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Autowalk function
Discussion on Autowalk function within the SRO Coding Corner forum part of the Silkroad Online category.
07/23/2014, 18:33
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#1
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Autowalk function
I'm working with bot in C# and i wanted to add autowalk function on it but i don't get the theory of it till now have anyone got a clue ?
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07/23/2014, 19:55
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#2
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You should read all the stuff about navmesh here and check out this source code, it might give you a general idea on how to approch it.

Once you completed reading all the references (*.nvm, *.bsr, *.cpd, *.bms) you can work with A* ( A* search algorithm - Wikipedia, the free encyclopedia) for pathfinding.
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07/31/2014, 00:13
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#3
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Hi , Do you have source code for dll files? it is greet job btw
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07/31/2014, 23:09
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#4
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BlowfishNET i don't find it any more just use a other blowfish implementation
The rest is unused.
And watch out the pk2reader is not working with all pk2's
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08/06/2014, 11:54
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#5
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First of all I wish you success with your implementation!
Second of all, you may want to have a look below
It is free from navmesh structure so that you can fully focus on the theory in practice .
I hope that helps.
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12/31/2014, 20:44
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#6
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Hello there,
Do you go any further i your project !?
Good Luck
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01/14/2015, 10:47
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#7
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"A* pathfinding" is the alrogrithm you are looking for. Go to Youtube and you will find tons of tutorials about it.
Basic idea behind is that you need to create a grid of your game, and then take the point you are on and compare G force and F force for every square around you, by finding the lowest number, it will be your next fastest point, then on the next point you will do the samething until you get to the spot you are looking to get to; However, you need to consider the obstacles you may find on the way.
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