You'll lose your players soon then,I'm sure about that.Anyway there's already unpacked client I know you already fixed.But it's really EASY to unpack again
lose players because of what?
not allowing bot? sorry i dont need this players
@Synx7 good job , it's too late to work in this fw right now
so i will work on it tomorrow
Synx, you are awesome as ****, its just that u need to add more buildings, those old romanian buildings, i mean look at const. it looks so great with those buildings and colours, it makes u feel like u are really in the old european century, if u could add something like this, i bet joymax would take u in their team, lol!
Btw mclean, that would be true if they didnt add the free silks per hour thing, u just need a lill bit of patience and you'll have all what u need without donating anything!
Btw mclean, that would be true if they didnt add the free silks per hour thing, u just need a lill bit of patience and you'll have all what u need without donating anything!
That's right but
If overlimit cant get any money from this ****.They 'll start kill game
Anyway,f*** it.I dont care about overlimit and their ****
That's right but
If overlimit cant get any money from this ****.They 'll start kill game
Anyway,f*** it.I dont care about overlimit and their ****
Dude, every single server is opened with the purpose of money, it differs between the owner, he may be a money-blind fool and he may be a good guy who wants money and wants his players to be satisfied.
Kinda solved the pulleys problem, and saying "kinda" because its not a real solution, as I expected it is hardcoded on the gameserver, the good notice is that it shouldnt be too hard to modify, the bad thing is that its a mess, right now I'm overlapping existing pulleys lines:
Fixed all the other bugs related with the NPCs, all of them are working fine, so the only thing that gives problems are the pulleys right now. D:
Kinda solved the pulleys problem, and saying "kinda" because its not a real solution, as I expected it is hardcoded on the gameserver, the good notice is that it shouldnt be too hard to modify, the bad thing is that its a mess, right now I'm overlapping existing pulleys lines:
Fixed all the other bugs related with the NPCs, all of them are working fine, so the only thing that gives problems are the pulleys right now. D:
please , dont release anything , so the real servers only will make it work
so they deserve to be the best because they are weri kral team and can do anything
and sure playsro can't add this new fw , i hope if elder dealed with you 781526334891254k$ to do this fw for him just denied :P
please , dont release anything , so the real servers only will make it work
so they deserve to be the best because they are weri kral team and can do anything
and sure playsro can't add this new fw , i hope if elder dealed with you 781526334891254k$ to do this fw for him just denied :P
first, is his choice
second, that sound selfish
if i came up with a new guide/release/discovery ill share it, thats what a community is, not just to show off
first, is his choice
second, that sound selfish
if i came up with a new guide/release/discovery ill share it, thats what a community is, not just to show off
With this thread I wanted to inform and giving tips eachother about this update and share the progress we are doing about it everyone who is working on it. I don't plan to release it nor a guide about how to do it, simply because I think that people should work by themselves on their updates, not leeching it from anyone else.
I will give tips and some help if anyone is stucked somewhere, that's all. If I ever release this fully, it will be on the sro underground or vip section of epvp. Dunno what the rest would do in the case they successfully do it.
first, is his choice
second, that sound selfish
if i came up with a new guide/release/discovery ill share it, thats what a community is, not just to show off
lol i just kidding , sure its his choice
but if i came up with a new guide/release/discovery i'll share it with everyone except elder
you mad bro ?
Yeah, it is a huge and well structured area, even if it cannot be done as a Fortress, you can still use the area for many other purporses.
Some new stuff:
All the NPC's seems working pretty well by default, some crashes and **** but I think is fixe-able, I think the thing that will give us most headache will be the pulley thing... I wouldn't like to remove the gates... lol
very good job, looks like you were not lazy till I slept. So NPCs working fine by default? And about gate and pulley, you just added for example bandit pulley, and its gate? Yesterday I worked like 10 hours (yes I am quite slow), and I was quite disappointed, but if there is any way, to make it fully work, even with loosing for ex. bandit, it worth the time. I hope soon we will find a solution for the pulley thing, and all fortresses will work fully
Constantinople Fortress 07/21/2012 - Silkroad Online - 8 Replies joymax is adding it on sro-r, they doing something new, just seen the changelog, no screens yet
Ibot constantinople loop 03/06/2011 - Silkroad Online - 0 Replies After awhile of tweaking I got it to work. Close this please.