function on_player_level_up( name )
return "on_player_level_up"
function on_player_level_up()
local lv = get_value( "level" )
local current_x = gv("x")
local current_y = gv("y")
local race = get_value( "race" )
save()
if i == 3 then
insert_item( 3600289, 10 )
insert_item(103100, 1, 10, 10, -2147483648 )
insert_item(540009, 1, 1, 1, -2147483648 )
add_state(1001, 100, 1800000)
add_state(1002, 100, 1800000)
add_state(1003, 100, 1800000)
add_state(1004, 100, 1800000)
add_state(1005, 100, 1800000)
add_state(1006, 100, 1800000)
add_state(1007, 100, 1800000)
add_state(1008, 100, 1800000)
add_state(1009, 100, 1800000)
add_state(1010, 100, 1800000)
add_state(1011, 100, 1800000)
add_state(1012, 100, 1800000)
add_state(1013, 100, 1800000)
add_state(1014, 100, 1800000)
add_state(1015, 100, 1800000)
add_state(1016, 100, 1800000)
add_state(1017, 100, 1800000)
add_state(1018, 100, 1800000)
add_state(1019, 100, 1800000)
add_state(1051, 100, 1800000)
add_state(1052, 100, 1800000)
add_state(1053, 100, 1800000)
add_state(1054, 100, 1800000)
add_state(1055, 100, 1800000)
add_state(1056, 100, 1800000)
add_state(1057, 100, 1800000)
elseif i == 5 then
RunTeleport( 0 ,153481, 77239 )
elseif i == 20 then
insert_item(2010398, 100, 1, 1, -2147483648 )
insert_item(2010399, 100, 1, 1, -2147483648 )
insert_item(101201, 1, 20, 20, -2147483648 )
insert_item(101201, 1, 20, 20, -2147483648 )
insert_item(105201, 1, 20, 20, -2147483648 )
insert_item(107201, 1, 20, 20, -2147483648 )
insert_item(108201, 1, 20, 20, -2147483648 )
insert_item(109201, 1, 20, 20, -2147483648 )
insert_item(111201, 1, 20, 20, -2147483648 )
elseif i == 25 then
insert_item(2012080, 1 )
insert_item(2012081, 1 )
insert_item(2012082, 1 )
insert_item(2012083, 1 )
insert_item(2012084, 1 )
insert_item(2012085, 1 )
insert_item(690401, 1 )
insert_item(2011151, 1 )
insert_item(540029, 1 )
elseif i == 30 then
insert_item(2902160, 10 )
insert_item(2902162, 10 )
insert_item(2012099, 5 )
insert_item(2012100, 5 )
insert_item(2012101, 5 )
insert_item(950003, 1 )
insert_item(2011033, 1 )
elseif i == 35 then
insert_item(2012086, 10 )
insert_item(2012087, 10 )
insert_item(2012088, 10 )
insert_item(2012089, 10 )
insert_item(2012090, 10 )
insert_item(2012091, 10 )
insert_item(2012092, 10 )
insert_item(2012093, 10 )
insert_item(2012094, 10 )
insert_item(2012095, 10 )
insert_item(2012096, 10 )
insert_item(2012097, 10 )
insert_item(2012098, 10 )
elseif i == 50 then
insert_item(2010398, 100, 1, 1, -2147483648 )
insert_item(2010399, 100, 1, 1, -2147483648 )
insert_item(101301, 1, 20, 20, -2147483648 )
insert_item(101301, 1, 20, 20, -2147483648 )
insert_item(105301, 1, 20, 20, -2147483648 )
insert_item(107301, 1, 20, 20, -2147483648 )
insert_item(108301, 1, 20, 20, -2147483648 )
insert_item(109301, 1, 20, 20, -2147483648 )
insert_item(111301, 1, 20, 20, -2147483648 )
elseif i == 80 then
insert_item(2010398, 100, 1, 1, -2147483648 )
insert_item(2010399, 100, 1, 1, -2147483648 )
insert_item(101401, 1, 20, 20, -2147483648 )
insert_item(101401, 1, 20, 20, -2147483648 )
insert_item(105401, 1, 20, 20, -2147483648 )
insert_item(107401, 1, 20, 20, -2147483648 )
insert_item(108401, 1, 20, 20, -2147483648 )
insert_item(109401, 1, 20, 20, -2147483648 )
insert_item(111401, 1, 20, 20, -2147483648 )
elseif i == 100 then
insert_item(2010398, 100, 1, 1, -2147483648 )
insert_item(2010399, 100, 1, 1, -2147483648 )
insert_item(101501, 1, 20, 20, -2147483648 )
insert_item(101501, 1, 20, 20, -2147483648 )
insert_item(105501, 1, 20, 20, -2147483648 )
insert_item(107501, 1, 20, 20, -2147483648 )
insert_item(108501, 1, 20, 20, -2147483648 )
insert_item(109501, 1, 20, 20, -2147483648 )
insert_item(111501, 1, 20, 20, -2147483648 )
elseif i == 120 then
insert_item(2010398, 100, 1, 1, -2147483648 )
insert_item(2010399, 100, 1, 1, -2147483648 )
insert_item(101601, 1, 20, 20, -2147483648 )
insert_item(101601, 1, 20, 20, -2147483648 )
insert_item(105601, 1, 20, 20, -2147483648 )
insert_item(107601, 1, 20, 20, -2147483648 )
insert_item(108601, 1, 20, 20, -2147483648 )
insert_item(109601, 1, 20, 20, -2147483648 )
insert_item(111601, 1, 20, 20, -2147483648 )
end
end
end
end
function on_player_level_joblevel_guide()
--АЫѕчБЯ
local lv = get_value( "level" )
local job_lv = get_value( "job_level" )
local job_dp = get_value( "job_depth" )
if job_dp == 0 and lv >= 10 and job_lv >= 10 then
cprint( "@1200" )
--cprint( "@254" )
cprint( "@1201" )
elseif lv == 20 then
cprint( "@1202" )
cprint( "@1203" )
-- add_npc(172578, 51937, 600, 5)
elseif lv == 50 then
cprint( "@1204" )
cprint( "@1205" )
elseif job_dp== 1 and lv >= 50 and job_lv >= 40 then
cprint( "@1206" )
cprint( "@1207" )
cprint( "@1208" )
elseif lv == 80 then
cprint( "@1209" )
cprint( "@1210" )
elseif lv == 100 then
cprint( "@1211" )
cprint( "@1212" )
end
end