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[Discussion] GS 8.1 commands + descriptions

Discussion on [Discussion] GS 8.1 commands + descriptions within the Rappelz Private Server forum part of the Rappelz category.

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Old 11/08/2017, 15:54   #46
 
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Quote:
Originally Posted by LamiaCore View Post
The message is stored in dbo.StringResource when you search for the code behind the "@".
The NPC-id is the npc_id in NpcResource to which you're talking to.
If you don't know which NPC you are talking to, search in StringResource for his name and search then its code in name_text_id or text_id.
Okay, i grasp it.

Also i have Arabic StringResource as main ( cause its without _Country tag, yes?), so how i can replace them with StringResource_RU, that this Arcadia also have? Just rename they?)
Ty!
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Old 11/08/2017, 15:59   #47
 
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Quote:
Originally Posted by YuhaBah View Post
Okay, i grasp it.

Also i have Arabic StringResource as main ( cause its without _Country tag, yes?), so how i can replace them with StringResource_RU, that this Arcadia also have? Just rename they?)
Ty!
I'd download official russian client, extract its StringResource, and replace the StringResource in your Arcadia with your russian string-rdb (use Glandu's rdb-tool to overwrite existing table).
And I don't want to sound unfriendly, but you should prefer posting questions in Help-Thread (to not fill other threads with personal questions which don't relate to topic)
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Old 05/30/2018, 00:54   #48
 
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i will add
get_item_random_option(item_handle,index_number)//
return random option value of given item doesn't print it self and contain 3 values
Like :
ID = get_item_random_option(item_handle,index_number)
ID[1] = Type (96 for + / 98 for % / 133 for skill etc...)
ID[2] = Value 01 (value of random option (vit/agi/int/str ..etc)
ID[3] = Value 02 (the amount)
index_number between 1 - 10//

set_item_random_option(item_handle,index_number,ID[1],ID[2],ID[3])

change_item_code(item_handle,code)
change item code
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Old 04/21/2023, 04:21   #49
 
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Gm commands help

Plz can you made a example for get item syntax.


Quote:
Originally Posted by mongreldogg View Post
* oops



its better to check returning values for every function also (on succeed/fail/etc using message(func()) or cprint(func())).

btw thanks for an info.

p.s. i have already updated get_item_code

UPDATED:

echo_value
drop_quest
get_item_name_id
get_instance_dungeon_type_id
enter_other_instance_dungeon
set_remain_title_time
set_sub_title
get_sub_title
get_main_title
set_main_title

now we have 208/294 (70%)
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Old 04/21/2023, 15:21   #50
 
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Quote:
Originally Posted by tanos77 View Post
Plz can you made a example for get item syntax.
//item id count
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