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[Fix-Release] Fixes for 9.4

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Old   #1
 
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[Fix-Release] Fixes for 9.4

Good Evening happy people

I thought it's easier to make a separate thread just for fixes for 9.4 (client + database),
so you can check if you forgot something what's possible to fix.
This includes some already released fixes for 9.1,
which are still existing with 9.4 (and even with 9.5 on retail btw )


So let's start somewhere...



1. Astaroth-Fix




2. Circus-Monster-Animation-Fix




3. Talentpoint-Quest-Fix




4. Fix for some prices




5. Roaming-Mobb-Fixes




6. "Forgotten gods"-motion-fixes




7. DecomposeResource-Fix




8. Fix for corrupted terrainprops with 9.2+ sFrame




9. 9.3 Dungeon-Pickstone-Animationfix (what a cruel title...xD)




10. 9.3 Dungeon-Witch-Animationfix




11. Fix of Durability-Display




12. Skillfixes



If anybody wants me to add one of their fixes to this list, just tell me, then I'll do that with quoting your post!


Anyway, I hope this helps as many as possible people to give a better game-experience than the official...since some of these issues are still existing there xD


Greetz,

Tweek/LamiaCore


PS:If you don't trust me or my files, you don't need to use them ofc
Attached Files
File Type: rar propfixes_92+.rar (353.0 KB, 41 views)
File Type: rar Modeleffect_kristallhexe.rar (20.7 KB, 36 views)



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thank you so much


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idk if it's too much to ask but could someone agree that skills swapping (doing skills together or casting same skill very fast multiple times "like thunderbolt & fire arrow") are bugged in 9.4, did they add a delay in skills?
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ggod


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Quote:
Originally Posted by thefear511 View Post
idk if it's too much to ask but could someone agree that skills swapping (doing skills together or casting same skill very fast multiple times "like thunderbolt & fire arrow") are bugged in 9.4, did they add a delay in skills?
Didn't found anything about that yet.
But maybe some1 else did

I only recognized, that minimum-movespeed of monsters is controlled via GameServer.opt in this epic...
controlled via
Code:
N:game.min_speed:<minimum_speed>
(in case you want to edit that).
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Added Durability-Display-Bugfix. (Thx to @Ghost Informatics )

#Added 2 Skill(Tree)Fixes
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Quote:
Originally Posted by LamiaCore View Post
Didn't found anything about that yet.
But maybe some1 else did

I only recognized, that minimum-movespeed of monsters is controlled via GameServer.opt in this epic...
controlled via
Code:
N:game.min_speed:<minimum_speed>
(in case you want to edit that).
try to cast spams like thnderbolt and fire arrow and maybe you'll notice there's a delay between every cast thats what i meant.
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they added a global delay of 0.1ms between skills, but this was first mentioned in official patchnotes of v9.5
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@Shalindor iirc the 0.1 Second in E9.5 is a minimum CD for the Skills (which previously had 0 or less CD) - the delay between Skill casts is since E9.4 (9.3?)
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Hello i have problem with 9.4 rappelz files sometimes the skills didn't want to click even if i restart the server (skills not working)


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