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[RO2] Spoofing Items (Potions as Example)

Discussion on [RO2] Spoofing Items (Potions as Example) within the RO Exploits, Hacks, Bots & Guides forum part of the Ragnarok Online category.

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Old 11/16/2013, 19:55   #31
 
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Hi can someone tell me all the programs used in that video plss



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Old 11/21/2013, 15:22   #32
 
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Very useful tut. Now I don't need to talk to npc to buy some items. Example leaf/warp scroll/etc Oh and yes spamming 100x mermaid lol


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Old 11/21/2013, 18:33   #33
 
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Smile

Quote:
Originally Posted by dr8breed View Post
Gold is easy to get ingame and if 260 rupee is a big deal to you then i'm not sure what to say. lolol

Other then that, ever heard of pork's belly? Yeah you could get that ID and use them in colo

what i really mean is when he changed a red potion packet to purple potion packet (which cost 260 rupees) then he bought a red potion and he got a purple potion instead, he still paid a potion in purple potion cost but red potion cost.

i'm not good at English, i'm sorry if there are any mistakes here.
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Old 11/21/2013, 19:05   #34
 
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Quote:
Originally Posted by dr8breed View Post
Gold is easy to get ingame and if 260 rupee is a big deal to you then i'm not sure what to say. lolol

Other then that, ever heard of pork's belly? Yeah you could get that ID and use them in colo

do you know pork belly item ID? I've tried, but till now i can't find the ID
my question if we found that pork belly ID what we do next? pork belly ID is belong to fabre not a character as a target buff. Can you edit with WPE?
sorry for my bad english


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Old 11/22/2013, 04:05   #35
 
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What do you mean by pork belly item ID?

If you are referring to the RAW item ID, then:

Buff Name: Asset.VDK > Asset > Lang > 65 > String > String_Effect_Name.tbl

Line 565: 630071000 Pork Belly (five layers)

---

Buff Effect: Asset.VDK > Asset > Asset > Effect_Table.ct

Row , ID , KR_Name , Name , Effect_Name , String_Effect_Description , Is_System_Message , Class , Priority , Group , Group_Priority , Effect_Use_Type , Logout_Handling , Init_Handling , After_Death_Handling , Warp_Handling , Visible_Type , Influence_Type , Picking_Delete_Type , Channeling_Cancel_Type , Stack_Num , Active_Cycle , Icon_Path , State_Option_Type , Condition_Group , Task , Task_Name , Trait_Kind , Task_Type , Basic_Add_Value , Level_Multiply_Value , State_Type_Value
4707 , 2342 , 71000 , ˜겹‚ , Effect_Quest_196 , 630071000 , 0 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 0 , 2 , 0 , 0 , 71000.0 , 0.0 , 0
4709 , 2343 , 71000 , ˜겹‚ , Effect_Quest_196 , 630071000 , 647100002 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 1 , 2 , 4 , 51 , -9900.0 , 0.0 , 0
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Old 11/22/2013, 06:50   #36
 
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Quote:
Originally Posted by marcalfaro View Post
What do you mean by pork belly item ID?

If you are referring to the RAW item ID, then:

Buff Name: Asset.VDK > Asset > Lang > 65 > String > String_Effect_Name.tbl

Line 565: 630071000Pork Belly (five layers)

---

Buff Effect: Asset.VDK > Asset > Asset > Effect_Table.ct

Row , ID , KR_Name , Name , Effect_Name , String_Effect_Description , Is_System_Message , Class , Priority , Group , Group_Priority , Effect_Use_Type , Logout_Handling , Init_Handling , After_Death_Handling , Warp_Handling , Visible_Type , Influence_Type , Picking_Delete_Type , Channeling_Cancel_Type , Stack_Num , Active_Cycle , Icon_Path , State_Option_Type , Condition_Group , Task , Task_Name , Trait_Kind , Task_Type , Basic_Add_Value , Level_Multiply_Value , State_Type_Value
4707 , 2342 , 71000 , 오겹살 , Effect_Quest_196 , 630071000 , 0 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 0 , 2 , 0 , 0 , 71000.0 , 0.0 , 0
4709 , 2343 , 71000 , 오겹살 , Effect_Quest_196 , 630071000 , 647100002 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 1 , 2 , 4 , 51 , -9900.0 , 0.0 , 0




Thank you for this tips. I managed to change my peco mount to white messenger mount
dexzter is offline  
Old 11/22/2013, 09:06   #37
 
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Quote:
Originally Posted by marcalfaro View Post
What do you mean by pork belly item ID?

If you are referring to the RAW item ID, then:

Buff Name: Asset.VDK > Asset > Lang > 65 > String > String_Effect_Name.tbl

Line 565: 630071000 Pork Belly (five layers)

---

Buff Effect: Asset.VDK > Asset > Asset > Effect_Table.ct

Row , ID , KR_Name , Name , Effect_Name , String_Effect_Description , Is_System_Message , Class , Priority , Group , Group_Priority , Effect_Use_Type , Logout_Handling , Init_Handling , After_Death_Handling , Warp_Handling , Visible_Type , Influence_Type , Picking_Delete_Type , Channeling_Cancel_Type , Stack_Num , Active_Cycle , Icon_Path , State_Option_Type , Condition_Group , Task , Task_Name , Trait_Kind , Task_Type , Basic_Add_Value , Level_Multiply_Value , State_Type_Value
4707 , 2342 , 71000 , 오겹살 , Effect_Quest_196 , 630071000 , 0 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 0 , 2 , 0 , 0 , 71000.0 , 0.0 , 0
4709 , 2343 , 71000 , 오겹살 , Effect_Quest_196 , 630071000 , 647100002 , 0 , 12 , 5 , 71000 , 10 , 12 , 1 , 0 , 0 , 1 , 1 , 1 , 1 , 0 , 1 , 0.0 , .\UI\icon\Skill\Skill_Knight_Shield_Fortress_01.dd s , 0 , 1 , 1 , 2 , 4 , 51 , -9900.0 , 0.0 , 0
I mean ID that can be found on packet editor, so I can filter and use pork belly on my char.
Quote:
Row , ID , KR_Name , Name , Effect_Name , String_Effect_Description , Is_System_Message , Class , Priority , Group , Group_Priority , Effect_Use_Type , Logout_Handling , Init_Handling , After_Death_Handling , Warp_Handling , Visible_Type , Influence_Type , Picking_Delete_Type , Channeling_Cancel_Type , Stack_Num , Active_Cycle , Icon_Path , State_Option_Type , Condition_Group , Task , Task_Name , Trait_Kind , Task_Type , Basic_Add_Value , Level_Multiply_Value , State_Type_Value
I think that is the sequence that appears in the packet editor
Example:
Rogue skill Mark of Genocide :
1357012F01E405594B060061A8E1439E. . . . . bla bla bla bla
Row, ID, KR_Name
is my guess correct?
sorry for my bad english
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Old 11/24/2013, 22:52   #38
 
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It's hard to find the I'd cause too many ppl spamming in chat. Any tips to make it easier?
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Old 11/26/2013, 09:57   #39
 
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hi mate i am unable to look at the video any chance you could pm me so i would be able to ask you some questions or even pm a link to a working tutorial for this? thank you for your time
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Old 11/28/2013, 16:42   #40
 
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Quote:
Originally Posted by keemwong View Post
It's hard to find the I'd cause too many ppl spamming in chat. Any tips to make it easier?
To be accurate, I get all the IDs from the *.CT files inside the Asset.vdk file.

See Attached Image.
Attached Images
File Type: jpg Skills SS.jpg (46.5 KB, 274 views)
marcalfaro is offline  
Old 11/30/2013, 06:32   #41
 
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so video's not working, can someone pm me how to do this? wanna try with some dnas
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Old 02/12/2014, 06:28   #42
 
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Anyone can tell me what's the address to use other class buff? also pork belly and enrage 650%? many thanks for you
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Old 02/14/2014, 00:56   #43
 
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can someone teach me step by step on how to do it
the program n so on, im really noob here
hazzour is offline  
Old 11/23/2014, 06:23   #44
 
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heii guys, how to open .ct file??? -_-


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