 
elite*gold: 111
Join Date: May 2009
Posts: 617
Received Thanks: 589
I've added, just structures spawn left
qoaway is offline  
Old 07/19/2012, 15:03   #68
 
elite*gold: 505
Join Date: Nov 2008
Posts: 600
Received Thanks: 522
I've added it to VSRO, everything seems to be working, except the gates...
still trying to add it to BlackRogue, but no success XD
pH33n1x<3 is offline  
Old 07/19/2012, 15:08   #69
 
elite*gold: 10
Join Date: Oct 2011
Posts: 116
Received Thanks: 57
Quote:
Originally Posted by Nyks* View Post
Hello, I added regions & etc.. but when i add anything to the siege files in media.pk2, client is getting crashed.


is there anythng missing?

hint: gameworlddata.txt
ColdIsTheVoid is offline  
Thanks
2 Users
Old 07/19/2012, 15:10   #70
 
elite*gold: 0
Join Date: Jun 2012
Posts: 10
Received Thanks: 1
Quote:
Originally Posted by Synx7 View Post
Siege files and db data must match. The error could be in so many places, but for example, the structures require the eventzonedata.txt file, which I can't see on your pic. Do not copy directly the files from the sro-r media, insert the new data on the vsro files.
Thx


Quote:
Originally Posted by sladlejrhfpq View Post
hint: gameworlddata.txt
Thx
Nyks* is offline  
Old 07/19/2012, 16:01   #71
 
Kape7's Avatar
 
elite*gold: 0
Join Date: Dec 2007
Posts: 3,210
Received Thanks: 6,301


Does anyone knows if it is normal that the guard scroll spawns only 1 guard? Or it should spawn a group of guards? I never owned a fortress so I dont know >_<
Kape7 is offline  
Thanks
1 User
Old 07/19/2012, 16:09   #72
 
OutlawNL's Avatar
 
elite*gold: 125
Join Date: Aug 2011
Posts: 4,393
Received Thanks: 4,353
You spawn them 1 by 1
OutlawNL is offline  
Thanks
3 Users
Old 07/19/2012, 16:09   #73
 
elite*gold: 0
Join Date: Dec 2008
Posts: 1,600
Received Thanks: 1,154
I spawned several of them at Ex.SRO-R.

As far as i remember you could spawn 1 Guardian / Scroll

Max.Limit is 25 i guess.
Lolill0 is offline  
Old 07/19/2012, 16:27   #74
 
elite*gold: 1
Join Date: Aug 2011
Posts: 2,053
Received Thanks: 2,512
Quote:
Originally Posted by Lolill0 View Post
Max.Limit is 25 i guess.
Depends on fw.
1_3_3_7 is offline  
Thanks
1 User
Old 07/19/2012, 16:49   #75
 
tamer15's Avatar
 
elite*gold: 0
Join Date: May 2011
Posts: 425
Received Thanks: 25
tamer15 is offline  
Reply


Similar Threads Similar Threads
Constantinople Fortress
07/21/2012 - Silkroad Online - 8 Replies
joymax is adding it on sro-r, they doing something new, just seen the changelog, no screens yet
Ibot constantinople loop
03/06/2011 - Silkroad Online - 0 Replies
After awhile of tweaking I got it to work. Close this please.



All times are GMT +1. The time now is 12:51.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.