Some years ago I was working on Silkroad Map, I figured out how collision work ect.. And 3 days ago I discovered
work (Recreating Sro in Unity) and I was like, why not use all my work for import it into Unity, so my tool convert all sro map into .xml and then I created a Unity extension for import those data I get this into Unity: (Region 64ac so 100/172).
After editing:
And ingame:
As you can see final render isn't the same
But when I change it manually I got this:
Which look better than Unity change.
My main question is: Someone know from where it can come ? That there is a part of the texture which get destroy ? It's look like it's from the zone2 of nvm.
And my tool calculate the height map from .m and then convert it to .m and to nvm and it's seem that only the .m got problem with when I move with my char everything is working well.
And sure I'll release everything open souce when it'll be working ! People will be able to load all sro map on unity, change object location + colission. The only thing which I can't do for the moment is the "ground" colission because I don't see how I can make this editable from unity haha, just learn how unity work 2 days ago.
I hope that someone know the problem






