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[Release] NX3 import/export plugin for blender

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Old   #211
 
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Quote:
Originally Posted by virus1998 View Post
I think there is no solution for this
Tried to figure out again what your problem could be.
Because the only pic you posted was a screen of your unicorn in object-mode with displayed texture...(I'd prefer Texture-Paint-mode with solid-display)
And the texture/mesh in Blender always doesn't look that round as ingame - if that's your "problem".

Last thing what may be your problem: you used the outdated plugin-version.
Check if you really use the newest version.



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Old   #212
 
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here it goes again...


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Old   #213
 
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okay,now i see that problem.
try using blender 2.68 or blender 2.72b and use the up-to-date plugin (on github by glandu2).
If I remember correcty I got the same issue on my last pc,too.
use a 64-bit blenderversion if you can
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Old   #214
 
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hi
what i can do when some models didn't catch there texture ??
all the other models are catching there textures well

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Quote:
Originally Posted by Nasibkaz View Post
hi
what i can do when some models didn't catch there texture ??
all the other models are catching there textures well

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I guess you put many Material in this model ... try remove all material and add the right Material with his texture
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Quote:
Originally Posted by Nasibkaz View Post
hi
what i can do when some models didn't catch there texture ??
all the other models are catching there textures well

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Seems like you didn't add any texture but I'll try anyway..
If you have more than 1 mesh in there, choose the texture you want for each ---> combine them to 1(select all then CTRL+j) ---> extract.
Note: I saw the pic by using my cellphone so maybe I missed something.
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Quote:
Originally Posted by Modamer9 View Post
I guess you put many Material in this model ... try remove all material and add the right Material with his texture
Quote:
Originally Posted by sapir619 View Post
Seems like you didn't add any texture but I'll try anyway..
If you have more than 1 mesh in there, choose the texture you want for each ---> combine them to 1(select all then CTRL+j) ---> extract.
Note: I saw the pic by using my cellphone so maybe I missed something.
sorry for late replay
usually when import the model it's automatically catch the textures
http://i.epvpimg.com/VLCmf.png

and sometimes i need to put the textures manually
But usually there are a few materials 1-2-3 or 4 with 2 or 3 texture
and it's easy to find which material to which texture
http://i.epvpimg.com/M4yEf.png

but this one didn't catch the texture automatically and have a lot of materials and so much textures it's about 10 material and 65 textures
http://i.epvpimg.com/4XNtb.png

how can i know what is the material and his texture ??

model name :
dungeon_navislamia_wreck_01(ascii).nx3
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Quote:
Originally Posted by Nasibkaz View Post
sorry for late replay
usually when import the model it's automatically catch the textures
http://i.epvpimg.com/VLCmf.png

and sometimes i need to put the textures manually
But usually there are a few materials 1-2-3 or 4 with 2 or 3 texture
and it's easy to find which material to which texture
http://i.epvpimg.com/M4yEf.png

but this one didn't catch the texture automatically and have a lot of materials and so much textures it's about 10 material and 65 textures
http://i.epvpimg.com/4XNtb.png

how can i know what is the material and his texture ??

model name :
dungeon_navislamia_wreck_01(ascii).nx3
Open the file to see the HEX data then you'll find there:

Material59.NOVICE_dungeon_wreck_11.dds and more of this.

NOVICE_dungeon_wreck_11.dds belongs to Material59.
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Old   #219
 
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Quote:
Originally Posted by sapir619 View Post
Open the file to see the HEX data then you'll find there:

Material59.NOVICE_dungeon_wreck_11.dds and more of this.

NOVICE_dungeon_wreck_11.dds belongs to Material59.
works prefect
thanks alooot ^__^
http://i.epvpimg.com/rRTYb.jpg
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Everything is ok with folders and tools. I have some files .nx3 and .dss but how can I add them to my server?
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Old   #221
 
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@: I know it's an old topic...
But would you write a plugin for DIFK-Versions, too?
Or maybe one version that allows to import models which haven't (0/0/0) as origin?
Even if it doesn't seem that needed for you, I'd really appreciate a development of such a plugin/update, 'cause it would allow some more possibilities in model-import/modifying

Only if you have time for, of couse.
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Old   #222
 
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Bug Exportation

hi ^^

i don't know if i wrong step

i just import windsonglv1_body.nx3

and after importation just for test i export
(not edited)
Hashed + add in my client

and ingame i have this


thx for ur help =)
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Old   #223

 
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Quote:
Originally Posted by kojima2501 View Post
hi ^^

i don't know if i wrong step

i just import windsonglv1_body.nx3

and after importation just for test i export
(not edited)
Hashed + add in my client

and ingame i have this


thx for ur help =)
before u export any model u need to apply location,rotation and scale.U can do that with shortcut ctr+a then click on location,rotation and scale.


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