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[Discussion] GS 8.1 commands + descriptions

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Old   #1
 
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[Discussion] GS 8.1 commands + descriptions

Heyo.

Starting a discussion and would be great if everyone who works with scripts etc will join it and fill some unknown data given here by his own experiences.

So discussion is about commands that is used by GS 8.1 and could be run from console/LUA/chat etc.

All the commands i have not found any info about i've marked as unknown so if someone experienced using that commands, please describe as much info as possible and i'll update a thread.

Some commands are marked as unknown because i have no full info about that commands and it need to be tested before explaination, hope will fix that or even someone will give a full explaination earlier.

If you need to correct something, please send a full info about a command which is need to be corrected. Please don't send such messages: "This command means this but i don't know its parameters/returnig values".

See spoilers below.

Currently found GS commands: 294.
Currently explained in the list: 223 (75.8%).



Lets get it pushed. Or maybe sticked? oO



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Old   #2
 
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great work !!

go ahead >>>


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clears your inventory only , It dosen't work with others I guess
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*oops*


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great job and i'd like to help in some commands i know

get_item_handle( item_id )
add_npc_to_world : respawn npc (i mean the one in the npc resource table)

parameter

x, y, npc_id

set_item_appearance_code : change the item's apperance to a new shape

parameter : item_handle,item_id(for the new shape )



get_item_appearance_code : get the item apperance id

returns 0 if the apperance is the same

parameter
item_handle


has_item

same parameter as find_item

broadcast_mission_objective_progress unknown
broadcast_mission_objective unknown
broadcast_mission_reward unknown
broadcast_mission_title unknown
send_mission_objective_progress unknown
send_mission_objective unknown
send_mission_reward unknown
send_mission_title unknown

as far as i remember they are all in etc dungeon prop.lua
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Quote:
Originally Posted by pprfds View Post
great job and i'd like to help in some commands i know

get_item_handle( item_id )
add_npc_to_world : respawn npc (i mean the one in the npc resource table)

parameter

x, y, npc_id

set_item_appearance_code : change the item's apperance to a new shape

parameter : item_handle,item_id(for the new shape )



get_item_appearance_code : get the item apperance id

returns 0 if the apperance is the same

parameter
item_handle


has_item

same parameter as find_item

broadcast_mission_objective_progress unknown
broadcast_mission_objective unknown
broadcast_mission_reward unknown
broadcast_mission_title unknown
send_mission_objective_progress unknown
send_mission_objective unknown
send_mission_reward unknown
send_mission_title unknown

as far as i remember they are all in etc dungeon prop.lua
i have already set a desc for get_item_handle.

updated commands:

add_npc_to_world
has_item
set_item_appearance_code
get_item_appearance_code

thanks a lot for that ^^

and as i said before, i didnt update some function i have never tested before. when i will test functions you are talking about i'll update it.

thanks again
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/run cprint(get_all_value('charname'))
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hello

after some tests i've found paramters for new commands

av or add_value


reset_finished_quest

get_max_item_ethereal_durability


get_item_ethereal_durability

set_item_ethereal_durability

delete_awaken
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Updated descriptions for the following commands:

get_all_value
av
add_value
reset_finished_quest
get_max_item_ethereal_durability
get_item_ethereal_durability
set_item_ethereal_durability
delete_awaken

is_erasable_item
get_wear_item_handle
get_instance_dungeon_id
get_event_state_list
quit_instance_dungeon
leave_instance_dungeon
show_dungeon_stone
get_last_accept_quest
end_quest


thanks for an info.

And as i said before that i will do that, i have tested that functions for manipulating items and with some other functions desc, here is an update of a list:

set_random_respawn
add_random_area
add_random_monster
respawn_environmental_guardian
respawn_guardian
respawn
quest_info
gmcv
emcv
smcv
ev
get_socket_info
get_item_endurance
set_item_endurance
get_item_handle_list
get_item_level
get_item_enhance
get_item_code
get_item_grade
get_item_rank
get_item_price
set_item_level
set_item_enhance

So there are 2/3 of all commands already described. Already good count but it doesnt mean its enough, lets fill it more!
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Hello
and again i say Great job

echo_value the same as ev

drop_quest(quest_id)


get_item_name_id(item_id)


get_item_code( handle )


get_instance_dungeon_type_id( instance_dungeon_id, layer )



enter_other_instance_dungeon( dungeon_id, floor, next_floor, current_item_count, next_item_count )


set_remain_title_time(time in mil second )


set_sub_title(slot,title_id)


get_sub_title(slot)

get_main_title()

set_main_title(title_id)

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* oops

Quote:
Originally Posted by pprfds View Post
Hello
and again i say Great job

echo_value the same as ev

drop_quest(quest_id)


get_item_name_id(item_id)


get_item_code( handle )


get_instance_dungeon_type_id( instance_dungeon_id, layer )



enter_other_instance_dungeon( dungeon_id, floor, next_floor, current_item_count, next_item_count )


set_remain_title_time(time in mil second )


set_sub_title(slot,title_id)


get_sub_title(slot)

get_main_title()

set_main_title(title_id)

its better to check returning values for every function also (on succeed/fail/etc using message(func()) or cprint(func())).

btw thanks for an info.

p.s. i have already updated get_item_code

UPDATED:

echo_value
drop_quest
get_item_name_id
get_instance_dungeon_type_id
enter_other_instance_dungeon
set_remain_title_time
set_sub_title
get_sub_title
get_main_title
set_main_title

now we have 208/294 (70%)
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Great work

(Don't know if this is the best explanation)
open_popup second parameter appears to be a boolean (0/1) that defines if it must send GET data when opening the popup.

So:
open_popup("env_url", send_get, 0)
If send_get = 1, then some values are sent with GET method (server name and a id).

If you want to check, open a url with something like this as page code:
Code:
<?php
print_r($_GET);
?>
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Quote:
Originally Posted by KirieZ View Post
Great work

(Don't know if this is the best explanation)
open_popup second parameter appears to be a boolean (0/1) that defines if it must send GET data when opening the popup.

So:
open_popup("env_url", send_get, 0)
If send_get = 1, then some values are sent with GET method (server name and a id).

If you want to check, open a url with something like this as page code:
Code:
<?php
print_r($_GET);
?>
so what is the third parameter then? (0)
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hello
Nice idea to make a list.
I offer my contribution :

Quote:
Originally Posted by mongreldogg View Post
cast_world_state
Parameters: (state_id, state_power, state_time, 0[?])
Usage: gives a specified state with specified power and expiration time to all characters currently in game.
Returns nil.
Parameters: (state_id, state_power, state_time, descrease_type)
descrease_type:
0 : in real life
1 : in game

cancel_auction_by_seller( character_id )
Cancel all sell to the player.

open_popup_and_set_size( url, width, height, get, unknow = 0 )
open popup with custom size.

get_local_info() not parameter
get local info to the server.

force_promote_guild_leader( guild_id, character_id )
set leader guild to the character

set_battle_arena_block_time( time_second, character_name )

get_battle_arena_block_time( character_name )

enter_secret_dungeon( dungeon_id )
ID in SecretDungeonResource

change_creature_name( summon_handled, name )

start_event_drop( id )
Start event drop create in table EventItemdropInfo

stop_event_drop( id )
Stop event drop create in table EventItemdropInfo

refresh_event_drop() or refresh_event_drop( id )
refresh all or one id

get_item_name_by_code( item_code )
return item name

set_socket_info(handle, socket_num, item_code)
return stone id

broadcast_mission_objective_progress(1[?], status_id, value, instance_id, layer)
Usage : Update objective progress for all the player in instance layer

broadcast_mission_objective(1[?], status_id, max_value, text, instance_id, layer)
Usage : Set objective for all the player in instance layer

broadcast_mission_reward(1[?], text, instance_id, layer)
Usage : Set ou update reward for all the player in instance layer

broadcast_mission_title(1[?], text, instance_id, layer)
Usage : Set or update title for all the player in instance layer

broadcast_mission_objective( 1[?], status_id, max_value, text, instance_id, layer)
Usage : Initialise objective mission

send_mission_objective_progress(status_id, value, name)
Update the objective window.

send_mission_objective(status_id, max_value, text, name)
Usage : Set objective

send_mission_objective_progress(status_id, value, name)
Usage : Update objective

send_mission_objective(status_id, progress, text, name)
Usage : Display objective window
Progress ( style in form ) :
1 : progress
0 : completed

send_mission_reward(text, name)
Usage : Display reward window

send_mission_title(text, name)
Usage : Display window and set title.
Remove window if the text is empty.

refresh( optional string parameter )
parameter :
-allowed_commands_list
-etc
-item
-quest
-monster
-skill
-script
-string
-scheduled_command
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Quote:
Originally Posted by mongreldogg View Post
so what is the third parameter then? (0)
I only know the second. The third I don't know too, my guess is that it's for a post method (just a guess, though), but I couldn't manage to open a popup with other values in the last parameter.


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