best strategy to autowalk is always execute A* in parts, so as a result you wont have to load the whole map and solves packet loss and server lagging problem
I see, so his way will definitely mess up on that condition.
Wouldn't it fail to reach its destination if you had packet loss or server was lagging?
You send a packet that says "move to pos x,y" and then the server responds with "character moving to x,y". If you have packet loss then I guess you'll just need to detect a timeout for the response from the server (which I have implemented). As far as lag, that's not really an issue. That's just gonna result in less fluid movement.
You send a packet that says "move to pos x,y" and then the server responds with "character moving to x,y". If you have packet loss then I guess you'll just need to detect a timeout for the response from the server (which I have implemented). As far as lag, that's not really an issue. That's just gonna result in less fluid movement.
You send a packet that says "move to pos x,y" and then the server responds with "character moving to x,y". If you have packet loss then I guess you'll just need to detect a timeout for the response from the server (which I have implemented). As far as lag, that's not really an issue. That's just gonna result in less fluid movement.
Aha, I got you. I thought you were calculating time after your request not after receiving a response.
Autowalk function 01/14/2015 - SRO Coding Corner - 6 Replies I'm working with bot in C# and i wanted to add autowalk function on it but i don't get the theory of it till now have anyone got a clue ?
War Z Autowalk 08/31/2013 - Infestation - 13 Replies Ist es i-wie möglich zu laufen während man z.B auf dem Desktop ist?
Bräuchte dringend diese Info, danke!
[Help] Coding Autowalk/Need good C++ Coder 05/12/2012 - 12Sky2 - 8 Replies Ok hello,
I have found a way to make an auto-walk function using the World Character coordinates. I found the GoTo Coords that get set everytime you click a new spot to walk to, and I found the function that actually makes the character walk. So now I can manually set the coords that I want to walk to, and then make the character walk.
Now I am trying to figure a way to "record" a set of waypoints into an Array or Vector. Such as turn a Bool on called "Record", when the Record Bool...
Cabal Rider ab PF kein Autowalk mehr? 06/06/2011 - Cabal Online - 1 Replies Habt ihr auch das Problem, dass der Bot ab Pontus ferrum nicht emhr in der lage ist alleien über die Karte zu laufen? Wenn ich einen Doppelklick auf die Minimap mache, erscheitn kein Kreuz und er läuft nicht los, auch wenn der Bot zwischendurch mal stirbt, kann er nicht alleine zurück zum Botplatz laufen. Auf den niedrigen Maps kann er das, aber in PF nicht mehr.
Ist das bei euch auch ein Problem?