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[Discussion] GS 8.1 commands + descriptions

Discussion on [Discussion] GS 8.1 commands + descriptions within the Rappelz Private Server forum part of the Rappelz category.

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Old 05/30/2014, 22:23   #16
 
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Not really gs functions but i got tired of the insert item with staged pets, so i made a custom lua to handle this.

The following lua will insert you staged pets without repairing them on your own.


and the missing creature_learn_skill (found by C1ph3r)

creature_learn_skill(skill_id,get_creature_value(g et_creature_handle(form_handle,character),"handle" ,character),character)

Example :
/run creature_learn_skill(4003,get_creature_value(get_c reature_handle(0,"Raskim"),"handle","Raskim"),"Ras kim")


Function to force jobchange on other player:


Get Main Infos for Players :

See Player Equip :

Realtime Equip Modding :
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Old 05/31/2014, 05:42   #17
 
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clear_inventory


can't i use it on other player ?
i have test it on other player but it won't work
/run clear_inventory("charname") nothing happen
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Old 05/31/2014, 07:20   #18
 
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sorry guys gonna sleep, evening i'll update all that data in a list, thanks to all!

Quote:
Originally Posted by TheOnlyOneRaskim View Post
Not really gs functions but i got tired of the insert item with staged pets, so i made a custom lua to handle this.

The following lua will insert you staged pets without repairing them on your own.


and the missing creature_learn_skill (found by C1ph3r)

creature_learn_skill(skill_id,get_creature_value(g et_creature_handle(form_handle,character),"handle" ,character),character)

Example :
/run creature_learn_skill(4003,get_creature_value(get_c reature_handle(0,"Raskim"),"handle","Raskim"),"Ras kim")


Function to force jobchange on other player:


Get Main Infos for Players :

See Player Equip :

Realtime Equip Modding :
nice, helpful, even if not hard to code.

about working with tables: dont know if thats the local rappelz devs feature, but isnt it simplier to write

for i in list

against

for i = 1, table.getn(list) ?=)
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Old 06/05/2014, 21:18   #19
 
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To use (get_item_name_by_code)

Just type the (Item ID) for the item that you want to get it's name in Text

You can try this in chat >> /run message( get_item_name_by_code(101331))
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Old 06/06/2014, 21:23   #20
 
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i'll update a list after i'll fix my problems irl. think after a couple of days.
peace!
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Old 06/27/2014, 12:03   #21
 
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UPDATED:

cancel_auction_by_seller
open_popup_and_set_size
get_local_info
force_promote_guild_leader
set_battle_arena_block_time
get_battle_arena_block_time
enter_secret_dungeon
change_creature_name
start_event_drop
stop_event_drop
refresh_event_drop
get_item_name_by_code
broadcast_mission_objective_progress
broadcast_mission_objective
broadcast_mission_reward
broadcast_mission_title
send_mission_objective_progress
send_mission_objective
send_mission_reward
send_mission_title
creature_learn_skill

Now we have: 219/294 (74%)
NEED MOOOOORE!!!

@Gangor set_socket_info: wrong command, you explained how get_socket_info command works. Also i think you made mistakes in some commands, duplicating it. If second explaination for each that command is a GET command, let me know.
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Old 06/27/2014, 12:56   #22
 
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Hello,

set_socket_info( get_item_handle( item_code(0) ), num_socket, item_code(1) )

item_code(0) : Itemcode to set socket
item_code(1) : Itemcode stone
num_socket : 0 to 3

exemple :
/run set_socket_info( get_item_handle( 101101 ), 0, 805104 )

I is not checked all returns. Only what is written is on.
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Old 06/27/2014, 14:08   #23
 
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Quote:
Originally Posted by Gangor View Post
Hello,

set_socket_info( get_item_handle( item_code(0) ), num_socket, item_code(1) )

item_code(0) : Itemcode to set socket
item_code(1) : Itemcode stone
num_socket : 0 to 3

exemple :
/run set_socket_info( get_item_handle( 101101 ), 0, 805104 )

I is not checked all returns. Only what is written is on.
ah sorry, my eyes

Updated: set_socket_info
But! Not only equippable items with soulstones sockets have a socket info.
its also what could be given to creature cards.
updated that info in a command description
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Old 07/11/2014, 16:43   #24
 
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edit drop_item parameter

(X, Y, LAYER, item_id, count)
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Old 07/11/2014, 18:20   #25
 
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Quote:
Originally Posted by TheSuperKiller View Post
edit drop_item parameter

(X, Y, LAYER, item_id, count)
awww sure how could i miss that.

done
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Old 08/18/2014, 14:36   #26
 
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UPDATED: get_os_time function
Added info about its parameters.

Aaaaaaand.... PUSH!
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Old 09/06/2014, 14:01   #27
 
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#.# Add New One please >> env = get_env

Also if you run "#db_trace_dump()" Command In CaptainHerlockServer >>
Then go to the "Log" folder you'll see a new file named "DB_Debug_year-Month-day.log" Or update it if it was already exist >>
This command gets "The Current DataBase On-Work Query Trace Dump" or something like that >>

I hope these words help you !!
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Old 09/07/2014, 12:50   #28
 
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^^ thanks

UPDATED:

env
db_trace_dump
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Old 11/05/2014, 23:19   #29
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Could you update the syntax for set_value

You have (type, value [, charname])

Yet it should be (type, value, "charname")
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Old 11/09/2014, 15:43   #30
 
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Quote:
Originally Posted by thndr View Post
Could you update the syntax for set_value

You have (type, value [, charname])

Yet it should be (type, value, "charname")
every parameter of a function which is not actually required always markied as [, parameter].
sure its a string data type. maybe i'll find some time to mark every parameter of every function with its data type
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