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[Share] Shaiya 5.4 with game.exe fixed
Discussion on [Share] Shaiya 5.4 with game.exe fixed within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.
07/16/2014, 23:39
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#16
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192.168.1.77
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07/18/2014, 15:23
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#17
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hey
Any chanse you give us 1 download link for your client?
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08/02/2014, 10:43
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#18
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Having problems getting the ps_game to work, anyone got the same problems or have insight on my problem?
Here's my log, any help appreciated and I apologise if I missed something obvious.
P.S. I do have a ps_game.pdb created and using all the files uploaded.
2014-08-02 09:42:02 PS_GAME__system log start (Game01) [GERMANY]
================================================== ==============
2014-08-02 09:42:02 Exception !!!, code=0xC0000005, address=0x040A03CE
Minidump write end.....................
0x040A03CE ps_game.exe: <unknown symbol>
0x040A02F5 ps_game.exe: <unknown symbol>
0x040A1634 ps_game.exe: <unknown symbol>
0x040A6152 ps_game.exe: <unknown symbol>
0x040A6220 ps_game.exe: <unknown symbol>
0x040A6279 ps_game.exe: <unknown symbol>
0x6CD805C3 ODBC32.dll: SQLSetEnvAttr + 674
0x6CD810A4 ODBC32.dll: SQLGetEnvAttr + 1806
0x004F896B ps_game.exe: <unknown symbol>
Stack trace end.....................
Stack trace(all thread) begin.....................
Module list:
D:\Server\PSM_Client\Bin\ps_game.exe, loaded at 0x00400000 - 11/09/14 17:10:08
WARNING: Non-directory path: 'ps_game.exe'
WARNING: Non-directory path: 'ps_game.pdb'
Microsoft (R) Windows Debugger Version 6.2.9200.16384 X86
Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [D:\Server\PSM_Client\Bin\Log\20140802_094202_ps_ga me.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available
WARNING: Non-directory path: 'ps_game.exe'
WARNING: Non-directory path: 'ps_game.pdb'
Symbol search path is: ps_game.pdb
Executable search path is: ps_game.exe
Windows 8 Version 9200 MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Built by: 6.2.9200.16384 (win8_rtm.120725-1247)
Machine Name:
Debug session time: Sat Aug 2 09:42:02.000 2014 (UTC + 1:00)
System Uptime: not available
Process Uptime: 0 days 0:00:01.000
....................................
The call to LoadLibrary(ext) failed, Win32 error 0n2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(exts) failed, Win32 error 0n2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(uext) failed, Win32 error 0n2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(ntsdexts) failed, Win32 error 0n2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(e54.a40): Access violation - code c0000005 (first/second chance not available)
thread count = 5
thread 0(3720)
0x77CADC34 ntdll.dll: ZwWaitForSingleObject + 12
0x758910B4 KERNELBASE.dll: WaitForSingleObject + 18
0x7534F24C sechost.dll: LsaICLookupSids + 1429
0x7534F078 sechost.dll: LsaICLookupSids + 961
0x7535F527 sechost.dll: StartServiceCtrlDispatcherA + 127
0x004FC01B ps_game.exe: <unknown symbol>
0x004F5A31 ps_game.exe: <unknown symbol>
thread 1(4916)
0x77CAE1A4 ntdll.dll: ZwWaitForMultipleObjects + 12
0x75636C8B KERNEL32.DLL: WaitForMultipleObjects + 25
0x004FA938 ps_game.exe: <unknown symbol>
0x77CD22E7 ntdll.dll: RtlTryEnterCriticalSection + 782
0x040A6B97 ps_game.exe: <unknown symbol>
thread 2(3008)
0x77CAF6B4 ntdll.dll: ZwWaitForWorkViaWorkerFactory + 12
0x756386E3 KERNEL32.DLL: BaseThreadInitThunk + 14
0x77CDBF39 ntdll.dll: RtlInitializeExceptionChain + 133
0x77CDBF0C ntdll.dll: RtlInitializeExceptionChain + 88
thread 3(4504)
0x77CAF6B4 ntdll.dll: ZwWaitForWorkViaWorkerFactory + 12
0x756386E3 KERNEL32.DLL: BaseThreadInitThunk + 14
0x77CDBF39 ntdll.dll: RtlInitializeExceptionChain + 133
0x77CDBF0C ntdll.dll: RtlInitializeExceptionChain + 88
thread 4(2624)
0x77CAE9E4 ntdll.dll: NtGetContextThread + 12
0x70F6272D dbghelp.dll: SymGetModuleBase
0x77CD73F7 ntdll.dll: RtlRunOnceInitialize + 29
0x77CD73F7 ntdll.dll: RtlRunOnceInitialize + 29
0x77CD591E ntdll.dll: RtlInterlockedPopEntrySList + 814
Stack trace(all thread) end.....................
================================================== ==============
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08/02/2014, 17:20
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#19
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Join Date: Sep 2011
Posts: 408
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Quote:
Originally Posted by wallerus
Having problems getting the ps_game to work, anyone got the same problems or have insight on my problem?
Here's my log, any help appreciated and I apologise if I missed something obvious.
P.S. I do have a ps_game.pdb created and using all the files uploaded.
2014-08-02 09:42:02 PS_GAME__system log start (Game01) [GERMANY]
================================================== ==============
2014-08-02 09:42:02 Exception !!!, code=0xC0000005, address=0x040A03CE
Minidump write end.....................
0x040A03CE ps_game.exe: <unknown symbol>
0x040A02F5 ps_game.exe: <unknown symbol>
0x040A1634 ps_game.exe: <unknown symbol>
0x040A6152 ps_game.exe: <unknown symbol>
0x040A6220 ps_game.exe: <unknown symbol>
0x040A6279 ps_game.exe: <unknown symbol>
0x6CD805C3 ODBC32.dll: SQLSetEnvAttr + 674
0x6CD810A4 ODBC32.dll: SQLGetEnvAttr + 1806
0x004F896B ps_game.exe: <unknown symbol>
Stack trace end.....................
Stack trace(all thread) begin.....................
Module list:
D:\Server\PSM_Client\Bin\ps_game.exe, loaded at 0x00400000 - 11/09/14 17:10:08
WARNING: Non-directory path: 'ps_game.exe'
WARNING: Non-directory path: 'ps_game.pdb'
Microsoft (R) Windows Debugger Version 6.2.9200.16384 X86
Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [D:\Server\PSM_Client\Bin\Log\20140802_094202_ps_ga me.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available
WARNING: Non-directory path: 'ps_game.exe'
WARNING: Non-directory path: 'ps_game.pdb'
Symbol search path is: ps_game.pdb
Executable search path is: ps_game.exe
Windows 8 Version 9200 MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Built by: 6.2.9200.16384 (win8_rtm.120725-1247)
Machine Name:
Debug session time: Sat Aug 2 09:42:02.000 2014 (UTC + 1:00)
System Uptime: not available
Process Uptime: 0 days 0:00:01.000
....................................
The call to LoadLibrary(ext) failed, Win32 error 0n2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(exts) failed, Win32 error 0n2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(uext) failed, Win32 error 0n2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
The call to LoadLibrary(ntsdexts) failed, Win32 error 0n2
"The system cannot find the file specified."
Please check your debugger configuration and/or network access.
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(e54.a40): Access violation - code c0000005 (first/second chance not available)
thread count = 5
thread 0(3720)
0x77CADC34 ntdll.dll: ZwWaitForSingleObject + 12
0x758910B4 KERNELBASE.dll: WaitForSingleObject + 18
0x7534F24C sechost.dll: LsaICLookupSids + 1429
0x7534F078 sechost.dll: LsaICLookupSids + 961
0x7535F527 sechost.dll: StartServiceCtrlDispatcherA + 127
0x004FC01B ps_game.exe: <unknown symbol>
0x004F5A31 ps_game.exe: <unknown symbol>
thread 1(4916)
0x77CAE1A4 ntdll.dll: ZwWaitForMultipleObjects + 12
0x75636C8B KERNEL32.DLL: WaitForMultipleObjects + 25
0x004FA938 ps_game.exe: <unknown symbol>
0x77CD22E7 ntdll.dll: RtlTryEnterCriticalSection + 782
0x040A6B97 ps_game.exe: <unknown symbol>
thread 2(3008)
0x77CAF6B4 ntdll.dll: ZwWaitForWorkViaWorkerFactory + 12
0x756386E3 KERNEL32.DLL: BaseThreadInitThunk + 14
0x77CDBF39 ntdll.dll: RtlInitializeExceptionChain + 133
0x77CDBF0C ntdll.dll: RtlInitializeExceptionChain + 88
thread 3(4504)
0x77CAF6B4 ntdll.dll: ZwWaitForWorkViaWorkerFactory + 12
0x756386E3 KERNEL32.DLL: BaseThreadInitThunk + 14
0x77CDBF39 ntdll.dll: RtlInitializeExceptionChain + 133
0x77CDBF0C ntdll.dll: RtlInitializeExceptionChain + 88
thread 4(2624)
0x77CAE9E4 ntdll.dll: NtGetContextThread + 12
0x70F6272D dbghelp.dll: SymGetModuleBase
0x77CD73F7 ntdll.dll: RtlRunOnceInitialize + 29
0x77CD73F7 ntdll.dll: RtlRunOnceInitialize + 29
0x77CD591E ntdll.dll: RtlInterlockedPopEntrySList + 814
Stack trace(all thread) end.....................
================================================== ==============
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Probably you installed server to D: so you should edit your ini files.
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08/02/2014, 22:19
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#20
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Join Date: Apr 2014
Posts: 300
Received Thanks: 472
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PSM_Service.ini ?
If yes, then they're already directed to the D: drive, here's how it looks.
ps_session|Shaiya Session Server|Shaiya Session Server|D:\ShaiyaServer\PSM_Client\Bin\ps_session.e xe
ps_userLog|Shaiya User Log Server|Shaiya User Log Server|D:\ShaiyaServer\PSM_Client\Bin\ps_userLog.e xe
ps_login|Shaiya Login Server|Shaiya Login Server|D:\ShaiyaServer\PSM_Client\Bin\ps_login.exe
ps_game|Shaiya Game Server|Shaiya Game Server|D:\ShaiyaServer\PSM_Client\Bin\ps_game.exe
ps_dbAgent|Shaiya DBAgent Server|Shaiya DBAgent Server|D:\ShaiyaServer\PSM_Client\Bin\ps_dbAgent.e xe
ps_gameLog|Shaiya Game Log Server|Shaiya Game Log Server|D:\ShaiyaServer\PSM_Client\Bin\ps_gameLog.e xe
These are fresh from the download too, I didn't actually change them. I've reopened the zip and they're even directed to D: in there.
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08/12/2014, 21:22
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#21
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Join Date: May 2012
Posts: 394
Received Thanks: 391
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For anyone with the 'O' & 'P' client crash problem i have worked out a slight fix.
You will need OllyDBG for the fix, and it will disable the use of both the O and P keys ingame (only on the main interface screen, not on chat or other menu's)
You need to attach your game.exe to Olly, then Goto Expression (ctrl + G)
Find the address 0048C968 (this is the O key)
Change the MOV EBX,1 to MOV EBX,0 Click Assemble.
Find the address 0048CA07 (this is the P key)
Change the MOV DWORD PTR DS:[EDI+20],1 to MOV DWORD PTR DS:[EDI+20],0 Click Assemble.
Then right click, Copy to executable. Right Click new window and Save File.
If anyone knows how to keep the keys working and open up the proper windows (or option menu) without a client crash, then i would welcome the info
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08/16/2014, 15:25
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#22
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Join Date: Apr 2012
Posts: 52
Received Thanks: 13
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Hello Everybody ,
I have a problem with the ip address of the game.exe . It is 192.168.1.77 and my ip address is 108.252.235.118 . When I changed the ip with mine it tries to connect to host-108-252-235-1.routergate.com . I also tried to start from the former two digits in the exe and that time it tried to connect to 8.252.235.118 not including the first two digits.Is there a part where you arrange the length of the ip address in the game exe?
Thanks in advance.
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08/17/2014, 03:34
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#23
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Join Date: Dec 2010
Posts: 717
Received Thanks: 3,359
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where does the string "host-108-252-235-1.routergate.com" come from ??
is it an IP trace or the client (or updater) that displays it as an (invalid) url?
the length of a IPv4 address is 32 bits, since the very first day and till their deaths ... but the game stores them as strings - and as for ALL strings - the code stores somewhere the zero-terminated string and use that offset wherever it needs it (to request page or establish connection).
so, you must start your own IP at the right offset (meaning exactly where the IP to be changed starts) and you must end it with a zero char (a byte '00'), without that end-of-string-marker, the code will follow to read all data (printable or not) as the address until it reachs a '00'.
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08/17/2014, 04:12
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#24
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It's a strange case, if you write 200.130.120.110, the game will try to connect to just '200.130.120.1' and ignore the rest (...10).
The string starting offset is correct, since using e.g. '192.168.1.1' works fine. Same if you use an IP like '64.64.64.64', it works. Just 'long string ips' doesn't work.
It's the only game.exe (exe size 3.289.088 bytes) I've seen do that. And it seems to do the same with all the IPs inside it.
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08/17/2014, 13:22
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#25
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Join Date: Sep 2010
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Quote:
Originally Posted by Truth1010
For anyone with the 'O' & 'P' client crash problem i have worked out a slight fix.
You will need OllyDBG for the fix, and it will disable the use of both the O and P keys ingame (only on the main interface screen, not on chat or other menu's)
You need to attach your game.exe to Olly, then Goto Expression (ctrl + G)
Find the address 0048C968 (this is the O key)
Change the MOV EBX,1 to MOV EBX,0 Click Assemble.
Find the address 0048CA07 (this is the P key)
Change the MOV DWORD PTR DS:[EDI+20],1 to MOV DWORD PTR DS:[EDI+20],0 Click Assemble.
Then right click, Copy to executable. Right Click new window and Save File.
If anyone knows how to keep the keys working and open up the proper windows (or option menu) without a client crash, then i would welcome the info
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Its dont work for me can you pls upload your fixed game.exe?
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08/17/2014, 14:12
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#26
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Join Date: Oct 2005
Posts: 184
Received Thanks: 84
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virus scan of ps_game.exe
might explain why it wont load...
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08/17/2014, 14:21
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#27
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Quote:
Originally Posted by Psycnosis
virus scan of ps_game.exe
might explain why it wont load...
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I use a other ps_game.exe.
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08/17/2014, 15:24
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#28
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Join Date: May 2012
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Those may be due to the fact that it is packed with Molebox.. false positives.
Another slight fix for those wanting the Guild Menu to appear in battle zone maps with the game.exe supplied here.
In Olly, goto expression > 4c9410
Then change the MOVZX ECX,WORD PTR DS:[ECX+10DC] to MOVZX ECX,WORD PTR DS:[ECX+10D8]
This should let you use guild menu in those battle maps without any problems.
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08/18/2014, 12:28
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#29
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Join Date: Jul 2010
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Hello how to change font in this ? Whats thr offsets
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08/19/2014, 14:38
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#30
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Join Date: Oct 2005
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anyone can unpack the ps_game.exe then?
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