Try to replace the export_btrf.py file with the one in attachment. It use absolute path and thus should work. But it's weird that only the export script can't find the DLL (also, if it does not work, try to only export without having imported anything before, to see if it's the fact that the export script try to load the DLL after the import script)
I have the same error but only using the 64 bit dll and blender. If you want it to work now, download blender 32 bit and the DLL 32 bit, I will see that for this problem on x64 version.
now i get a new error
i can't import the nx3 file after exporting it
it was exported from .dae
when i do it, blender close by him self without showing any errors
and also i can't convert the exported file to .dae
Don't use DAE nor BTRFReader, DAE files or not supported by the new import/export scripts. When you import something using BTRFReader and DAE, the imported data is messed up.
Also keep in mind that DAE file are not like nx3 ones. DAE files should not be used when working with blender and nx3 import/export scripts.
Have you tried to import using the plugin with the menu "File -> Import -> Rappelz nx3 format" or so ?
Then export using "File -> export -> Rappelz nx3 format" (or something like that)
Don't use DAE nor BTRFReader, DAE files or not supported by the new import/export scripts. When you import something using BTRFReader and DAE, the imported data is messed up.
Also keep in mind that DAE file are not like nx3 ones. DAE files should not be used when working with blender and nx3 import/export scripts.
Have you tried to import using the plugin with the menu "File -> Import -> Rappelz nx3 format" or so ?
Then export using "File -> export -> Rappelz nx3 format" (or something like that)
ok so iv used the plugin a bit, got used to it and worked around some bugs (64 bit export etc) and at the moment i only see 2 things that i cant work around.
one of them being that not all models can be loaded, and the other issue wich i notice more is when i import a mesh and the texture gets added (of course set to uv) it maps right but dosnt display right
and as i dont just want to complain, as i love the plugin thankyou glandu for creating it
I was just trying to play around with this little plugin and this is the problem I am having:
Windows 7
v2.64 32bit Blender
32bit Plugin (1.1 from repo + multi faces fix)
I open you're example, no errors on import. I literally do nothing and export it as nx3, no errors. I open the freshly exported nx3 and this:
It seems the model continues to load just fine but something goes awry when it tried to load the texture?
I have attached the exported file below, any guidance would be appreciated.
The way I gathered materials in exporter was not really good. I changed that, check out the new commit, it should works (for me it do, the exported file is exactly the same but float rounding errors)
Quote:
Originally Posted by ron222
ok so iv used the plugin a bit, got used to it and worked around some bugs (64 bit export etc) and at the moment i only see 2 things that i cant work around.
one of them being that not all models can be loaded, and the other issue wich i notice more is when i import a mesh and the texture gets added (of course set to uv) it maps right but dosnt display right
and as i dont just want to complain, as i love the plugin thankyou glandu for creating it
here is my first creation
If your texture is in DDS format, blender mess up the display of that texture, but the exported one is right. Convert the texture to another format llike TGA or PNG then change the nx3 using hex editor to change the texture extension. On import, blender should display the texture correctly.
Nice to see a new object in rappelz ^^
Also, I received several PM about wrong faces.
It's because the faces must be triangles. To convert faces of an object to triangles, do that:
Select your object then go to edit mode
Select all vertices (press A while having the mouse in the 3D view several times to have all vertices colored)
Press CTRL + T or go to menu "Mesh -> Faces -> Triangulate Faces"
one problem was solve and there are two more @@
I know that I noisy ....
but if you can I will be thankful
first:the weapon its not in my hand its on my body like the picture in the message@@
second:the model didn't work @@
this a link for the blender file
and the nx3+dds files
I afraid of that the problem in the blender and the export my blender v is 2.68
one problem was solve and there are two more @@
I know that I noisy ....
but if you can I will be thankful
first:the weapon its not in my hand its on my body like the picture in the message@@
second:the model didn't work @@
this a link for the blender file
and the nx3+dds files
I afraid of that the problem in the blender and the export my blender v is 2.68
I am pretty sure he says in the first post you have to use a v2.64 blender
Off-Topic:
Glandu thank you so much for this wonderful plugin it is truly amazing my friend.
he said that the best 2.64
but I download 2.68 before the plugin release and I didn't see 2.64 in the download page @@
+the weapon show on but its not on my hand its fly....
and the 2.68 export nx3 very well
we wait Glandu + Thank you...
he said that the best 2.64
but I download 2.68 before the plugin release and I didn't see 2.64 in the download page @@
+the weapon show on but its not on my hand its fly....
and the 2.68 export nx3 very well
we wait Glandu + Thank you...
You can get older release versions by visiting the older version download tab from their website...
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da ich mich zukünftig etwas mit dem modellieren beschäftigen möchte, bin ich gerade dabei mir alle nötigen Plugins für 3ds Max runterzuladen usw.
Leider finde ich keinen gültigen Download mehr im Netz.
Es wäre super wenn einer von euch mir den Gr2 Decode schicken könnte.
Wäre echt super! (:
Danke im voraus.
mfg. Fuzzy
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ich bin seit knapp einer Woche auf der suche nach einem
gr2 export & import plugin für 3ds max 7, wenn jemand es noch auf dem Pc liegen hat, könnte er es derjenige evtl irgendwo hochladen?
Danke im Vorraus.
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