Dang it Ish what took you soo long to post a thread like this? Ok here i go!
Some skill fix suggestions that will prob fix some of the basic game issues.
I don't find all atk to be that bad actually is good to maintain just one accs that can be used by any class, all stat is another issue that if its kept in the 50s its balanced.
Blunt Mastery(Templar)
Int% to Melee atk(Pure)
If you have read the new class Rumir Arendal mastery she converts Psy% to Magic atk(Pure) completely nerfing templars damage and removing the double dip issue.
Should be tested!
Scouts should be crowd control and its fixed with the skill buff Scatter Shot but its a lvl 115 skill so OldRohans fix was somehow close to this with Bow Mastery being 70% aoe chance(buggy) but making a copy paste from Wizards Destroy skill.
Savage should be crowd control to with its 60% aoe chance dps and full arsenal of weakening Dual sword skills. All damage% boosting and debuff skills need boosting(Savage tree)
Berserker Dps Raptor, remove the 35% atk boost from berserk and make it last 10mints with 4-60sec cooldown and its fixed
Totems and Traps need to be a copy of its characters hp and def(If its possible)
My own self suggested Evasion vs Dex fix. Needs testing!
Evade
lvl1
15% of dex used as evasion and 15% additional evasion
lvl2
20% of dex used as evasion and 20% additional evasion
lvl3
25% of dex used as evasion and 25% additional evasion
lvl4
30% of dex used as evasion and 30% additional evasion
lvl5
35% of dex used as evasion and 35% additional evasion
lvl6
40% of dex used as evasion and 40% additional evasion
lvl7
50% of dex used as evasion and 50% additional evasion
This are some of the ideas I've had in a long time. Hope this helps.