Quote:
Originally Posted by radekslu
TBH.. it's been going on for 2 months already and we have completley nothing but plans, so there's no surprise that we all have dubts about this "to be" server. It may amuse u but i'd like (like the others for sure) see some previev what have you done already (like quick previev on YT) instead of reading what you have to do.
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Well, my test server expired about 2 days ago so itll take a while for the preview to be available.
Ill give a few hints of what ive done so far, however, there is alot more to it so I wont go into much detail. Ive basically recreated and redone the following from scratch and balanced/fixed it.
- Weapons/armor/shields dmg/def/price/ranges/monster drops
- Potions now having mutliple grades, have their healing adjusted, minor elixirs now being buyable (those looks like normal potions just in purple)
- The whole crone economy has been reworked (mobs dropping less crones, costs are less, rings are not the main crone source anymore, everything has been adjusted to the new crone rates)
- Experiences have been redone and balanced, made linear. This includes craft and collect exp. Youll now level slower on lower levels but fast on higher levels.
- All mob drop tables have been cleaned up, redone and fixed, crones included.
- Mobs stat system has been reworked and stats of each mob has been adjusted.
- Crafting has been redone completely, offering a real alternative to froged weapons (being better to be accurate)
- Crafting/Gathering: The crafting system in general has been reworked, only one type of plant/gem/mineral per grade, less collecting/crafting needed to reach certain levels. Everything collectable from level 1. Everything craftable from level 1. Rare ingredients now have their own gathering nodes (diamond nodes etc). There are now material fields beside bindstones where you can collect faster. (Wars...) The former "boly armor fragments" etc drops are now crafting ingredients.
- Graphics have been set up, this includes alot of new weapons/armors. The latest iRohan graphics files are being used for r2 (Not client!)
- Boss gear has been added. Bezemuth for instance drops ignredients for a craftable bezemuth boss armor set. Those boss armor sets are all legendary sets, feature high stats and more sockets. They require level 25 gathering/crafting and certain special ingrediants such as obsidian and mithrillium.
- Option stones have been reworked completely. No DD, only usefull option stones available. Lots of weapon options have been turned into armor options (such as armor defense)
- Socketsstones have been reworked completely. The best socketstones now grant buffs such as "5% chance to gain 5% strength on hit". Spiritstones add alot of funky things hrhr.
- There are now talismans which grant similar chancebased buffs like above.
- The full elemental system has been reworked. (This is a huge change but I really wont go into detail on this) ^^
This is not even half of what has happened so far, its just so you get an idea. If you have specific questions just ask them, ill answer.