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RS pure guide

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RS pure guide

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Hope you like +1 karma please



By: Ziddy(What a n00b!)
__________________________________________________ _____________________________
Version: 1.0(Revised)
Created: 2/13/03
Last Updated: 7/2/03

-={Table Of Contents}=-

1. Updates
2. Introduction
3. Pures
a. Fighter
b. Mage
c. Prayer Beast
d. Archer
4. Faq
5. Credits And Such

-=*{NOTE: This guide is MAINLY for f2p(Free Too Play) version of RS}*=-

-=1. Updates=-

7/2/2003- Revised the WHOLE FAQ. Alot of mistakes, and most have been fixed.

-=2. Introduction=-
Pures are people that are usually 100 percent at only ONE thing for instance
MOST pures are made for fighting "one on one" so they raise they're fighting
stats etc. Some are Mages that only have magic. What I am
trying to say is that there are different types of a "pure".

-=3. Pures=-
Pures are USUALLY made for PKing.
These are the MOST common pures(And maybe even ALL of them =P):

Fighter
Mage
Prayer Beast
Archer

-a. Fighter -
Usually, what this guide calls a Fighter, is most refered to by a just plain
and simple, Pure.
There are many types of "Fighters".I will explain and give examples in this format:
-----------
*"Name Of Pure"
Atk-"Attack Level"
Def-"Defense Level"
Str-"Strength Level"
Info:"Basic Information About The Pure"
Equipment:"Reccommendation Of Items Used In The Wilderness
(According to the examples)"
-----------

Here are a few examples and explinations:

*Iron Pure
Attack-40
Defense-1
Strength-68+
Info: Iron pures usually have a defense of 1. And it's usually Combat Level go
from 3-60
Equipment: Full Iron ; Ruby Ammy ; Rune 2hander

*Black Pure
Attack-40
Defense-10
Strength-68+
Info: Black Pures of course have a Defense of 10.
Equipment: Full Black ; Ruby Ammy ; Rune 2hander

*Mith Pure
Attack-40
Defense-20
Strength-68+
Info: ...
Equpiment: Full Mith ; Ruby Ammy ; Rune 2hander

*Addy Pure
Attack-40
Defense-30
Strength-68+
Info: ...
Equipment: Full Addy ; Ruby Ammy ; Rune 2hander

*Rune Pure
Attack-40
Defense-40
Strength-68+
Info: ...
Equipment: Full Rune(Chain) ; Ruby Ammy ; Rune 2hander

Fighters almost always have Range, which kind of makes them an Archer. Also, the
set-ups above are not the only ones you can use. There are some that only
Addy/Mith/Etc 2handers/Battle-Axes
Some people are:
---
Atk-60
Def-1
Str-70+
---
The 60 attack enables them to hit through Rune Armor alot more
*[P2P]Or use a Dragon Long/Battle-Axe[P2P]*

Range does not effect your Combat Level if Attack+Strength > Range*1.5.

-b. Mage Pure-
These Mage's are usually Low Leveled(3-30). Most don't have Atk/Str, but some do,
we called that an "Offensive Mage". And some Mages have Defense with no Atk/Str,
which we call a "Defensive Mage".

*Low Defense Mage
Atk-1
Def-1
Str-1
Magic-45+
Info: This set-up is used so you will NOT fail Fire Bolt.
Equipment: *Varies From Mage To Mage* [Look Below]

*Steel(5)/Black(10)/Mith(20)/Addy(30)/Rune(40) Mage
Atk-1
Def-5-40
Str-1
Magic-65+
Info: The higher the defense, the higher the magic you SHOULD have.
Equipment: *Varies From Mage To Mage*[Look Below]

-=*Equipment*=-
Armor: Depends On Defense Level. (Steel[5]/Black[10]/Mith[20]/Addy[30]/Rune[40]
Staff: Air/Fire are usually most used.
Misc: Magic Ammy ; You can replace a your Large for a Wizards Hat, or your
Plate/Chain for Wizards Robes.


*Offensive Mage
Atk-40
Def-1
Str-68
Magic-65+
Info: These types of mages hit with not only a weapon, but also Magic!
Equipment: Weapon Depending On Atk. ; Armor Depending On Def. ; Runes
Depending on Magic Level




MAGIC LEVEL TABLE
Key:
*=Members Only[P2p]

Level Name Experience Description
(Runes Needed)

1 Wind Strike 22 A strength 1 missile attack
1 Air, 1 Mind
--------------------------------------------------------------------
3 Confuse 26 Reduces your opponents attack by 5 %
3 Water, 2 Earth, 1 Body
--------------------------------------------------------------------
5 Water Strike 30 A strength 2 missile attack
1 Water, 1 Air, 1 Mind
--------------------------------------------------------------------
7 Enchant lvl 1 amulet 35 Make Sapphire Amulet
1 Water, 1 Cosmic
--------------------------------------------------------------------
9 Earth Strike 38 A strength 3 missile attack 2 Earth
1 Air, 1 Mind
--------------------------------------------------------------------
11 Weaken 42 Reduces your opponents strength by 5%
3 Water. 2 Earth, 1 Body
--------------------------------------------------------------------
13 Fire Strike 46 A strength 4 missile attack
2 Air, 3 Fire, 1 Mind
--------------------------------------------------------------------
15 Bones to Bananas 50 Changes all held bones into bananas
2 Earth, 2 Water, 1 Nature
--------------------------------------------------------------------
17 Wind Bolt 54 A strength 5 missile attack
2 Air, 1 Chaos
--------------------------------------------------------------------
19 Curse 58 Reduces your opponents defense by 5%
3 Earth, 2 Water, 1 Body
--------------------------------------------------------------------
21 Low Level Alchemy 62 Converts item into gold(1x the selling price
At GEN. STORE)
3 Fire, 1 Nature
--------------------------------------------------------------------
23 Water Bolt 66 A strength 6 missile attack
2 Air, 2 Water, 1 Chaos
--------------------------------------------------------------------
25 Varrock Teleport 70 teleports you to varrock
3 Air, 1 Fire, 1 Law
--------------------------------------------------------------------
27 Enchant lvl 2 amulet 74 Make Emerald Amulet
3 Air, 1 Cosmic
--------------------------------------------------------------------
29 Earth Bolt 78 A strength 7 missile attack
2 Air, 3 Earth, , 1 Chaos
--------------------------------------------------------------------
31 Lumbridge Teleport 82 Teleports you to Lumbridge
3 Air, 1 Earth, 1 Law
--------------------------------------------------------------------
33 Telekinetic grab 86 Take an item,you can see but can't reach
1 Air, 1 Law
--------------------------------------------------------------------
35 Fire Bolt 90 A strength 8 missile attack
3 Air, 4 Fire, 1 Chaos
--------------------------------------------------------------------
37 Falador Teleport 94 Teleports you to falador
3 Air, 1 Water, 1 Law
--------------------------------------------------------------------
39 Crumble Undead 98 Hits skeletons,ghosts & zombies hard
2 Air, 2 Earth, 1 Chaos
--------------------------------------------------------------------
41 Wind Blast 102 A strength 9 missile attack
3 Air, 1 Death
--------------------------------------------------------------------
43 Superheat Item 106 Smelt 1 ore without furnace
4 Fire, 1 Nature
--------------------------------------------------------------------
45 *Camelot Teleport 110 Teleports you to Camelot
5 Air, 1 Law
--------------------------------------------------------------------
47 Water Blast 114 A strength 10 missile attack
3 Air, 3 Water, 1 Death
--------------------------------------------------------------------
49 Enchant Lvl 3 Amulet 118 For use on ruby amulets
5 Fire, 1 Cosmic
--------------------------------------------------------------------
51 *Ardougne teleport 122 Teleports you to Ardougne(Requires Plauge
Quest Completion Of First)
3 water and 2 law
--------------------------------------------------------------------
53 Earth Blast 126 A strength 11 missile attack
3 Air, 4 Earth, 1 Death
--------------------------------------------------------------------
55 High Level Alchemy 130 Convert an item into gold(1.5x Selling Price
At Gen. Store)
5 Fire, 1 Nature
--------------------------------------------------------------------
56 *Charge Water Orb 132 Needs to be cast on a water Obelisk
30 water, 3 cosmic, 1 Glass Orb
--------------------------------------------------------------------
57 Enchant lvl 4 Amulet 134 For use on diamond amulets
10 Earth, 1 Cosmic
--------------------------------------------------------------------
59 Fire Blast 138 A strength 12 missile attack
4 Air, 5 Fire, 1 Death
--------------------------------------------------------------------
60 *Charge Earth Orb 140 Needs to be cast on Earth Obelisk
30 Earth, 3 Cosmic, 1 Glass Orb
--------------------------------------------------------------------
62 *Wind Wave 144 A strength 13 missile attack
5 Air, 1 Blood
--------------------------------------------------------------------
63 *Charge Fire Orb 146 Needs to be cast on Fire Obelisk
30 Fire, 3 Cosmic, 1 Glass Orb
--------------------------------------------------------------------
65 *Water Wave 150 A strength 14 missile attack
7 Water, 5 Air, 1 Blood
--------------------------------------------------------------------
66 *Charge Air Orb 152 Needs to be cast on Air Obelisk
30 Air, 3 Cosmic, 1 Glass Orb
--------------------------------------------------------------------
66 *Vulnerability 152 Reduces your opponents defense by 10 %
5 Earth, 5 Water, 1 Soul
--------------------------------------------------------------------
68 *Enchant Lvl 5 Amulet 156 For use on Dragonstone Amulets
15 Earth, 15 Water, 1 Cosmic
--------------------------------------------------------------------
70 *Earth Wave 160 A strength 15 missile attack
7 Earth, 5 Air, 1 Blood
--------------------------------------------------------------------
73 *Enfeeble 166 Reduces your opponents strength by 10 %
8 Earth, 8 Water, 1 Soul
--------------------------------------------------------------------
75 *Fire Wave 170 A strength 16 missile attack
7 Fire, 5 Air, 1 Blood
--------------------------------------------------------------------
80 *Stun 180 Reduces your opponents attack by 10 %
12 Earth, 12 Water, 1 Soul
--------------------------------------------------------------------

-c. Prayer Beast-
A Prayer Beast is someone with atleast 25 Prayer(To Protect Your Weapon), Usually.
This style is good because of something I like to call "Protect Item" =P

Prayer beasts use some Prayer Abilities to increase STR., ATK., DEF.
of course, and Protect Item helps keep ONE item with the highest value in
your inventory when/if you die.

Example:

Prayer-25
Strength-68
Attack-40
Defense-1

Just for an extra 2 cents Protect Item is level 25 Prayer

-d. Archers-
Archers, are usually fighters with Range. But in the low level world, they'll
only have Range.
Examples:

*Low Level Archer
Atk-1
Def-1
Str-1
Range- 25+
Info: This type of archer only has 10hp, but is very effective if used in the
right manner
Equipment: Full Iron ; Longbow/Crossbow ; Arrows/Bolts

*Fighters/Archers
Atk-40
Def-1
Str-68
Range-70+
Info: This is just a Fighter with Range. And all fighters SHOULD have Range.
Equipment: Rune 2hander ; Longbow/Crossbow ; Arrows/Bolts


-=4. FAQ=-
Q: Why make a pure?
A: To PK people for money and items. :P

Q: Why make a Mage? They give no profit almost.
A: Alot of people make them for fun.

Q: Did you make these Frequenlt Asked Questions up?
A: Yes. Most of them. =P

Golly I have alot of FAQs! =P


-=5. Credits And Such=-

I would like to thank Jagax and Andrew for making and maintaining a great game,
also a cheers to Gamefaqs for being the best game help site on the net...

-GohanSSJ32 for telling me a few tid-bits with the levels.

This guide is (C) 2003 Jonel Belarmino[Ziddy].
Please do not use this guide or part of this guide on any site without
contacting me first for my permission.
Sites With Permission With This Faq:





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